Marsxplr.com - All > Bug Reports http://marsxplr.com/index en-us ATIServer 23 0 25 <![CDATA[Inactive servers - Servers, servers, everywhere, but not one game to play]]> Ok. This has been brought up before, I think. But I feel the need to bring it back up again.
 
It's 11:50, roughly, at GMT. The US is generally asleep. And yet there are hundreds of servers.
I've worked my way through all the servers with > 1 players, bar tichead's. Several of them have been up for multiple days now. Not one had an active host. And I only met four active players.
 
Isn't there some way to get rid of hosts that haven't touched their keyboard in 48 hours? It kinda irritates me. At this time in the Uk, there are rarely more than four or five people online. Searching 28 servers for them takes longer than I have to be online.
 
If there's no way to remove them, I'd ask for it as a feature in v3 - just to dump them after a given time, say 24 hours, if there had been no activity from the host.
All o' dem bad servers
Thanks for reading this.
]]>
Mon, 11 Feb 2013 12:00:58 +0000
<![CDATA[Opera Support??? - Rendering oddly]]> Hi guys, I'm not sure if this should be a feature request or a bug report :P
Just wanted to say that Opera web browser doesn't render the Plexpedia Toolbar properly, and I have been unable to fix that. 
Known Issues:
  • Half-invisible grey bar
  • Instant login rendering is way off.
  • Under "My Settings" Nothing renders properly

This is obviously a fairly minor complaint, but it is quite annoying.

A fix/opera compatibility would be much appreciated :)
ffroggy
 
 
 
 

 

 

 
 

 

 
 
]]>
Wed, 07 Nov 2012 20:29:27 +0000
<![CDATA[A bug...]]> Hey everyone,
This bug has been happening for a long time. This is what happens:
ATIServer encountered an error it could not recover from.
We sincerely apoligize for the inconvience this error may cause.
Error Details:
The database is experiencing errors.
Troubleshooting:
  • If you are the server administrator, please consult the ATIServer documentation
If not, you might contact the administrator of this site and alert them to the problem
I'm not sure what the problem is but please let me know.
 
 
Thanks,
AmericanExplorer
]]>
Mon, 05 Dec 2011 16:23:31 +0000
<![CDATA[Hard to explain...]]> I went on mars today, and this is what I get....Kinda weird, and some other worlds are loading with invisible floors that should not exist.
 
-------------------------------------------------EDIT---------------------------------------------
I found that this glitch occurs after trying to use the world "Free Forge"
 
To fix this, simply restart the app (if you have the app), if you're in browser, go for trial and error, I haven't used web player for a looooong time.
 
]]>
Sat, 22 Sep 2012 18:48:27 +0000
<![CDATA[I can't join games - ---]]> I can't join many games, I tried following the instructions in the FAQ and enabling DMZ *shudder* but I still can't join anything, even when it's enabled (I disabled it when I discovered I couldn't connect to games).
 
My ISP is CenturyLink/Qwest. We recently got a new router-modem because the previous one was continually dropping our computers, and this one seems to work fine EXCEPT for the fact that I can't connect.
 
So, anyone, help? I will give further info if needed.
 
The ONLY server host whose game I can join is Mercedes.
 
Thanks.
]]>
Wed, 29 Aug 2012 18:42:16 +0000
<![CDATA[Logging In Bug - AutoCode Failed?]]> Hello All:
 
I now cannot log into my game on Mars Explorer. The forum works fine. When I enter my password it says:
 
This is a very big issue. 
Note: Bug started happening after I changed my "Real Name".
 
Solutions? Anyone?
 
]]>
Sun, 10 Jun 2012 01:29:32 +0000
<![CDATA[Thread Glitch - It seems the page did not partition the threads correctly . . .]]>
 
 
 
Eric
]]>
Wed, 18 Apr 2012 02:15:16 +0000
<![CDATA[Bug ]]>
 
How?
 
This will get resolved once I see an explanation. :)
 
~pocketMAD
]]>
Wed, 25 Apr 2012 01:07:57 +0000
<![CDATA[Category Changing Glitch]]> This is just another benign glitch.
 
 
 
 
Eric
]]>
Sun, 22 Apr 2012 20:20:41 +0000
<![CDATA[Safari Glitch]]> Check out this cool glitch that happened in Safari! I was commenting on a thread when I found the page was glitchy. I pressed "Select All" to normalize the page--until I moved something again, of course. So, I made this video to demonstrate the glitch. No scripting was used.
 
 
 
Eric
]]>
Thu, 05 Apr 2012 23:04:28 +0000
<![CDATA[Discussion: Alwas going forward - I am having a bug where I alwas accelerate.]]> I am having a bug where I alwas accelerate and when I glide I alwas want to go down, but when Im in a jet I can steer but still have a acceleration problem.  I have tried a diffrent browser, re-starting my computer, and a new keyboard]]> Sat, 24 Mar 2012 03:20:46 +0000 <![CDATA[Host Information Revealed - New Bug?]]> Host Information Revealed
 
I wasn't hosting the server, by the way.
 
 
Eric
]]>
Sun, 23 Oct 2011 23:52:17 +0000
<![CDATA[fatal error in gc too many threads - fatal error in gc too many threads]]> when i log in an start the game (browser and downloaded) it says fatal  error in GC  too many threads 
help me?
]]>
Tue, 08 Nov 2011 15:49:46 +0000
<![CDATA[Off-radar Syn3h glitch - pointer trails...]]> Just a heads up: when pointer trails are enabled on a PC, the mouse is not visible when playing mars explorer and syn3h
thanks,
ffroggy
]]>
Sun, 24 Jul 2011 03:55:45 +0000
<![CDATA[Post-Whirld Unity Glitches - Argh!]]> Hello blokes,
I'm here to list my problems with Whirld 5.
system Info:
Dell Inspiron n1410
Windows 7 home premium
Completely up-to-date software
4 GB of RAM
Intel HD graphics
451 GB hard drive
1:
I can't build webplayers or programs, and that drives me nuts! This means I can't make demos for anyone or export my own worlds if I got the Unity Pro trial. 
2:
The Unity Scene camera glitches. I get holes in the terrain that don't exist, rifts along the edges of certain meshes, and other problems
3: Whenever I test the world, Unity lets me know that it's cleaning up leaked objects in the scene.
 
4: Whenever I save, import a new Asset, or package, the whirldsea randomly disappears. The floor is usually still there. I actually have to go back into the whirld controller and reactivate whirldsea every time I save or do something like that. Sometimes while I'm editing the terrain, the whirldfloor will randomly disappear and I have to go back and edit that too.  
 
I really enjoy whirld, but i can't use it that well when it causes this many problems with my system. 
thanks for your time,
ffroggy
]]>
Mon, 11 Jul 2011 18:28:39 +0000
<![CDATA[disappearing unity component]]> i was trying to upload a sketchup file into a unity world i was making, but for some reason when i inserted the file into the world it wouldnt appear. (yes i did drag it into the model where i wanted it)
any suggestions on this problem?
]]>
Tue, 05 Jul 2011 22:29:07 +0000
<![CDATA[Weird Mars Explorer Glitch PLEASE HELP - GTR's Desert and Ice World Crashes computer!]]> Heres the video: http://www.youtube.com/watch?v=kRR-VK9OBt8
Read the description please.
]]>
Sun, 12 Jun 2011 18:46:07 +0000
<![CDATA[.....whaaaaaaa??]]> No idea if it's my network, the internet or Mars Explorer, but I cant seem to get MarsExplorer to start. By that, I mean that it starts loading, finishes, and leaves me with a blank screen. I started un-packing the BitTorrent file, but I don't know if that will work. Anyone else get this?
Please exlpain/help.
-Ω001
]]>
Sat, 11 Jun 2011 15:40:37 +0000
<![CDATA[Whirld path Problem - Does anyone else have it?]]> Hey all,
I have had a really really interesting problem with the new whirld path system. When I've tried to make paths, the camera glitches out a ton. When I right click to rotate the camera view, different parts of the world randomly disappear, and if I zoom in too far, everything disappears, except gizmos. I am running Windows 7 Home Edition. I have 4GBs of RAM, Intel i3 quad core processor. I don't have a problem with hard drive memory space. Does anyone else have this problem, and more importantly, can anyone fix it?
Thanks a lot guys,
ffroggy
after clicking y-axis button on rotation gizmo
 
After rotating  a bit
After rotating a bit more
After rotating even more
 
]]>
Sat, 16 Apr 2011 22:20:34 +0000
<![CDATA[Failure to play Unity 3 - My world has ended...]]> Ok, I need help.
 
I recently got (and regestered) Unity 3 and it plays things like never before.
 
But when I ever try to play any program that runs on unity 2 (i.e. Mars Explorer, Crashdrive 3D, just about everything on the entire plain of 3D internet existance, ect...) I get this:
 
Failed to update unity web player
 
So, I cannot play anything not run by unity 3 (i.e. nuclear solo, those new tanks demo, bootcamp, ect..) and I need help. Suggestions, please...
]]>
Thu, 16 Dec 2010 00:35:26 +0000
<![CDATA[Minor Bug - Found a minor bug Letting all of you know]]> Alright. 
 
Bug: Drive on invisible water
Where: On Dogfighters Dream past the edge on the minimap
How To recreate problem drive on water untill you get to edge.  Keep driving. 
 
 
That's about it.  I have a couple screen shots.
 
Screenshot 1Screenshot 2  Just letting you know. 
 
 
Hope to cya around soon!,
Dominar Rygel the 16th or the Hynerian Empire
 
 
 
 
*EDIT*
 
More Obnoixous BUGS!!!
 
Out of Whack quick thread viewerSame problem, different place
 
I am still not done though!! 
 
More pesky bugs.
 
 
This one is look at my height and my veichle.  There is a "ground" for the hovercraft only at -299 alt where you hover and can not fall off the planet.
 
Look at me and Dvo fighting each other!
 
 
*EDIT*
Major bug!  Just encountered it!!  :(  In 2.22  So here is the screenshot
 
I think we have a problemScreenshot Number II
*Gulp*  Look at all the duds...
 
4-23-2010
 
Eddity....
 
Combining Jet post and this post....
 
Copy paste...
 
From this picture....
And this one......
The jet with 0 gravity is useless.  But it shouldn't be because of the thust it gives off whithout the "brake" on it would travel at close to normal speeds but right now it's where you can't get above 100 MPH in the jet.  While in the buggy you can.  Easily.  So the jet needs a new phyisics deck out.  And that's my request.
 
Dominar Rygel the 16th of the Hynerian Empire
]]>
Fri, 08 Jan 2010 19:08:51 +0000
<![CDATA[weird vehicle colors on mac app - don't know why I haven't posted this before...]]> There is a weird color bug for the vehicles on the mac application except for the tank... (I made the colors black and white to show it more clearly)
 
pics:
 
Buggy
]]>
Thu, 18 Feb 2010 00:00:45 +0000
<![CDATA[Source code question - Anyone had it working?]]> Hello.
 
Just a quick question: has anyone successfully connected to a game hosted by the current builds of 2.22 with the source? I ask because I get errors suggesting the master server IP is incorrect. (Mostly a SecurityException and a "Failed to connect to master server").
 
I'm using Unity 3.5, and an unmodified version of the source.
 
I'm just checking before I try to destroy my firewall. Because that's the only explanation, other than wrong IP, that fits.
 
The IP I have, from the source, is "67.225.180.24:23456".
 
I intend to use it to run off a build to fix the fact that Unity 2.x fails to recognise my trackpad, and thus I can't aim in-game. Since Unity 3 fixes this, if I could compile it I'd be able to play. I, quite frankly, don't care about the messed up water etc. that Unity 3 brings.
 
Oh, and @mods: Once this has been answered, I'll hide/remove it if needs be. Or you can. I'm not fusssed.
]]>
Sun, 17 Mar 2013 21:05:24 +0000