Marsxplr.com - All http://marsxplr.com/browse-ppage-25 en-us ATIServer 2991 0 25 <![CDATA[Discussion: Helpful Glitches - Glitches that can give you an advantage]]> As we all know, Mars Explorer isn't perfect. There are glitches and bugs everywhere. I created this discussion so that we can post any glitches that can give us an advantage.

In 2.2, if you go into Freestyle and go into the black crater/foxhole behind the volcano, hit ht brakes at the bottom, an move just a bit it will launch you into the air. The same thing happens in Foxholes in 1.9.8 if you go in any of the holes.

Feel free to add any more glitches and bugs that can help even the noobiest of us players.]]>
Fri, 12 Mar 2010 14:25:44 +0000
<![CDATA[Discussion: A shocking revelation - I just realized somehing terrifying]]> If you got a PM earlier, you know that a member of the community has come up with a method to work around the spam.  After the recent spam attack, I tried using that method, and realized that somehow or another, the spammer found out about the plan. 
 
Now, the only logical explaination I can come up with is that the spammer is one of the people that the message was sent to.  Luckily, when the PMs were sent, the creators attached a list of everyone the message was sent to.
 
So, without further ado, I give you the list:
Mr_Mars, GalaxyAwesome, MacDane, FlyClub, GTR34, TheDude, SebfromNZ, Cheezburger, Kruncher,

Supercheese, Ambassador_Spock, Picard, Applesky, & Admin
 
As you can see, this PM was only sent to some of the most well-known players, and I'm glad to be included in it.  The disturbing thing is that the spammer somehow knows about the plan, and I'm worried that one of these people might be him, since only the people on this list got the PM about the plan.
 
In conlclusion, remember not to comment on any spam posts, bam up useful posts whenever necessary, and remember the plan!
]]>
Fri, 12 Mar 2010 02:10:43 +0000
<![CDATA[BUGGYNAUT LAUNCH]]> Ok i need 9 (counting me so thats 10) mars explorers to meet me at deathray's base at 8 o clock pm eastern time to go into space no noobs,spammers,ect. the launch will be this saturday march 13th this is the first official buggynaut launch the other 3  were prototypes
If you want to join copy and paste this message and pm me with the subject i wanna join and your name will be under number 2 then the next under 3 ect. here is the sign up sheet below pm me if you want to join:
BUGGYNAUT SIGNUP HERE!
1.THEBEATLES 
2.MINNOW13 
3.FAI 
4.FLYCLUB
5.LITTLE DOUG 
6.OAKY(MAYBE)
7. B_MAN
8.ACHILLES
9.WILLZAHK
10.TOTORO ANY OTHER PEOPLE THAT WANNA JOIN WILL BE SUBSTITUTE BUGGYNAUTS IF 1 DOESNT COME
FOR MORE INFO PM ME MY USERNAME IS THEBEATLES 
]]> Wed, 10 Mar 2010 01:18:35 +0000 <![CDATA[Spaceships - You can make a small ship or two for my newest world.]]> Hey, Bagels here.  Anyway, I am currently working on a hangar world that is soon to be unveiled, but you cannot have a hangar without spaceships, right.  So here is the plan:  If you want to make a spaceship to be in this world, all you have to do is make it in sketchup, blender, etc; then export to a unity mesh, and send it off to me.  If I like the design, it goes in (don't worry, anything halfway decent will make it).  I am looking for ships ranging in size from just bigger than the jet to around the size of the sky shark/sky monster.  There might be room for 1 or 2 extra large ships hovering over the world, but the main thing I want is smaller ships such as dropships and such.
 
So who's in?
]]> Sun, 14 Feb 2010 23:38:56 +0000 <![CDATA[An argument for the existence of moderators, as well as a solution. - Title says it all.]]> I was in a server not too long ago, talking about the spam outbreak as of late with android.  He wanted there to be 10 moderators.  This may seem ridiculous, but I have seen the true value in this.
  • With 10 Moderators, spam would be gone in under an hour
  • Spammers would be warned(1st offense) restricted(2nd), and banned (3rd) much faster, if the need arises.
 
Here comes the main point.
 
What if mars was made invitational, as in, new users had to be approved by the moderators.  They would automatically be accepted by a robot if it was their first account.  However, if there was an account that was made on an IP that already had one, the user must "apply" for another.  Should it be the IP of a banned user, the mods could chose to deny the user an account.  Also, if the IP was believed to be that of a proxy, the mods could deny the user an account.  If an account is flagged as a duplicate/proxy, the user would have a chance to write a description of why they need a second.  For example, if there was a sibling, they could say that in the description, so the mods would know to allow it.
 
Your Fellow Anti-Spammer
-PB
]]>
Fri, 12 Mar 2010 02:35:00 +0000
<![CDATA[Marsy Jokes!!! - Share your Jokes HERE!!!]]> Do you gots some humor thats Mars Related??  Well Show off your jokes here in the MARSY JOKES!!  
 
RULES!
 
1. must be a related to the Mars.
 
and ya thats it!!!
 
heres mine!
 
 
 
 
 
 
 
I found a reliable master server.  Its very reliable.   So reliable, you will be amazed!!!  (scroll down)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
HAHAHAAH!!!!  
 
 
 
Now its YOUR TURN!!!
]]>
Sun, 22 Nov 2009 20:41:59 +0000
<![CDATA[Totoro's Transport Ship - Version 1 of Totoro's Transport Ship is here!]]> Hey everyone!
 
The first version of Totoro's Transport Ship is finally here! Yes, its small, but it has a couple great features:
 
• Interactive stools and tables
• Plasma coming from the plasma engines
• Shiny effects 
 
Haha. I know it is very basic, but remember, this is only the first version. Eventually, I will have a space station to go along with it.
 
Known glitches:
Can't see bottom of stools after they fall over. 
Tables fall through the space ship partially
 
I will fix all of these problems in the next version.
 
Enjoy!
 
 
 
Here is the link:
 
 
REMEMBER TO REFRESH PAGE IF DOESN'T LOAD PROPERLY!!!
]]>
Fri, 12 Mar 2010 07:52:15 +0000
<![CDATA[Discussion: HEY! reveleation! no just kidding - but it seems really cool at the time]]> HEY! your buddy teriva here!!!
 
 
i was thinking about the game while listening to some awesome music when i came with an idea....
even though it was problobly asked for before so im going to spice it up
 
we should make a movie!! like we could record ourselves doing specific things like looking out the window of the sky monster and drive into the "launching pads" or like haveing a HIGH SPEED chase with like a jet chaseing a buggy or buggy vs. buggy and like the buggy thats CHASEING is shooting at the buggy fleeing! that scene would be prefered on the dudes level's valley( i forgot the name of level) AND IT DOESNT HAVE TO BE FIGHTING/ACTION! so you cant say its against the rules of the forum and game so there.ha. :P
 
 
WELL! that sums it up! see you all ingame!!!!!
]]>
Fri, 12 Mar 2010 05:07:10 +0000
<![CDATA[Mars Story: Characters and other things... - This will tell you about characters from the story as well as definitions of some words in the story]]> OK. First,I want to make this post so there is no confusion about the story. This will tell you about all the current characters as well as some future ones. Also there is an offer to be in the story. (Not that anyone will be as interested in this as say, Picard's story. But still.)
 
 
 
And now, without further ado, the post!
 
 
Characters, Current and future:
 
 
 
Austin: A thirteen year old with an adventurous spirit, Austin's best friend is Aaron. During a battle between Aaron and an Atlantican warrior, Austin threw a grenade to help his friend. Little did he realize that the grenade was enchanted by Xavier's best friend, Shadow.
 
Aaron: Aaron is very much like Austin in many ways. You could almost say they're twins. Aaron was fighting an Atlantican Warrior when a grenade went off. When Aaron was caught in the blast, he was taken to another world that some people called Mars.
 
Thai: The first Martian Aaron meets, Thai is fascinated by ordinary things we do. Thai hopes to help Aaron save Austin and hopefully see Atlantis.
 
Thilga: A very experienced Atlantian warrior, Thilga is deadly in a fight. With only spiked steel gloves and whatever he takes from enemies, Thilga has the power to turns his steel gloves into fire gloves.
 
Randax: On Austin's side. Normally wields two swords. Randax is on the Atlantian's side. He has the power to become "Holy Randax" and temporralily have the power of 8 stars. When Holy Randax, however, he risks being overcome with power.
 
Xavier: Austin's evil half-brother, Xavier is an enemy of the Atlantians. He has multiple stars under his control and calls himself "Lord of Atlantica." When the grenade went off that took Aaron to Mars, Xavier followed and took his Half-Brother captive.
 
Shadow: A Special kind of person, Shadow is second to Xavier and hopes to help him in taking over Atlantis...
 
Dyrnwyn: Named after a powerful sword, Dyrnwyn is Xavier's personal servant and Lieutenant of the Atlantican army. He is not very good in a battle but Xavier has not killed him because of his remarkable power to shape-shift.
 
Phantom: Not much is known about Phantom except that he can shape-shift and pass through walls like a phantom as well as turn invisible.
 
Phantasmis Paladinis: The twin brother of Phantom, Phatasmis looks nothing like his brother and cannot shape-shift, but is deadly with a sword. He only recently heard the whereabouts of his brother. Although he is twins with Phantom, he is not with Xavier. He fights whoever he wants, whenever he wants.
 
Amy: Hyper and clumsy, Amy is the first to rush into anything. Be it a battle or a board game. She is very annoying at times, but is also fun to have around at others. She is very good with a sword but she is always losing her swords. With her around, Dwarfs are always busy.
 
Green Bunny: Green Bunny is a peculiar name, I know. But he is mint green and he is a rabbit. A valuable asset to any team, Green Bunny has the power to stop time as well as travel through it. He is a nuisance though, and very hyper at times. He also has an odd way of speaking; his "L"s and "R"s are pronounced like "W"s.
 
Jadis: Austin's mentor and general, Jadis spends most of her time as a star. But comes when needed. She is a very serious person and can be very firm at times.
 
Addison: Clumsy and super-hyper, (is she taking hyper-pills?) the only thing Addison is good for is herbs and medicine.
 
Crystal: One of the Atlantican council members, she is very skilled with a sword and is deadly with magic.
 
Mel: The scientist and doctor of the team, she also packs a punch in battle. A good friend of Phantom's, she is also an Atlantican council member.
 
Melanie: Mel's sister, Melanie is the assistant scientist/doctor. Unlike her older sister, she is useless in a fight.
 
Tyler: The younger brother of Austin, Tyler has almost no powers and is only good with a dagger.
 
Ty: With the unusual power to change gravity in small areas, Ty is good with a quarterstaff and will stop at nothing to bring peace to Atlantia. Ty is also a bard.
 
Acceleratus Megaplus: Not on anyone's side in particular, Aceleratus is almost as powerful as Shadow. Always wandering through space, he came to Atlantia, and is staying for the time being. Like Randax, he normally wields two swords and is currently with the Martians.
 
Fai: A Warlock with extreme skill, Fai is hoping to use his skill in the war and has decided to join with Xavier. He is high up in the ranks and is Second only to Shadow.
 
Places:
 
Atlantis: The kingdom of Atlantis is a peace-loving country that will go to war only if necessary. It is currently at war with Atlantica.
 
Atlantica: The enemy of Atlantis, Atlantica is very advanced in terms of weaponry and military. Atlantica is ruled by Xavier, and he will stop at nothing to take over Atlantis.
 
Mars: The home of the Martians. Mars is where the battle between Atlantis and Atlantica is currently taking place.
 
The Shadow Realm: Home of the Shadows. A special type of people, Shadows are black, shapeless forms that transform into other people as well as take over them.
 
Atlantia: The land that you would find Atlantis and Atlantica in.
 
Special items:
 
Blue Acid: The first type of acid that Austin, Addison, Tyler, and Amy found, Blue Acid was the Acid that gave them their powers. Acids are sometimes called potions and are common in Atlantia.
 
Darkness Acid: The Acid used by Shadows, Darkness Acid is deadly to any other type of creature.
 
X Acid: Xavier's special acid, no one else knows where he gets it or what it's made of.
 
Purple Acid: An advanced version of Blue Acid.
 
Violet Acid: Better than Purple Acid.
 
Purple-Violet Acid: A combined version of Purple and Violet.
 
White Acid: Healing Acid. Takes two days before it finishes.
 
Green Acid: Faster than White Acid but not as efficient.
 
Clear Acid: Some call it Water.
 
White Acid: Some call it Milk.
 
Orbs: Orbs are balls of energy that can be used in a battle or absorbed for power.
 
Eldregn: The Fire Rain. Xavier uses it in a battle to gain the upper hand. 
 
People:
 
Stars: Stars are people that come to worlds sometimes. There are two ways to become a star; Kill a Star, or, if you're powerful enough, when you die you become a star.
 
Shadows: Special people that can shape-shift. Everybody has a Shadow clone. The only Shadow who isn't linked to a person is Shadow, Xavier's friend and general.
 
Weapons:
 
Furyn: Austin's sword, Furyn, is very powerful. It can turn to flame at will.
 
Muryn: The sword of water. One of Jadis's two swords.
 
Excalibur: Originally King Arthur's sword, Excalibur has become the sword of nature.
 
Sword X: Xavier has combined four of the six Atlantian swords' powers to create his own sword, Sword X. He's still after the other two.
 
Thank you for supporting my story!
 
Again, here's a reminder about the offer to be in my story. Just give me the name, The side they're on, (Xavier's or Austin's) their weapon, preferably if they were born in Atlantia or came from another world, and their power. (e.g. Shape-shifting, invisibility, etc.) (P.S. Everybody has a power unique to them as well as some powers that everybody has. Everybody has force-fields, can grab things without touching them, blast each other with their powers, etc.)
 
Oh, and also, please tell me if you want to be a Star or not, Stars have special powers that normal Atlantians and Atlanticans don't have. And please tell me if you have taken over more than one star. (No more than four Stars though, please.)
 
 
Thank you!
 
 
Oaky
]]>
Sat, 27 Feb 2010 23:58:28 +0000
<![CDATA[Requesting ban on (...) - -]]> Aubrey, I would like to ban (...) for offensive PMs. (...)
 
To flamers, or opposers, please state your offense to this post via PM.
To NON flamers:
 
If you received this as well, please comment, and send Aubrey a personal PM asking for (...)'s ban. (PM account "Admin")
]]>
Thu, 11 Mar 2010 05:01:08 +0000
<![CDATA[State of the Empire - Browser Support, Textual Advertising, Syn3h, etc.]]> Greetings Everyone!
Here's a quick post to keep you up to date on the latest Martian tidings.

  • 64 bit Safari (OS X Snow Leopard):
    Several performance and usability issues afflict Unity's latest webplayer runtime in Apple's latest browser - and the two which are harming Mars Explorer the most are a pathetic framerate when not in fullscreen mode, and a loss of cursor locking when the game is. I reported these issues to Unity over a month ago, and they have now fixed the cursor locking issue. I will be able to include their patch in Mars Explorer as soon as they releases the next Unity engine update. Unity's Mac webplayer engineer recently informed me that the framerate issue is actually Apple's fault, and that they are waiting for Apple to update Safari to resolve it. In essence: you will soon be able to maximize Mars Explorer in Safari to enjoy the game fully, but for now I recommend that everyone download a native Mars Explorer app or use FireFox.

  • Chrome:
    Thanks to Google for releasing such an awesome browser, and The Dude for diligently requesting that I support it, I finally got around to tweaking ATIServer's authentication protocol a bit and you can now login to - and enjoy all the features of - MarsXPLR.com with Chrome! I am not sure if the Mars Explorer webplayer works correctly or not, as the current Mac Chrome release doesn't support browser plugins and the beta release has issues with the Unity plugin, but if any Windows Chrome users could reply, that would be fun to know.

  • In-Game Advertising:
    Due to Mars Explorer's phenomenal growth of late, I am facing rather large bandwidth bills...
    Since I am not ready to transition to the Syn3h identity and release a paid version of the game, and I certainly don't want to abandon it, the decision for me to spice up the lobby with some nonobtrusive textual ads was a pretty easy one.
     
    The latest 2.22 webplayer version up now includes some special new technology I wrote to connect to AdBrite's OTX network and intersperse the lobby's server list with some nice looking text ads. The most compelling aspect of the advertising system I am implementing is that it provides a very easy and effective mechanism for anyone to bid directly on ad space inside Mars Explorer through a cpm or "dedicated airtime" approach, which should be a lot of fun!
     
    I have AdBrite's system set to deliver only the "family friendliest" ads, and I can manually override any ones that I don't deem wholly appropriate. The interest and relevance of the ads should increase over time as AdBrite starts to figure out what kinds of things Martians are interested in. The server list ads will be included in the native apps in the next release of Mars Explorer, which will probably be issued when Unity releases the next bugfix of their engine.
  • Networking:
    I have resolved several issues with the dedicated server implementation, and it should now be working great! The only problem is that there are so many players out there that they rapidly overrun my server hardware when I run everyone's games through the dedicated server. If you want your games to be as smooth and reliable as possible, just enable the "Utilize Dedicated Server When Hosting Games" option in the lobby settings. As long as everyone doesn't use the option, we should be good to go for now :)
     
  • Worlds:
    Many thanks to everyone who has submitted a new custom world to me! I am sorry I am in such a backlog right now. Please don't be disappointed if it takes a couple more weeks to get your world into the game...

  • Whirld:
    The official Whirld 3 release is being delayed because I am in negotiations with Unity to allow me to set up an on-thy-fly Whirld bundling service to automatically package everyone's worlds. This is tricky, because creating the Whirld bundles requires that the build machine be equipped with a Pro Unity license. If Unity allows me to do it, everyone will be able to package their own worlds whenever they would like to! In the mean time, I plan to release an "unofficial" Whirld release within the next couple days to get everyone started preparing their worlds for Mars Explorer. I unfortunately don't have a timeline for the official release, but it will be worth the wait! On the subject of Unity world creation, here's an awesome extension to Unity's terrain system that is soon to be unveiled...

  • Syn3h:
    I am making significant progress on Mars Explorer's successor! I am essentially building upon everything I have learned from Mars Explorer, and rewriting every bit of code to take it to a whole new level of performance and reliability - and more importantly - enable many incredible new things that we could only dream of before. Here's some of the new stuff which will be technically feasible:

    • Vastly more reliable and smoother networking, powered by my own networking system running on the Lidgren library
    • Fully iPhone and iPad compatible multiplayer action
    • Less crashes, much faster performance
    • Many more players in multiplayer games
    • Infinitely scalable, distributed, player hostable dedicated servers to ensure we never run out of capacity
    • Lots of other fun ideas that I just may get a chance to add: spherical worlds, dedicated racing and CTF modes, global chat, much smarter bots that may even be able to work with you as a team, etc etc.

  • Etc:

    • Sorry if I haven't gotten back to you recently. I have quite a bit going on, including this rather exciting project to provide myself with a serviceable workstation so that I can continue to spend my time on the things I love, like Mars Explorer :)

    • Squabbling. If you are creating multiple accounts and sending mean PMs from them (Necon, as a hypothetical example), be warned: I will be temporarily banning people (week or so) who send mean PMs to other players. I am not forcing you to like other people - I am simply upholding the age old axiom that if you don't have anything nice to say, then is is best to say nothing. All that everyone needs to do is follow basic standards of civility - it's rather a pity that I even have to mention it...
 
 
In closing, the present is exciting and the future is bright!
 
 
All the Best,
 
-Aubrey
 
 
]]>
Tue, 09 Feb 2010 22:43:32 +0000
<![CDATA[A word about noobs - and ways to moderate them]]> I noticed today while playing as jet in a rather large game that everywhere I went the other players shot at me, and it was very annoying. So, my proposal is for when Syn3h comes out to have a feature that lets you create a game where only other registered people may join, so they can have there game and we can have ours. Thank you for reading.
 
Antares
]]>
Thu, 11 Mar 2010 23:17:41 +0000
<![CDATA[Discussion: Unity+SketchUp tips, hints,etc. - Anybody can plz give me help on this]]> Hi,
I have sketch up and unity but i still need tips, hints and all that stuff,
 
 
     All the best,   
CrimsonPhantom12  
]]>
Tue, 02 Mar 2010 22:10:38 +0000
<![CDATA[Discussion: PEOPLE! RETAIN YOURSELVES! FROM POSTING ON UNWANTED POSTS I.E SPAM POST'S! - DONT COMMENT ON SPAM POST'S!!!, EVEN IF IT IS TO REDIRECT THEM!!!!!!!!]]>
TO ALL MEMBERS, DO NOT!!!!! I REPEAT, DO NOT!!!! COMMENT ON SPAM POST'S EVEN IF IT IS TO REDIRECT THEM!!!!! AS IT BAMS THEM UP TO THE TOP AGAIN!!!!, JUST LEAVE ALL THE SPAM!! POST"S ALONE!!!, AND THEY WILL DROP OFF THE MAIN PAGE!!, AGAIN I REPEAT!!, DO NOT REDIRECT SPAM POST'S!!!! AS IT BRINGS THEM BACK UP TO THE TOP OF THE PAGE, AND THEN WE NEED TO CLEAN THE PAGE AGAIN!!!!, SO IF YOU SEE A SPAM POST, DON"T COMMENT ON IT AT ALL!!!!!!!!!(THIS INCLUDES REDIRECTING THEM!!)

THINK BEFORE YOU POST PEOPLE!!!!!!
 
on another note, you might not realize this but, what ever you post here also affects the Plexpedia main page as well!!
 
*******************************************************************************
 
it has also come to my attention that there have been a lot of spam post's as of lately, and i will not always be around to clean them up, like i have the past 3 times with the spam post's, so if you see a spam post hold back the urge to post a comment on it as that will keep it afloat
 
instead of posting a comment on the spam post, post a comment on a worthy post, thus helping keep this site clean for you and everyone else
 
as i can tell you now it is no fun bamming up 63 post's by yourself to rid the site of spam, because everyone else just let it sit there
 
so people please, DON'T comment on spam post's, comment of a worthy post, thus helping keep the site clean for everyone!!!!
 
*******************************************************************************
 
it has come to my attention that every now and agin there is a noob that posts a post that no one wants to see on the site as it is spam or a bad idea!    
 
 
we can help stop this problem, as every time someone comments on that post it WILL BRING IT BACK TO THE TOP, soo if we DON"T comment on it, it will stay down and be forgotten 
 
 
so people please DON"T COMMENT! on unwanted posts, as it just annoys people even more and it keeps that post at the top!
 
 
*******************************************************************************
 
 
It has also come to my attention that some people have been making post's about the spammer, please don't do anything like this as it will only fuel his fire to spam even more, and that's not we want
 
and i do agree with kruncher on the matter of hacking his account, as again that will ONLY fuel his fire to spam some more, and to be honest i DON'T feel like bamming another 63! post's just to clean up the site for you, as that is what i did today
 
so please, DON'T COMMENT ON UNWANTED POST'S, OR MAKE POST'S ABOUT THE UNWANTED POST'S
 
as it will all lead to more unwanted post's clogging up the site
 
if you think about it, this guy must be feeling pleased that he has caused so much attention for himself, and by hacking/making post's about what he did will only encourage him to do it again and again 
 
so please THINK before posting
 
*******************************************************************************
 
oh and another thing, if you read this and think spamming is funny!! WELL IT"S NOT FUNNY TO ANYONE AT ALL, and you are left nervously laughing by your self, at your failed attempt to get attention, as people will hate you for doing so, and to be honest, it's just a waste of YOUR time in the first place
 
]]>
Sun, 28 Feb 2010 05:39:54 +0000
<![CDATA[Fun in the Sky King]]> Fun in the Sky King....
 
 
Me Iz Da King of the King!
 
 
 
 
 
 
Have Fun
 
-Mr_Mars
]]>
Mon, 18 Jan 2010 06:56:32 +0000
<![CDATA[Mars Explorer 2.22 Final - The Pinnacle of Mars Explorer]]>
Greetings everyone!
 
As Syn3h draws nearer to reality, I am fine tuning the last versions of Mars Explorer.
 
2.22 includes the most rock solid networking ever (which is far from perfect due to fundamental flaws in Unity which they have now acknowledged), many bugfixes and refinements, better buggy and hovercraft handling, an installer for the native windows app, and much more.
 
If you are experiencing any issues with the browser or dashboard versions of Mars Explorer, please try downloading a native Mac or Windows app. There are some known issues with Unity's webplayer that I am working with them on at the moment.
 
My next milestone will be the release of the Whirld 3 library - which will revolutionize world design. After that, a complete rewrite of the networking system is in order - which is a project of such magnitude that I want to ensure that we have Mars Explorer finely tuned in it's corrent state before embarking on this new venture.
 
Enjoy,
 
-Aubrey
 
 
 
 
]]>
Mon, 18 Jan 2010 08:27:44 +0000
<![CDATA["Unofficial" Whirld 3 Preview - As promised!]]> For those of you interested in developing Mars Explorer worlds - or even your own complete Unity games - I have just finished a preview of Whirld 3 that you might want to check out:
 
 
 
 
The Whirld preview is distributed as a Unity Asset Package - which can be imported into a blank Unity project, or a project which already contains a previous version of the library (in which case each file will be updated as necessary if it has changed in the newer release).
 
 
This is NOT the official Whirld 3 release, and it is nowhere near complete. The final, official release will include much more - possibly even full integration with a Whirld bundling webservice depending on how my negotiations with Unity go. For now, worlds you create that incorporate this package will still need to be sent to me for bundling - but by following the best practices exemplified by the worlds included in this package, you can make my job much easier.
 
Here's a list of several of the features included in this package:
  • Complete physics for latest buggy and jet, and the ability to switch between them while exploring your worlds!
  • Dedicated "Controller" that provides quick access to all scenes defined in Unity's "Build Settings" window. Create your own scene, add it to the build settings, and you are ready to explore it!
  • Complete scenes included - with all source assets - for Foxholes, Levitashia, and Seb's Sky King!
  • Full source for the latest Whirld library in Mars Explorer 2.22. (No documentation yet, so it won't be too useful to anyone but perhaps Flynn :)
  • Dedicated Whirld "Resources", including the super cool new Sea object introduced in Mars Explorer 2. Check out the Foxholes world to learn how to use it in conjunction with terrain that is automatically textured with a seafloor on any submerged areas.
  • Sample world demonstrating the use of the new animation editor in Unity 2.6. Your worlds can now contain sliding doors, moving spaceships, and more!
 
Happy Coding,
 
-Aubrey
]]>
Sat, 13 Feb 2010 01:33:23 +0000
<![CDATA[Mars Explorer's Future - ...Is wrapped up in a gigantic sphere of plasma]]> Edit: To facilitate the reception of everyone's name suggestions, I have created a temporary UserVoice "Forum". If you have a great name idea, please head over to Name.uservoice.com, register an account, and type your name idea in the "My Favorite Name:" field. You can vote on other's names as well! This is just a tool to organize everyone's ideas - I am not guaranteeing that the name with the most votes will be accepted :)
 
 
Greetings all!
 
Just wanted to keep everyone up to date on some exciting new additions that are soon to materialize.
 
My current focus is the Whirld project. I am in the process of completely rewriting the Whirld system, and the new version has already surpassed my wildest expectations. Using the latest Whirld library, I can load the complete Freestyle world uncached in under 15 seconds - and cached in under a second. Some of the optimizations I am working on have also enabled me to slim the Mars Explorer web runtime down to 2 megabytes! By contrast, 1.9.8 was 13 megabytes.
 
This is going to enable gameplay more engaging, immersive, and beautiful than ever before - which brings me to the keynote of this announcement. I have been contemplating the idea for some time, and I believe that we are now approaching the perfect opportunity for it's implementation.
 
Generally speaking, I believe that we can fairly summarize the mental connotations of an average impartial test subject's reaction to a game name like "Mars Explorer" with keywords such as "space", "lack of competitive elements", "realistic and dull or unrealistic and cartoony", etc. Although I love the name, and am proud of the heritage it represents - I have to admit that it isn't particularly inspiring, and that it really doesn't bear any relation to what the game has become. I have heard players discussing things such as "we shouldn't have cities or tropical paradises - this is supposed to be Mars after all" - and potential players remarking things like "Mars Explorer? Umm - it sounds kind of lame". Perhaps the latter example was a bit of an exaggeration -  but honestly, both had a point. I have more vision for Mars Explorer than I may ever be able to realize (much of which will take it far beyond the realm of a simple "game"), and it needs a designation that will be able to grow into these additional roles with grace and style.
 
After careful deliberation, I have determined upon "Syn3h". It is catchy, ambiguous, and replete with meaning. It also lends itself to one of the coolest logos I have ever seen, let alone had the privilege of designing :)
 
My current implementation schedule is to finish the new Whirld system, complete some other fine tuning, and ship the most powerful, fun, and (hopefully) reliable Mars Explorer version ever just before Christmas (along with the great new worlds being designed by Seb, GTR, and others), and then - provided that angry mobs who just really liked the old name aren't hot on my trail - celebrate the new year with a transition to the new Syn3h identity.
 
All the best!
 
-Aubrey
 
(For those who are interested, the symbol between the 3 and the H is the Greek letter "Theta" - which is the phonetic representation of a voiceless interdental fricative)
]]>
Mon, 07 Dec 2009 23:48:38 +0000
<![CDATA[Chat - A chat on the index page would be nice.]]> Hi Aubrey,
 
Ages ago there were some ideas about adding a friend list to the game.
 
While we wait for that to happen, could we please have a chat in the forum?
 
Just a very simple little chat on the index page, showing who's online and allowing for you to click their name to send them an instant message.
 
Allowing you to add them as friends and keeping that friend list on the top of the online list would be even nicer.
 
The chat should of course only be for people who have logged in to avoid spam and people using other peoples names.
 
All the best,
 
- Johnny
 
 
]]>
Wed, 10 Mar 2010 20:08:45 +0000
<![CDATA[Eric's CTF World Complete! (UPDATED even more!) - My CTF world is complete]]> Hello Everyone!
 
I have finally fit in the time to painstakingly finish my Capture the Flag (CTF) world!  
 
Here's the link to the original post of how I think CTF should be played: http://marsxplr.com/view-6479
 
Aubrey isn't working on CTF games, but we can still make it fun by following the previous post's ideas of a CTF game! For now, hopefully Aubrey can make an option for the spawns to be at each of the bases so teams can fight each other just for fun instead of a regular game. That makes team play and not just shoot the quarry. It shouldn't be too hard to make that option, but this world itself should be out in a few weeks when Aubrey implements it. 
 
About the world:
 
It was created much like our older worlds, but with much more graphic textures and has bases for the more future Syn3h type. The sides aren't exactly the same, but it relatively close. It is designed to be on Earth. There are transparent parts relatively high for all vehicles to be able to go through (including hovercraft to a pretty decent height) at the forts' entrances which you can go through. The random boxes you find that you can go through, I created so you can go in there and see outside players, but they can't see you until they enter... especially fun in hide and seek and almost all games. I created a second terrain under the ocean. Above it is a (I guess you can call) a really big plank to prevent you from driving under the world and deploying your wings to end up in wherever you want secretly. For now it's plain, but I'm open to suggestions for what it's used for. If we use that terrain for another atlantis type thing like in Eric's Mega Maze, this will most likely surpass in popularity. 
 
Here's the new link for Mac OSX Universal Binary Standalone to play (sorry I can't get PC's to work): http://www.zshare.net/download/73562393c93d3b6b/
 
EDIT: The updated world has fixed CTF fort problems of you sinking into it in some parts. There is also an ocean
(with terrain under ready for some use!), some ferns, some bushes, some trees, some rocks, and the forts are updated a little.


 
Here are some (old but to the point) pictures of the world:
 
View from top.
View from side/top view
Close up view of beach area.
Close up view of base side.Close up view of actual base.
 
I hope you all like it! Please comment.
 
Killerdude
 
P.S. If you have any suggestions or notice glitches, please tell!
I'll be sending this to Aubrey on March 11th or 12th.
 
]]>
Tue, 09 Mar 2010 01:17:46 +0000
<![CDATA[Discussion: A temporary solution - Why not just Temporarily suspend new account creation?]]>
~Matt]]>
Mon, 08 Mar 2010 04:09:53 +0000
<![CDATA[Gameplay Enhancements. - 95 views, and only eight comments? Please comment! - -]]> This is to you folks who thought I was fresh out of ideas. ;) I'm NEVER out of ideas, and I do still contribute... I've just been waiting on Aubrey for some major code releases.
 
 
I was in the car, on my way home from a road trip tonight... I was observing the average number of letters in a license plate, and seeing if it really was practical to fit 2fast4u on a license plate.
 
Now, this brought up in my mind how I would say 2fast4u when I completely outsped a player during flight.
 
I began thinking about how the older flight physics allowed for such skill differential, and then I began thinking about programming solutions.
 
Once coming up with one, explained later in this post, I began thinking: Mars explorer gameplay, is a bit... Plain? I think Mars has more potential that it is living up to right now - Not to say that it isn't allready rather fantastic, but it could be even better.
 
In other words, while pondering license plates, I realized that perhaps I should make a post on Syn3h gameplay enhancements...
 
 
Let's talk about the current gameplay that we have.
 
Whilst flying, we all fly at pretty much the same speed, versus the varied flight speed of the past. - This is because it is easier, far easier, to accelerate to the maximum flight speed, as the fl speed slider also affects acceleration. This amongst other physics changed of course.
 
That means that our ability to dodge lasers is no longer based on speed, but more based on how we use that speed.
 
This is fine, but I find it to be just a tad bland.
 
Then of course, all we have are two, nearly identical weapon forms. More artillery diversity would greatly enhance the gameplay of Mars. - For those of you who think "Aubrey want's this to be nonviolent", not to fret; I have numerous artillery suggestions that I believe Aubrey could completely agree with.
 
 
The hovercraft is BARELY used, and with the advanced abilities of the buggy, and jet, virtually useless. It needs to be spiced up, and given something to make it unique.
 
The jet is... Well, quite frankly a noob weapon. I like the physics, but it needs some changes to prevent noob warfare. I'll get back to all of these stated subjects.
 
The tank, well, is a lumbering beast with no advantage over any of the vehicles, if server settings are tuned right. I have some cool suggestions which could revolutionize how we use the tank.
 
Other more direct gameplay disabilities, include the very strict use of lasers in a game. Granted, gameplay modes ARE on the way, but it would be a good idea to list some requests.
 
 
Let's start with enhancing vehicles, and first up, the buggy.
 
The buggy is a well balanced vehicle, but easily pawned by a jet. Not to mention the total level out in speed.
 
First of all, I think some form of algorithm, that watches the time between up, and down inputs, and depending upon how consistant, and how close the timing is to the "Sweet Spot" is, could slowly increase/decrease the individual maximum speed/acceleration.
 
For instance, the function would watch the distance between pressing up, pressing down, and how long you hold up/down. The more consistent your timing is, the faster your buggy can fly. The system would remember the data of 10, and up (defined by host, default is 40), and use an averaging system to calculate how consistent you are.
 
Not to mention, that there could be a few "sweet spots", totally unknown, and uncontrollable to host, where the closer your motions are to the parameters of the sweet spots, the more speed you can gain, and the faster you can gain it.
 
Also, with the addition of the new anti-passthrough/raycasting physics, I do not really think that a speed limit for the buggy is necessary. I believe that we should be able to accelerate to infinity and beyond, depending upon the efficiency of our flight pattern. In other words, our flight, and physics alone depict how fast we can go, not some strange limit set.
 
This would completely add to the skill, and diversity involved in flight.
 
 
On to artillery! 
 
Oooh, this is a goodie. I get to express my somewhat destructive needs, in fun, and extravagant ways!!
  • Explosives - NQSsing causes backfire.
    • Mines - Can set each other off, all radiuses depicted by host.
      • Laser Mine - Fires lasers in all directions - Laser types can be specified by host. Respawn is laser type respawn * 10
      • Explosion Mine - Wins five points, and sends the buggy flying
      • Freeze mine - Upon explosion, it creates a blue field that lasts for up to 60 seconds, the lasting time however is random, and at minimum, 30 seconds. An vehicle that enters this field gets completely frozen. 
      • Respawn mine - Just like the respawn laser, but can affect all vehicles within the blast radius.
    • Bombs
      • Grenade - Sends the buggy flying, earns one point. - Reload ten seconds.
      • BoomBomb - Sends the buggy flying even FURTHER, one point gained reload is fifteen seconds.
      • Nuke - Sends the buggy flying sooooooo far.... Points gained equals the maximum alt reached divided by 100. This makes timing perfect, as if the nuke hits the side of the vehicle, it just goes out, not up, however if hitting the bottom... Just watch your score go up! - Will remove points if you are hit by your own nuke.
    • Missiles - All missiles follow the target.
      • Regular - power of a grenade reload = grenade * 2
      • Deadly - Follows the player around, and never misses - power of grenade, reload = grenade * 4
      • Homing Nuke - Guaranteed hit, power of a nuke, and reload of ten minutes
      • Rocket - Hits the player, and turns them into a rocked. ZOOOM, earns no points. Great for use on team members when trying to help them escape. Hitting one's self is great for a good getaway.  Time lasting is random, between five seconds, and three minutes. Time can NOT be controlled by host.
  • Lasers
    • Black laser - Causes severe black out, and vehicle control loss - Ten second reload
    • Blue laser - Causes vehicle freezing, forced braking, control loss, or any combination specified by host - five second reload. Once it it used on a player, it does not affect that player, until two minutes after the most recent hit.
    • Yellow laser - Every half second it fires ten equally dispersed green lasers from it's current position. - 20 seconds reload
    • Purple laser - Follows the player around, causes the same damage as green laser - 15 second reload
    • Invisible laser - Green laser, but cannot be seen. - Good for surprise attacks. - green reload * 2
    • Soundless laser - Unheard green laser - Green reload * 3
    • Stealth laser - Unseen, unheard. - Green reload * 5
I think that a bit fighter- esk system would be implemented, where the user can pick two to ten of the available weapons (Maximum number of chosen weapons, and available weapons specified by host), and use hotkeys, to switch between them.
 
After picking, the user returns to a spawn point to update their settings.
 
On to the hover craft...
 
Ooohh, this one is touchy... What does it do? What can it do? I have an idea. We should give the hover craft the ability to shift it's gravity! Meaning that for a buggy, what is sideways, is for a hovercraft, down!
 
PRessing space would make the hovercraft's relative down, the gravity down.
 
Or, give the hovercraft a speed boost upon pressing space, lasts for five seconds, reload is 15 seconds.. Or, make it jump up veeery high. Jumps up ten alt, reloads randomly between 0.1, and 1 second. Finally, the space key could turn it into a little mini jet, ten times faster than the jet. Lasts for ten seconds, reloads every 60 seconds.
 
Now, jets... Jet + noob = Bye bye qaurry.....
 
To fix this, there needs, and I mean NEEDS to be a stalling distance. Host could turn this off, and since most noobs don't know about sever settings, this would work just fine. If the jet was farther than the respawn distance, from the closest spawn, the jet would respawn at the closest spawn.
 
 
Now the tank...
While holding space, the tank's laser mode would lock on to the quarry. Your aim would then be freed. By moving the mouse, say, to the relative forwards of quarry motion, you could shift the direction of the laser to collide with quarry, when it gets there. The tank would basically aim for you, and you would ine tune the aim to make sure it hits!
 
 
Gameplay modes...
 
 
  • Capture the flag - Each team has one flag. If the opponent takes your flag, you must shoot the flag holder to take the flag, and then touch the flag to return it to your flag base. Then, you must carry the enemy flag to your flag base while your flag is on that base to gain a point!
  • Flag retrieve - Bring all the flags, and fill all of your flag bases. Flag bases can have more than one flag, but all must be filled. THis means that the number of flags can NOT be less than the number of flag bases, but the number of flag bases can be more than the number of spawns!
  • Soccer, kick a ball into the enemy's field
  • Waypoint shooting - Just like it is on the ipod! Shoot a who bunch of waypoints in order, the first one to get them all wins!
  • Waypoint RALLY shooting - Like the former, except order is optional.
  • Team battle - Multiple players on one team, and no quarry!
  • Simon says - You had better have great control of your buggy! ;)
  • Altitude racing - Who can reach the specified altitude first?
  • Slow move - You MUST move, but the first one to move ten DST looses. If you are still for more than two seconds, you loose.
  • Antitag - Lasers are forced on, and auto lasers at maximum.  - The objective is to ram quarry without shooting him. Shooting quarry gives QUARRY a point, and lets him keep quarry. You must get quarry by ramming. THe person with the most points at the end of the game wins!
  • NQS WARZ!!!! Shoot any thign that moves!
  • Speed - The person who reaches the highest speed within ten minutes wins,
  • Tricks - You earn points for dong tricks - That's right stunt runners, you are important to us. :)
  • Jumper. Players position them selfs at their starting point, and then click the "Jump" button. Once the jump button is clicked, a clock will start counting when you are in the air for more than a quarter of a second. THe person who is in the air longest wins. Flying is disabled for this activity.
  • Buzzer - The first person to shoot the target when it buzzes gets a point. If you shoot it while it is NOT buzzing, you get eliminated.
--I might add more gameplay ideas later. Please comment!
]]>
Sun, 07 Mar 2010 06:04:02 +0000
<![CDATA[Mars Explorer player location list - What country and time zone do you live in?]]> Hi there,
 
I have often wondered just how far spread Mars Explorer is, and now it's time to find out.
 
Post your location and time zone in a comment.
(Only country and time zone. -Nothing more, please.) 
 
Edit November 6th 2009:
Current list.
ACC (lizzle)
USA ? ?
Uninspired
? Central ?
GCSEs!!! ACC (richardb)
UK Europe GMT
christian Harrison (IRISHWARRIOR-X2)
Ireland Dublin GMT
Tigerstorm4CHRI
USA Eastern GMT-4
Uninspired
USA Eastern GMT-4
Grady Lorenzo (scuderia63)
USA North Carolina GMT-4
Onee-San (Fai)
USA Eastern GMT-4
Lindsey (randomjuice123)
USA Eastern GMT-4
(SR.20) santaslayer (Elfman)
USA Eastern GMT-4
[ACC] Riku (the_n00binator)
USA Eastern GMT-4
Monty
USA Eastern GMT-4
(ACC) (SR-7) (Grae)
USA Eastern GMT-5
ACC (g-man)
USA Eastern GMT-5
Acc (thedude)
USA Eastern GMT-5
le">(SR*) ACC (Afish) USA Eastern GMT-5
knightrider666
USA Ohio GMT-5
App of the Sky (AppleSky)
USA Central GMT-6
(Cowspwn) (JImElite12)
USA Central GMT-6
ACC (babag)
USA Central GMT-6
Robloxian (GalaxyAwesome)
USA Central GMT-6
Kiwipai
USA Wisconsin GMT-6
Keasbey (ACMaysta r)
USA Louisiana GMT-6
ACC (matthew)
USA Texas GMT-6
(SR3) (ACC) (mastercheif) Oaky (acorn2oak2)
USA Texas GMT-6
Kateh431
USA Central GMT-6
Stormy -ACC- (StormSurge)
USA Central GMT-6
SR5- (Flip)
Canada Central GMT-6
ß∑πøîç¨ (Benoic)
USA Central GMT-6
ACC, RAFD Co-Leader (matthewb6)
USA Kansas GMT-6
Dr.HAX (Aek971)
Canada Western GMT-7
ACC Renny (Ren467)
USA Mountain GMT-7
pirana (petey)
Canada Mountain GMT-7
Zorf Mc Zorfenburg (Zorf)
USA Mountain GMT-7
 (ca_girl)
USA Pacific GMT-8
ACC (kruncher)
USA Pacific GMT-8
killerdude (ericlujan)
USA Pacific GMT-8
(SR4)L.E.G.O|Class NXT| (cheezburger)
USA Pacific GMT-8
GLAST (ACC) Ebony Flame (dinamicdiamond)
USA Pacific GMT-8
SR-15 ACC (spongejax)
USA Pacific GMT-8
ACC - Qristian (Vita)
USA Pacific GMT-8
ACC- DFC (Copperhead-VIPER)
USA Pacific GMT-8
ACC- MacDane (macdane)
Denmark Europe GMT+1
Olim
Netherlands Europe GMT+1
-{ACC}- Morb (MoRbEUSA_2142)
USA Eastern GMT+1
ACC (red)
Netherlands Europe GMT+1
(ACC) ( SR-9) (simonoz)
AUSAtralia East GMT+10
The file converter (supercheese)
AUSAtralia AUSAtralia GMT+11
ACC (sebfromnz)
New Zealand AUSAtralia GMT+12
jam
Hong Kong Asia GMT+8
hkdylan1
Hong Kong Asia GMT+8
]]>
Thu, 30 Jul 2009 15:02:25 +0000
<![CDATA[Cheese islands blog #6 1/3/10 (4:19) New beta, COMPETITION! - I'm doing a... test]]> #6 1/3/10 (4:19 AESDT)
 
What the heck happened today?
 
There were heaps of posts from that spammer!
 
Any way, I have a new beta for you all! It will have no textures unfortunately. I will make new ones.
 
Also includes a modified version of the star ship
 
 
Super Cheese
 
-----------------------------------------------------------------------------------------------------------
 
#5 27/2/10 (4:45 AESDT)
 
Greetings!
 
I'm holding a competition for some extra scenery for the cheese islands
 
Things I'm looking for:
 
Air field devices
Mining tools
New sky box?
 
Winner will get to name the crashed sky king in the islands.
 
Like this:
 
TO THE BRAVE SOULS WHO'S LIVES WERE LOST ABOURD
SKY KING CLASS STAR SHIP '(Insert name here)'
 
Super Cheese
 
-----------------------------------------------------------------------------------------------------------
 
#4: 26/2/10 (6:37 AESDT)
 
Hello again!
 
I have found more problems in the mesh...
 
I think what I'm going to do is get a slightly older Version of the islands, add all the Sky king parts to it and...
 
COMPLETELY RE-TEXTURE the islands.
 
I reckon this will fix my problems, but I am willing to be flexible!
 
Do you all want me to do this? Doing this will make me make the textures higher-res and fix any other small problems (Like the scale of the sky king, which is supposed to be bigger than it is on the map).
 
If I don't, parts of the map will be half-assed and the sky king island will cause lag.
 
Your thoughts?
 
Super Cheese
 
-----------------------------------------------------------------------------------------------------------
 
#3: 25/2/10 (6:32 AESDT)
 
I'm adding some stuff after a suggestion from Applesky, I'm adding the last update in the title.
 
I'm working on more texturing right now, expect an update soon!
 
-----------------------------------------------------------------------------------------------------------
 
#2: 24/2/10 (8:22 AESDT)
 
Problem fixed and I'm back and flying!
 
Super Cheese
 
-----------------------------------------------------------------------------------------------------------
 
#1: 24/2/10 (7:10 AESDT)
 
Hello all! I'm going to make a short blog for the final stages of the cheese islands. If you want to find stuff on the cheese islands from now to the finish, you'll find it here!
 
I Unfortunately have come to report an accident... a really bad one. I Kind screwed up the islands mesh a bit.
 
When I was running a Subsurf (A subdivide and smooth) on part of the mesh, I hadn't realised that the sea floor was in the same mesh, and foolishly, it was run on the sea floor, messing it's lineup with the other islands. I'm fixing it slowly, but it will take a few days and set me back.
 
Oh well, it'll be done soon.
 
Super Cheese
 
P.s. Do you all like the idea of a cheese islands Blog?
]]>
Wed, 24 Feb 2010 08:50:54 +0000
<![CDATA[Discussion: PLEASE HELP - This has gone too far]]> EDIT:
 
It has come to my attention that hacking isn't quite the right solution for our problem, so right now, I just want to ask for help bamming up posts that pushed off of the front page by the spam, so as to push down the spam faster.
 
Bam, fellow martians!  Bam!  Think of the children!
 
-Galaxy
]]>
Thu, 11 Mar 2010 02:00:43 +0000