Marsxplr.com - All http://marsxplr.com/index en-us ATIServer 1139 0 25 <![CDATA[THOSE THAT ROAM XVII: The Standoff - Confronted with annihilation, and they will survive - and then they will to strive for victory.]]> Well, I'd hoped to get this to you last week, but commitments elsewhere did not permit me to. Plus describing fight is pretty hard. But now - well, read on. I hope you enjoy ;)

Flynn's fist smashed into Frederiksen's jaw. The turncoat bounty hunter reeled backward, but Karn stepped into the fray. He flung out his fist at Flynn's cheek, but Flynn parried with his forearm, and jabbed at his throat. Karn dodged, and tackled Flynn onto the ground, pummelling him like a punchbag. Sitfig charged at the vulnerable. Frederiksen with a furious yell. The two bounty hunters swung wildly at each other. All of a sudden Frederiksen had managed to trap Sitfig in a headlock, and raised his hand to strike lethally at his windpipe. Sitfig thrust his elbow deep into Frederiksen's abdomen. He released his grip, and Sitfig whirled around, hurling his fist straight into his face. Frederiksen staggered back. Sitfig roundhouse kicked him to the chest, and he was sent flying back, crashing to the ground in a pile of dust.

Meanwhile, to their right, the two gargantuan warriors were locked in a savage and feral struggle. Brotos grabbed Kruncher by the neck and slammed him down. Kruncher writhed, clawing at Brotos' face. Kruncher abruptly launched himself upward, sending Brotos spinning onto the ground. Kruncher leapt up and dug his fingers into Brotos' jawbone. Brotos grabbed his hand and brutally punched him in the face. Kruncher reared up like a great stallion, and Brotos rose to his feet, roaring like a wounded lion.

Suddenly Brotos' head snapped round. He had spotted Sitfig closing in on Frederiksen. He turned from Kruncher, and lumbered towards the bounty hunters. Kruncher sprinted after him, hurling himself at his back to bring him down. Brotos batted him away like a fly.

Sitfig's foot was crushing Frederiksen's trachea. He pressed down harder, watching Frederiksen squirm in desperate agony. Then he raised his foot, preparing to deliver the killer blow. He felt a sudden danger. He looked to his right. A monumental impact lifted him off his feet and sent him sailing through the air. As he landed, he felt his a bone in his leg snap.

"Oh crap!" he wheezed, gasping for breath. Brotos growled, and made his way deliberately towards him like a tiger closing in on wounded prey. Sitfig pulled himself back.

Flynn noticed Brotos' advance, and thrust his knee into Karn's stomach. But Karn did not relent, instead bringing his fist down on Flynn's face. Blood oozed from Flynn's mouth, and he felt a tooth come loose. Snarling, he spat it out at Karn. It shot into his eye, and he howled in pain. Flynn shoved him over, and leapt up, just as Brotos lifted Sitfig above his head.

"SITFIG!" Flynn roared, hurtling towards his companion. Kruncher too had risen up, and bolted towards Frederiksen, who was getting out a pistol.

"Son of a-" he grabbed Frederiksen by the hair, and slammed his face down into his fist. He seized his pistol and forced the barrell into his mouth. "Pull that trigger, I dare you," he sneered, before butterfly-kicking him around the head. Frederiksen collapsed, unconscious.

Flynn rushed at Brotos madly, but Brotos flung Sitfig's body at him, knocking him right down, feet flailing. Kruncher and Brotos were the only two left standing. Kruncher started towards his archenemy, but Brotos began to cackle. Kruncher narrowed his eyes, still making headway towards him. Brotos raised his arm. The soldiers surrounding them raised their weapons. Kruncher skidded to a halt.

"BROTOS!" he roared desperately. "WE HAD A DEAL!" Brotos rumbled with vicious laughter.
"No, Kruncher, not with me. That was with him," he snarled, gesturing towards the unconscious Frederiksen. Behind Kruncher, Karn was getting to his feet. Kruncher twisted round, to face him, but he quickly realised he was completely outnumbered. If he made a false move, he would be brought down instantly. His heart was pounding like it was going to punch through his ribs. He was about to turn for a suicide charge, when he saw a glint in the distance. He raised his hands slowly.
"Okay, you bastards!" he spat. "You've won." Brotos laughed even harder.
"I know, you moronic excuse for a soldier." Kruncher's pride bubbled inside him but he kept a smile fixed firmly on his face. Brotos narrowed his eyes maliciously. "You smile," he growled, raising his rifle at Kruncher. "But I can't wait to shoot that smile off your face."
"Sure, I can't wait 'till you do either," Kruncher quipped. Brotos straightened. "But do me a favour first." Brotos didn't even flinch.
"What's that?" Kruncher grinned.
"Duck." 
 
A red flash lit up the landing bay and soldiers threw themselves down. The screech of jet engines filled the air, and Kruncher grabbed his shotgun from the pile. Frederiksen's so-called soldiers were scampering in every direction, caught completely unprepared for a jet assault. Sitfig managed to get to both feet, and fired his stun pistol towards Brotos, who deflected it with his wrist armour, growling like a tiger.
"COME BACK HERE, COWARDS!" he bellowed over the roar of the engines. He turned to his men. Kruncher sprinted towards him. Brotos snapped his head round, just as Kruncher flew into the air and plunged his fingers into his neck. Brotos went out like a light. Kruncher whirled around, and looked up to the sky. The jet was spinning, firing emerald Xinagen lasers at the fleeing men. Kruncher smirked, looking back at the three mercenaries lying sprawled on the floor. He frowned at Karn - when had he been taken out?
 
Suddenly a familiar voice called from the jet.
"Kruncher, you big badass!" It was Pete. "Get up here!" Kruncher gave him a thumbs-up, and approached Flynn with Sitfig.
"You've proved yourself, hunter," Kruncher grumbled. Sitfig didn't reply, but the words were more reassuring than anything else had been for a long time. With their help, Flynn managed to stand, and together they made hurreidly for Pete's outstretched hand. As they approached, Picard and an unfamiliar face rappelled down from the jet.
Picard winked at Kruncher and Flynn.
"Good on ya', boys," he remarked cheerfully. The unfamiliar man shook Kruncher's hand swiftly.
"The name's Sven, we're gonna cover your escape. Hurry up!" He raised his rifle, and sprayed off some covering fire into the distance. Kruncher hesitated.
"We've got you!" Picard shouted firmly. "Go!" he insisted. Kruncher and Sitfig lugged Flynn towards their exit for a second time that day. They raised him up towards Pete, who was assisted by Commander Nicholas. Next, Kruncher urged Sitfig upwards. As he began to climb up, he gasped.
"Wait, damn!" he cursed. "My revolver, it's gone...!" After a moment of confusion, he shrugged. "I don't need it anymore anyhow." Finally, it was Kruncher's turn.
"PICARD, SVEN!" he bellowed. "WITHDRAW!" Sven heard him immediately and began to pull back. Picard began to step back. Kruncher helped Sven onto the jet. "PICARD! LET'S GO!" Kruncher's cry was a little more desperate now. Picard complied and started back towards the jet. Kruncher began to reload his rifle, when, to his horror, the figure of Karn leapt to its feet, Sitfig's now loaded revolver in his hand.
"PICARD!!!!!!" Kruncher roared in agonising despair. Picard spun around, and was met by Karn's bullet. It ripped through his chest, and lodged itself in his upper back. His arms flailed, and he crumpled. Kruncher charged at Karn, who had used his only bullet, to his own shock. He smashed his shotgun butt into Karn's face, and brought the weapon down like an axe over his skull. The mercenary toppled over, blood streaming from under his matted black hair. Kruncher, breathing heavily, bolted back to Picard, taking him gently into his arms.
 
Sven called from above:
"KRUNCHER! WE NEED TO GO NOW!!" Kruncher staggered towards the jet, and passed Picard's shivering, blood-soaked body up to outstretched hands. Then he hauled himself in, just as lasers and bullets alike began to ricochet off the paintwork around him. Sven pulled hatch in, and the jet careened forward. Kruncher slid down the wall, head in his hands. Pete was shaking Picard in desparation, tears flying from his face. The jet's nose veered upward, and the craft shot up into the sky. Another unfamiliar voice called, panicked, from the cockpit.
"There's a squadron of jet's directly on our tail!" Sven slammed his hand onto the aluminium wall.
"Damn it!" he hissed. "You can't do evasive manoevers, not with this guy like this!" He knelt beside Picard, shaking his hand regretfully. Every one of Picard's hacking coughs spurted out more blood, it seemed; it was unbearably for Kruncher.

Suddenly the jet was jerked to the left violently. Kruncher shook himself to his senses.
"What was that?" he barked.
"We've been hit!" the Pilot called.
"Ace you have a forcefield for that!" Sven snapped back.
"It was THROUGH IT!" Ace retorted, as the jet began to nosedive. "This isn't going to end well!" Sven dashed into the cockpit. Kruncher followed, but was thrown off his feet by another laser hit. Sitfig sailed over his head, crashing into the ceiling, and dropping down unconscious. Kruncher didn't even think of the state Picard must be in now.
"BRACE FOR IMPACT!" Ace roared with all the force he could muster. Kruncher threw himself over Sitfig's body, and curled into a ball over him.
 
The impact was colossal. Kruncher was flung into another compartment. With his last conscious brain cells, he interpreted that they had just gone through a few feet of solid ice. He heaved himself along the wall that had become the floor, and saw Picard's body slumped over a seat, the torso entirely drenched in blood. As blackness closed in around him, he let a solitary tear creep down his cheek, and gritted his teeth. He stretched out a hand, but his strength evaporated and he sunk into oblivion.
 
THOSE THAT ROAM XVII: The Standoff
 
]]>
Mon, 17 Jun 2013 21:21:36 +0000
<![CDATA[Enough is Enough - I am leaving Mars Explorer]]> To Whom It May Concern,
 
 
Five years ago, I stumbled across Mars Explorer version 1.6. It was a literally a blast playing laser tag with people from around the world. The game had me hooked from the beginning. I have stayed with Mars Explorer these past years going through the same eras of success, hope, and disappointment that many of the veterans still here have also experienced.
 
These past few years of stagnant development have been the most difficult to endure. We have had clan wars, spamming, and no foreseeable future for Mars or the promised Syn3h. Fortunately, Aubrey released Mars Explorer's source code, which gave us yet again hope and a promising future. As you all know, Flynn took on development, and disappeared in mid-development leaving us in despair again.
 
Three days ago, I had the privilege of spending a night (about six hours) catching up with Flynn. He had to leave abruptly for two main reasons: this community and the horrible addiction this community gave him.
 
Flynn later went on to explain the "addiction" he developed because of all this stress the community gave him. It became apparent in his life, and he started struggling socially and mentally from all of it. That is why he wanted to leave and develop privately. It was because of the community.
 
Fortunately, Flynn supports Terrium and gave me his best wishes.
 
As I assumed the responsibility of Mars Explorer's future, I suffered like Flynn did. I understood what Flynn had gone through when he disbanded the development committee, so I did my best to pull through and keep it productive and in order. Something I did that Flynn did not do was create a thread that clearly states my plan for the Future of Mars and then create a thread with my to-do list and updates. I tried to learn from Flynn's misfortunes and mistakes and I tried even harder to endure the pressures of the responsibilities of lead developer while keeping you guys properly informed.
 
Unfortunately, this community has given me more abuse than I can handle. I have been disrespected, demanded, distrusted, and insulted, despite all that I have done for this project. Many of you feel owed something and treat me as a tool to get what you want done. And I am appalled at how ungrateful many of you are and what some of you do when your opinion differs from mine. Here are some of the things that have happened:
 
-Bad rumors spread about me in-game as people talk behind my back.
-Different Skype groups form, such as ibcf's "The Cold Place," where users express their doubt about Terrium and its developers, also talking behind my back. 
-Players distrust me and do not talk much with me around because . . . perhaps they misunderstood something I said, or they believe something awful that an individual says, so they keep their distance from me.
-Some veteran players (and old friends of mine) feel they are owed a new game. They act like they suffered more than I have over the years waiting for something to happen with Mars Explorer. Yet, they talk behind my back, saying nasty things. As an example, one old friend whom I have always trusted and admired, even posted nasty comments about me and my fellow developers, posts full of insults, unconstructive criticism, and inflammatory remarks on this forum.
 
But what have all these folks that treat me so poorly done for Mars Explorer? I am one of the ones that is actually doing something for our future. I tried to be as open as possible and make clear what my plans are for Mars Explorer's future, but because of you, the community's individual members, I shall not be so considerate anymore.
 
For the first time, I am leaving Mars Explorer, following Flynn's footsteps for the same reasons. However, my fellow developers of Terrium and I will work privately. No longer will I listen to what anyone here on Mars has to say. Once Terrium is released, you all are still welcome to join.
 
If anyone here would like to explain why this community treated me so poorly, please let me know. I took way more heat than Flynn did, losing many friends, before I decided to quit Mars. The least you can do is tell me what is so wrong with me that I deserve such abuse.
 
 
Your overly stressed and hurt leader,
 
 
Eric, lead developer of Terrium
 
 
P.S. The only staff of the Terrium forum so far are TheDude and I. Everyone else I had promoted turned out to be stabbing my back and bringing me down.
]]>
Tue, 18 Jun 2013 19:34:09 +0000
<![CDATA[The Mars Explorer/Terrium Buggy 2.2 - New buggy!!!]]> Hello all!
 
   I'm sure most of you are familiar with where marsxplr is going. It's heading for graphical brilliance! So I have made this long awaited updated mars buggy. This buggy features
 
 
  • Complete and detailed suspension with working components!
  • Texture mapping throughout the whole model
  • More detailed and smooth mesh
  • Ambient occlusion maps for greater shading detail!
  • Shadow texture maps for greater shading detail!
  • Alpha maps on each texture map to determine the shininess of areas according to where they are
  • New lights (Including pop-up headlamps for dark places) with unity light flares!
  • The color is still completely customizable, along with the suspension spring and brake caliper color.
 
This is the first time I have not done any renders in Modo (my 3D modeling program). This time, it is all real-time rendered in unity!! A true graphical breakthrough for Mars explorer. Check it out!
 
 
 
 
 
 
 
Explore the new buggy Here!
 
 
Enjoy!
]]>
Sun, 16 Jun 2013 07:03:54 +0000
<![CDATA[Discussion: Update on Flynn (flyclub) - Please view previous post http://marsxplr.com/view-13788]]> Sat, June 16 - Friends, I saw Flynn on the game last night and we talked for a while in a private server. He was in a state of agonizing inner conflict and he was trying unsuccessfully to make a permanent decision to either return to Mars or to leave forever. He feels that he can't return without becoming hopelessly addicted to it all over again but he misses everyone and misses creating worlds and programming for the game in general. And, he believes that time will not heal this fear. He flat refuses to look at the forum for fear of being pulled back in.
 
We exchanged last goodbyes and well wishes. Then, after nearly five years of folly and friendship on Mars Explorer, Flynn (flyclub) and I parted ways.
 
sad and exhausted, kruncher
]]>
Sun, 16 Jun 2013 14:50:17 +0000
<![CDATA[The Future of Mars - Updates and To Do List - Keep in mind that development will be slower during the school year than in the summer.]]> Updates:
 
1. Set up shared Dropbox folder for Eric and ACE. Uploaded brand new source code. -Eric
2. Upgraded to Unity 4.0. -Eric
3. Master Server error is Unity related. Security Exception regarding logging in can be ignored. When you build the game, it lets you log in okay. -Eric
4. Fixed invisible wheels on buggy (simple graphics) and invisible treads on tank (detailed). -Eric
5. Realigned scattered jet parts. -Eric
5.1. The jet's entire fuselage was over 2 meters below the rotation point, leading to messed physics. Now fixed. -ACE
6. Fixed .utw loading (this fixed spawning, block world loading, etc.). -ACE
7. Water now displays as the correct colour, and replaces unsupported shaders. Waves still don't move - that's my next problem. -ACE
8. Added terrain saving capabilities. Loads, too, now -ACE
9. The whirldIn script now checks for incompatible shaders, and replaces them with Transparent Diffuse. All shader glitches are fixed. -ACE
(We have finished fixing the source, so we will have a source release soon. All subsequent updates to the game will remain private.)
10. Fixed remaining forum errors. Huge thanks to Stilldabomb (Jeremy S.) for his generous help. -Eric
11. Finished graphical design and interfaces. -Eric
12. Upgraded forum to latest version of SMF (2.0.4). -Eric
13. whirldInWithCache added - we can now cache and load worlds (I think - have not had chance to thoroughly test it). Whirld updates are finished. -ACE
14. Set up Mumble (175 slots for free, courtesy of Chunky Hosting's Roe) -Eric
15. Added Affiliates/Tributes page to Cybuniv and included Chunky Hosting in it. -Eric
16. Merged the account system of Cybuniv and Mars (you only need one account for both). -Eric
17. Finished setting up registration, including a Terms of Service for Cybuniv/Mars (required acceptance for registration). -Eric
18. Added a shoutbox to Cybuniv. -Eric
19. Added instant messaging to Cybuniv. -Eric
20. Fixed laser hit sound volumes. - ACE
21. Confirmed Terrium is the new name for Mars Explorer 3. Updated settings in database and files to work at http://terrium.cybuniv.com. -Eric
22. Finished "About" page for the Terrium forum. -Eric
23. Source released on Mars. -ACE
24. Updated GUI texts and logo; also uploaded game info files to Cybuniv. -Eric
25. Updated buggy with Gub's design. -Eric
26. Programmed the in-game login system to work with Cybuniv (you only need one account for all three). Terrium is now fully integrated with Cybuniv, both in-game and on the forum. -Eric
27. Fixed remaining forum glitches and redesigned some parts of the forum. -Eric
28. Updated in-game networking code with Eric's help. -ACE
29. Fixed lobby system, it's now possible to join games. -ACE
 
To Do (3.0):
 
Game:
1. Convert .jas files to .obj
2. Change networking (this will help fix many of the glitches/bugs below)
3. Fix terrain stuck glitch
4. Fix collision bugs
5. Fix quarry bugs (no quarry, multiple quarries, etc.)
6. Gameplay mode incorporation: exploration, laser tag, and capture the flag (CTF)
7. Add GTR34's new buggy, hovercraft, jet, and tank models.
8. Update titles, graphics, sounds for Terrium.
9. Balance vehicle abilities (advantages/disadvantages) in the following areas to improve gameplay: liquid, land, and air.
10. Promotional video
11. Lobby menu music and new theme song
12. "Play" button on Play page.
13. Prepare release of Mars 3.0 and Cybuniv. (upload everything and beta test the game and forum)
 
Forum: 
Everything is complete! The forum is ready to go.
 
 
To Do (3.1):

Game:
1. Organize Code
2. Create an in-game world creator, exporter, and loader in addition to Whirld. (It will NOT require Unity Pro for any of us, and it does NOT replace Whirld fully. All old whirlds will continue to work.)
3. Programmable keys in a settings menu.
4. New lasers, balanced among vehicles.
5. New visual effects for lasers
 
To Do (3.2):
 
Game:
1. Add feature to change vehicle model for buggy, hovercraft, jet, and tank. (Each model will have different characteristics.)
2. Add multi-direction gravity (allows for spherical planets . . . and moons too!)
 
To Do (3.3):
 
Game:
1. Racing game mode
2. Add day/night cycle for worlds as a server setting.
 
 
If you feel I left something out in the To Do list, please PM me. Remember, our focus is to fix the features we already have first, release a solid base, and then continue the game development of Mars Explorer.
 
 
Cheers,
 
 
Mod Eric
]]>
Wed, 17 Apr 2013 03:24:33 +0000
<![CDATA[Mars Explorer 2.5 Source - Sorry for the delay]]> Ok guys. First off, I'd like to apologise for this being late - parents disconnected me mid-upload yesterday. However, the source code is now here.

 

A few things before you attempt to run it - firstly, you can ignore the multitudes of errors. Unity tells you that you can't call RandomRangeInt outside the main thread; well, you can. The other error - concerning colors - is stupid too, it finds the material color needed but then reports that it doesn't exist.

 

One last thing: if you choose to test-run this in the editor (or in a build) DO NOT use the "Stop Hosting" button to leave a world, always use the editor's play button (or command/control-q in an application). If you press the button, the game/editor will freeze. This is because it tries to disconnect from a master server it never connected to.

 

So, here's the product: 

 

Mars Explorer 2.5 Source.zip (uncertain compatibility with all computers, use the unitypackage if possible)

Enjoy, it should run happily in Unity 4. Feel free to modify to your heart's content, and don't forget that the worlds are now cached when you load them.

 

 

 

Credit goes to:



    • Eric, for being a fantastic project leader, and for working on the code
 
    • _ACE_ (me!), for fixing and modifying whirld (and otherwise just coding)
 
    • Abister, for testing the project on his Windows machine just before the release… the cache wouldn't work on Windows but for his help.
 
    • The members of the Mars Skype group, for their support and feedback
 
    • The Mars community, for putting up with us


If you have any questions or concerns about the code, please send me a PM, I'll be glad to help wherever I can.

]]>
Wed, 05 Jun 2013 10:27:12 +0000
<![CDATA[Mythbusters - Mythbusters]]> MYTH: Lava skimming is no longer possible due to the physical properties of the transparent, sink-thru (i.e. 1.9.4) lava.
 
Tested in 1.9.4:
 
 
 
BUSTED. It is very possible, though slightly harder, to skim on transparent lava in 1.9.4. So the type of lava has nothing to do with it; rather it was dropped in 1.9.5 (the worst version ever) and hasn't been brought back since.
 
The point of all this being, can you bring lava skimming back in Terrium eric?
]]>
Wed, 12 Jun 2013 04:48:23 +0000
<![CDATA[Martian Photography - upload your wicked photos here!]]>
 
 
 
 
]]>
Sat, 06 Apr 2013 20:32:50 +0000
<![CDATA[Discussion: Login - whats wrong with my login?]]> Ok I know that this is probably going to get changed after a few comments(always does for me) but when I try to login almost everytime it takes me about 15 tries and thats not even exaderating the slightest bit. When I try, it says somthin like my login is invalid or my account couldn't be found, also its been messing up when I play to. I'll try to login and it won't let me till about 4-5 trys later. I'm putting my passcode and my username in correctly, I even check it every time. So what is going on?]]> Mon, 10 Jun 2013 14:23:43 +0000 <![CDATA[Dogfight: IBCF vs. Timber - mars explorer laserfight]]> This is an intense dogfight I had with ibcf yesterday. Enjoy!
 
 
]]>
Sun, 09 Jun 2013 23:31:16 +0000
<![CDATA[Login screen doesn't show up.]]> After downloading Unity Web Player everything seemed to work perfectly, but after I tried to log in an empty screen appeard. I've already had this problem and couldnt work it out. I cleard cache and everything possible from my browser (only from the last hour when I tried to log in) and reinstalled UWP, but same still screen appears. I have no idea what to do right now.
]]>
Mon, 27 May 2013 15:38:48 +0000
<![CDATA[THOSE THAT ROAM XVI: Trapped - Nowhere to hide - Frederiksen has them now.]]>
*WHAM*
Another blow thudded into Kruncher's skull. He fell to the floor again, clutching his throbbing forehead. Blood was spilling from his ear; he could hear nothing. He rolled over, his hands now raised above his face as a boot stamped down onto it. He choked on the blood gushng down his throat, crimson spittle spurting from his bloody mouth.
 
There was a pause. Was his torment over? Even temporarily? He regained his breath momentarily, and cranked his bruised eyelids open. The monstrous mercenary who had shown him this special treatment had withdrawn a few steps. In his place, stood the object of all Kruncher's hatred at this moment. Wilder Frederiksen. Scraggly black beard, coarse hands, and worn out combat gear. And eyes of pure menace. Mars' most wanted criminal in a nutshell.
 
Kruncher snarled at him, baring his teeth. Frederiksen smirked, raising a sleek combat knife. The gleaming steel glinted in Kruncher's eye and he blinked.
"So another group of vigilantes out for justice then?" he sneered. "Not so successful this time though, eh?" He crouched down next to the exhausted warrior, pointing the blade at him. "I want to take this knife and insert it here," he gestured to Kruncher's left ear. "And draw it all the way around to here." He drew the knife deftly from one ear to the other. Kruncher narrowed his eyes defiantly.
"Go ahead," he spat. Frederiksen stood, chuckling to himself.
"I will soon, don't you worry." He gestured to the guard, who approached Kruncher, and grabbed him by the straps on his kevlar vest. He lifted him up and threw him down into a rusty iron chair, which screeched back across the floor a couple feet when he landed.
 
"I do, however, need to know a few things," Frederiksen explained coolly. Kruncher stared at the stone tiles, ever brave. Frederiksen strode up to him, and wrenched his chin upwards, slamming his head against the wall. Kruncher blindly swung out at him, catching his cheek, but Frederiksen stepped back and kicked Kruncher back. Winded, he toppled off his chair. He crawled forward, but Frederiksen took the knife and plunged it down into his shoulder. Kruncher let out a roar of agony, and writhed in pain on the floor. Frederiksen watched his victim's suffering with a cold fury in his eyes.
 
In the corner, Flynn awoke with a start. Standing over him was a tall man armed with a Xinagen Pistol. The guard was standing slightly to his left, and had his attention focused on Kruncher, cackling like a hyena. Flynn, snarling, leapt up, snatching the pistol, bringing the butt down on the man's skull. He crumpled to the floor, motionless. He turned the weapon on a startled Frederiksen.
"Son of a -" Flynn fired a single shot. A green bolt flashed across the room. Frederiksen was lifted up and hurled back into the bricks. He slid down, and made no movements.
 
The third guard raised his rifle at Flynn. Flynn paused. The guard's finger began to squeeze the trigger. Suddenly he let out a yell and stumbled to the left, Frederiksen's blade protruding from his thigh. Kruncher, his great chest heaving, pulled out his own pistol and shot the guard in the side, knocking him over, unconscious. He rolled over slowly to look at the immobile Frederiksen.
"...dead...?" he managed to grunt hoarsely, turning his eyes back to Flynn. Flynn shooks his head.
"Xinagen," he replied. "Low-power stun round - they'll wake up soon." He had a quick glance around the room, massaging his head gently. "Damn this hurts," he muttered. "We need to find Sitfig." He came to his friend, and extended his arm. Kruncher grasped it, and Flynn hauled him up, patting him on the back. Kruncher nodded heavily.
"I'll be alright, old friend," he growled. "Let's move."
 
* * * *
 
A navy-blue F-27 Whirlwind danced in the dazzling sunlight. Lasers whizzed around it, but it was untouched, darting here and there, rolling over and diving. Ace was no run-of-the-mill jet pilot. He was one of IASA's finest, in the same league as some of the greats, including Firestar and Stryker, two of the leading IASA pilots - but Ace had one up on them: he was actually on Mars, in the thick of it. They were stuck on earth mostly doing paperwork. What boring lives they must have, Ace thought, as he weaved his way deftly through a sea of enemy jets. Sven, at the main gunning position, fired round after round into the midst of the swarm. Occasionally he hit a target, but this was a tough job - the winds were strong and Ace was changing direction every other second. Picard sat with Ace in the co-pilot's seat. As they hurtled across the Martian icefields, Picard noticed a large black jet break away from the pack, and speed off into the distance. 
 
Picard remembered their encounter with a very similar looking jet near the Tnassa Mountains earlier that day. He pointed it out hurreidly to Ace.
"Follow that jet." Ace took note, and jammed the throttle to full. The jet's engines roared, and blue flames billowed from them.
"You're on, Picard." The jet tore across the glaciers, churning up clouds of powdered ice behind them.
 
* * * *
 
Flynn and Kruncher, the dynamic duo, were more damaged than they had been for years.
But it's damn well worth it, thought Kruncher, grinning to himself. They limped down corridor after corridor, breathing harshly. Eventually, they happened upon a locked room. Kruncher stood back, then barelled towards it with the full weight of his Herculean body.
 
The steel lock snapped like a twig and the door was ripped off its hinges, clattering to the ground. Kruncher raised his eyebrows, as Flynn edged in behind him, laughing heartily.
"My God, Krunch," he patted him on the back again. "You need to lose some weight." Kruncher inhaled sharply.
"It's all muscle," he grumbled. Then he scowled. "And don't call me Krunch. It'll never catch on."
"Okay, Krunch," Flynn chuckled, dodging a blow from his friend.
 
Sitfig lay on a rough wooden bench, eyes fixed on them.
"That's an entrance," he clapped for Kruncher. "Congrats." He stood, whipping out an old revolver pistol from his back pocket. Both Flynn and Kruncher gasped quietly.
"That's an old gun," Flynn said slowly. "There's no stun setting." Sitfig cocked his head to one side, sliding out six bullets from his combat vest.
"Do you really think," he asked coldly. "That your non-killing policy is going to get us anywhere?"
Kruncher shook his head in disbelief.
"You fool," he muttered, subdued. He stepped closer, as Sitfig placed a bullet in the chamber deliberately. "We've come this far, and you're going to change the whole game."
Sitfig laughed harshly.
"Change the game? I'm not changing the game. I'm playing it the way they do. If you don't play dirty, you'll drown in the mud." Kruncher seized the barrel of the Colt .45, and stared into Sitfig's eyes.
"You can, you should - you must do this without killing. Many of these men are just doing their jobs. They earn their living his way."
"And I earn mine THIS way!" Sitfig wrenched the gun from Kruncher's hands and trained it on him. Kruncher's eyes bulged with rage.
"On me? You turn that gun on me?" His words were delivered staccato and dripped with a furious passion.
"YOU DON'T UNDERSTAND!" Sitfig yelled. "You think I'm the good guy? I'm just like him, like Frederiksen! Just he's in there with them and I'm in here with you."
 
 
Kruncher, incredulous, stood frozen.
"Bounty hunters." The words slid off his tongue with disgust. "All the god damn same."
 
Sitfig groaned in frustration. "This is my mission! My purpose!" the bounty hunter cried. "I'm going in there to finish Frederiksen. You can go and do what you want, but I will end his life today." He slotted in the last bullet and spun the chamber. "Get in my way, and you'll end up no different." Kruncher moved to stop him from leaving, but Flynn placed his hand on his friend's shoulder, glaring at Sitfig with the glint of disappointment in his eyes.
"Stand down, friend. Let him do it. Alone. It'll be on his conscience forever." Sitfig, tense and quivering with anger, swept past them, out of the cell. Kruncher sat on the bench, head in hands.
Flynn sat next to him.
"He's still a valuable ally." Kruncher whirled around.
"Really? You really believe that? He just threatened to bump me off for his own ends." Kruncher began shaking his head again in despair. Flynn sighed.
"I don't know," he admitted, honestly. "There's one question I need answered though." Kruncher raised an eyebrow half-interestedly. "We were in the interrogation room being beaten the crap out of by Frederiksen's goons." Kruncher straightened up.
"So why was Sitfig in here?"
 
* * * *
 
The black jet soared across the rocky landscape. Behind it, Ace spun his jet, dodging laser after laser.
"Sven!" he bellowed. "Let off the EMP charge." In the rear of the ship, Sven abandoned the gunner's position, just as a drakonium laser singed the compartment. He tapped in a code and a chest opened up. He hauled out a launcher, and hurried up to the gunning deck. Ace swerved the jet to the left, and Sven grabbed onto a handrail for support. He reached the top, and pulled himself halfway out into the air, raising the launcher.
"Here goes!" he called down. Ace set the jet to rapid descent. Sven's cheeks billowed in the raging winds. "FIRING CHARGE!" he roared.
 
A dark violet electric charge shot up from the launcher into the midst of the jets pursuing them. Ace brought the nose up, and their craft raced along the ground. Above them, the charge detonated. A purple shockwave swatted a number of Frederiksen's jets from the sky. They fell like dead flies. Sven ducked back inside and shut the hatch. Now their job was going to be a little easier.
 
* * * *
 
Sitfig entered the interrogation room. A guard was groggily regaining his senses. Sitfig raised his pistol at him. He was so ready to fire. But Kruncher's words echoed in his mind, as the guard's eyes widened in fear. Sitfig paused, then slammed the pistol into his head, knocking him back into unconsciousness. The other guard in the room, with a knife sticking out of his leg, wasn't waking up any time soon.
 
Frederiksen was slumped against the wall, breathing frantically. He looked up as Sitfig moved in on him.
"So," he croaked. Sitfig raised the revolver. Frederiksen forced a weak smile. "My bounty hunter friend. You have come to fulfil your mission." Sitfig knelt, and pressed the barrel into Frederiksen's neck.
 
Frederiksen, for the first time in an age, felt the tremors of real fear rocking his gut. But he didn't put up a fight. He felt like a broken man. Sitfig pressed the barrel in harder, and cocked the revolver.
 
Suddenly a shot rang out. Sitfig felt a bullet tear into his side. He yelled in pain and rolled over, firing his revolver wildly. Frederiksen, given a new lease of life, leapt up, towards his saviour. Sitfig pulled himself behind some boxes, catching sight of his attacker through a gap. Karn. The black-haired commando stalked through the room like a panther, rifle raised. Sitfig was injured. There was no fighting him. Not now that he'd wasted all his bullets so foolishly.
 
He reached for the knife in the guard's leg. Karn closed in on him like a hawk. Just as Karn was about to pounce, Sitfig leapt up and flung the knife at him. It only caught the skin of his arm, but it was enough. Karn reeled back, firing aimlessly, and Sitfig bolted for the door. Frederiksen tried to tackle him, but Sitfig drove a fist into his face and sprinted for the door as bullets ricocheted off the shoddy paintwork. He spotted Kruncher and Flynn ins a fistfight with some guards. He dropped his revolver and rushed in to help them.
 
Flynn acknowledged his return, and together they floored their aggressor.
"Run!" Flynn bellowed. Kruncher covered their escape with fire from his Zorenine rifle. "COME ON!" he roared, as they careened down a long set of stairs. The hangar lay before them. As they sped in, they found it empty.
"What the hell?" Kruncher exclaimed. "All the vehicles are out..."
"NO TIME!" Flynn cried. "MOVE!" They crossed the hanger, pursued by Frederiksen and Karn and a host of other armed goons. A bullet caught Flynn in the side of the shin, and he stumbled. Sitfig and Kruncher caught him, and he regained his balance, hissing in agaony. They raced out into the sunlight.
 
Flynn's heart almost stopped in horror. The tank - his custom made, almost impenetrable tank - was in flames. The treads had melted. Smoke enveloped it like a small volcano. Nevertheless, they needed to reach it. They ran for their lives across the choking dust.
Almost there...almost...
 
A colossal explosion erupted from the tank. Metal ripped apart and a wave of flame swept across the plain. It caught the three and hurled them backwards. They slammed into the ground with a shattering impact and lay there, broken.
 
Frederiksen and Karn arrived on the field, exhausted, flanked by a dozen mercenaries.
 
Flynn looked up at them in dread. The men raised their rifles but, to Flynn's shock, and theirs too it seemed, Frederiksen signalled for them to lower them again. He rolled up his sleeves and approached them.
 
"The three of you have proven to be formidable adversaries today," he shouted above the roar of flames. "But," he continued, as they rose wearily. "I am no coward. I won't let you leave here alive - but I will allow you to die with honour. He unfastened his military belt, and let it drop to the ground, weapons and all. He removed his combat vest. Flynn let his jaw drop slightly.
"You will fight us in single combat?" Frederiksen laughed.
"I will not be alone." Karn approached the scene, similarly - if a little reluctantly - stripping off his weapons.
 
Kruncher, blood still trickling from his deepest wounds, allowed himself a little immodesty.
"You've barely stood a chance against us today," he growled tauntingly. "You think the two of you can face the three of us and survive?"
"Who said anything about two?" a deep voice boomed from their right. The three whirled around. A large black jet was hovering not far off the ground. From the descent ladder hung the Goliath they knew as Brotos.
Kruncher cracked his neck ferociously.
"It's about time we had some real game," he spat into the crimson dust. Brotos roared with laughter, and leapt from the ladder, flexing his muscles. Kruncher pounded his palm into his fist, and began to move towards his arch-enemy, who began to do the same. Flynn and Sitfig turned to Karn and Frederiksen.
"You're on," said Flynn. He charged forward. Sitfig dashed onto his flank, and Kruncher and Brotos hurtled towards each other bellowing war-cries. The standoff had begun.
 
]]>
Sun, 02 Jun 2013 09:03:46 +0000
<![CDATA[Discussion: Aubrey's Message on the Future of Mars]]> The following is Aubrey's email reply, regarding my concerns on the future of mars:
 
Salutations!


I released Mars Explorer under a CC BY-SA 3.0 license because I wanted
to give everyone an equal chance to enjoy and further something I had
invested a couple years of my life in. I am currently working full
time as a lead developer for http://Kochava.com, and enjoying a
small-town outdoors-oriented lifestyle in Northern idaho:
https://plus.google.com/u/1/102772169006258784392/posts/hAYNQVha7CX
https://plus.google.com/u/1/102772169006258784392/posts/YZg7gq6Bhar
https://plus.google.com/u/1/102772169006258784392/posts

I look forward to continuing Syn3h at some point in the future, but
rest assured that there is no need for concern over the idea that
"Both games are incredibly alike and presumably headed down similar
paths". Sister communities is precisely what I had envisioned.


You are more than welcome to commercially benefit from anything you
build that leverages Mars Explorer, and I am not interested in
receiving royalties from your efforts. Go fourth and conquer!
In that spirit, I encourage you to reconsider embracing an open-source
model. The benefits include security through proper engineering rather
than obscurity; increased exposure for your project; and the ability
for others to learn from, be inspired by, and contribute to, the work
you will do. Syn3h will be fully open sourced, and I'd hate for you to
be at a competitive and technological disadvantage :)

Mars Explorer's CC license requires that all derivative works remain
open source, but if you are certain that you would like to conduct
further development in a proprietary fashion, I would be glad to
re-license it specifically for you. In this case, I think it would be
appropriate to use a differentiating name / logo for the new project
as well as a new web presence.

To facilitate the migration of user accounts to your new forum, I can
provide you with Mars Explorer's complete membership database. This
info was voluntarily entrusted to me for safekeeping - and I feel a
responsibility to maintain that trust while passing the info along -
so I will first encrypt each user's personal information with that
user's password, then salt+hash the individual passwords. The instant
anyone uses their username and password in your new system, you will
be able to check the hashed password for a match and then decrypt the
rest of their info.

The iOS version of Mars Explorer is a trivial project compared to the
desktop codebase, and I don't want to see anything too similar to it
in the App Store, but I would love to provide sample code /
suggestions for any mobile projects you are working on.


May you meet with great success and fulfillment,


-Aubrey
P.S. Feel free to share on the Mars forum if you think anyone would be
interested.

All the best,

-Aubrey
http://AubreyFalconer.com
 
 
What do you all think? How would you reply? Share your thoughts below!
 
 
Sincerely,
 
 
Eric
]]>
Tue, 28 May 2013 02:19:11 +0000
<![CDATA[An Idea For Gameplay]]> Hey guys!  I came up with this idea for server settings.  You can change which vehicles you add!  It's kind of hard for me to explain, but this is what it might look like.  
Badly edited image #1You could name the vehicles, and give them different settings.  For example: I want my game to have four jets.  Each based off of modern fighters.  One could be named the F/A-18, and would be fast, with decent agility and firepower.  The other could be named the mirage.  A bit slower, but with more firepower.  
 
Here's another picture once you're in game.  I've chosen two buggies named buggy one and buggy 2.  

Badly edited image 2So there's my idea.  I might add a better picture later, but probably not.  
 
-MarsReckoning
 
UPDATE BELOW-----------------------------------------------------------------------------------------------------------
 
I was going to upload a video on this idea....but I got distracted and attempted to program a 2d mars explorer buggy. 
 
The fail can be found here:  http://dsteensongames.blogspot.com/2013/06/mars-explorer.html
]]>
Sun, 02 Jun 2013 13:11:33 +0000
<![CDATA[The First Base - Prequel to Picard's story]]>  ]]> Mon, 20 May 2013 18:41:10 +0000 <![CDATA[Biplanes. Three of them. - Double the wings, double the fun...]]> ***Play demo...***
 
**CRITISISM NEEDED**
 
Here's how it would work:
  • It's less prone to stalling than the jet, with higher acceleration, but a much lower top speed. As in, with everything maxed out, it shouldn't be faster than 300 mph. A default would be about 250 max.
  • It should have a higher firepower. The cost here is that the visibility is fairly poor - not dreadful. It's like trying to shoot backwards out of the hovercraft
  • It has a set of undercarriage, with wheels, meaning you need a fairly flat area to take off from.
  • It's powered by two rocket/jet thingies. Same effect as the hovercraft and jet
All in all, I'm kind of suggesting the aerial version of the tank. :P
 
Oh, and the thrust shouldn't be enough to power it vertically upwards. So this would be a non-noober, hopefully. It should have enough momentum to fly vertically up for a bit, but not enough thrust to accelerate off up into the unknown.
 
If anyone wants the model files, I'm happy to share them, as long as you don't copy the designs or claim them to be your own, and give credit if you use them anywhere. Just drop me a PM. ;)
 
UPDATE_5_____
PA suggested thinking out of the box when it came to vehicle design, on the skype group. I think I took it too far.
This is the most original plane I've ever made. Inspired by... well everything, flight-capable or not. (Even a bit of F1 in it). And it will have retracting undercarriage, eventually.
My futuristic biplane ;)
Top
Front
 Side
 
UPDATE_4_____
I finally got around to adding gear to the smaller one. I think the huge wheel pants look cute on it. :3
 
3d view
Side ortho - with a slight rendering error in unity 2, fixed in unity 3
Front ortho
Top ortho
 
And by the time you're reading this, a new demo should have been uploaded to demo it. ;)
 
UPDATE_3.1____
 
And, the newer main undercarriage. Based on the Westland Lysander, it has massive wheel pants. The wheels shown are placeholders until I get around to making some new tyres.
Better? I think so
No tail wheels yet...
 
And by request from PA:
Top
Side
Front
 
(Below is the older wheels:)
 
Also, a couple of shots I took while messing with unity (:D)
 
Flyin' machines
 
UPDATE_2____
 
Got the single to look nice now. Allz goin' good. Whatcha think?
I think they need more vents and intakes, like the jet... but I'm open to other suggestions.
 
Please, don't copy the designs. I'm happy to share the 3d models, but only to those who ask - preferably via PM.
Now I'mma stick a nice big © _ACE_ on 'em. Yup. That means no duplicating.
 
Front end view
Look closely, under the nose there is an air intake. Please ignore the bad texture mapping, I'm trying to fix it.
Top-down ortho view
 
UPDATE____
 
More piccys of the twin, now featuring updated front ends. The single is next to get a nicer front end and importation into Unity.
The original jet is there for scale comparison. They're in the Sky Monster (just 'cause).
 
Any ideas on how to improve it?
 
There are 684 polys now. I ran a smooth on it. Then triangulated it. It's over double the original value. I think.
Dem flyin' machines
 
 
 
ORIGINAL____
 
NOTE: Large changes have been made since these photos. These are just here for ol' times' sake.
 
3/4-ish view
Business end. Note the thrusters... ;)
Need more piccys? Holler.
]]>
Tue, 19 Feb 2013 12:14:53 +0000
<![CDATA[Have you ever wondered? - A quick info post]]> Hello all,
 
As a dedicated player of mars explorer, and a big fan of some sifi, I have always wondered how big certain mars ships were in comparison to ships from certain tv or movie series. This question has now been layed to rest. 
 
These are all scaled to the same size.
I give you:
The "Star Titan"-Gub (3405 Meters long)
The "Sky Monster"-Seb (382 Meters long)
The Lead ship from the "Shooting Stat Fleet"-ThePancakes (660 Meters long)
The "Vengeance" from "The Vengeance Armada"-Achilles (2000 Meters long)
The "Sky King"-Seb (2360 Meters long)
 
And for scale, I included a Imperial Star Destroyer (1600 meters long), a Victory class Star Destroyer (900 Meters long) and some USS Enterprises of different generations. (Secondary picture included with sizes)
 
 
 
Bonus pic by Gub with a front comparison of the Sky King/Star Titan
]]>
Mon, 27 May 2013 23:31:53 +0000
<![CDATA[Discussion: Suggestions for new forum (New Ideas)]]>  
 
  • NO SIGNATURES!!! (Gub) [I agree] (limited signatures instead)
 
  • Please make the format similar to Plexpedia: Post on top, comments on bottom, comments are smaller and are in rectangles, info on the left of comments, info for the post on top. (Lamp) [Abister disagrees]
 
  • Keep the dark theme with gray text (cheezburger) [Gub and I agrees]
 
  • Do not make the text center-aligned on default like it is here. (pb&j) [I agree]
 
  • 50*50 avatar limit (Lamp)
 
  • Posts (except first) have same size as on this forum. First post twice as tall. (Lamp)
 
  • Seperate "New to Me" boxes for Off-Topic and the On-Topic. (Lamp)
 
  • Limited signatures (same limit as on CC forum) (Lamp)
 
  • Allow to insert HTML, but restrict JavaScript (Lamp)
 
This is an idea for a new login system for Mars Explorer.

Users that are not logged in will have some symbol or icon on their name tag to show that they aren't registered. 
(Please don't use symbols or characters that are part of the name. I don't like having unregistered users have a minus at the end, and it gets in the titles of games (e.g. "MarsRacer-'s Game))

The forum account will be the same as the game account, so to register, you go to the forum. Once a name is register, you cannot use the name without login in (e.g. If Stryker is registered, no one else can use the name Stryker in the game without knowing the password.) This will minimize impersonation.

When someone is registered, their stats will be recorded, like
Total time playing
Last time playing
Total +points (total points earned)
Total -points (total points lost)
Net points
Vehicle color
Clubs enrolled in


The last thing in the list brings me to the next feature, one that I just thought of when writing the list. There should be a club system. A section in the forum for clubs/clans. To make a club/clan/whatever, you need to write what it is for and what the point is. Then there would be a poll so people will vote if the club should be approved or not (they can also say why). Then, if it gets approved, a moderator/admin will read it and approve of it or not.
]]>
Fri, 18 Jan 2013 22:41:28 +0000
<![CDATA[Welcome to SPI Systems - Providing the ultimate security for the global community.]]> Greetings citizen,
 
Welcome to SPI Systems, the premier private security company in the United States of North America. We operate globally but are based in Seattle, Washington. Our operatives are specially trained to provide the most dedicated and efficient security for our clients. We are not cheap, like any high quality service - but we deliver better than all the rest.
 
Become a client of SPI Systems today.
 
SPI Systems: providing the ultimate security for the global community.
]]>
Thu, 30 May 2013 23:00:51 +0000
<![CDATA[Mars Explorer 3 Icons]]> Suggest icons to be used for the icon of Mars Explorer 3!
 
Here are some of mine:
 
 
More coming soon!
]]>
Tue, 28 Aug 2012 23:24:54 +0000
<![CDATA[ACA Group - Has NOTHING to do with the ACC.]]> Hey,
 
I know there's a bunch of useless groups out there, but this one has a purpose!  The ACA stand for Anti Chatting Association.  It's pretty simple really.  People with ACA in their names don't chat much, if at all.  This is because mars is NOT a social networking site.  Anyone can join!  
 
Better explanation update:
 
I do personaly leave the chat open.  This helps with seeing who joins and leaves.  I do still chat a bit, such as responses to df requests and request to stop shooting people.  This is what I feel people who join my group should do as well.  
 
Mods, is this in the wrong place?  If there's a problem, just feel free to let me know.  
 
-MarsReckoning
]]>
Sat, 25 May 2013 20:05:01 +0000
<![CDATA[Discussion: Any way to download older versions of Mars?]]> is there any way to download the older versions of Mars Explorer so that they can be played offline? I want to keep a backup of the old versions incase the versions are removed or lost.]]> Tue, 21 May 2013 02:45:04 +0000 <![CDATA[Journey to Skaginn (video) - A quick look at Abister's custom world]]> ]]> Thu, 23 May 2013 18:35:22 +0000 <![CDATA[Happy U.S. Thanksgiving! - All worlds have been deleted, but Aftershock has been remade.]]>
It's Abister's Map Pack!

(Aftershock Remake is still here: http://marsxplr.com/view-11072)



 
Happy U.S. Thanksgiving!
 
Today I release my long awaited map pack as my way of saying thanks for Mars Explorer!
 
 
Map 1: Aftershock Remake
 
I did not oringinally make this, but I did remake it for mars. The original map was from my favorite RTS.
 
 (Original map came from Total Annihilation: Spring Mod)

 
http://dl.dropbox.com/u/14210843/Mars%20Worlds/1.%20Aftershock/Whirld.utw 
 
Map 2: Skaginn
 
Someone told me they liked nice and open maps, thus I made Skaginn. Skaginn means Peninsula in Icelandic.
 
 
http://dl.dropbox.com/u/14210843/Mars%20Worlds/2.%20Skaginn/Whirld.utw 
 
Map 3: Oasis
 
Oasis is a simple island with two lakes and palm trees.
 
 
http://dl.dropbox.com/u/14210843/Mars%20Worlds/3.%20Oasis/Whirld.utw 
 
Map 4: Haeo
 
Haeo is a perfect Jet map with pillars of mountains jutting up from the ground. Haeo means Height. The hovercraft is pretty much useless.
 
 
http://dl.dropbox.com/u/14210843/Mars%20Worlds/4.%20H%C3%A6%C3%B0/Whirld.utw
 
Map 5: Ganymede
 
Ganymede used to orbit Jupiter, but Jupiter laid him off so now he orbits a small rocky planet.
 
http://dl.dropbox.com/u/14210843/Mars%20Worlds/5.%20Ganymede/Whirld.utw 
 
Map 6: Storm
 
Not much to say about this one, only that it has lots of grass and palm trees. While playing you may feel the tension of the aproaching storm.
 
http://dl.dropbox.com/u/14210843/Mars%20Worlds/6.%20Storm/Whirld.utw 
 
Map 7: Stars on Still Waters
 
For this map I attempted to combine Buggy Gliding at the same time as Jet Dogfights, all on metal terrain.
 
http://dl.dropbox.com/u/14210843/Mars%20Worlds/7.%20Stars%20on%20Still%20Waters/Whirld.utw 
 
Map 8: Mountains
 
Great for Powered Loop battles as well as explorering. Jets and Tanks are good as well.
 
 http://dl.dropbox.com/u/14210843/Mars%20Worlds/8.%20Mountains/Whirld.utw
 
Map 9: Cotton Candy
 
Named after the skybox, Cotton Candy was originally made for plain buggy fights, but me and my buddy discovered that hovercrafts have just as much fun.
 
 
 
http://dl.dropbox.com/u/14210843/Mars%20Worlds/9.%20Cotton%20Candy/Whirld.utw 
 
Map 10: Islands
 
A perfect finale, Islands allows great buggy dogfights, while the skilled hovercraft can keep up, and tanks can give surprise attacks from underwater.
 
http://dl.dropbox.com/u/14210843/Mars%20Worlds/10.%20Islands/Whirld.utw 
 
I made a lot of the textures, but I did not make any skyboxes. Skyboxes where made by DC LARSEN, Scented Nectar, and from Jake's Skybox Pack.
 
Enjoy!
 
]]>
Thu, 25 Nov 2010 18:13:06 +0000
<![CDATA[Recruiting for The new group called THE_SHIELD OR (TS)]]> this a group called THE_SHIELD it is formed by me monkey16 to keep jet nooobs and fakers out if you have any question feel free to ontact me at any time ]]> Mon, 13 May 2013 22:55:45 +0000