Home > Content > Community > Creations > New Worlds > Document: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
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Submitted By flyclub on 11/08/13
Mars Explorer, flyclub, Community, Creations, New Worlds 

Prologue:
I will be very clear, this is a BASIC redo, forged around code cleanliness and better *simple* design. Biggest feature is parenting hierarchy. Only works for block worlds.
 
 
Release plan: 
Version 0.0.0: Have basic editorial scene set up [Completed]
Version 0.1.0: Have basic selection system complete. [Completed]
Version 0.1.5: Have basic Camera system installed [Completed]
Version 0.2.0: Have Basic control axis complete (Move object along global axis') [Completed]
Version 0.3.0: Have control axis 1.0 complete (Edit objects individually) [In Progress][20%]
Version 0.4.0: Have advanced camera system implemented (Multiple modes of camera operation)
Version 0.5.0: Have Basic Drag-In System complete
Version 0.6.0: Have control axis 2.0 complete. (Rotate object along global axis')
Version 0.7.0: Have control axis 3.0 complete. (Move & rotate along local axis')
Version 0.8.0: Have control axis 4.0 complete. (Scale along local axis, support parenting)
Version 0.9.0 Have final camera system complete (Minor details reliant on control axis)
Version 0.10.0: Have advanced selection system complete (Select through parent hierarchy, have "target" selection)
Version 0.11.0 Have final control axis complete. (Operate from general center, or target center)
Version 0.12.0 Have value editing system complete.
 
Version 1.0.0 Have main menu implemented
Version 1.1.0 Have "Project system" implemented (WAHOO you are reading the entire post o.o)
Version 1.2.0 Have data I/O implemented for project system
 
Version 2.0.0 Have publish screen implemented.
Version 2.1.0 Have world DB system created
 
Version 3.0.0 Have world download implemented
Version 3.0.1 Have world combine implemented
 
Version 4.0.0 Have block generation scripting implemented (Python. By far. Much better than Lua. (similar syntax too))
 
Version 5.0.0: Everything is complete. Minor bugs taken care of
 
Version 5.1.0: Settings screen! Woopwoop!
Version 5.2.0: Preview mode
Version 6.0.0: Script repository
Version 6.1.0: Objects can have scripts attached to them
Version 7.0.0: Dynamic generation API
Version-less Release ideas, bugfixes, and todos:
Snap terrain to (gridsnapped)  camera X-Z position
Shortcut to show buggy size relative to objects
Add focus-point-zoom-setting mode (scale current zoom to object, use default zoom, use default zoom scaled to object, do not change zoom)
Add axis color settings
Add settings for camera sensitivity
Add camera mode settings
Update camera to use CenterServer scale calculation
Add CenterServer scale modes
Finish axes shading when possible
 
 
 
 
 
 
 
 
 
 
To the users:
 
Kind support, and harsh criticism alike are welcomed. I must admit I am fueled by attention. Recent postings related to the world creator are what imbedded in me the whim to do this. If you want to see this done, PLEASE do not be afraid to cheer me on (or smack me down a little)! Otherwise, you might as well condemn it to failure.
 
P.S. Commenting more than once after new versions are released is critical.
 
 
Editor log:
 
 
 
  • Created basic data structure for Selection
  • Created basic selection processing system
  • Created basic selection system input interfacer
  • Made the terrain plane temporarily smaller to avoid strange pixelation (Thanks, Ender! :D)
  • Click to select a cube and target it.
  • Shift click to select a cube, and target it, WITHOUT deselecting others.
  • Z-Click to target an all ready selected cube.
Version 0.1.5 Complete [Mac]
  • Created basic structure in code for proper handling of keyboard and mouse events
  • Created data and code system for a proper camera system supporting several modes (In the future)
  • Created camera mode: "Unity"
  • Allowed the deselection of objects by clicking the ground or air
  • Created icon based around the selected cube. Thanks, Gub!
  • Removed "Found this? Nice find" from post. Forgot to do that when I published
  • Added control axes
  • Added basic internal API for block manipulation, block center calculation
  • Increased maximum zoom (found a way to reduce glitching and cutoff at high zoom)
  • MASSIVELY increased maximum zoom-out (you can now zoom really far away without all that nasty glitching)
  • Added internal logic for a new mode of camera and control axes center calculation; median point!
  • Added internal API and base-logic for all the manipulation modes you can think of (well maybe not ALL, but a lot more than Unity has to offer) http://marsxplr.com/view-12153 for a taste of what is to come.
  • Added internal logic for handling of clicking on axes... This took more work than expected, but has plenty of potential :)
  • Added internal logic for all sorts of individual editing modes, as well as new scale calculation modes.
  • Discovered and worked around some bizzare Unity raycasting bugs...
Version 0.3.0 in progress
Completion process:
  1. Figure out the UI system for all possible modes [Completed]
  2. Implement the UI system [In Progress][10%]
  3. Implement flesh code for individual Individuality (as opposed to the current "grouped" individuality) [Not Started]
Notes:
  • This version will be internal only. Currently, the global move operation is exactly the same in individual mode.
Changelog:
  • Empty
 
Current controls:
  • Click on a cube to select it and target it
  • Click on the air to deselect all cubes
  • Shift-Click on an unselected cube to select it without deselecting others
  • Shift-click on a selected cube to deselect it
  • Z-click on any selected cube to target it
  • Option-Drag to rotate the viewpoint around the focus point
  • Shift-Option-Drag to pan the camera (By moving the focus point)
  • Scroll to zoom in and out
  • Press F to set the focus point to the target of the selection
 

» Comment on Document Threaded Hybrid Flat 84 Comments
» Reply to Comment
Re: World Creator Basic Release Log
2 days - 7,873v
Posted 2011/08/13 - 8:30 GMT
LOL Flyclub
 
 
you is silly
» Reply to Comment
Re: World Creator Basic Release Log
12 hours - 917v
Posted 2011/08/14 - 12:58 GMT
well i see one problem this is all I'm getting,it could just be my video card i will try a different computer.well it looks cool
» Reply to Comment
Re: World Creator Basic Release Log
5 weeks - 32,767v
Posted 2011/08/15 - 18:25 GMT
Hmm! That pixelation is odd. It happens on my card too at larger distances. Might be because the card has to simplify because of the size... I'll work on a more dynamic terrain system to fix that! Thanks for the alert :D
» Reply to Comment
Re: World Creator Basic Release Log
3 days - 10,293v
Posted 2011/08/14 - 14:54 GMT
Hey Flynn... thanks for your help to the community. And if I might try this once I sort out my programming ;)
» Reply to Comment
Re: World Creator Basic Release Log
1 day - 3,521v
Posted 2011/08/14 - 21:01 GMT
You're working on it still?  Yays!  :D  Wow.  I haven't been around in a while...  How's it going FlyClub?  :D  Is anyone from back then still left...?  I was messing around with the beta of Sy3th today, looks like it's shaping up to be a good game!  I'm assuming this will work with Sy3th, yes?  :D
» Reply to Comment
Re: World Creator Basic Release Log
5 weeks - 32,767v
Posted 2011/08/15 - 18:28 GMT
Hi, kirby :) Things are going well, thank you for asking! How about you?
 
This *should* be compatible with Syn3h, assuming Aubrey keeps his formats backwwards compatible. If there are incompatibilities, I'll just change how it saves to keep up to date. I don't that will happen though, there are tons of popular block worlds made with the old format, Aubrey just isn't going to invalidate those.
» Reply to Comment
Re: World Creator Basic Release Log
2 weeks - 18,790v
Posted 2011/08/15 - 3:26 GMT
Ah, lovely. :)
 
I must say, I've been waiting for this for awhile... ^__^
 
Edit:
 
However... it seems to not work. :(
» Reply to Comment
Re: World Creator Basic Release Log
4 days - 12,512v
Posted 2011/08/15 - 4:42 GMT
"Version 0.0.0: Have basic editorial scene set up DONE"
 
I'm pretty sure that a camera, a few cubes, and a base plane is FC's "basic editorial scene".
» Reply to Comment
Re: World Creator Basic Release Log
5 weeks - 32,767v
Posted 2011/08/15 - 18:29 GMT
How do you mean it doesn't work? Release currently is mac only sadly :(
 
If you just mean the camera is stuck, well, like Achilles said, I'm still working on it hehe. Going to take time. Thanks for trying it out!
» Reply to Comment
Re: World Creator Basic Release Log
3 days - 9,416v
Posted 2011/08/15 - 21:25 GMT
Can't wait for PC version!
» Reply to Comment
Re: World Creator Basic Release Log
5 weeks - 32,767v
Posted 2011/08/16 - 3:48 GMT
I'll release one of those every few versions I think hehe
» Reply to Comment
Re: World Creator Basic (0.1.0)
1 day - 3,652v
Posted 2011/08/15 - 22:34 GMT
it looks really good, flynn!!
» Reply to Comment
Re: World Creator Basic (0.1.0)
1 day - 4,936v
Posted 2011/08/15 - 23:24 GMT
Awesome Flynn! Glad to see this is still being made!
I love the orange that comes up when you select something! I hope that it still tiles the material differently depending upon the size of the block, like the old version. Having it in an application seems better and faster.
 
I wish unity could make applications with more than 1 window, if it could, than the heirarchy could be a seperate window.
 
I made an icon for it by editting a screenshot of it. If you want to use it you can, but it's ok if you don't. I just think an icon is better than no icon at all.
 

http://cl.ly/351e1a0z3K2W1w0g2v30

» Reply to Comment
Re: World Creator Basic (0.1.0)
5 weeks - 32,767v
Posted 2011/08/16 - 3:49 GMT
That's a great icon! :D
 
I'm nto going to use the screen-shotted version though -- I can a very crisp version by doing a direct render-ish thing. However,I really do like how you took it, and everything! :D
» Reply to Comment
Re: World Creator Basic (0.1.0)
1 week - 32,767v
Posted 2011/08/16 - 17:17 GMT
wait im lost -_-
is this an actual program for creating basic worlds or is it an add on to unity?
» Reply to Comment
Re: World Creator Basic (0.1.0)
2 weeks - 18,790v
Posted 2011/08/16 - 21:06 GMT
It's a seperate program, in progress.
» Reply to Comment
Re: World Creator Basic (0.1.0)
3 days - 10,293v
Posted 2011/08/16 - 23:42 GMT
Flynn, wanna add this to the Asset Store? For like free?
» Reply to Comment
Re: World Creator Basic (0.1.0)
1 day - 4,936v
Posted 2011/08/17 - 2:02 GMT
It's an application, not an extension for unity.
» Reply to Comment
Re: World Creator Basic (0.1.0)
3 days - 10,293v
Posted 2011/08/17 - 15:32 GMT
Well he can make it an extension... 
» Reply to Comment
Re: World Creator Basic (0.1.0)
1 week - 32,767v
Posted 2012/05/16 - 23:11 GMT
U mean Mac App Store?
» Reply to Comment
hehe haha hoho
5 days - 19,931v
Posted 2011/08/18 - 13:45 GMT
:O  yay!!!   ive always wanted this new world creator!!!  :D:D:D    now i can make mah stair world! 
» Reply to Comment
Re: hehe haha hoho
2 weeks - 18,790v
Posted 2011/08/18 - 19:46 GMT
I'm sure that will go over great with the buggies. :)
» Reply to Comment
Re: hehe haha hoho
5 days - 19,931v
Posted 2011/08/18 - 21:31 GMT
lol yes.  its shall be very grand  :D
» Reply to Comment
Re: hehe haha hoho
1 week - 32,767v
Posted 2011/08/18 - 23:13 GMT
You mean this stair world?
 

http://www.geiodo.com/worlds/big_stairs.utw

» Reply to Comment
Re: World Creator Basic (0.1.0)
1 week - 32,767v
Posted 2011/08/19 - 9:55 GMT
hey i downloaded this world creator, but now im completely lost :S could someone explain to me how to use it? i have no idea how to use it the only thing ive been able to do is select one of those cubes but i cant do anything with them :S
» Reply to Comment
Re: World Creator Basic (0.1.0)
4 days - 12,512v
Posted 2011/08/19 - 10:05 GMT
Please read the post again. You'll see that FC has only done up to version 0.1.0 on his checklist which is selecting cubes.
» Reply to Comment
Re: World Creator Basic (0.1.0)
5 weeks - 32,767v
Posted 2011/08/19 - 17:21 GMT
Hi, Alex :) Achilles is right, this is a work in progress, and nothing can really be done with it as of yet :( Thanks for trying it, though! :D
» Reply to Comment
Re: World Creator Basic (0.1.0)
1 week - 32,767v
Posted 2011/08/19 - 10:41 GMT
ah ok lol ;)
» Reply to Comment
Re: World Creator Basic (0.1.5)
1 week - 32,767v
Posted 2011/08/29 - 12:30 GMT
nice! :) looks like ur getting there slowly but surely ;)
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2011/08/29 - 16:48 GMT
Thank you :)
 
Yes this is true, I am taking my precious time lol
» Reply to Comment
Re: World Creator Basic (0.1.5)
2 weeks - 18,790v
Posted 2011/08/29 - 20:38 GMT
I can't wait till it's done by the way.
» Reply to Comment
Re: World Creator Basic (0.1.5)
3 days - 9,416v
Posted 2011/08/30 - 3:15 GMT
Erm, am I missing something? It says that the page isn't found on Geiodo
ffroggy
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2011/08/30 - 6:11 GMT
Thanks for catching that, should be resolved now!
» Reply to Comment
Re: World Creator Basic (0.1.5)
1 day - 4,936v
Posted 2011/08/30 - 4:34 GMT
I love being able to move the camera around :D
 
The one thing that feels weird is that you have to hold shift AND option to drag the camera around. Maybe it should just be shift, it seems simpler that way.
 
When I try to download it, it says page not found :(
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2011/08/30 - 6:10 GMT
Oh well that's a complete fail on my part, not checking the links... Sorry about that! Fixed now.
 
Reasons for using Shift+option:
  • Simpler handling of selection input vs. camera input
  • Very similar to Unity's option+apple input, which I would use except for the fact that this must be compatible with all OS's and using ctrl on everything but mac just doesn't seem right. I may however move to using control+option which at least is at home to windows users.
Thanks for catching my fail with the link, also thank you for the input :)
» Reply to Comment
Re: World Creator Basic (0.1.5)
4 days - 12,512v
Posted 2011/08/30 - 6:25 GMT
Assign an alt positive input then with the binding to the command key to support Mac users. A key binding system would be better in my opinion though - really easy to do using keycodes and input capturing.
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2011/08/30 - 21:13 GMT
You just are full of suggestions, aren't you Achilles :)
» Reply to Comment
Re: World Creator Basic (0.1.5)
4 days - 12,512v
Posted 2011/08/30 - 4:49 GMT
"Made the terrain plane temporarily smaller to avoid strange pixelation (Thanks, Ender! :D)"
 
Setting the tilling of the dirt texture higher might work too - or make sure you're not using some really strange mip-mapping.
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2011/08/30 - 6:05 GMT
Thanks for the suggestion
» Reply to Comment
Re: World Creator Basic (0.1.5)
1 day - 4,936v
Posted 2011/08/30 - 16:04 GMT
Awesome! I love the smooth scrolling. I can't figure out what the z key does though.
» Reply to Comment
Re: World Creator Basic (0.1.5)
1 day - 8,953v
Posted 2011/08/30 - 20:17 GMT
How are you even supposed to make a world? It doesn't even give you items to put down...
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2011/08/30 - 21:11 GMT
Making a world isn't quiiite possible yet, sorry :( This is basically a nightly build post -- I'm giving you little tiny updates that aren't of much importance. As of yet... I haven't actually gotten around to making it possible to actually build things. Eventually though!
» Reply to Comment
Re: World Creator Basic (0.1.5)
1 day - 8,953v
Posted 2011/08/30 - 21:17 GMT
kk thx
» Reply to Comment
Re: World Creator Basic (0.1.5)
2 weeks - 18,790v
Posted 2011/08/30 - 21:19 GMT
How big do you estimate the final file to be?
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2011/08/31 - 0:09 GMT
That's somewhat hard to estimate, fai, why do you ask?
» Reply to Comment
Re: World Creator Basic (0.1.5)
2 weeks - 18,790v
Posted 2011/09/02 - 21:32 GMT
Just wondering how much space I should save so I don't have to waste time later. ^_^
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2011/09/02 - 21:49 GMT
100MB is probably the max it'll ever climb to :)
» Reply to Comment
Re: World Creator Basic (0.1.5)
16 hours - 2,005v
Posted 2011/09/01 - 20:06 GMT
Please let me know when it's not just for mac...But it looks good so far!
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2011/09/02 - 21:50 GMT
1.0.0 will most definitely be a PC release. Perhaps I will do a PC release somewhere between then and now as well
» Reply to Comment
Re: World Creator Basic (0.1.5)
1 day - 4,936v
Posted 2011/09/10 - 4:17 GMT
Keep up the good work!
 
aka
 
BAM!
» Reply to Comment
Re: World Creator Basic (0.1.5)
1 week - 30,099v
Posted 2011/09/10 - 5:58 GMT
Really good work...too bad its to hard to work.
» Reply to Comment
Re: World Creator Basic (0.1.5)
2 days - 6,023v
Posted 2011/09/14 - 14:33 GMT
Flyclub,
 
I just have to say "Great Job"! This is an incredible piece of programming work and I cannot wait until you are done. Is there a chance that you could post an estimated completion date? I am very excited about this project!
 
Sincerely,
 
Apophis
» Reply to Comment
Re: World Creator Basic (0.1.5)
5 weeks - 32,767v
Posted 2012/04/27 - 0:59 GMT
Time for a (very VERY) late reply -- hadn't seen your comment there :(
 
Thankyou, very much! No idea when this will finish, I had hoped months ago, but that clearly didn't happen lol. "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." therefore I prefer simply not to expect an end date, in the hopes that it doesn't take morbidly long lol
» Reply to Comment
Re: World Creator Basic (0.2.0)
1 week - 19,507v
Posted 2012/04/28 - 21:44 GMT
Please setup importation of .skp  ^_^
» Reply to Comment
Re: World Creator Basic (0.2.0)
5 weeks - 32,767v
Posted 2012/04/28 - 22:06 GMT
It's a cube editor :(
» Reply to Comment
Re: World Creator Basic (0.2.0)
1 week - 19,507v
Posted 2012/04/28 - 22:13 GMT
You can't change that... >~<
» Reply to Comment
Re: World Creator Basic (0.2.0)
5 weeks - 32,767v
Posted 2012/04/28 - 22:16 GMT
No, I cannot change it. It would be massive to make it more than a cube editor now that most of the base code is solidified, not to mention, it's impossible anyways.
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 19,507v
Posted 2012/04/28 - 22:26 GMT
How about a way to test before export?
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
5 weeks - 32,767v
Posted 2012/04/28 - 22:27 GMT
Definitely
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
5 days - 22,943v
Posted 2012/04/29 - 0:18 GMT
Can you export these worlds?
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
5 weeks - 32,767v
Posted 2012/04/29 - 3:07 GMT
Eventually, yes
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 30,099v
Posted 2012/04/29 - 1:38 GMT
Hi manipulation axes :D
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
3 days - 8,325v
Posted 2012/04/29 - 14:17 GMT
This seems sexy ;)
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 32,767v
Posted 2012/04/29 - 14:23 GMT
Flynn you're using Unity's API to build this aren't you? Which language do you use for that?
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
5 weeks - 32,767v
Posted 2012/04/30 - 2:57 GMT
C#
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
6 hours - 624v
Posted 2012/04/29 - 16:37 GMT
WOW.
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 32,767v
Posted 2012/06/30 - 5:06 GMT
How do I get a link for worlds that I make so I can play this in Mars Explorer?
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
5 weeks - 32,767v
Posted 2012/06/30 - 5:39 GMT
That has not been added yet :(
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 30,099v
Posted 2012/06/30 - 19:31 GMT
I love how Flyclub is sad when he is dah creator that CAN add it! 
 
:P
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 32,767v
Posted 2012/06/30 - 20:22 GMT
So...
World Creator is useless.
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
5 weeks - 32,767v
Posted 2012/06/30 - 20:39 GMT
As of yet, yeah, the project is on the shelf ATM
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
4 minutes - 10v
Posted 2012/07/07 - 12:58 GMT
try build in windows mode to application to all players
 
^^
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 32,767v
Posted 2012/07/25 - 0:10 GMT
I found an Easter Egg!
 
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
2 days - 7,873v
Posted 2012/07/25 - 8:23 GMT
your back at this again I see well, I'll be back in a year and maybe i will see it finished
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 32,767v
Posted 2012/07/27 - 5:25 GMT
DID YOU EVEN SEE WHAT FLYCLUB PUT INTO IT? he put "FLYNN BITCHES". It was bammed by me.
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
2 days - 7,873v
Posted 2012/07/27 - 6:00 GMT
umm why the swearing....
 
 
hehe GAYYY
 
 
lolz
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
5 weeks - 32,767v
Posted 2012/07/29 - 6:23 GMT
Lamp, you have a knack for discovering my easter eggs!
» Reply to Comment
This is a reused comment, to prevent spam.
1 week - 32,767v
Posted 2012/07/30 - 5:24 GMT
So this is a redo of the block world creator? Yay! It takes soo long to make a world by typing the exact coordinates for each block. Best I did was a boring tower.
» Reply to Comment
Re: This is a reused comment, to prevent spam.
5 weeks - 32,767v
Posted 2012/07/30 - 23:42 GMT
Yes sir, that's exactly what it is! :)
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 32,767v
Posted 2012/07/30 - 5:25 GMT
"Version 1.1.0 Have "Project system" implemented (WAHOO you are reading the entire post o.o)"

Of course I'm reading the entire post. Duh. :P
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 30,099v
Posted 2012/07/30 - 23:53 GMT
Why dont you just give it all? Or is it to slowly have people understand it fully before releasing it all?
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
5 weeks - 32,767v
Posted 2012/07/30 - 23:56 GMT
I haven't programmed any of those things yet, merely planned them
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 30,099v
Posted 2012/07/31 - 1:52 GMT
Ah ok.
» Reply to Comment
Re: World Creator Basic (0.2.0) (Say hi to the manipulation axes!)
1 week - 32,767v
Posted 2012/07/31 - 4:57 GMT
Cant wait till this is out. After it is, I'm making world after world!

» Comment on Document Threaded Hybrid Flat 84 Comments
 

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