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fatal error in gc too many threads
Submitted By diegovdx12 on 11/11/08
Mars Explorer, diegovdx12, Bug Reports, Crashes 

when i log in an start the game (browser and downloaded) it says fatal  error in GC  too many threads 
help me?

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Re: fatal error in gc too many threads
1 day - 5,337v
Posted 2011/11/08 - 15:52 GMT
I use the App.
What browser are you using?
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Re: fatal error in gc too many threads
1 week - 32,767v
Posted 2011/11/08 - 15:54 GMT
Try updating your flash player and your unity web player then try again :)
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Re: fatal error in gc too many threads
17 minutes - 39v
Posted 2011/11/08 - 16:00 GMT
ok i use google chrome and i already tried the app
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Re: fatal error in gc too many threads
1 day - 3,534v
Posted 2011/11/08 - 18:33 GMT
Google Chrome lags horribly inside a window.
Switch to fullscreen and all will be well :)
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Re: fatal error in gc too many threads
1 week - 32,767v
Posted 2011/11/08 - 19:13 GMT
Is your flash player and your unity web player up to date?
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Re: fatal error in gc too many threads
1 week - 32,767v
Posted 2011/11/08 - 21:20 GMT
What version of Chrome do you have?
I use Chrome and haven't experienced any of these issues...Mac or PC? Maybe that has something to do with it...
Good ole Google hasn't found any answers for me yet, but it seems to have something to do with Unity, not just Marsxplr. Do you have these issues when running any other things in Chrome that require Unity?
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Re: fatal error in gc too many threads
1 day - 3,534v
Posted 2011/11/08 - 22:02 GMT
The older Beta Chrome wouldn't work w/unity, but that just wouldn't load the game period. I think it's his computer..
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Re: fatal error in gc too many threads
1 week - 32,767v
Posted 2011/11/08 - 22:07 GMT
Hmm, maybe, because the other thread I saw about this (on another forum) said they were "debugging" in Unity, and I don't think you debug in Chrome.
I think this guy is saying that it says that in the download too?
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Re: fatal error in gc too many threads
1 day - 3,534v
Posted 2011/11/08 - 22:20 GMT
Well then obviously it's not Chrome's issue.
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Re: fatal error in gc too many threads
5 weeks - 32,767v
Posted 2011/11/08 - 22:26 GMT
In computing, threads are different processes that run simultaneously on one (or more) CPUs. They are a key in allowing computers to do more than one thing at a time. Older CPUs are not able to handle too many threads, an the CPU has to actually *pretend* to do multiple things at once. It's just how it works. Newer CPUs run faster, and thus can pretend better. If your computer is old, then perhaps your browser is trying to do more than your computer can handle, all though I am surprised that you are not getting this error anywhere else... It would be useful to know all of your hardware specs, as well as what you had running at the time.
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Re: fatal error in gc too many threads
5 weeks - 32,767v
Posted 2011/11/08 - 22:29 GMT
EDIT, silly me, I should have payed more attention to your error. The GC I believe stands for graphics card, which points to an old GPU not CPU. This makes much more sense as Unity, being a 3D engine, uses alot of GPU power. On top of that, Mars Explorer uses alot of effects as well. You might just be rubbing up against the limitations of your hardware. Again, knowing the specs of your GPU, CPU, RAM,  what type of computer you have, as well as what browser you are using is very much helpful.
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Re: fatal error in gc too many threads
17 minutes - 39v
Posted 2011/11/20 - 11:58 GMT
ok but sy3nh works good and that looks better so that should ude more cpu than mars explorer (i have i wondows vista with a intel centrino and a grapich card from nvidia)
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Re: fatal error in gc too many threads
17 minutes - 39v
Posted 2011/11/20 - 12:00 GMT
And i tried windows internet explorer too 
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Re: fatal error in gc too many threads
5 weeks - 32,767v
Posted 2011/11/21 - 20:53 GMT
Well if that works for you, I don't know what to tell you. Just make sure you try Mars in the app form too if you haven't all ready. Only difference I can think of. If anything, Syn3h uses MORE GPU intensive/new technology than mars does.

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