Hello All:
The Buggy: Oldest and most versetile vehicle on Mars, well rounded but....completly overpowered compared to the other two land units. Our dear hovercraft is used by none, and the tank is only useful to beginners. Currently, the buggy's cheir advantage is it's special ability, its space bar ability. Why not give the other two ground units a fighting change to defeat it?
Hovercraft space bar idea: Grappeling Hook/Peg.
With this, you could grapple a piece of ground ahead of you and use it to turn. (imagine a ball on a rope rotating around a pole). Using this you could trun far quicker and lose less speed. This is needed since the invention of wing turning (as seen in the tutorial by : Mad Jax). My idea is that for every seond you grappled the ground, you would lose 7.5% of your current speed.
Like This, Picture the hovercraft as the ball, and the pole the grappled spot on the ground.
Also, you could grapple other vehicles, like the tank, to temporairily trip/drag them. I think it would be reasonable to lost 35 Mph on full throttle for every second you drag a tank, and 15 for a buggy. The grapple would automaticly disingage after ten seconds, and be unavailable for 10 after use in all circumstances. *Note* you are not dragged around the tank in a spiral, you would drag the tank or buggy behind you*.
Imagine screaming towards a tank at 250 miles per hour and grappeling it. Suddenly, the tank is yanked off it's feet and sent flying after you in the hovercraft. After a maximum of 10 seconds, the cable lets go. Cool, huh?
As for tanks... I was picturing sticky treads, which cut speed by 50% but enable it to climb inverted. (example, tanks exiting Abister's Caveren)
Sticky Treads would be continuously available. (like wing deployment).
Sticky treads would also make tanks 50% less susceptible to Grappling by slowing the hovercraft down 50% more. (70 MPH per second decrease in hovercraft speed)
Thoughts? Comments? Ideas? Need Clarification?
Just ask away!