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Currently, The Jet and Buggy are over-powered.
Submitted By PanzerAce on 12/05/19
Mars Explorer, PanzerAce, Feature Requests 

Hello All:
 
The Buggy: Oldest and most versetile vehicle on Mars, well rounded but....completly overpowered compared to the other two land units. Our dear hovercraft is used by none, and the tank is only useful to beginners. Currently, the buggy's cheir advantage is it's special ability, its space bar ability. Why not give the other two ground units a fighting change to defeat it?
 
Hovercraft space bar idea: Grappeling Hook/Peg.
With this, you could grapple a piece of ground ahead of you and use it to turn. (imagine a ball on a rope rotating around a pole). Using this you could trun far quicker and lose less speed. This is needed since the invention of wing turning (as seen in the tutorial by : Mad Jax). My idea is that for every seond you grappled the ground, you would lose 7.5% of your current speed.
Like This, Picture the hovercraft as the ball, and the pole the grappled spot on the ground.
 
Also, you could grapple other vehicles, like the tank, to temporairily trip/drag them. I think it would be reasonable to lost 35 Mph on full throttle for every second you drag a tank, and 15 for a buggy. The grapple would automaticly disingage after ten seconds, and be unavailable for 10 after use in all circumstances. *Note* you are not dragged around the tank in a spiral, you would drag the tank or buggy behind you*.
 
Imagine screaming towards a tank at 250 miles per hour and grappeling it. Suddenly, the tank is yanked off it's feet and sent flying after you in the hovercraft. After a maximum of 10 seconds, the cable lets go. Cool, huh?
 
As for tanks... I was picturing sticky treads, which cut speed by 50% but enable it to climb inverted. (example, tanks exiting Abister's Caveren) 
 
Sticky Treads would be continuously available. (like wing deployment).
Sticky treads would also make tanks 50% less susceptible to Grappling by slowing the hovercraft down 50% more. (70 MPH per second decrease in hovercraft speed)
 
Thoughts? Comments? Ideas? Need Clarification?
Just ask away!

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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/19 - 22:15 GMT
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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/19 - 22:50 GMT
Idefence of my idea, The hovercraft is already fast enough, faster than the buggy, but it is very unmenouverable, this would enable it to turn with buggys or trip them, it needs turning more than speed at this point.
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Re: Feature Request: Vehicle Balancing
10 hours - 833v
Posted 2012/05/20 - 0:11 GMT
I like the idea.
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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/20 - 0:17 GMT
Lol, one of the first imba/OP discussions here!
Or better yet, let's just nerf the buggy. Aubrey can take blizz's example and decide to nerf the buggy and make the jets even more OPed. "Our balance team has seen that Protoss is less used in the Pro circuits, and Terran and Zerg having more players. So we decided that PvZ is going to be having a major upgrade and game change. GLHF to all! :)"
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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/20 - 1:30 GMT
Can you explain that in layman's terms?
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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/20 - 3:18 GMT
  • IMBA: imbalance
  • OP: OverPower, OverPowered (basically meaning powerful, too powerful)
  • NERF: to make weaker, take away features
  • PROTOSS: the most OP race in StarCraft, and it keeps getting more features and the other races are getting nerfed. The playing style is aggressive and extremely plan-oriented.
  • TERRAN: the second-most OP race in StarCraft. The playing style is defensive, can be both plan-oriented or reactive
  • ZERG: the least powerful race in StarCraft. Aggressive but reactive.
  • PvZ: Protoss vs Zerg. Since Protoss is most powerful, and Zerg is least powerful, Protoss has the advantage. (except Roaches are basically the counter to all Gateway/Warpgate units, but of course there are immortals).
  • GLHF: Good Luck Have Fun
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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/20 - 3:20 GMT
Now that I understand that...how about thoughts on the tank idea?
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Re: Feature Request: Vehicle Balancing
4 weeks - 32,767v
Posted 2012/05/20 - 17:34 GMT
FYI - The original Tank could completely disable the Buggy with laser blasts. This imbalance of power was rebalanced by the Buggy being upgraded with more flight speed. In other words Buggy is only "completely overpowered" by Tank when both are on the ground /or/ Buggy's maneuverability trumps Tank's weaponry.

FYI - In one of Aubrey's posts about the future he asked for input on melding Tanks and Hover into one vehicle. This leads me to assume that there's a chance it will happen.


IMO - All requests for future are secondary to networking improvements meaning when you see *on your screen* that you hit a vehicle with your laser the game responds more accurately by giving you credit for the hit *and* the game looks the same *on your opponent's screen*. Aubrey has assured me that this is in the works for Syn3h.
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Re: Feature Request: Vehicle Balancing
3 days - 9,746v
Posted 2012/05/22 - 15:08 GMT
das kool!
Yeah, sticky treads are a good idea, I like that! Another idea I had is for multiple tank "weapons". For example. maybe the tank could shoot rockets and/or lasers. The rockets would create a blast radius, but would be much slower than the tanks. This wouldn't give much of an advantage, but would be a very interesting tactical twist. The jet... Grappling the jet would be so awesome! The thing is, that right now, all the weapons are available to everyone. With the exception of the tank, everyone shoots the same lasers. The tank doesn't have enough of a firepower advantage over the buggy. Yeah, it shoots fast, but not often enough. There should be some sort of engine health for all the vehicles. The more you are shot, the less quickly your buggy functions. You have the option to manually repair, but you can't move, and others can still shoot you at that time. Once your health reaches a certain level, you would be invincible for a period of time until your health regenerates to about 80%. what do you think?
ffroggy
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Re: Feature Request: Vehicle Balancing
2 days - 5,444v
Posted 2012/05/28 - 1:22 GMT
you have got to remember this is LASER TAG, not actual comat. it is simply a game of lasers.

from what i hear from others is that there *will not* be anything that could  resemble any kind of weaponry other than the green and red laser. no homing missles, no machine guns, no bombs, no mines, no 'turrets' no explosives.




this is a passive game, the only aggresive side is the lasers and the angry noobs :)


 
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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/28 - 2:46 GMT
I am not hoping for better weapons. These power-ups do not aid shooting others directly. They just balence out and make more apperent the strenghs of each vehicle, and their respective strategies. 
 
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Re: Feature Request: Vehicle Balancing
23 hours - 2,065v
Posted 2012/05/23 - 0:59 GMT
I think these sound like good ideas.  I don't think this is the first mention of a grappling hook for hovercraft idea but it is good to bring that back up.  Also, I think Jet should be nerfed slightly.  SkyFly and I did an experiment and Jet was able to outrun a red laser going behind it.  No vehicle should be able to go faster than a laser as lasers should go at the "speed of light".
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Re: Feature Request: Vehicle Balancing
2 days - 5,444v
Posted 2012/05/26 - 1:31 GMT
in my opinion,
 
jet is underpowered and dis-advantaged
 
have you ever tried to hit a buggy the size of a pixel going 700 MPH?

its hard. for me its almost impossible. and the jet is also too manuverable. theres a point where if you turn too hard you fall into a small spin and lose most of your speed, and that ponit is 2 seconds worth of pressing the "w" or "s" button. and with the buggy also moving and doing crazy manuvers with insane speed, its almost impossible to hit the buggy while flying the jet. plus, AND THIS IS WHAT REALLY BUGS ME, its SUPER annoying when EVERYTHING ELSE can lock on to the jet just by simply pointing at it. while the jet has to actually MANUALLY shoot them. even though *as stated above* its freaking near impossible to hit a buggy (or a hovercraft, and maybe the tank) while both vehicles are moving around 100MPH.

thank you for reading my little rant about the jet. all of the above makes gameplay with the jet extremly hard and chaotic for me. and i hate that.

that is all. 
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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/28 - 3:38 GMT
There is no need for balancing. They are already balanced.
 
If you find one vehicle much easier to use than another, then USE IT.
 
If you can't figure out the controls of one, DON'T use it.
 
It's like a naval fleet. Aircraft carriers are by far the best ship to have. They have planes, advanced radar/sonar, and communications. One carrier could easily pwn a destroyer or battleship. However, in certain situations, a battleship will be the best choice.
 
The buggy is by far the best vehicle, it's balanced and very versatile. However, sometimes the jet, with enough skill, will dominate a buggy in some circumstances.
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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/28 - 4:24 GMT
Yes, but the other two vehicles are easily overwhelmed by the buggy. 
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Re: Feature Request: Vehicle Balancing
1 week - 32,767v
Posted 2012/05/30 - 23:39 GMT
But with enough skill, any vehicle will win.

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