Home > Community > Feature Requests > Document: Feature Request: Select able Message Bar Text.
8 Comments - 21410 Views
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Submitted By PanzerAce on 12/05/21
Mars Explorer, PanzerAce, Feature Requests, In-Game 

Hello All,
 
Just a small feature request, if we could select the text inside the in-game messaging box, it would save a lot of grief by being able to copy things down (as say, urls or instuctions) without taking pictures of them. Like, read only, but selectable text.
 
PanzerAce

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Re: Feature Request: Select able Message Bar Text.
1 week - 20,817v
Posted 2012/05/21 - 20:26 GMT
^like
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Re: Feature Request: Select able Message Bar Text.
21 hours - 1,699v
Posted 2012/05/21 - 20:32 GMT
I totally agree, once I was copyiing a url from a friend, and it took me like 10 minutes to get it right!
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Re: Feature Request: Select able Message Bar Text.
2 days - 6,069v
Posted 2012/05/21 - 23:17 GMT
PanzerAce,
 
Carbon Combat currently has this feature (no, I am not advertising), so it is probably not that difficult to implement. Aubrey could probably easily make the code, or get it from CarbonTech (a.k.a Achilles).
 
Sincerely,
Apophis
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Re: Feature Request: Select able Message Bar Text.
1 week - 32,767v
Posted 2012/05/21 - 23:17 GMT
I'm pretty sure that this has been requested before. Nevertheless, it's a simple yet good idea :)
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Re: Feature Request: Select able Message Bar Text.
1 week - 32,767v
Posted 2012/05/22 - 2:15 GMT
 
You get an upvote!
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Re: Feature Request: Select able Message Bar Text.
1 week - 31,391v
Posted 2012/05/22 - 2:19 GMT
YEAH! JUST WHAT I'VE BEEN WAITING FOR!
Lol sorry just a inside joke :P
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Re: Feature Request: Select able Message Bar Text.
1 week - 32,767v
Posted 2012/05/24 - 16:49 GMT
As far as I know, GUI text in Unity is selectable by default, so chat bar text should also be selectable by default. There is probably a reason why Aubrey took off the default function of selectable text.
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Re: Feature Request: Select able Message Bar Text.
5 weeks - 32,767v
Posted 2012/05/31 - 19:21 GMT
Unity has two major text display systems:
 
GUI.Label
GUI.TextField
 
Labels come with alot of auto formatting as well as automatic resizing, which Aubrey uses avidly
Textfields do not resize to fit their contents, and their formatting is not as good
 
Text fields allow for read only selection of text, as well as full on text edit (depending upon how they are used).
 
Labels do not allow any kind of editing or text selection whatsoever.
 
 
The reason Aubrey uses labels is for the auto resizing. Without it, he would have to write his own code which uses the individual sizes of each character to perfectly calculate how tall a textfield would have to be to contain the text. This is not impossible, but is very tedious, if not difficult, and in the event of a font change, would have to be completely redone to support it.
 
 
I completely agree with this idea! It would be epic! However I am not sure if Aubrey is willing to put the effort in for something like this, when he has much larger priorities in Syn3h to take care of. Perhaps, though, he would be willing to post his chatbox guiskin and code, stripped of all networking, (and maybe even his GUISkin blurred or splotched a tad) for users to try THEMSELVES to implement text selection. If a user succeeds, Aubrey could easily reintegrate the code into his own, and this would allow us to have a feature we want, without putting Aubrey through heck for it.
 

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