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A way to keep Mars interesting...
Submitted By ChrisPerson on 12/07/16
Mars Explorer, ChrisPerson, Feature Requests, Mod, Modding, Modification 

Yeah, you read it. Mods. In Mars Explorer. You could have anything from new vehicles to new weapons (besides that wimpy laser), or even totally different physics. Sound silly? Sound impossible? I can think of three major issues off the top of my head, but feel free to put more issues down in the comments. Now, to that list:
 
1. Mod Management
2. Server-Client Combatibility
3. Security
 
Pretty simple. Big issues, right? Nope. I'm going to be referring to other games as examples for some of this, so be prepared...
 
1. Mod Management
 
Alright, it's the future! Mars explorer now supports mods! Now wait a moment, how do you know what's installed? How do you know what to install? Here's the first of my game references: Scorched 3D.(http://www.scorched3d.co.uk/, because for some reason, I can't link text...).
 
If you haven't heard of it, that's OK. It's a 3D version of something like Pocket tanks, but that's not important. What is important is it's modding system.
 
Breif overview: You find the mod you want, you download it (it's a single, compressed file), you find it using the mod manager in-game. It's as simple as opening a text document. Once it's been "found", Scorched copies it to wherever it needs it. You can enable and disable mods at your will.
 
In other words, it's quite possible to manage your mods effectively without the hassle of manaully installing them.
 
2. Server-Client Compatibility
 
This one may not be immediatley obvious based on it's title, but now for another game: Minecraft (www.minecraft.net). You can play singeplayer or multiplayer. Multiplayer servers are hosted through an external application (not important), and, just like the client, the server can be modded. Except for one thing: If you have mod B installed, and the server has mod A installed, you can't play. You have to find the mod and install it into your client to play on that server.
 
On a game like Mars, where you pretty much come and leave servers as you please, rather that have something in there that you've put time into, this creates a hassle for not having mods that you need to play on a server. Solution?
 
Easy solution. Just as there is a Master Server list that all Mars servers send their data to (so you can connect without having to input an IP), there could be a Master Mod server that modders submit their mod package to. If you connect to a server that has mods enabled, and you don't have the mods you need to play, they're automatically downloaded and installed for you (after you give permission, of course).
 
If the shear logistics of this boggles your mind to the point of thinking it's impossible, think again. Good ol' Scorched 3D's been doing it for years.
 
3. Security
 
One of the biggest issues with installing mods is security. As in, computer security, to make sure that what you're installing won't steal your credit card info and/or blow a digital hole in your hard drive. This kind of thing freaks some people out to the degree that they rage quit on mods in general, and keep going on Vanilla.
 
Do me a favor. Go up to the top of this page, so you can see the "Mars Explorer" art/planet. Right click on the "download" link, and open it in a new tab. Download Mars Explorer. Congrats. By the simple act of downloading something off the internet, you have put your computer at the same risk as installing a mod. If there's a virus, there's a virus. It's not going to care what it's in.
 
Still not convinced? Ever heard of a program called "WinFixer"? You know, the one that can download and install itself (automatically) onto your computer, JUST because you went to a website. Yes, that's right. You can get malicous code through mods and through going to a website.
 
Sorry if the above two paragraphs have made you paranoid of going to websites and/or downloading things. One thing I haven't gotten to though is this question: "What about that auto-download thing? You know, the one that downloads and installs required mods for you?". Simple: a dialog box asking permission to download and install the mod(s). Besides, if the mod needed to join a server is malicious and/or contains a virus, the server probably wouldn't be there anyways, due to the fact that the host has the virus.
 
 
Please, PLEASE don't "TL;DR" me; I know that was a lot to read, but it's just to prove that it could be possible to have mods in Mars Explorer. I don't know if it's possible in general, but I, and probably others, would enjoy being able to have many variations of Mars, adding more fun, more twists, and preventing a classic game from getting old. Just imagine how much fun you could have, flying an experimental vehicle, or driving down a hallway, rockets armed, ready to blow up the next buggy you see.

» Comment on Document Threaded Hybrid Flat 18 Comments
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Re: Mods in Mars: A real possibility
1 day - 3,981v
Posted 2012/07/16 - 21:29 GMT
no offence, but im thinking that this will not work. first of all, modders can find ways around the security, because their modders. second of all, most people on here already think mars is interesting, even without mods. im not saying the is a terrible idea, but i think it needs to be thought through a bit more.
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Re: Mods in Mars: A real possibility
4 hours - 392v
Posted 2012/07/16 - 21:48 GMT
1. "modders can find ways around the security". That would, in general, be true. For a game like Minecraft, where you actually install java .class fines into a Java executable. With the form of modding I suggested (import a file package, like a .zip), that would be rather more difficult. Besides, Mars has already been exploited, so with or without mods, we're still kinda at risk. But now what "security" would you be referring to?
 
2. "most people on here already think mars is interesting" That is, for the most part, true. Let's take that a step further, make it more interesting. Mars has remained virtually unchanged for ages, and development has stopped. Modding support is not only a way of adding in variety and making things more interesting, but is also a way to keep Mars from dying out. Years ago, the server list was filled, people were everywhere, Mars was enjoyable. Now it's in a kind of stagnation; nothing new, nothing interesting. If there's modding support, that opens up a whole new option:  If people want something new, they can make it. Who knows what people could come up with? For videogames in general, what most people will like is put in. With modding, you could make everybody happy, because there might just be a mod out there for them. Enjoy flying? Mods for more flying things. Enjoy exploring? Maybe a procedural generator mod (I just had another HOLY CRAP! moment). Want to have fun with some friends in an FPS-style Mars? There could be a mod for that.
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Re: Mods in Mars: A real possibility
1 week - 32,767v
Posted 2012/07/16 - 21:30 GMT
Cool :)
 
Nice reseach..
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Re: Mods in Mars: A real possibility
5 hours - 565v
Posted 2012/07/16 - 22:03 GMT
Thats a good idea im my opinion but i understand the other point of view as well
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Re: Mods in Mars: A real possibility
1 day - 3,981v
Posted 2012/07/16 - 22:13 GMT
... i stand corrected. good research. i cant seem to find anything else wrong with it.
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Since most of the mods are hackers, theres no need for this. :P :O
1 week - 20,797v
Posted 2012/07/18 - 23:10 GMT
A lot of games let mods have in-game power. This one... Meh, why not.
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Re: Since most of the mods are hackers, theres no need for this. :P :O
1 week - 32,767v
Posted 2012/07/19 - 0:18 GMT
^^The OTHER MODS RATCHET!

Since most of the mods are hackers, theres no need for this. :P :O
(CSM){KMKN}Spider-Man(TDS) (Ratchet)

As in Modification of the GAMEPLAY!

*facepalm*
1 week - 17,143v
Posted 1 hour ago
(Jul 18th - 23:10 GMT)
A lot of games let mods have in-game power. This one... Meh, why not.
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Re: Mods in Mars: A real possibility
1 week - 20,797v
Posted 2012/07/19 - 0:20 GMT
@_@
I'm lost now. 
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Re: Mods in Mars: A real possibility
1 week - 32,767v
Posted 2012/07/19 - 5:07 GMT
Then read the post...
1 week - 20,797v
Posted 2012/07/20 - 21:08 GMT
Hackers do that too. X.x
Sometimes 
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Re: Mods in Mars: A real possibility
1 day - 4,967v
Posted 2012/07/21 - 16:00 GMT
Mods is an abbr. for modification. 
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Re: Mods in Mars: A real possibility
3 days - 9,368v
Posted 2012/07/24 - 0:51 GMT
Not everyone should be a mod. We have enough.
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Re: Mods in Mars: A real possibility
1 week - 32,767v
Posted 2012/07/24 - 1:39 GMT
Another person who didnt read it..
(that makes 2)
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Re: Mods in Mars: A real possibility
1 week - 31,378v
Posted 2012/07/24 - 10:36 GMT
1. Mod Management: its fine and there hasnt been anything worst enough to improve it.
2. Server-Client Combatibility: Not really seeing why or what the purpose is.
3. Secuity: its being handled right now.
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Re: Mods in Mars: A real possibility
2 days - 8,588v
Posted 2012/07/27 - 9:20 GMT
1- not possible
2- not possible
3- be happy we have custom settings
 
 
:P
 
 
oh and btw. this is not mc!
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Re: Mods in Mars: A real possibility
2 days - 8,588v
Posted 2012/07/27 - 9:21 GMT
GDI stryker would you wake up???
 
i have been waiting out side your server without knowing the passcode for 2 hours now
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Re: Mods in Mars: A real possibility
1 week - 31,378v
Posted 2012/07/27 - 10:10 GMT
O_o wow uh...lotsa spare time dont you?
 
Haha sorry about that  :P
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Re: Mods in Mars: A real possibility
2 days - 8,588v
Posted 2012/07/27 - 20:07 GMT
YOU BETTER BE XD

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