Hello, everyone! It's been quite a night tonight, hasn't it...
I am pleased to announce that Build 3 of Mars Explorer 3.0 is complete and ready for early players who want to get a taste! :)
This version is 100% rudimentary. It's ONLY goal was to get the networking system converted off to the Unity Default. This is just temporary, but we needed SOME platform to do testing.
Whether or not we will be switching the networking system over away from Unity's built-in will be decided by YOU, the community, as well as the committee. If you are interested in joining the committee, or tracking progress on the project, here is the link for more info!
If you are just here to try out the game, there are the download links!
And, of course, if you do not have time or space to download Mars 3.0, you can simply gaze at some screenshots :)
Thankyou once again Aubrey for delivering us this amazingly selfless code publication!
Thankyou, Eric, for take screenshots, and thankyou, Etah for helping me sort through the 420 that I personally took!
SUMMARY:
Since last version:
Known Bugs:
- Wheels on buggy invisible (Eric)
- Wheels on tank render strangely (Etah)
- Shaders from worlds made for Unity 2 do not render properly on Unity 3. No fix is known. (Flynn)
- Game freezes upon unloading an asset bundled whirld file
- When chatting, one must click the game to regain control of their vehicle (Etah)
- No lava can be seen (Aperover)
- Whirld text files are not being loaded by the 3.0 Whirld importer. This may be the cause of many aforementioned or undermentioned. (Numerous)
- World spawn points are not used.
Features:
Changes:
- Mars Explorer converted to Unity 3 (Aubrey)
- Networking system updated to a Unity 3 compatible master server (Flynn)
Coming soon:
- (Possibly) a new networkign system.
- (Definitely) a temporary test vehicle, just for the fun of making a test vehicle. Will be removed however.
- (Definitely) a system for reporting bugs and suggesting new features