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Anyone had it working?
Submitted By _ACE_ on 13/03/17
Mars Explorer, _ACE_, Bug Reports 

Hello.
 
Just a quick question: has anyone successfully connected to a game hosted by the current builds of 2.22 with the source? I ask because I get errors suggesting the master server IP is incorrect. (Mostly a SecurityException and a "Failed to connect to master server").
 
I'm using Unity 3.5, and an unmodified version of the source.
 
I'm just checking before I try to destroy my firewall. Because that's the only explanation, other than wrong IP, that fits.
 
The IP I have, from the source, is "67.225.180.24:23456".
 
I intend to use it to run off a build to fix the fact that Unity 2.x fails to recognise my trackpad, and thus I can't aim in-game. Since Unity 3 fixes this, if I could compile it I'd be able to play. I, quite frankly, don't care about the messed up water etc. that Unity 3 brings.
 
Oh, and @mods: Once this has been answered, I'll hide/remove it if needs be. Or you can. I'm not fusssed.

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Re: Source code question
4 days - 13,880v
Posted 2013/03/17 - 22:55 GMT
"Unity 2.x fails to recognise my trackpad, and thus I can't aim in-game." Sorry, after reading this, I can't take this post seriously.

Anyways, the source is in unity 3.0. I am not sure you can do anything at this point. 
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Re: Source code question
4 days - 9,791v
Posted 2013/03/17 - 23:15 GMT
Yes, it is in unity 3 - I'm using Unity 3.5.x. That is what I'm trying to get working.
 
What I was referring to is the 'crosshair' in the '1' view never moves, unless in unity 3. Unity 2.x builds don't work. Not that trackpads are hard to use. Because in every other game I've played (including several FPSes) it's been fine.
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Re: Source code question
4 days - 13,880v
Posted 2013/03/18 - 19:41 GMT
I am pretty sure if you build in 3.0 it won't connect with mars 2.2.
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Re: Source code question
15 hours - 1,849v
Posted 2013/03/21 - 0:06 GMT
Yes...

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