Home > Community > Community > Creations > New Vehicles > Discussion: Twin vehicle design project(now with added content at bottom of post)
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Hydrofoil mark 2! + Biplane + lots more(updated) now with helicopter at the bottom...
Submitted By sebfromnz on 13/02/18
Mars Explorer, sebfromnz, Community, Creations, New Vehicles 

**** UPDATE TAKE 2 ****
 
first of all its a revised version of the hydrofoil catamaran, in which i clean up the model a bit
 
secondly my current view on things, as in too which way this game could head is why not have two or so versions of the same vehicle competing with each other, in which one vehicles strengths are the weakness in the other vehicle, and vice versa.
 
by doing so(having more than one vehicle, for one type of vehicle) brings out new ways of playing this game, adds more variety to the game as well, and new ways of playing... by having race course's set up in where both lanes are the same length but take different course's around the map to an end point, and take in count for the vehicles strength's/weakness's, so you are racing the other person to see who can get to the end
 
Boat:
 
* created for water combat/ as well as exploring worlds with large water/lava areas, like unity island and cliffhangers
* max speed will be less than that of the hydrofoil catamaran
* will have a lot more agility than the catamaran overall 
* don't know of a space bar function as of yet
* width of it is less of the hydrofoil cat, in order to travel up narrow rivers with high cliffs on both sides for more of a fun drive 
* unlike the cat will lean over a bit when it turns which is like that of a normal boat
side
top
back
front
Hydrofoil:
 
* created for water combat/ as well as exploring worlds with large water/lava areas, like unity island and cliffhangers
* max speed will be under 300mph, yet to work it out
* will have to hover slowly from start point till it hit's water/lava, unless another better system is worked out
* in non foil mode(i.e boat mode) will be slower, but more manoeuvrable for traveling up rivers/canyons
* space bar function will give higher speed but less manoeuvrability, as well as deploy the foils... in order to allow it in boat mode to go close to shore/ in shallow areas
(new photo's, due to new look)
side
top
back
front
Double cockpit boat:
 
* two people in one boat
* (panzerace's idea) I would like to see a *ballistic* lazer which you can aim like a mortar -> more interesting water combat and a second "rider* whichg has a lazer that is normal, but can only be fired mostly up, not at other boats.
* don't have too much to add, other than this brings a whole new level of game play
side
back
top
front
 
and now all three togther
all three
side view
**** UPDATE :P ****
 
cover photo... cause it's a good photo
 
 
*********************************************************
 
Biplane:
 
* top speed of around 260-280ish mph
* will be able to do a vertical climb, but in doing so will lose speed and stall out
* will have a max alt to help stop noobs running with quarry
* will be agile for dogfighting, and doing stunts
* will take off/land like a normal plane, take off speed of 30mph
* created to add a new way of playing/dogfighting, with more ease than the buggy, as well as easier than the jet(due to it's high speed)
* this is not in contest with Ace's one, just the same idea, with two different takes on that idea
yes, i also painted this onefrontback/sidetopwhen still level(not on all its wheels)back 
 
 
*********************************************************
 
Remake of an old project i lost, in getting my computer up and running again
 
the blue areas are meant to show how it will sit in the water
 
was thinking the the hydrofoil part of the boat, could be the spacebar function of it, in order to allow it to drive around in shallow areas at low speed
 
as the hydrofoils would give it a higher speed, but lose out on maneuverability 
 
any thoughts on the spacebar function, as if it's a good idea or not, or other ideas are welcome, so are your thoughts on the boat
 
 
showing hydrofoils
with no hydrofoils
 
***** cos i got a bit bored and was still in the mood for making ******
 
nows there's 3 vehicles
 
:P

» Reply to Discussion (Too Many Replies for Fancy Display) 118 Replies
» Reply to Comment
Re: Hydrofoil mark 2!
4 days - 13,880v
Posted 2013/02/18 - 2:00 GMT
That's pretty legit. Nice job!
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/18 - 2:09 GMT
thank you
» Reply to Comment
Re: Hydrofoil mark 2!
1 week - 32,767v
Posted 2013/02/18 - 2:25 GMT
That's great! I like it MORE than the original! Great Job!
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/18 - 2:40 GMT
lol, was just playing with the old one, as the link is still out there.... also went through all the posts i have made, and this is actually my 3rd go at a hydrofoil, and thank you
» Reply to Comment
Re: Hydrofoil mark 2!
6 days - 21,100v
Posted 2013/02/18 - 4:03 GMT
ooooo wowowowOWOW!!  dat looks so mighty fine!!  i could easily see dat floatin' on lava and cruizing around freestyle.  and i like the dome cabin shape you have there.  really ties in wif teh other vehicles already in game. :D
 
and also do i see a hit of sailboat inspiration in dis?  especially the pontoon things?   :P
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/18 - 4:14 GMT
sort of cheeze, but not really, the other one just didn't really have any shape to it
» Reply to Comment
Re: Hydrofoil mark 2!
2 days - 7,530v
Posted 2013/02/18 - 5:30 GMT
Wow, it is even better than before! nice
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/18 - 5:48 GMT
glad you like it
» Reply to Comment
Re: Hydrofoil mark 2!
2 days - 6,069v
Posted 2013/02/18 - 6:45 GMT
sebfromnz,
 
Very nice job! It is obvious that you have put a lot of work into your design, and I must say, it looks absolutely fantastic! Personally, I hope to see this (or something along the lines of this) implemented into Mars Explorer 3.0; I (and I'm sure almost everyone else here agrees with me) would love to go cruising around in one of these beauties!
 
Before I go and write a script for the implementation (to make things easier on FlyClub) of the Hydrofoil, I would like one simple clarification: Due to the fact that the vehicle spawn point is located on land in almost all Mars Explorer Worlds, how will the Hydrofoil end up getting into water/lava? Personally, I suggest small hover boosters that act like a slow, less manuverable version of the Hovercraft until it gets over water. Please provide suggestions/comments on that suggestion.
 
Looks great, keep up the good work!
 
Sincerely,
Apophis
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/18 - 7:55 GMT
or just raise the sea alt? but yes its something that needs to be looked in, maybe just getting the host to raise the sea alt in the game would be easy option, but i could make some small hover booster pods to be added on for that effect
 
and i will
 
ill get back to this, with some ideas
 
edit*, just unhid my own comment, that i hid by accident
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/18 - 9:27 GMT
oops removed my own comment by accident..... that was a bit silly of me
 
Apophis, yea i think that having it hovering like the jet dose in hover mode, with out the thrust of course, would be a good way to make it go over land till it hit's water/lava... or move the spwam point in the worlds so it's next to water(i.e at its edge) is another option
» Reply to Comment
Re: Hydrofoil mark 2!
4 days - 9,791v
Posted 2013/02/18 - 9:36 GMT
I like it. A lot. But I fear it's probably too complex. All the little knobbly bits = more polygons, and the rounded edges will lead to ever more.
 
Only worried 'cause my older laptop used to struggle to get 'simple' quality, and something like this would kill it. xD
 
A question - what powers it? Are there jets that I've missed?
 
And, we shall now have a new form of noob - BOAT NOOBZ!! YAYZ!
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/18 - 10:28 GMT
the air intakes are half of it, the other half is the outlet at the very back of the boat, best seen in picture 4
 
how well dose your computer handle the Sky King, or the Sky Monster for that matter, as both of those will have at the very least 15  times the amount of polygons this has.. think the Sky King has over 90,000 of them, the Sky Monster i don't know as it was quite messy on the inside
 
as for the rounded edges... tis hard to make it look nice while being boxy instead of a bit of both, i can always delete the little small knobbly bits, on the bigger one's as they are just there for detail, if your that worried
 
and there are ways to help make it less laggy, it has about the same amount of polygons as the old boat, could you use that?
» Reply to Comment
Re: Hydrofoil mark 2!
4 days - 9,791v
Posted 2013/02/18 - 10:59 GMT
Edit: Duhh, just fully read your response. Sorry.
 
Sky king and monster are the environments, so there's only one of them per scene. There could be a max of ten of these boats in a server. I used to get around 9-10 fps in fast, in the sky monster. Ten of them would really kill the gpu... D: it's an old machine though, I'd bet most people have much faster computers now (like me).
 
I'm a little worried about how Sketchup will export the rounded edges - it has a nasty habit of over-polygonating (lol), in my experience. The smaller bits would probably best be left out of the game model - however, you've clearly put great time and effort into making it nice a detailed, so maybe a few HQ renders could go on the new site's homepage... it would look awesome! All I'm saying, I guess, is that I look at this and see a huge number more polys than the current vehicles.
 
All I can say is that the design looks perfect. It really fits in with the current vehicles as far as styling is concerned.
 
There was an 'old boat'? Gotta find this...!!!
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/18 - 11:20 GMT
its hidden, so you might not find it http://marsxplr.com/view-8801 (here it is)
 
even though the Sky King and Monster are worlds on there own... having a large polygon count will still cause lag, more than a vehicle, as your only ever going to see the outside of it, as with the Sky King, and monster there's more to render in the game, as there's an inside face +an outside one as well
 
» Reply to Comment
Re: Hydrofoil mark 2!
4 days - 9,791v
Posted 2013/02/18 - 11:38 GMT
<double-post removed>
» Reply to Comment
Re: Hydrofoil mark 2!
4 days - 9,791v
Posted 2013/02/18 - 11:38 GMT
I'm fairly sure that unity has optimization for non-dynamic objects such as the sky king and monster. But anyway, the world causes lag that's to be expected. IMHO one shouldn't add lag just because some already exists. And *ahem* unity draws every face in the camera's view, whether visible or not. If you play a game in the editor, you can watch the poly count go up and down as you view more and less. In truth, I'm not sure how unity's renderer works, but I know it does lots of fancy-pants optimization where it can.
 
What really matters is the total poly count in the scene. A large number of polys just have to be there (ie, the world models) and we have to accept them, but the vehicles can and IMO should be optimized.
 
Remember the vehicles have reflective shaders. The reflection has to be calulated on a per-poly basis, and the world (generally) doesn't.
 
 Thanks for the link! :)
» Reply to Comment
Re: Hydrofoil mark 2!
2 days - 7,530v
Posted 2013/02/18 - 19:04 GMT
Remember, Mars 3 gives much higher fps counts than 2.22.
» Reply to Comment
Re: Hydrofoil mark 2!
4 days - 9,791v
Posted 2013/02/18 - 19:17 GMT
Yah. Remember, there's not very much that can cause lag in Mars 3 compared to 2.22, and the devs are busy adding as many particles as possible to decrease the FPS. Face it, it's not gonna be much different. Maybe on or two frames her and there, but who cares?
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/18 - 19:49 GMT
good to see that was been sorted out
 
so going back to the topic at hand, still need to sort out a way to the the boat to the water/lava... so far we have got the idea of it hovering over land till it hits water/lava, it is something that needs to be worked out though, as we will have the same problem with a submarine as well
» Reply to Comment
Re: Hydrofoil mark 2!
4 days - 9,791v
Posted 2013/02/19 - 10:09 GMT
How to move the boat on land:
  • Teleportation with nice blue flashy effects.
  • Wheels.
  • Putting it on a trailer.
  • Getting out and pushing.
  • Hovering.
I personally think we should replace the hovercaft with this. Have it hover until water, then be a boat. After all, the hovercraft is probably the most useless of the vehicles. (especially with the unity bug that refuses to let me aim in 2.22, lol). Everything else (except the noob's favorite, the tank) has multiple 'modes'. So why shouldn't the hovercraft?
My two cents.
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/19 - 10:25 GMT
lol, a trailer..... ill make one with a towing vehicle as well at some stage :P (just for fun)
» Reply to Comment
Re: Hydrofoil mark 2!
4 days - 9,791v
Posted 2013/02/19 - 10:46 GMT
I was actually thinking the buggy could pull it... lol.
» Reply to Comment
Re: Hydrofoil mark 2!
2 weeks - 32,767v
Posted 2013/02/19 - 18:07 GMT
no better yet, give to the tank, so it has something other to do than sit and shoot you
» Reply to Comment
Re: Hydrofoil mark 2!
4 days - 9,791v
Posted 2013/02/19 - 20:15 GMT
Too true, too true. xD
» Reply to Comment
Re: Twin vehicle design project
2 days - 6,069v
Posted 2013/02/21 - 5:34 GMT
sebfromnz,
 
Very nice work on the coloured hydrofoil, as well as the bi-plane! Both models look fantastic, and I would definitely like to see them in future versions of Mars Explorer. Just out of curiosity, though I do not know your programming experience, if you need help writing a code to implement either (or both) of these vehicles into Mars Explorer, I am here to help. I can assure you that the script for the Hydrofoil will be relatively simple, and though the script for the bi-plane will be more complex, it will still definitely be possible. Anyways, I just thought I'd make the offer, and see what you said. Please let me know if you would like a code written for none, one, or both- I will be able to code any one of the two vehicles.
 
Sincerely,
Apophis
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/21 - 5:51 GMT
i have no programming experience at all... so i will need help with both writing a code(which i has no clue how) so it would be a code for both
 
just need to export them out of sketchup as a .obj file
 
now how do you want me to do it(as the wheels, propellers and the foils are separate to the models)
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/21 - 9:14 GMT
Hehe, not in contest with mine. xD
 
I like the colors on them both. And the hydrofoil should deffo be in future versions of Mars, hopefully as soon as possible - it's awesome!!!
 
I still think propellor-powered aircraft and mars don't mix, but I could still be proved wrong...
 
Nice job on both! :D
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/21 - 9:24 GMT
i know you don't like the idea of propeller powered craft... but it just has that certain charm to it... plus it would be down right funny to have it fly around in space... plus the propellers could always be made out of plasma/ electric energy if that were to make you more happy
 
and thank you
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/21 - 10:34 GMT
Lol. And the rest of the vehicles use magnetoaerodynamics. Figures. xDD
 
Sure they have a charm, I actually love WW-2 era aircraft (especially the Avro Lysander ^^) but in the end, this is Mars. Everything else is so futuristic... although the idea of plasma props sounds fun. Like the buggy wings perhaps?
 
NP, you deserve credit!
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/21 - 10:41 GMT
yea maybe like the buggy wings... or the force fields on the Sky King perhaps...
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/21 - 11:19 GMT
(Same materials)
 
...?
» Reply to Comment
Re: Twin power vehicle design project
6 days - 21,100v
Posted 2013/02/21 - 14:15 GMT
ooooo the bi plane be lookin very fine.  tho not very mars explorer looking.  :P   still very nice nun teh less.  :D
 
and teh paint job on the hydro looks mighty fine!  maybe if it was a darker yellow wif some black but idk.  :P
» Reply to Comment
Re: Twin power vehicle design project
4 days - 9,791v
Posted 2013/02/21 - 15:35 GMT
Lol, Bumblebee's boat version!!!
Mebbe he should put a Chevvy logo on it too... xDD
 
I agree on the biplane bit...
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/21 - 20:56 GMT
do you want me to use jet engine's rather than a propeller?
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/21 - 21:24 GMT
... it would require an entire redesign of the airframe... but I +1 this idea.
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/21 - 21:51 GMT
no it wouldn't require a redesign of the air frame.... just the tail section... as in you turn where the propellers are in to the air intake.. and just modify the tail to have the exhaust  end of the jet engine.. dont have to change to much
 
i still like the look of the one with the propellers though.... just looks right atm, even you claim it dosen't fit in with mars..... around half the worlds have more of a earth look to them than a mars look.... just saying
 
plus having propellers is a left wing idea to al the jet powered vehicles in mars atm.... just making it powered by a jet engine will follow the trend... which is the reason why i went with propellers in the first place :P
 
i say having propellers instead of a jet engine makes it that just little bit more interesting 
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/21 - 22:04 GMT
So it ends up looking like a mig-15. Right.
 
I'd stick with props.
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/22 - 1:07 GMT
its not that great... but here is a twin fuselage biplane.... just made it for fun :P
 
yes its green
as you can see the cockpit has mostly a clear view
note, cockpit is in it's own pod
looking at it from the back
another angle at to look at it with
» Reply to Comment
propellerhead
6 days - 21,100v
Posted 2013/02/22 - 3:53 GMT
i agree wif seb.  i thinkz that haveing moving propellers is a great idea.  because look at the vehicals now.  only the buggy i think is the most intresting one.  its wheels move and the wings bend when turning. tank is good too,  but hovercraft, and jet are a bit bland.  they are basicly just models that float around the world.
 
propellers would make it a bit more satisfying somewhat.  make it feel more believable and interactive???  i cant think of the word for it but it would just feel better.
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/22 - 10:28 GMT
Ok. I'm going to protest now.
 
It was my idea. You actually said it wouldn't work. I made it work - http://marsxplr.com/view-13726. Now you just duplicate it.
 
Dude. Please... when I come up with a design, let it stay. I haven't gone and designed a catamaran-hydrofoil, to avoid conflict. I hope you understand that this kinda bugs me.
 
And *clap clap* I have already proved that the cockpit has a clear view on a twin.
» Reply to Comment
Re: propellerhead
4 days - 9,791v
Posted 2013/02/22 - 10:31 GMT
'tis spelt propellor.
 
Yeah, thing wings bend. So, what do you want the jet to do? Have the wings vibrate due to mystical turbulence? Notice that the legs drop out of the jet....
 
Basically, what you're saying is that you like old-fashioned methods of propulsion - wheels, propellors, etc. Should we make a steam locomotive next?
 
I like propellors too. But you can do calculations to prove tat in mars' atmosphere, they'd have to be HUGE.
» Reply to Comment
Re: propellerhead
1 week - 32,767v
Posted 2013/02/22 - 16:39 GMT
It's spelled "propeller". After lots of Googleygooging, I've come to the conclusion that it's not "propellor", like it isn't "recieved".
 
It isn't going to be realistic. Basically, this is a game where design is pretty much "because it looks nice". The gravity is Earth Normal, not Mars Normal, and so is the atmosphere. We can have propellers, in fact we should have propellers because they look cool.
» Reply to Comment
Re: propellerhead
4 days - 9,791v
Posted 2013/02/22 - 17:11 GMT
Brit spelling is propellor, I'm fairly sure. Not sure about how the US spelling works out. But, the language is called 'English' as in 'England.'
 
Lol. You have a point there. Although I do have another problem with props: shooting through them.
 
And, one final thing: I've very rarey seen Unity render rapidly-spinning objects well.
 
Edit: Nevermind. We're both wrong and right at the same time. xD
Proof:
» Reply to Comment
Re: propellerhead
1 week - 32,767v
Posted 2013/02/22 - 17:24 GMT
So does that mean that Scottish people can't teach English because they're not English? (reference)
 
True, but MATH!!!11!11!!1!!1!11!!!!!11@1!one!! Meaning: if the laser is going fast enough and you're lucky you could shoot through it, but otherwise you should hit it.
» Reply to Comment
Re: propellerhead
4 days - 9,791v
Posted 2013/02/22 - 17:30 GMT
... no. I just mean that the language originated in Britain. (So we're always right~).
 
... my point about the laser was that you would hit the propellor... and I'm not sure what your meaning was...
» Reply to Comment
Re: propellerhead
1 week - 32,767v
Posted 2013/02/22 - 17:39 GMT
My point about the laser is you SHOULD hit the propeller.
» Reply to Comment
Re: propellerhead
4 days - 9,791v
Posted 2013/02/22 - 18:04 GMT
... ok.
 
*Confuzzled*
» Reply to Comment
Re: propellerhead
2 weeks - 32,767v
Posted 2013/02/22 - 18:10 GMT
and Ace dont let it bug you.... i only made it for fun cos i was bored, my main focus is on the single fuselage version
 
and why should you hit the propeller? they made bullets pass through them not problem, you saying it cant be done?
» Reply to Comment
Re: propellerhead
4 days - 9,791v
Posted 2013/02/22 - 18:11 GMT
Mmph.
 
Extremely complex machinery made it happen, yes. A laser is longer...
» Reply to Comment
Re: propellerhead
2 weeks - 32,767v
Posted 2013/02/22 - 18:14 GMT
plus it's a game..... dosen't have to be too realistic, and if the propellers were made like the force felids on the sky king, it wouldn't matter, as it would just pass through 
» Reply to Comment
Re: propellerhead
4 days - 9,791v
Posted 2013/02/22 - 18:52 GMT
Can I be a force felid? Pleeaaaase? :P
 
True, you have a point. And I must say, the biplane does look rather nice with its props. :D
» Reply to Comment
Re: propellerhead
2 weeks - 32,767v
Posted 2013/02/22 - 19:00 GMT
i dont see why not(if you meant it*) ;)
 
 
i sort of like your twin fuselage biplane a bit better, as i made a bit of a mistake.. in where i made the fuselage's a bit too wide apart
 
and i say thank you, yet again :P
» Reply to Comment
Re: propellerhead
4 days - 9,791v
Posted 2013/02/22 - 19:27 GMT
Yayay!
 
Thank you! ^^ I'm not so sure I agree with you though on yours though. The only thing I'd really change is the nose of the cockpit pod, which is a little flat... idk. It's your model. ^^
 
You're welcome, yet again. :D
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/22 - 22:03 GMT
mini airport, just for biplanes/jets :P
what my comment says ;)
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/22 - 22:13 GMT
OMG soo cuuuute!!!!!!!!
 
*ahem*
 
Sorry. It's awesome.
» Reply to Comment
Re: Twin vehicle design project
5 days - 10,809v
Posted 2013/02/23 - 9:10 GMT
Omg!!!!!!! I love it!!! Maybe you could have purple smoke that comes out of the back of the plane so you can draw things in the sky :P
» Reply to Comment
Re: Twin vehicle design project
1 week - 32,767v
Posted 2013/02/23 - 18:41 GMT
That's amazing! But only problem is hat there is very little air on Mars to have it fly.
 
 
This looks better for Earth worlds: Unity Island, Sands of Time, Fai's Atlantis, etc.
 
The name doesn't match the game: Mars Explorer has EARTH worlds. It was MARS Explorer and somehow now it's Earth, Mars, and other world explorer. 
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/23 - 19:31 GMT
the only problem with everyone saying there isnt enough air on mars to have it work... is that its a game where thing have been added in to it in the past due to how good they look, not if it will work or not......... plus how cool/strange will it look to have a propeller powered biplane flying around in space?
» Reply to Comment
Re: Twin vehicle design project
5 days - 10,809v
Posted 2013/02/23 - 21:52 GMT
Ya... LOL. hahaha it makes me laugh. Maybe like a space ship think, but just with double wings so it looks kinda like a bi plane. Like Ace's
» Reply to Comment
Re: Twin vehicle design project
2 days - 4,338v
Posted 2013/02/23 - 23:19 GMT
Great models!  Just one thing, I really don't like seeing edges unless I'm modelling.  In sketchup, if you go to view-->edges and uncheck edges, you can make your pics look a little cleaner.  
 
Just my $0.02
» Reply to Comment
Re: Twin vehicle design project
2 days - 4,338v
Posted 2013/02/23 - 23:21 GMT
Jets won't work on Mars, either, because they need to intake air to heat and expell out the exhaust port to generate thrust.  We have them anyway.
» Reply to Comment
Re: Twin vehicle design project
5 days - 10,809v
Posted 2013/02/24 - 10:46 GMT
I prefer the edges but only when they look neat :)
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/24 - 11:25 GMT
*ahem*
There is air on Mars. Just not very much. Scram jets and other hi-tech designs will work.
 
Just sayin'.
» Reply to Comment
Re: Twin vehicle design project
2 days - 4,338v
Posted 2013/02/24 - 18:57 GMT
Right, but the air on Mars is mostly CO2, which most Earth-based jets don't really like.  
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/24 - 19:17 GMT
... then carrying a hyperactive plant would fix it. All you'd need to carry would be water  (h2o). You could generate h12o6c6, which is very high in energy, and burn it for the thruster...
 
Where there's a will, there's a way.
» Reply to Comment
Re: Twin vehicle design project
1 week - 32,767v
Posted 2013/02/25 - 1:51 GMT
Requesting a 2 person design for the boat.
 
I would like to see a *ballistic* lazer which you can aim like a mortar -> more interesting water combat and a second "rider* whichg has a lazer that is normal, but can only be fired mostly up, not at other boats.
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/25 - 5:02 GMT
alright PanzerAce.... ill have a go at your idea.... would be a different sort of boat to the hydrofoil catamaran... but yea ill give it a go...... thinks about how it will look.......
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Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/25 - 5:07 GMT
 :P just got like a million more ideas....... oh im going to have soo much fun now..... got several world ideas now..... if you guys think of a vehicle idea..... and if im not already thinking about it... ill let you know/provide other ideas for it.... if someone else takes it upon them selves to make it.....
 
 
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Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/25 - 8:52 GMT
there you go.... boat with twin cockpits...
 
might need to refine the idea a bit more... but this gives an idea as to what lines it will follow
 
.... it could be better... but it's a start
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front
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Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/25 - 10:03 GMT
Oh my... wow... that's amazing!
 
Still prefer the original catamaran, but it's hard to choose!
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Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/25 - 10:27 GMT
it's the two person boat that PanzerAce requested, so it would have a different function to the hydrofoil catamaran
 
but thank you, glad you like it
 
Edit: if anyone has an vehicle request, like PanzerAce did.... add it to the post, and you may never know i might just give it a go, as im really enjoying myself making all this stuff i have made so far
» Reply to Comment
Re: Twin vehicle design project
5 days - 10,809v
Posted 2013/02/25 - 16:25 GMT
omg how do you do that??? xD
 
(rhetorical question because you have already told me lol)
 
But what I mean by that is that it is awesome! :D
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Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/25 - 18:28 GMT
... like the buggy, hovercraft and tank have different roles, but share a... uhh... medium? I get it. So this is one of a 'class' of vehicles. :D
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Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/25 - 19:14 GMT
yep totally different class
 
and thank you Etah
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Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/25 - 19:39 GMT
... you mentioned wind, above?
 
Unity 3.5.x has a 'wind zone' feature. I'm fairly sure that it won't work with the whirld system, but... it's a possibility now.
Sailing would require some serious skill, shooting at the same time... would be awesome... :D
 
And you mentioned requests... well, I'd love to see how the catamaran would look fitted with sails. But if you don't want to, no worries. ;)
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Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/25 - 19:42 GMT
thats already in my plans..... going to add a wing sail to it.... and some body work
 
» Reply to Comment
Re: Twin vehicle design project
4 days - 9,791v
Posted 2013/02/25 - 22:03 GMT
ooooohh, I gotta see this!
 
*waits patiently*
» Reply to Comment
Re: Twin vehicle design project
1 week - 32,767v
Posted 2013/02/26 - 0:02 GMT
I disagree about the sail. It's be a bit corny for a hydrofoil to be sail powered.
 
Then again, it could be a land sailer ;3
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/26 - 0:07 GMT
look at the AC72's (the new america's cup catamarans) as they be wing sailed hydrofoiling catamarans...., dosen't have to hydrofoil... but, hey why not?
» Reply to Comment
Re: Twin vehicle design project
1 week - 32,767v
Posted 2013/02/26 - 1:29 GMT
Hydrofoils are great. Im jsut not sure why it is sail-powered -> sees it too slow to compete with other vehicles/ a sub
» Reply to Comment
Re: Twin vehicle design project
2 weeks - 32,767v
Posted 2013/02/26 - 2:17 GMT
true it would be slow, about 60mph max(which is fast for being on water, in real life)
 
your thoughts, on your idea(twin cockpit boat)
» Reply to Comment
Re: Twin vehicle design project
1 week - 32,767v
Posted 2013/02/26 - 5:06 GMT
I think that you can maybe just take out the sail. I know 60 mph is fast but it really is not enough speed.
300 mph for buggy
1100 mph for jet
800 mph for hovercraft
50 mph for tank
70 mph for sub
350 mph for Biplane
340 mph for Hydrofoil
100 mph for helicopter.
» Reply to Comment
Re: Twin vehicle design project, and then some :P
2 weeks - 32,767v
Posted 2013/02/26 - 5:25 GMT
yep... still having fun here
 
as you know theres the main boat, the hydrofoil catamaran, then PanzerAce asked for a boat with two cockpits.. so i made one, the greenish one, if you didn't know, and i thought hey why not, so i made another boat, as you can see it follows the same lines as the two seater, and wont be a hydrofoil like the cat, it will just be a boat
 
as i see no reason why there cant be more than one version of any form of vehicle, and in the case of the boat vs hydrofoil, the hydrofoil will have a faster speed, but the boat is smaller width wise.. to make it for fun blasting down narrow canyons... thus it will be more agile than the cat, and it will bring more interesting.... well laser tag battles, as they are both water vehicles... but different at the same time, and the double cockpit boat, adds a new form as well, as there will be two people in the one boat
 
orange boat be the new one
size, in terms of all three boats
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having soo much fun here guys :P
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Re: Twin vehicle design project, and then some :P
4 days - 9,791v
Posted 2013/02/26 - 10:35 GMT
Hmmm. I would move the cockpit back to between the engines, and make it a little smaller. On the other hand, the body shape and design is perfect, yet again. :D
 
The sheer speed and quality at which you're chucking these out is incredible! I look forward to seeing more installments in this series... *grabs popcorn*
» Reply to Comment
Re: Twin vehicle design project, and then some :P
2 weeks - 32,767v
Posted 2013/02/26 - 10:39 GMT
ill have a little play around with it.....
 
the last two boats took, about 2 hours to build... due to a few issue's with some of the faces not joining to all the others, but other wise the rest took about 1 and a 1/2 hours
 
and im glad you like whats going on.... what do you want next? :P
» Reply to Comment
Re: Twin vehicle design project, and then some :P
4 days - 9,791v
Posted 2013/02/26 - 12:03 GMT
Yeah, it takes about 2 to 2 1/2 hours for me to get a biplane design out of blender... but that's including the texture mapping time and fixing faces... You're faster than me! D: xD
 
Now you've asked... I'd love to see something that could become a submarine... but really, I'm just watching the show. xD
 
Oh, and one more thing: remember when you complained about not having as many comments as my biplane? xD Those were the days...
» Reply to Comment
Re: Twin vehicle design project, and then some :P
2 weeks - 32,767v
Posted 2013/02/26 - 19:11 GMT
this is actually the first post that hasn't got like 10,000 views for almost 100 comments 
 
submarine.... hmm, also thinking about helicopter as well
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Re: Twin vehicle design project, and then some :P
1 week - 32,767v
Posted 2013/02/26 - 19:29 GMT
Seb, you are a genius.
» Reply to Comment
Re: Twin vehicle design project, and then some :P
4 days - 9,791v
Posted 2013/02/26 - 19:37 GMT
Lol. Well, it deserves all the attention. ;)
 
For a chopper, I'd suggest taking a little glance at the Avatar designs for a bit of inspiration. Also, the V-22. Nice and futuristic. :P
 
*starts eating popcorn*
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Re: Twin vehicle design project, and then some :P
2 weeks - 32,767v
Posted 2013/02/26 - 19:38 GMT
cockpit updated/replaced on the normal boat(orange one)
 
now sitting between the air intakes
is that better?
looking at the back again
» Reply to Comment
Re: Twin vehicle design project, and then some :P
4 days - 9,791v
Posted 2013/02/26 - 20:00 GMT
Wow. Yes. That look incredible.
» Reply to Comment
Re: Twin vehicle design project, and then some :P
2 weeks - 32,767v
Posted 2013/02/26 - 20:06 GMT
how hard is it to pick which one now?
» Reply to Comment
Re: Twin vehicle design project, and then some :P
4 days - 9,791v
Posted 2013/02/26 - 21:00 GMT
Humm... quite hard, but the single orange one is winning so far...
» Reply to Comment
Re: Twin vehicle design project, and then some :P
2 weeks - 32,767v
Posted 2013/02/26 - 21:24 GMT
ill properly update the post at some stage...
 
but personally i would like both the orange, and yellow boats in the game, as they would be two different versions of the same vehicle... would be similar yet different at the same time as one would be strong were the other one is weak, and vice versa
 
to create a battle between the two in water combat, and for one of my world ideas there will be areas were only one of the two will be able to pass through with ease, while the other will have to take a different route to get to the same point, like a race with two different pathways
» Reply to Comment
Re: Twin vehicle design project, and then some :P
4 days - 9,791v
Posted 2013/02/26 - 22:00 GMT
Great, that sounds awesome... :D
» Reply to Comment
Re: Twin vehicle design project, and then some :P
2 weeks - 32,767v
Posted 2013/02/28 - 9:06 GMT
well i took a crack at making a helicopter... or it could be a microdrone..
 
basic idea is that it will hover around like the jet dose currently till about 100mph
and pressing the spacebar will activate the four jet units at the back to boost the speed up to round 200mph(otherwise its just to slow)
 
go to the other pictures of it
 
i may or may not add some landing gear to it...
 
» Reply to Comment
Re: Twin vehicle design project, and then some :P
4 days - 9,791v
Posted 2013/02/28 - 9:16 GMT
Wow, nice!
 
I agree with you on the nose area... maybe a smaller cockpit might look a little better?
 
Also, the tail feathers look quite flimsy compared to the body.
 
However, it's a very, very nice job. :D
» Reply to Comment
Re: Twin vehicle design project, and then some :P
2 weeks - 32,767v
Posted 2013/02/28 - 9:26 GMT
it's not the cockpit... its the whole nose area, it needs to be remade(nose area) nah i like how the tail feathers look
 
» Reply to Comment
Re: Twin vehicle design project, and then some :P
4 days - 9,791v
Posted 2013/02/28 - 9:31 GMT
Yeah, I see what you mean.
 
To me, the tail surfaces look a little out-of-proportion - the vertical one is far smaller than the horizontal ones. But, that's just my view.
» Reply to Comment
Re: Twin vehicle design project, and then some :P
2 weeks - 32,767v
Posted 2013/02/28 - 10:04 GMT
the vertical one is way smaller... but thats not hard to change...
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
2 weeks - 32,767v
Posted 2013/02/28 - 10:55 GMT
better?
 
had a go at re making the nose...
 different nose area
better?
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
4 days - 9,791v
Posted 2013/02/28 - 11:11 GMT
Yah, much better. The bigger fin makes everything look more in proportion, and the new redesigned nose looks brilliant... reminds me of the harrier GR7. Oddly.
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
2 weeks - 32,767v
Posted 2013/02/28 - 11:15 GMT
you can trust me, in that i didn't base it on anything out there today... and since those photos were taken the fin has been changed twice... it's still bigger... just now better looking
 
wouldn't mind flying around in this as well now...
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
4 days - 9,791v
Posted 2013/02/28 - 11:31 GMT
Yep, I know you didn't. (More than I can say about my biplanes xD) It just... looks a little like the harrier. xP
 
Can't wait to see it!!
 
I love the way it has four propellors... you should show this to NASA, they'd probably build one. xD Just checking though - the propellors (including their housings) are separate objects, aren't they? Because animating them would get tricky if they aren't.
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
2 weeks - 32,767v
Posted 2013/02/28 - 11:33 GMT
anyone got their contact number...... 
 
glad you like it
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
4 days - 9,791v
Posted 2013/02/28 - 11:35 GMT
lol!
 
By the way, Panzer seems to already have plans for this...
 
All vehicles should have a space bar ability:
Buggy: wings
Jet: landing gear hover
Hovercraft: grapple hook/ steering
Tank: sticky treads
Helicopter: Loading hook (transport) 
Boat: Hydrofoils (more sped less agility)
Sub: Minimap cloaking
Biplane: Cluster Lazers: Lazers that hit a collider and explode into more Lazers
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
2 weeks - 32,767v
Posted 2013/02/28 - 11:39 GMT
nah... i like the speed boost over a loading hook... cos speed is always fun:P
 
and the propellers are separate objects, the housing isn't atm(it was about 3 hours ago)... but thats not very hard to change at all
 
 
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
1 week - 32,767v
Posted 2013/02/28 - 15:59 GMT
So much that's amazing on this this post. I don't know what I can say O.O
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
2 weeks - 32,767v
Posted 2013/02/28 - 20:11 GMT
lol
 
glad you like it
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of post)
4 days - 9,099v
Posted 2013/03/01 - 12:44 GMT
OMG I LUV IT. lolz i luv these new designs that yall r creatin. u should make them, well almost all of them. to many vehicles prob wont be good but still, seb i luv ur design.
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of post)
2 weeks - 18,835v
Posted 2013/03/01 - 16:47 GMT
Don't like the middle one, the others are neat though. Nice work.
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of post)
4 days - 9,791v
Posted 2013/03/01 - 16:58 GMT
The midde what? There are several pictures with a 'middle vehicle'.
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of post)
2 weeks - 18,835v
Posted 2013/03/01 - 17:56 GMT
The middle vehicle, in the first picture of the three vehicles.
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of post)
4 days - 9,791v
Posted 2013/03/01 - 18:07 GMT
The orange boat?
 
D:
 
That one's amazing!!!
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of post)
2 weeks - 18,835v
Posted 2013/03/01 - 18:18 GMT
It's a good model, I don't like the nose shape.
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
2 weeks - 32,767v
Posted 2013/03/01 - 19:01 GMT
that can always be changed
» Reply to Comment
Re: Twin vehicle design project(now with added content at bottom of po
2 weeks - 18,835v
Posted 2013/03/01 - 23:47 GMT
Love ya bby

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