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Mars will go on!
Submitted By TheCyberMan on 13/04/14
Mars Explorer, TheCyberMan, Community, Official, killerdude, Mod, Eric 

As most of you know, Flynn, (flyclub)+, has been the lead Mars Explorer developer with the only access to Mars's new and improving source code. It has come to my attention that we cannot keep waiting for Flynn to return from his disappearance. It has been almost three months with absolutely no contact from him. As the co-developer, I now assume leadership and responsibility over Mars Explorer's development. This is my plan:

I propose that Mars Explorer be run jointly with Cybuniv, my website. This is a mutual promotion for both the Cybuniv and Mars. Cybuniv is a game portal, a distribution channel for games. However, this game portal will be special. By starting with Mars Explorer as its token game, Cybuniv is given a chance to grow as a custom games portal as opposed to most of the others which host the same trite flash games.

Firstly, I will address the forums. In Cybuniv's simple forum, there will be a forum category titled "Mars Explorer" that serves as a hyperlink to the robust SMF forum that this community is anticipating. We will use a programming bridge to keep data, such as accounts, working smoothly between the Cybuniv and SMF. Only one account will be needed for all things on Cybuniv.

Speaking of accounts, we will use Cybuniv's account system for in-game Mars stats. This allows us to develop features revolving around accounts. Flynn and I never had access to Aubrey's account database, so we could not develop anything with it. This does not mean we cannot advertise and upload Mars Explorer elsewhere, by the way . . . it only makes it seem like Mars Explorer is supposed to be played on Cybuniv because of Cybuniv's shared features, like the account system and forum. Here are some notable advantages of sharing databases:

-Simplicity of using a game portal's account system. So features like a friend system, statistics, chat, etc. can all be done through Cybuniv.
-No confusion. I will be able to promote Mars Explorer on the game portal without confusing people (they'd have to make all new accounts otherwise, and they would not share any of the same stats/features).
-My site's already fabricated as a game portal, so why not utilize its features for the advent of a new, promising game? Use Cybuniv to revolve around the features/needs of Mars because you can!
-Mars Explorer will still have its own standalone forum, which allows me to design the perfect forum specifically for Mars. With an interconnected account database, it still correlates with Cybuniv effectively.
-Allows for global features. For example, if Mars is to ever have an economy or point system, it can be used on the site too because both would use the same account database!

Here are Cybuniv's Extra Perks:

-I have never used ads on my site, nor do I plan on using them.
-I will not fill the site with hackneyed flash games. I will probably upload more custom, indie games that I expect to become fairly popular.
-I will use Google Adwords to promote Cybuniv and Mars Explorer.
-I will rent a Teamspeak or Mumble server for Cybuniv, and add subfolders specifically for Mars Explorer. Teamspeak and Mumble are programs that offer voice chat for gamers. They are very organized, useful programs that can be used for things from general conversations to in-game strategies.

The ultimate contribution I can possibly make for this community is my investment in this plan. I will pay for the quality and speed of the game portal in order to keep up with all of Mars's demands, even if it constitutes switching service providers. I will cover all financial costs. My treat. (This even includes Unity Pro in the future.) Here is my financial plan:

Merge with Cybuniv 
-Renewing website this June for one year will cost about $108
-Domain name registration and privacy for Cybuniv.com adds $26 a year.
 
Networking
-Photon 500 CCU (around $468 a year)
 
Rent a Teamspeak or Mumble server for Cybuniv and add subfolders for Mars Explorer specifically.
-Starting with 50 slots, allowing 50 players connected at a time, for the first few months (around $100).
 
Publishing
-Mac Developer Program ($99 per year)

Advertising:
-Regarding advertisement costs, I have $100 ready for use in my Adwords account.

Resources already purchased:
-Filterforge Pro 4 (Filterforge 3 was $139 + preorder to Filterforge 4 was $74 for a total of $213
-Noteflight (program I will use for composing) cost $36 for a year.
-Cheetah3D (3D modeling program for $99)
 
Also, here is my advertising plan:
 
-Search Engine Optimization and CPanel features to increase site popularity/recognition
-Uploading the game to game portals, such as Wooglie and Kongregate
-Promoting our game appropriately on forums, such as the Unity forum (it will get new attention vs. the old, forgotten MarsXPLR post.)
-Application stores, such as the Mac App Store
-Creating notifications on this forum, directing people to the new forum.
-Uploading our new game (which advertises the forum within) to this website. So, if people go to this website to play this game, they'll know about the new forum from their game.
-Google Adwords
-Of course, personally telling people
-But most importantly, I believe the active development of an appealing game and forum will attract users.

Fortunately the portal and forum are almost ready for use, but we will not switch until the release of Mars 3.0. Beginning now, I will commence developing from scratch using Aubrey's source. During the summer, releases should start. The Mars 3.0 release will be open source, but I will not go through the struggles of making it open source after that base release.

As I embrace this responsibility, I have made an informed decision to choose a co-developer, (_ACE_)+. He and I will have total access to the updated Mars source. However, all things done on Cybuniv.com will be handled by me for now.

The plan for Mars 3.0 is to make a working, stable, glitch-free version of Mars 2.22. (Mars 2.22 was made in Unity 2 . . . it's a few years later now, so there will be many complications with the upgrade to Unity 4. The performance improvements alone justifies an upgrade.)

Although I prefer to program in C#, I will not convert the source to it for this release because it is unnecessary and will exhaust time.

A networking conversion will be necessary to fix the connection problems, so I will most likely use something reliable and available like Photon. It should not take me too long to fix this because the change to Photon is a relatively benign process. Since I am not converting the source to C# or making any drastic changes for Mars 3.0 yet, anyone can help develop, test, and improve Aubrey's source by sending me the scripts they changed or assets they added.

Now, I would like to address the philosophy of Mars's future: Mars Explorer offers no destruction, no realistic violence or death, no folklore or prescribed role-playing, and no purchases of armor or ammo. "The only game that combines high speed offroad adventure, fully aerobatic flight, and friendly first person multiplayer action with futuristic vehicles and fantastical extraterrestrial environments - and that can be played inside your web browser. Right now. For Free." I emphasize for free because I will cover the financial costs.

Lastly, I would like to address my contingency plan: In the extreme event that I die, my brother knows to inform this community of my death. His account is (legokid)+, but he may just inform you through my account on my laptop. The archives of Mars on Cybuniv would be passed down to (_ACE_)+. If I were to bequeath the source to anyone, then (legokid)+ will make sure he receives it. Otherwise, (_ACE_)+ will decide for himself.

While I am alive, I promise to keep in contact and stay active on Mars. Although I may not make comments or posts frequently, I will always be available via PM. Feel free to PM me questions, comments, or concerns anytime. Hopefully I made everything explicit. It is my intention to follow this plan.

You can check out the updates and to-do list here: http://marsxplr.com/view-13778

 
Sincerely,
 
 
Mod Eric
 
 
P.S. I will be hosting Mars Explorer community audio conferences on Skype occasionally if anyone is interested.
 
P.P.S. Here are a couple pictures of Cybuniv and the new Mars forum. (In Cybuniv, I uploaded two random flash games to show how the portal looks cosmetically with games.)
 

» Comment on Document Threaded Hybrid Flat 79 Comments
» Reply to Comment
Re: The Future of Mars
1 day - 5,491v
Posted 2013/04/14 - 23:15 GMT
Eric this brightens up my day! This is incredible. Your dedication is worthy of the highest praise, thank you so much for keeping this game going. Personally, I can't wait.
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/14 - 23:32 GMT
Eric,
 
You are the most dedicated person on this forum! Thank you for not waiting for the possible return of flyclub. I support all of this 100% and I will be at that skype discussion.
 
PS. If you have skype, add eric or I to get into the mars developmental group. 
» Reply to Comment
Re: The Future of Mars
4 days - 13,880v
Posted 2013/04/14 - 23:42 GMT
Do you mean the "Mars 3.0 Community Test Board?"
» Reply to Comment
Re: The Future of Mars
4 days - 13,880v
Posted 2013/04/14 - 23:30 GMT
I'll be honest, gaming portals such as those always bugged me. I just have never been a fan of flash games or the sites that carry them.

That out of the way, Mars Explorer needs a fresh start, a reboot. A change of venue is definitely a step in the right direction. And nothing gets done when the developer leaves, without notice, for an extended period of time.

I support Eric taking control, but I am still not a fan of "game portals." 
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/14 - 23:37 GMT
I too have never been a huge fan of game portals, which is why I'm taking a different approach. For starters, no advertisements :P But most importantly, I want Mars Explorer to have a strong standing on the site, which is why it will have its own separate forum from Cybuniv. If you have any suggestions, please share them!
 
Thank you for your support everyone!
» Reply to Comment
Re: The Future of Mars
1 day - 4,967v
Posted 2013/04/15 - 0:33 GMT
What if ACE immediatetly dies when he is given command of programming Mars 3??EVER THOUGHT THAT?!
» Reply to Comment
Re: The Future of Mars
4 days - 13,880v
Posted 2013/04/15 - 0:41 GMT
Then the game deserves to die.
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/15 - 0:59 GMT
I support this decision. Are we going to be having a rankings system on Mars, then? With points? I think that would be a good way for people to be more competitive, we have a lot of people who don't more their buggies at all and just talk.
 
I think your choice of Ace as a developer is a good one. Good luck to you, Ace. Good luck to both of you.
» Reply to Comment
Re: The Future of Mars
1 week - 22,204v
Posted 2013/04/15 - 2:01 GMT
What if you and your brother die?
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/15 - 2:06 GMT
If my whole family and _ACE_ were to die, then this game should die. God would obviously be against us.
» Reply to Comment
Re: The Future of Mars
1 day - 4,967v
Posted 2013/04/15 - 2:20 GMT
What if one of you peed on an Indian Burial Ground? 
 
» Reply to Comment
Re: The Future of Mars
4 days - 13,880v
Posted 2013/04/15 - 4:44 GMT
Then someone is trying to tell jokes that aren't funny.
» Reply to Comment
Re: The Future of Mars
4 weeks - 32,767v
Posted 2013/04/15 - 6:12 GMT
Let me be perfectly clear and specific on some things.

@Eric, in my opinion, it would be a meaningful demonstation of your patience and integrity if you were to begin as lead developer at the time window that you, yourself originally proposed in your PM to me, IE: "if Flynn doesn't return by the beginning of Summer" I believe it was? On the other hand, Flynn could have posted a status update such as "I'm burned out and will be taking a break." but he didn't so, who can justifiably complain if you (Eric) go full steam ahead?

The posted proposal is professionally laid out and appealing and I'm all for it. Especially the part about making a stable version for members to enjoy playing before launching into a huge rebuild.

It's extremely important to me though (and hopefully most other members) that any new version(s) of Mars Explorer carry forward the wondrous spirit of Aubrey Falconer and his refreshing philosophy:

Thanks to Aubrey, Mars Explorer offers no destruction, no realistic violence or death, no folklore or prescribed role-playing, no purchases of armor or ammo which ultimately means no clutter. I like it like that!

Thanks to Aubrey, we have click-to-play-without-delay rather than tedious mission briefings or other annoying lobby experiences that some other games force upon it's players. And click-to-play means that a very low level of commitment is required to dive into a game and tear it up for a few minutes of fun. Don't we all love that about Mars Explorer?!

Thanks to Aubrey, Mars Explorer has a rare and special something. I call it charm. Please maintain the charm while moving forward.
Sincerely, kruncher
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/15 - 6:42 GMT
Thanks for your thoughtful reply, Kruncher.
 
I decided to start earlier because _ACE_ wanted to jump right into it! Wishing to work with him, I began as well. Today, I worked on fixing the vehicles. Leading up to the summer, my goal is to fix most of the little glitches so that by the early summer, I can work on networking and prepare for the Mars 3.0 release.
 
_ACE_ started looking into Whirld related issues, so hopefully he will fix some things like the messed up spawning without me :)
 
Krunch, I agree with Aubrey's and your philosophy for Mars Explorer 100%. My goal for Mars 3.0 is to get that stable release, organize the code, and then transfer it to Cybuniv. If successful, I will be quite content. After that, my focus will most likely be on graphics (e.g. fancy lasers like Flynn made) and gameplay modes (e.g. capture the flag). I will do my best to keep the integrity of Mars Explorer intact.
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/15 - 8:09 GMT
When I read this the first time, I was a little worried about cybuniv. After looking around it online, and (re)reading this explanation, that worry is now removed.
 
To clarify above: "I will not go through the struggles of making this open source, though" - as far as my understanding goes, we will be releasing the source once we have a stable version ready. The Creative Commons license that Aubrey released Mars under forces that.
 
Also, as above: "anyone can help develop, test, and improve Aubrey's source." Agreed - but, to expand on this, please make sure it works before sending.
 
As with Eric - feel free to PM me at any time for answers to questions, or just to catch up.
And finally, I must apologise for launching in so early.
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/15 - 14:16 GMT
_ACE_, the Creative Commons license permits the distribution of the source, but does not require it. When we have a stable base, we can definitely work on an open source package. After we switch networking, though, my intention is not to release the code . . . some players may start hacking again, like what happened to Aubrey when he left his code scattered about on the web . . . and that was just little pieces of code–we'd be giving it all. Overall, I think it is for the benefit of Mars to at least release a working updated base with which others can help develop, but the networking must stay secure . . . unless you have another idea?
 
Thanks again, everyone!
» Reply to Comment
Re: The Future of Mars
11 hours - 1,145v
Posted 2013/04/15 - 15:16 GMT
@Eric, I remember when hackers were a problem, wouldn't want that to happen again.  
@ACE, Can't wait to see which direction you and Eric take mars!  ahemctfahem.  
 
I can't seem to acces your website Eric, down for maitnence?  Also the voice chat would make many people happy.  As long as you ad an option to disable it :P
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/15 - 15:26 GMT
Voice chat I think was as in, talking to him about Mars 3 development. I sincerely hope we do not implement audio chat for mars itself.
» Reply to Comment
Re: The Future of Mars
1 day - 5,491v
Posted 2013/04/15 - 16:54 GMT
I will buy Teamspeak for Cybuniv, and add subfolders specifically for Mars Explorer. Teamspeak is a program that offers instant messaging and voice chat for gamers.
 
Well...looks like audio chat. Imho, it's not necessarily a bad thing, as long as you can mute players and have the option not to be connected.
» Reply to Comment
Re: The Future of Mars
11 hours - 1,145v
Posted 2013/04/15 - 17:48 GMT
@Sprawl, That's what I was thinking.  
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/15 - 19:54 GMT
Oops. Sorry, I must have missed that.
 
That doesn't mean I'm not against it though.
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/15 - 22:43 GMT
Won't you love arrogant 7 year olds swearing at you? TT_TT.
 
I'm sincerely hoping that everyone can individually mute others.
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/15 - 22:49 GMT
Yep, it has all those features. Mods and admins with muting and banning powers, private rooms, personal mutes, option to ignore others, etc.
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/15 - 22:47 GMT
You could still choose not to use it. It's not inherent of Mars–it's a separate application that any player could use. Besides being an extra feature, it can solve the issue of chat flooding and no gameplay because of messaging. People can use Teamspeak to chat (since they obviously want to), and then play the game simultaneously. They can also develop new strategies/games together with better communication. It'd definitely be more helpful in the future for things like CTF.
» Reply to Comment
Re: The Future of Mars
11 hours - 1,145v
Posted 2013/04/15 - 22:54 GMT
OMG YOU SAID CTF
IM HOLDING YOU TO IT
MAKE IT NAO
 
Sorry, very excited about that :P
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/16 - 8:59 GMT
Seperate application? So how does it tie in with Mars? Because otherwise you'll get flooded with tactics etc from other servers...
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/16 - 13:54 GMT
You buy a connection address (E.g. marsxplr.teamspeak3.com) and then, depending on what you buy, you have a given number of slots (how many players can join at a time).
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/15 - 23:25 GMT
For the record, everyone, the Mars 3.0 base will be open source. Subsequent updates will be kept private for security reasons, such as the changed networking. 
» Reply to Comment
Re: The Future of Mars
1 day - 5,491v
Posted 2013/04/16 - 6:00 GMT
Maybe I can't read - but I'm tired so, let me ask: when do you expect to release the first beta/release? I'm thinking the Summer? No idea - not trying to rush it, just wondering. I don't mind waiting for something this good!
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/16 - 6:51 GMT
I'll do as much as I can now with _ACE_ so that we can have a release by late June.
» Reply to Comment
Re: The Future of Mars
1 day - 5,491v
Posted 2013/04/16 - 16:50 GMT
Late June?! That's phenomenal! Keep up the good work :)
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/16 - 17:16 GMT
Hello all.
Well this is great news! I had heard that Mars was now oepn source, and that flynn was developing it, but nothing else. I was just looking around on the plexpedia site for new fan fiction, and found this post. After reading the main article, and all the replies, I think that this is the best thing that could have happened. Cyberman, many thanks for continuing this! I am totaly open to having it be run with your site. Also, to just to add my input to the development, I think that having multiple gamemodes would be a great idea, as well as an ingame voice chat. 

"I support this decision. Are we going to be having a rankings system on Mars, then? With points? I think that would be a good way for people to be more competitive, we have a lot of people who don't more their buggies at all and just talk." 
Just to comment on this,  I agree, but I also think that its kind of fun just to talk to other people, and that games shouldnt be only about playing, there has allways been a sense of community, and we need to keep that. Then again, there are way to many games of AFK players, or people that just cant play very well. 
Im not entirly sure where I am going with this comment, Just saying whatever comes to mind. xD
To sum up my general thoughts, I am very happy about this, and support everything mentioned here. Great work!
-Firestar
PS. I will probibly come back and edit this so that its actualy uderstandable when I calm down. :)
 
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/16 - 20:18 GMT
Of course we would still let them sit and talk, but what I'm saying is maybe they need some motivation to be a bit more competitive.
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/16 - 21:57 GMT
Yeah, I agree. I think maybe if we had some sort of rank system in people's names, like a tag at the beginning or something, and you could rank up your tag by winning games(?) or scoring a certan number of points.
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/16 - 23:47 GMT
Or maybe a ratings system, the higher the number the better you are, much like in chess and ping pong.
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/17 - 15:12 GMT
So that people who spend 24/7 noob-blasting will get massive scores. Great. ~
 
I think, if this were to happen, the rank would be out of ten. You'd move up the ranks by beating people with better or the same rank as you. And there'd have to be a lot of code in place to prevent trigger-happy afk-blasters from soaring up. Meh. It can be done, but there are more important features to be worked on.
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/17 - 19:36 GMT
You have a point. The AFK players situation should also be addressed... Maybe some sort of afk kicker, or something that would kick you out of a game if you were unactive for more than 5 minutes.. Im not sure if this would be the best thing, but its an idea. I do like the idea of a ranking system though, but there is the problem of "noob-blasting".(LOL)
Another thought is something to do with time spent as the quarry in an active game? Not sure how you could make that work, but it might be kinda cool.
Thanks.
Firestar
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/17 - 19:38 GMT
Yes. I think there should be more motivation to play well, There needs to be some sort of goal, aside from becoming really good.
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/17 - 20:10 GMT
MONEH.~
 
In all seriousness, I agree. A lot of the better users don't actually play very often. I mean, they sit around and chat, but not really actually dogfighting.
 
A score system could be good... idk though. I guess it's open to discussion. :D
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/18 - 20:18 GMT
Any thoughts on how the CTF would work? Im curious as to how you would do it with the variaty of vehicals...
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/18 - 21:07 GMT
Play Carbon Combat for a few minutes in a CTF game and you'll get the idea. We'll have to extend the whirld format to include another spawn location... maybe. IDK, I guess it's still open for ideas.
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/19 - 0:01 GMT
Carbon CTF does not work as there is little incentive to capture flags. Mars needs incentive to capture them instead of going arounf shooting.
» Reply to Comment
Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/19 - 6:41 GMT
Precisely! The objective will be to win on Mars because there won't be other distractions. Carbon Combat is credit based, so people shoot each other for points. They get more from killing each other than from capturing a flag and winning the game. Mars won't have that problem.
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/19 - 8:56 GMT
Maybe - returning the flag to the base gets you ten in-game points?
 
I think we should also implement a highest-score-ever counter, so when people go to the Mars page, there's something to challenge. Like:
Highest score reached : 234 By : Irllyneedalife
Second highest reached : 222 By : Waffelz etc.
Cuz it's all about bragging rights ;)
» Reply to Comment
Re: The Future of Mars
2 days - 7,530v
Posted 2013/04/19 - 15:41 GMT
These are all really great ideas and all, but one of the things I like about this game is that it isn't super competitive. I love the fact that if you are having an epic dogfight and get a little tired, there is no penalty for taking a break and just flying around for a bit. Also, the name of the game is "Mars EXPLORER"; some people, especially new players, just want to explore the map that they are in, free of laser battles. I know that the people who never play and just use this game as a chat room can be EXTREMELY annoying, but I don't think that should be a reason for losing the relaxed nature of this game... Perhaps I am making a big deal out of nothing, but those are just some thoughts of mine...
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/19 - 17:50 GMT
I agree completely, but I think there is a way to make it a bit more competitive without losing the casual chatting or exploring element. Maybe this could be fixed with a chat thing in the game lobby? I think that was one of the greatest parts of the game, that you could play it offline, with yourself, and it was still fun and entertaining. This said, there needs to be more in it as well. I like the highs core counter, I think that would be a really cool idea.
Thanks.
~Firestar
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/19 - 17:53 GMT
You could also have one for most CTF captures each week/month.
Anyone else think it might be worth making a skype group for ideas, instead of just posting them here? It would be easier to discuss...
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/19 - 18:46 GMT
There is one. Contact PanzerAce to get added. ;)
 
And @lavalamp, my idea doesn't require anyone to join in.  All it does is add a target to beat. And to add to it, I think it would definitely make sense to reset it every month.
» Reply to Comment
Re: The Future of Mars
2 weeks - 32,767v
Posted 2013/04/20 - 0:47 GMT
Even though I have a very unique, and highly polarizing opinion on the direction of Marsxplr both past and present, I can not deny that this is an opportune time for you to step up to the plate.
 
We can not have visions, if there is nothing to have a vision for. That debate is for another time, right now focus on getting the game to a playable and modestly successful state. 
 
With Warm Regards,
TheDude, Marsxplr.com Site Moderator
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/20 - 9:48 GMT
Yup. I heartily agree.
 
Eric had a ToDo post, which you've probably seen (here if you haven't) where he clearly states that what we're aiming to do is get a working, open-source base in Unity 4 ready asap. All the other features we're talking about... well, we can dream. ;)
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/21 - 20:38 GMT
Ok, I'm back with a new question. Will Mars 3.0 incorporate the Syn3h vehicles?
Thanks.
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/22 - 7:51 GMT
I doubt it. We don't have access to the models and I haven't seen GTR34... in a long time. We could try... but right now, it's getting it working that matters.
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/22 - 16:29 GMT
Yeah. I agree that we should get it to work before trying to add new things, but eventualy we should try to get those, as they look a lot better and are much more detailed than our current ones.
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/22 - 18:09 GMT
Actually, the detail (tiny hexagons) you see in Syn3h were a bumpmap - if you wanted, I could apply one to the buggy. And change the shader to be shinier.
 
The new jet I like far more than the current one tbh. But, this is Mars and that is syn3h... idk. It's a maybe, and on the unlikely side of maybe, too.
» Reply to Comment
Re: The Future of Mars
11 hours - 775v
Posted 2013/04/23 - 6:48 GMT
I think you should, it looks way better :)
Also, I too like the syn3h jet, but maybe we could design a slightly diffrent one... I think the regular jet is a bit ordinary, and all the vehicals have too many harsh lines. It would be nicer if they were a bit smoother... Let me know if you want me to look into designing a new one :)
Thanks.
Firestar
» Reply to Comment
Re: The Future of Mars
4 days - 9,791v
Posted 2013/04/23 - 9:02 GMT
Unity can do smoothing - I can look into that if you want me to, to reduce the number of 'harsh lines'.
 
The big difference between the syn3h buggy and the Mars one is that, on my older (pre-2003) mac laptop, I could have a full 10 Mars buggys on my screen (at the fastest level, albeit), but it lagged to a level of unusability in syn3h with one buggy. And that's even with Unity 3's higher performance.
 
That said, sometimes we just have to accept that either we get high-quality graphics or support for every computer.
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/28 - 23:18 GMT
I've updated a few things to this thread, such as by adding a financial plan and game philosophy.
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/28 - 23:29 GMT
I support this completely Eric.
This seems like an awful lot to finance? Are you sure from a revenue standpoint?
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/29 - 6:33 GMT
I consider it a worthy investment and a token of my dedication.
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/30 - 6:16 GMT
Just a heads up (and a reminder for myself), I'll soon update my blog, specifiying what I will work on (computer-related) over the summer. For example, major updates/goals for Mars after the source release, composing, 3D modeling, studying programming methodology, studying networking, etc., so you guys know what I may be working on between updates. There's always something to study, improve, or utilize, so the list of activities will act as a motivator and reminder.
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Re: The Future of Mars
4 days - 13,880v
Posted 2013/04/30 - 22:46 GMT
How the heck are you going to manage to pay 468$ a year for networking? With Unity Pro on top of that, as well as possibley that neato asset? The ads on the forum don't generate nearly enough revenue... Do they?
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/04/30 - 23:44 GMT
I won't put ads on the forum. I've never liked ads. For the first year, I'll manage using my money. In subsequent years, we may set up a donation system or something of the sort.
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Re: The Future of Mars
4 days - 13,880v
Posted 2013/05/01 - 0:16 GMT
This game would need a lot more traffic for a donation system of any kind to work... I have to say I am a bit worried that this will succeed.
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/05/01 - 0:20 GMT
Eric, this may seem harsh and/or frank but.
 
I'd much rather have ads than use my own money on mars explorer. I do not live off great means or have any way to pay money on the internet aside mailing you cash. Therfor, I would prefer ads like the current mars and for you to do the following:
 
Upload .kmz or .skp or. obj files to a site like sculpeo.com and sell little mars figurines of vehicles, terrains, the sky king ect That we can buy through ebay, paypal or something. I would buy THAT .
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Re: The Future of Mars
4 days - 9,791v
Posted 2013/05/01 - 11:36 GMT
Same - at a guess, most people on Mars either can't donate (no payment method) or won't. Maybe they would, but I am somewhat doubtful.
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/05/01 - 17:11 GMT
I would like to announce officially here that, although I am lead developer, ACE is lead programmer. His prowess and work has earned him that rightful title.
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/05/01 - 17:12 GMT
I am proud to announce that ACE has earned the position of lead programmer. His prowess and work in the programming of Mars 3.0 has made him worthy of the title.
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Re: The Future of Mars
4 days - 9,791v
Posted 2013/05/02 - 10:48 GMT
Thank you! I'll do my best to live up to the title. :D
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Re: The Future of Mars
4 days - 13,880v
Posted 2013/05/01 - 22:50 GMT
Congrats, ACE!
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/05/01 - 23:01 GMT
ACE, Good job, you have earned it :)
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Re: The Future of Mars
1 week - 31,378v
Posted 2013/05/02 - 3:53 GMT
Don't take this personally but... I freakin love you :D
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Re: The Future of Mars
2 hours - 97v
Posted 2013/05/14 - 19:31 GMT
Eric,
 
This sounds like a fantastic idea and it will definitly bring mars to a new hight of popularity and quality that we all are looking for. If you need any funding for all these costs, I am happy to donate. Thank you so much for putting so much time and effort into this truely fun and happy game.
 
Sincerley, Storm
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Re: The Future of Mars
4 weeks - 32,767v
Posted 2013/05/31 - 0:34 GMT
StormCharge, thanks for your generous offer!
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/05/31 - 1:16 GMT
Indeed, thank you for the offer Stormcharge! And thank you for all the support from everyone. I am grateful for all the efforts and morale of this community. 
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Re: The Future of Mars
1 week - 32,767v
Posted 2013/06/02 - 1:24 GMT
Someone should start making mars explorer merchandise to sell. I'll buy a buggy ;)
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Re: The Future of Mars
4 weeks - 32,767v
Posted 2013/09/15 - 19:25 GMT
postpwned due to Terrium staff behavior.
 
How do you Terriumers expect to both abuse Mars and maintain permission to use Mars to recruit new players?
 
Screenie from Sept 15
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Re: The Future of Mars
4 days - 9,791v
Posted 2013/09/16 - 9:08 GMT
Yet we refrain from banning you from the site? Interesting.

Nice postpwn by the way :) And if preventing NQSing is really "abuse"....
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Re: The Future of Mars
1 hour - 52v
Posted 2013/09/15 - 22:36 GMT
that's not nice
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Re: The Future of Mars
3 days - 7,774v
Posted 2013/10/13 - 19:03 GMT
i thought mars explorer was kinda finished ya know? but this sounds awesome. will you be ading any new veihcles if so, i have been modeling vehicles in cheetah 3D fore a while if you want to see some of the vehicles. 

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