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I've been wanting to put this up so every one could see now for a while, and i've finaly done it!
Submitted By firespeed on 13/10/14
Mars Explorer, firespeed, Community, Creations, New Vehicles 

I've been wanting to put this up so every one could see now for a while, and i've finaly done it!
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Re: stealth fighter
2 days - 11,431v
Posted 2013/10/14 - 23:52 GMT
You, sir, have talent! You should change the colors though so it won't be a clay render. What program do you have? Nice work!!!!
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Re: stealth fighter
3 days - 7,769v
Posted 2013/10/15 - 0:02 GMT
Thank you, i will try and change the texturing what do you think would look better? i plan on updating it so it looks a little better. and i use cheetah 3D and im 13 ile try to make it so people can atualy fly it like the micro drone.
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Re: stealth fighter
2 days - 11,431v
Posted 2013/10/15 - 0:09 GMT
Wow, amazing work, again. I must say! Also, is that model rigged? And I'm 14, and you have great work! I 3D model but I can't FOR THE LIFE OF ME model a vehicle like that, with such high poly. Mind posting more pics, including one with the polys, such as a wireframe render. You know what that is, right? Good work! Keep it up!
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Re: stealth fighter
3 days - 7,769v
Posted 2013/10/15 - 0:20 GMT
im not sure what a wireframe is but ile definetly post more pictures probobly tomarrow.
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Re: stealth fighter
3 days - 7,769v
Posted 2013/10/15 - 0:21 GMT
oh and what do you mean rigged?
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Re: stealth fighter
3 days - 7,769v
Posted 2013/10/15 - 0:44 GMT
I looked up and figured out what you mean by wireframe and be sure to post pictures if the wireframe and no it's not animating but I want to animate it but I'm not sure how to post videos but ile look into it
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Re: stealth fighter
3 days - 7,769v
Posted 2013/10/15 - 0:47 GMT
Sorry I wrote that comment with an iPhone so it messed up my writing but ile be sure to post some pictures of the wireframe and ile animate it too
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Re: stealth fighter
2 days - 11,431v
Posted 2013/10/15 - 0:59 GMT
Like the object can be moved through a set of rigs, or almost like muscles. You just create the rig, add it to the object, and things will move, like the tail, or the flaps! It's amazing. A wireframe is basically this: This is one of my previous models of a gun that I uploaded onto the interwebs :)
What it will tell me is how many poly's there are, which is related to the lag in a game. See, in a game like Mars, this many poly's on a gun would be considered "high poly" and would be rendered very nice but a tad laggy, unless you have a good speed on your computer, which a 3D modeler should :)
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Re: stealth fighter
3 days - 7,769v
Posted 2013/10/15 - 14:27 GMT
oh ya i see what you mean ile do more pictures of it and ile do some videos but im not sure how to post videos thats an awesome gone to i created a kel tec shotgun once but it wasnt nearly as good as that.
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Re: stealth fighter
4 days - 9,099v
Posted 2013/10/15 - 2:05 GMT
Awesome design:D
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Re: stealth fighter
15 hours - 2,126v
Posted 2014/04/01 - 20:27 GMT
KIA FIRE
nice designs but one question
Y U NO ATTATCH VEHICKLES TO WORLDS SO I CAN PLAY WITH THEM
but overall nice designs
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Re: stealth fighter
2 days - 11,431v
Posted 2014/04/02 - 2:52 GMT
Kia didn't make these designs. The gun was my model, and the plane was Fire's model. Doing that would use a lot of programming. As someone who meddled with programming for awhile and has the source code for the game, it takes a LOT of work. Programming and 3D modeling are not magic, and we don't press buttons and WHAM! It is there. It takes math, and words. We would love to add new vehicles, but lots of developers have left. Besides, the model posted here is VERY high poly, so it would lag out the game if we even tried to play this in a level.
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Re: stealth fighter
3 days - 7,769v
Posted 2014/04/03 - 1:50 GMT
Sadly svens right, it's not easy to program stuff like this. But sometime the WHAM does occur but it's usually me hitting something in frustration hahaha! It is also a lot of polys but that could be reduced if I had some time. So maybe ill do that. Anyways thanks a lot.
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Re: stealth fighter
2 days - 11,431v
Posted 2014/04/03 - 4:19 GMT
No problem! And keep up the good work, as I've said countless times before. We could use some 3D modeling talent in a game like this.
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Re: stealth fighter
4 days - 9,791v
Posted 2014/04/03 - 20:02 GMT
"Stuff like this" isn't difficult to program, at all, but the EASIEST route is to cannibalise from Mars. No offense to GTR but he's hardly an expert at programming, but he made the microdrone fly, and that was via the Mars code.
 
You might want to take a look at the old Whirld packages, I think Whirld 3 included the Jet code. Or the new ones might work too.
 
Or you could learn to program! And learn what is involved in making a good game. And read Aubrey's code AFTER learning to program, it's not for the faint of heart.
 
This is what happens when you let the duct tape fall off my mouth, guys. Try not to let it happen again.
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Re: stealth fighter
3 days - 7,769v
Posted 2014/04/03 - 23:42 GMT
Wait, why do you have duct tape on your mouth? Did some one put duct tape on your mouth? Cause if so, they were a smart person! (Joking) Thanks Ace I'll try that!

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