Home > Community > Official > Document: Mars Explorer 1.9.4 is LIVE!
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Translucent lava, detailed seafloors, resculpted worlds, and much, much more!
Submitted By admin on 09/02/20
Mars Explorer, Documents, Official News 

Enjoy!

-Aubrey



  • Worlds, Graphics:

    • Freestyle world has been doubled in terrain dimensions, completely resculpted, and a seafloor (with a really cool new crystallized mud texture) is being added all the way around the island. Volcano has been redesigned, and all paths and other terrain features are being adjusted to take full advantage of the new space
    • Freestyle world includes a preview of the new Sea Monster - an incredible transport vehicle in development by Spiffy and Olim. The Sea Monster will eventually be fully textured, scripted, and possibly even player controllable, but it's still amazing just parked next to the beach!
    • Lava Racer's terrain's "zero point" has been reset to far below the level of the ground, and a detailed seafloor is in progress
    • Lava is now semitransparent - you can see through it from above and below the surface. Vehicles emit bubbles when submerged in lava
    • Terrain grass has been redone - not because it wasn't great before, but because the old foilage was lost when the terrains were rezeroed. The new flora is even more Mars-like 
  • Gameplay:

    • Lasers can now be fired from outside your vehicle! Really fun for aerobatic dogfights! 
  • Vehicles:

    • Buggy has a completley new physics mode that allows it to sink below lava and drive along seafloors once it reaches a certan depth. Collision physics adjusted a bit
    • Tank no longer gets stuck on it's side 
  • Interface:

    • New autorotating minimap with adjustable slider to control zoom, and arrows for players!
    • More stunning in-game logo, based upon the new one from the site redesign
    • Custom designed ambient background music for list interface by Micah - more in-game tracks coming soon!
    • "Play Safe" message while joining games
    • New "Reset Position" button in the game settings window. Great for when you get stuck or lost somewhere - especially when you are the server host!
  • Camera:
    The Follow, Chase, RC, Bird, and Observe cameras have all been superceeded by a completely new camera system based off the camera in Mars Explorer for iPhone.
    The new camera:

    • Features a slider to efficiently specify any follow distance you desire
    • Does it's best to always provide you with a maximum view of your vehicle, players closing in on you from behind, and the terrain ahead of you - even when you are racing up a steep hill or sinking vertically in lava - while moving as smoothly as possible in all circumstances
    • Automatically offsets it's distance based on the size of your active vehicle
    • Avoids terrain far more smoothly and intelligently than any previous camera
    • Automatically switches to a rotation following mode during flight
    • Visually emphasizes your vehicle's speed by dynamically adjusting it's follow distance
    • Can remain stationary, while smoothly tracking your vehicle. Makes for some great fun doing rc buggy flying! 
    If you prefer one of the old cameras to the new one, don't worry! I am willing to re-add one of the old cameras if there is clear demand. Please carefully evaluate the new camera, and let me know why you feel the old one was better for the way you drive. I prefer the new camera for all circumstances, and I want to update it 'till everyone else does too! Note that the new camera has been updated a bit since the first release a couple days ago - it is now more intelligent about not getting too close to vehicles that are sinking in lava or have their wings deployed while they are stationary...

  • Updates since initial release:

    • "Learn to Play" level should be functional again
    • New options in settings panel to deactivate the smart camera, or just the vehicle rotation locking component of it
    • Bug fixed that caused lasers not to work correctly when fired from a stationary vehicle.
    • Experimental new hovercraft physics model: Super smooth, super fast, can "shark" and enter the sea monster without fear of getting ejected or stuck, and doesn't hug the ground quite as much as it should...

» Comment on Document Threaded Hybrid Flat 48 Comments
3 days - 10,178v
Posted 2009/02/20 - 2:33 GMT
Blanked.
3 days - 10,178v
Posted 2009/02/20 - 2:34 GMT
This post has been cleared
1 week - 22,204v
Posted 2009/02/20 - 2:34 GMT
There seems to be a problem with the login screen.
3 days - 10,178v
Posted 2009/02/20 - 2:35 GMT
Blanked
1 week - 22,204v
Posted 2009/02/20 - 2:36 GMT
Same!
1 minute - 3v
Posted 2013/07/19 - 21:07 GMT
oi legal
» Reply to Comment
OK I HATE HOW U CANT TYPE MESSAGES THATS NOT
1 week - 16,837v
Posted 2009/02/20 - 2:43 GMT
OK I HATE HOW U CANT TYPE MESSAGES THATS NOT COOL BRAH
2 weeks - 32,767v
Posted 2009/02/20 - 2:43 GMT
Regarding the camera changes you made, they are not good, I loved our RC, chase, laser, bird, and up close views, we had a variety to chose from, now, we only get two, and the slider wheel makes little to no difference at all. I like the new version, a step in the right direction, but the camera angles were a step in the wrong direction. Al;so, the messagin system is not working either. ok, now I really flat out hate the camera angles, wrong direction, wrong direction.
13 hours - 1,294v
Posted 2009/02/20 - 22:19 GMT
DITTO
» Reply to Comment
how do you steer they sea monster?
5 days - 7,364v
Posted 2009/02/20 - 2:59 GMT
how do you steer they sea monster?
» Reply to Comment
reply to Aubrey "1.94"
4 weeks - 32,767v
Posted 2009/02/20 - 3:09 GMT
HEEEEELP! 
 
I'm a n00b all over again!!!
 
AHAHAHA!
» Reply to Comment
This is so much fun Aubrey!  I love driv
4 weeks - 32,767v
Posted 2009/02/20 - 3:10 GMT
This is so much fun Aubrey!  I love driving under the lava!  
I haven't explored everything yet, but I will as soon as I get a chance...=)
 
Thank you Olim and Spiffy for taking the time to design the Sea Monster.  It looks fantastic!
 
~Edith~
» Reply to Comment
I dont like the camera system, can you change
6 days - 8,777v
Posted 2009/02/20 - 3:41 GMT
I dont like the camera system, can you change it? How do you control the sea monster?
 
 
p.s. otherwise, great job!
3 days - 10,178v
Posted 2009/02/20 - 3:44 GMT
GREAT JOB FOR EVERYTHING!
» Reply to Comment
wow.... (dumbstruck (has not even played it y
5 weeks - 32,767v
Posted 2009/02/20 - 3:56 GMT
wow.... (dumbstruck (has not even played it yet))
» Reply to Comment
the camera modes are.....
5 weeks - 32,767v
Posted 2009/02/20 - 4:04 GMT
Well when flying at low speed I prefer the smooth follow script, could you perhaps re-integrate it? I am stuck in lava at the moment (rather hard to get out)
» Reply to Comment
getting out is fairly similar, just point nos
5 weeks - 32,767v
Posted 2009/02/20 - 4:21 GMT
getting out is fairly similar, just point nose up and drive out, if you dont get enough lift that way then you have to try the old fashioned way. also as IBCF said, the reset is a problem with quarry. 
» Reply to Comment
No the camera mode kept messing me up, when y
5 weeks - 32,767v
Posted 2009/02/20 - 5:07 GMT
No the camera mode kept messing me up, when you open your wings while in lava you can't see anything...
» Reply to Comment
Congratulations!
1 week - 10,901v
Posted 2009/02/20 - 12:28 GMT
Congratulations Aubrey, there is still a lot to do, but many things have been completed. Keep it up!
» Reply to Comment
awesome, if you click on the sreen, you get l
5 days - 7,364v
Posted 2009/02/20 - 13:48 GMT
awesome, if you click on the sreen, you get lasers even if you are not in the buggy! this will make dogfights soooo much cooloer!
» Reply to Comment
i really like it! thanks for you hard work au
1 week - 27,777v
Posted 2009/02/20 - 17:54 GMT
i really like it! thanks for you hard work aubrey,spiffy and olim! its not the best but i really like it the things i don;t like r 
~the glitch where you can only type one letter at a time!
~the view i love the way it goes in and out but i still don't like how its behind the buggy!
the things i like are
~i love under lava!!!
~I really like the sea monster...but i am still tying to figure it out!!!
~I am really glad you put that note on the Joining Game sign about not giving out info! i hope kids will pay attention to that!
i have not been able to play but that is what i have seen so far i am sure i have missed some pretty good stuff i hope to try it out more!!!
~Lizzle
» Reply to Comment
text has been fixed and the login is fixed. a
5 weeks - 32,767v
Posted 2009/02/20 - 22:24 GMT
text has been fixed and the login is fixed. as far as i know...
» Reply to Comment
Now it will not load again.  Whenever I
1 day - 4,287v
Posted 2009/02/20 - 23:30 GMT
Now it will not load again.  Whenever I try it gets stuck on this.
» Reply to Comment
Aubrey, I have one request, can you PLEASE re
5 weeks - 32,767v
Posted 2009/02/21 - 5:25 GMT
Aubrey, I have one request, can you PLEASE reintegrate the old cameras, and have your smart camera be mode 7? Allot of us would like that, I like my camera the way it was in follow mode....
1 day - 1,898v
Posted 2009/02/21 - 6:46 GMT
 I too agree  that the old camera should come back, with the "smart cam" as #7. Otherwise, great job!
» Reply to Comment
i prefer the old RC camera for about two reas
5 weeks - 32,767v
Posted 2009/02/21 - 8:07 GMT
i prefer the old RC camera for about two reasons. one, it was a good distance from buggy and could see everything i needed to, and two, because i could see better when turning. as all cameras are now, they do not have that balance that is to me essential for proper playing. i do think that current angles are more "realistic" but i still prefer RC. 
1 week - 14,368v
Posted 2009/02/21 - 14:51 GMT
The problem isn't the slider Aubrey it's that the numbers aren't the same. You need to match the ones on the slider to the old ones. Also I can see that if it were to be a slider then going between 3-4-5 wouldn't make any sense since 4 is more like 2; and 3 and 5 are alike so the camera order of the slider should be 2, 4, 3, 5 with 2 buttons for 1 and 6 but on the slider you would obviously rename these 2, 3, 4, 5 it will also make scripting easier.
» Reply to Comment
i really liked the RC camera mode cause it ga
5 days - 7,364v
Posted 2009/02/21 - 15:30 GMT
i really liked the RC camera mode cause it gave you a really clear overview of the terrain. and was really good for flying. the new one is more like a chase mode and sometimes when you get going fast, it makes it hard to properly see when turning./
 
 
id be sooooo happy if you could just add back that camera mode Aubrey!
 
thanks. jet
2 weeks - 19,758v
Posted 2009/02/21 - 17:25 GMT
Ok - so it looks like everyone misses the RC camera.
Would it be satisfactory if I were to bring it back as a preference?

If it's just the extra camera height that everyone is pining for, I could add that to the new camera.
» Reply to Comment
deleted by fly club
5 weeks - 32,767v
Posted 2009/02/21 - 20:16 GMT
deleted
» Reply to Comment
Ok here is my final idea, you would have two
5 weeks - 32,767v
Posted 2009/02/21 - 20:31 GMT
Ok here is my final idea, you would have two buttons, and two sliders for follow mode:

 

 

one button would make the camera follow the target like it does in the new camera mode and chase mode, while the other would make it follow the target like it does in follow, bird, and rc.

 

then you would have two sliders:

 

One slider would adjust height, and the other would adjust distance,

 

This would allow for us to replicate ANY old camera mode, and give your cameras MAXIMUM customizability.
» Reply to Comment
Ultimate Camera Setup
4 weeks - 32,767v
Posted 2009/02/21 - 20:56 GMT
I believe that the ultimate camera setup would be to.....

 

1. Bring back ALL the old cameras (popular demand and some of us use all of them including Bird and Observe) 

 

2. Add the current distance adjuster without numbers on it.

 

3. Add a height-above-buggy adjuster

 

4. Make old RC the default with a reset button so beginners can function and progress even after they randomly click different camera modes and get flustered. (Chase is nifty but very challenging)

 

The current cam is most like the old Chase mode. It's fun but I believe keeping that as the only cam will severely limit play time due to eye and brain fatigue. Many people are complaining of dizziness.             Hold on for a sec... (huug...huuwugh.......BLUUWWAAAAAH!!)                                                               

 

Aubrey...Thanks for all your hard work on these new version                                                            

 

Spiffy and Olim...Fantastic job on the Sea Monster!
» Reply to Comment
yes plz! thank you so much!
5 days - 7,364v
Posted 2009/02/22 - 2:21 GMT
deleted
1 day - 4,505v
Posted 2009/02/24 - 3:27 GMT
blank
» Reply to Comment
i would like...
16 hours - 1,458v
Posted 2009/02/21 - 20:04 GMT
i would like follow and rc back, please
» Reply to Comment
I AGREE WITH FLYCLUB
3 days - 10,178v
Posted 2009/02/21 - 20:28 GMT
...read above...
3 days - 10,178v
Posted 2009/02/21 - 20:30 GMT
We all realy apprishiate it Aubrey!
11 hours - 1,148v
Posted 2009/02/21 - 22:46 GMT
(Thumbs up) U did a great job Mr. Admin
» Reply to Comment
reply to Aubrey - 1.94 Camera WHY
4 weeks - 32,767v
Posted 2009/02/22 - 21:10 GMT
You asked why we want the old cameras.

 

The new one is very smooth but in a hard turn, it is impossible for me to see where I'm headed. 

 

I (and many others) also get dizzy playing in chase mode.

 

In old RC, I have a view of where I'm going and the buggy itself is not blocking my view because I'm above it.
» Reply to Comment
1.9.4 updated
2 weeks - 19,758v
Posted 2009/02/24 - 2:31 GMT
New version is up!
 
 
 


  • "Learn to Play" level should be functional again

  • New options in settings panel to disable the (loved and hated :) smart camera, or just the vehicle rotation locking component of it

  • Bug fixed that caused lasers not to work correctly when fired from a stationary vehicle.

  • Experimental new hovercraft physics model: Super smooth, super fast, can "shark" and enter the sea monster without fear of getting ejected or stuck, and doesn't hug the ground quite as much as it should... (The latest hovercraft physics are not final - they are just a start on a new model that addresses some of the shortcomings of the old one)

» Reply to Comment
keep the hovercraft like this! &n
2 days - 7,497v
Posted 2009/02/24 - 2:49 GMT
keep the hovercraft like this!

 

I LIKES!
5 weeks - 32,767v
Posted 2009/02/24 - 3:32 GMT


i like the new camera for sure, others would agree but its much better than the previous one. thanks for updating the learn to play :) maybe you can also add a link on the site, as opposed to just the game, under the "Play!" link. i have to say i hate the new hover :( speed isnt what i was interested in, plus it's too "floppy" and just...well i dont like it. i am a bit curious to see Spiffy's reaction though :)


» Reply to Comment
i guess ill get used to it if i have too...my
5 weeks - 32,767v
Posted 2009/02/24 - 4:07 GMT
i guess ill get used to it if i have too...my biggest problem is unreliability. its just kind of clumsy and TOO fast. 
» Reply to Comment
true. when i said 'i likes', i was fooling ar
2 days - 7,497v
Posted 2009/02/24 - 15:02 GMT
true. when i said 'i likes', i was fooling around, because of the speed
1 week - 22,204v
Posted 2009/02/24 - 16:15 GMT
I know the physics are still being worked on, but here is my CURRENT opinion:

 The hovercrafts rises if not in motion, which makes sense(downforce, etc). I like this effect and I recommend keeping it.

On hard cornering over lava(or any surface for that matter)the hovercraft sinks very low, but when one is over the lava you go under. This is a neat effect, but I do believe an opposite reaction would occur in real life. It would be very neat if it would "pop" upwards when quickly turned around, as if it slipped out of it's aerodynamic pose. This could be a semi-controllable instance that lasts only a few seconds, it may prove to be inconvenient, though. 

The hovercraft is much faster and certainly "owns" under the lava, it is very fast and has almost no chance of getting stuck in the many holes and rollers in the Martian sea terrain, which is, as it seems, a very great advantage over other vehicles, almost too great.

The speed is gladly accepted, but it does need some form of limit.
» Reply to Comment
reply to Aubrey - Cameras
4 weeks - 32,767v
Posted 2009/02/25 - 5:34 GMT
Thanks for listening to us and adding more camera options! Everyone that I talk with is pleased.

 

The new lava is beautiful. With high settings, there are gold highlights on the sea floor.

 

The buggy is agile but has very good turning stability for firing lasers and will take off with very little ground speed.

 

The Sea Monster is a terrific obstacle course to fly around and through.

 

I especially enjoy the jagged terrain at Racer World. It's a blast to fly around and through!

 

What a fun game! Thanks!

 

I hope that the reset button is temporary until vehicles can unstick themselves as it is being used for taking quarry too far away from group play and is hindering game flow.
» Reply to Comment
also, the actually buggy physics i find are i
5 weeks - 32,767v
Posted 2009/02/25 - 12:54 GMT
also, the actually buggy physics i find are improved as well and better than ever! they almost dodge lasers on their own! best yet. 
» Reply to Comment
you are worthy Mr. Aubrey
1 day - 2,694v
Posted 2009/02/25 - 23:36 GMT
WOOOHOOOO new version is awesome EXCEPT FOR THE CAMERAS OF COURSE!!!! srry but they seriously need work

» Comment on Document Threaded Hybrid Flat 48 Comments
 

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