Mars Explorer, admin, Documents, Official News, 1.9.6
I have been very busy of late (and will continue to be for at least the next week), but I have decided to release 1.9.6 "as is" - in true beta spirit. You get to play with tons of new stuff, but do so with the understanding that there are many more features I haven't quite had a chance to implement yet.
Integrated Player list, which the host can use to expel unruly players from their server
Customizable game physics:
Tweak gravity, handling, performance, flight aerodynamics, even the availability of each vehicle - and your settings automatically synchronize to everyone connected to your game!
Export your settings to a simple text string, and share or save them for later use
Many bugs that were related to the frequent crashes in 1.9.5 have been fixed. 1.9.6 should be much more reliable!
New networking state synchronization logic: faster, simpler, and much greater error tolerance: Please let me know if anyone still experiences all other players occasionally ceasing to move. I am also interested in whether other players movements appear smoother or "more jerky" on your screens. This new logic should definitely provide more spectacular networked vehicle collisions!
Buggy and Tank autoleveling now work relative to terrain normals
Multiple players or bots materializing at the same time now stack instead of exploding
The dreaded "bot block" has been fixed! There shouldn't be any more "ghost vehicles" cluttering up your servers.
Better looking buggy wheels and suspension - you can now see the tread in crisp detail!
New "FPS cap" in the Game Settings panel allows you to specify how hard you want your computer to work on rendering the game. Now hopefully we won't melt Fly's GPU :)
Slightly smoother server entry
New buttons in Game Settings to adjust your resolution while playing Mars Explorer
Properly textured Lava Racer terrain, and slightly enhanced freestyle seafloor
Finish rewrite of the Hovercraft physics
Add Olim's long-anticipated submarine - which we have now decided will double as a high performance jetboat when operating at maximum buoyancy
Upgrade the airbrake and vehicle brake models to incorporate MacDane's excellent idea of gradual application, allowing you to "tap" the brakes for smoother deceleration
Add server settings presets (Standard, SuperFlight, TankWars, etc) which will be selectable during server creation, and which will prevent host from switching physics on everyone in-game. Server list will show physics mode for each game, "custom" indicating that the physics can be changed while you are playing - which is great fun, as long as a noob isn't hosting the server :)
Expose more physics parameters for customization - drift, tire size, suspension range, etc
Tons more stuff, such as multiple islands and a moving Sea Monster in applicable worlds