Home > Community > Official > Document: 1.9.7 Released!
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Completed tank, re-engineered buggy and hovercraft physics, and more!
Submitted By admin on 09/05/09
Mars Explorer, admin, Documents, Official News 

Highly anticipated, even more belated, and well worth the wearisome wait - 1.9.7 is finally here!
Have a great day everyone,
 
-Aubrey
 
 
 
(Note: this will automatically upgrade your Unity plugin, which currently causes bugs in older game versions)
(This is a bug in the Unity player, and Unity is working on it...)
 
 
 
 
Tank:
  • Completed body! Includes a futuristic bridged "H" frame design; detailed, animated treads; and incorporates several design ideas by FlyClub for making it look even cooler
  • New intelligent tracks that pivot easily over terrain, but resist angular rotation when hill climbing to help you stick to incredibly steep faces without being ratcheted off
  • Slightly more power
Buggy:
  • Completely re-engineered handling, including everything from new a new wheel slip model to smart suspension that automatically lowers it's CG at high speeds
  • New fine tuned mesh based collision model for ultimate crash and vehicle to vehicle collision fun
  • Cooler surface and submerged lava physics - including the the full use of your wings in the depths of the sea...
  • Easier takeoffs and smoother wallriding
  • Automatic "landing gear" retraction during flight, which makes the buggy look way more streamlined while sailing through the skies
  • Cooler looking, smoother cockpit
  • Enhanced flight physics, which should now be completely framerate and rendering quality level independent
  • Beautiful skid marks
  • New server physics controls for smart suspension and shock damping aggressiveness
Hovercraft:
  • Revised hovercraft physics are now finished!
  • New server physics controls for hover height, hover height aggressiveness, terrain repulsion, and engine thrust
Server Settings:
  • Parameter sanity verification - (in other works, you can't manually adjust parameters outside their maximum bounds)
  • Atmosphere and lava fog density control
  • World lava sea height slider
  • Laser speed control
General:
  • Better vehicle collision detection, including the ability to tag players with your buggy's wings
  • (Hopefully) even less application crashes than previous versions
  • Cooler server entry sequence, with the starfield background staying aligned as you transfer from list mode to game mode

» Comment on Document Threaded Hybrid Flat 71 Comments
» Reply to Comment
Re: 1.9.7 Released!
2 days - 7,497v
Posted 2009/05/09 - 20:45 GMT
KOOL
 
one thing..
 
if you release your gas, your car keeps going, and the wheels lock!
 
it's a glitch, right?
» Reply to Comment
Re: 1.9.7 Released!
1 hour - 213v
Posted 2009/05/28 - 17:05 GMT
I think it is a glitch
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/09 - 20:45 GMT
*giggling incessantly*
 
Edit:
 
If there is one thing I loved about 1.9.6, it was the ability to manually set physics to what ever level I want.
 
PLEASE allow "parameter sanity verification" to only be an option!
 
 
Other than that FANTASTIC! Thank you for using some of my design ideas.                                                                                  
» Reply to Comment
Re: 1.9.7 Released!
20 hours - 2,151v
Posted 2009/05/09 - 21:11 GMT
yeah the sanity thing kinda kills it :(
 
but other than that SICK
 
(and i thought that the great tank was supposed to be a separate vehicle from the tank but i guess i was wrong)
» Reply to Comment
Re: 1.9.7 Released!
4 weeks - 32,767v
Posted 2009/05/09 - 22:41 GMT
I love the flight! I switch back and forth between Simple (extremely agile) and Good (smooth, stable and easy to aim sniper laser) It's like 1.91 if you want which was my favorite version for flight agility.
Truly stupendous!
 
I love the wall crawling! It's crazy-fun! So much has changed with driving that I just can't make a useful description of what may be needed. Sorry Aubrey.
 
Thanks so much for listening to us about faster lasers. I just had one of the very best dogfights ever with known game disrupters being evicted before they could even utter one offensive or distracting word. What a thrill to play this version!
 
So many great features in the Host panel! It's like a big pile of Birthday presents.
 
Two suggestions/requests;
 
1. Would you make air to ground (both buggies) register green laser tags more reliably? Ground to air works perfectly, as does ground to ground and air to air, the latter almost perfectly.
 
2. Please consider making buggy to buggy rams register via a "Ramosphere" field around the quarry buggy to register rams within an adjustable distance outside the buggy body?
Ram games are becoming popular and they really sharpen flying skill but are nearly impossible with these speeds and such a tiny target.
» Reply to Comment
Re: 1.9.7 Released!
1 week - 17,200v
Posted 2009/05/09 - 22:41 GMT
I hate to say it, but this is definitely going to take some getting used to...
 
» Reply to Comment
Re: 1.9.7 Released!
2 weeks - 19,758v
Posted 2009/05/09 - 23:35 GMT
I know what you mean :)
 
Don't worry, the new lower buggy wheel friction is certainly not finalized - I was just tweaking tons of different parameters to see how well I could get the buggy to handle at high speeds.
 
I am starting to think the buggy should have just a bit more static friction by default, but I would love to hear everyone's opinion.
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 0:22 GMT
Perhaps and ultraadvanced mode where one can change each and every variable associated with the buggy physics, including - maybe - having separate control over the scripts in all the wheels of the buggy?
 
In which case, you can do your experimentations, and then publish your physics as presets, but let us have complete control over what kind of buggy we own :P
 
Yes, overcomplicated, and very hard. I don't expect it to happen, but it would be nice.
» Reply to Comment
Re: 1.9.7 Released!
20 hours - 2,151v
Posted 2009/05/10 - 4:38 GMT
Lol we can call it "Operation NoobSlayer". (nonoobs for short)

Just so no one gets mad at me im not saying i think there shouldnt be new players, just that thats what an ultraadvanced version to that extent will be
» Reply to Comment
Re: 1.9.7 Released!
1 week - 17,200v
Posted 2009/05/10 - 14:32 GMT
Thanx... I have yet to make it brake, flip and turn like in 1.9.6...
But I am a very patient guy, so I will wait for it to happen.
Meanwhile I will be tuning my wheelchair and cruising down the stairs here at the senior citizen center.
Weeeehaaaaw! Outta ma way, youngsters!!! *LOL*
» Reply to Comment
Re: 1.9.7 Released!
1 week - 12,017v
Posted 2009/05/09 - 23:49 GMT
Flying seems to be... different you could say. I am not sure what but something is different about it, maybe it is more fast.... idk. Also driving is kinda weird. Like the server settings even though I still dont understand what some of them do lol. As dane said it will be a major change.
» Reply to Comment
Re: 1.9.7 Released!
1 day - 3,546v
Posted 2009/05/10 - 0:22 GMT
AWESOME!!!!!!!!!
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 4:06 GMT
Im so happy right now. I have not yet played so i can't give a real thought but i truly thank you for listening to my ideas. It makes me really happy. Thank you. 
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 4:37 GMT
I've just played 1.9.7 for a while and i was almost brought to tears. for now all i have for an opinion other than perfect is that there should maybe be some more freedom to the lava alt control. And also i can't quite figure out what lava fog really does...It doesnt seem to show any difference on my screen. Thank you so much. 
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 4:58 GMT
It is fog underneath the lava.
 
Personally the flight if iffy.... I find it rather dislikable, can it maybe me an option which buggy prefab is spawned? As in, we can get 1.9.1 buggy, 1.1 buggy, 1.9.4 buggy, 1.9.6 buggy etcetera. And also could we have the option of choosing between the different versions of lava?
 
If we could choose to incorporate older buggies, and other features, then, the game would be so perfect I can not even begin to describe it. Another complicated idea (due to the fact adjustable physics would have to change each time; (then again if you were to use universal variables for things like the buggy, then depending upon the mode, the game would not respond to other parameters set.
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 5:10 GMT
Crazy boy! Have you been to the older versions lately? Each time a new version comes out, the old ones become worse and worse. Personally i jsut change the buggy cg to -0.3 and its all good. I like the new buggy. Thanks for the info on the lava fog. 
» Reply to Comment
Re: 1.9.7 Released!
2 weeks - 32,767v
Posted 2009/05/10 - 4:42 GMT
Hi Aubrey,
 
First of all I would like to say, great job on 1.9.7
the wait was well worth it, I've had a sincere blast tonight
The Tank is finally finished (even though I don't use it, I was nice and let others use it)
The Buggy is great, I enjoy flying it to the most
I will however say that wall driving and wing drive are somewhat rough, and not smooth like you said 
I will patiently wait for that issue to be fixed
no real changes to the hover except for customizable physics, thank you
Laser speed is great, exactly what I was expecting, I should have known simple physics would have come into play; The faster an object, the longer distance that object will go.
When you jack up laser speed, it's like having sniper laser, without the aim or color :-)
I do enjoy the new opening sequence into the game
I also enjoy the lava altitude and fog control, that creates many options for many types of different games
I have not had a crash as of yet on 1.9.7
 
I will say these two things
Lasers still do not pick up when you are flying, and shoot somebody on the ground
They do not pick up air to ground, please fix that, I beg you.
Also, the sea monster can get very disorienting, please add some texture in it, please?
 
And an idea
Lava waves wouldn't hurt anything would they? And if you do add them, make it a server setting on how agresive they are
 
 
Other than that,
Great beta version, and a definite step in the right direction
I will enjoy playing this version
So, without further delay
Thank you for all your hard work on this version
We'll be sure not to let it go to waste :-)
 
Sincerely - The Dude
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 5:23 GMT
Dude forgot to say to add wind :P Just kidding. I really like the idea of lava waves or at least for an animation of when lava level rises. -Points into distance- "TSUNAMIIII!!!!!!" 
 
More importantly...Whats with fox holes man??? Looks like its on back burner and its getting pretty cold...Personally i say that when flyclub finishes his level, get rid of the current foxholes and replace it with flyclubs. Fox holes? I see no fox's or holes. At least flu club has holes...and not just any holes, TUNNELS! 
 
As for the hover...I dont exactly get the difference between 'hover' and 'height', and im also not sure what repulsion does :P Oh baba...
 
And lets see...Oh yea. The buggy's a jet!!! Even looks like one now! The shocks need some work...Either I'm jostled around like I'm riding a bull or I'm driving like there's an earthquake. I think that's it...Thank you!
» Reply to Comment
Re: 1.9.7 Released!
20 hours - 2,151v
Posted 2009/05/10 - 15:06 GMT
dude
you
forgot
to make it
rhyme like you used to
I am very disappointed
 
 
 (thats fibbonacci sequence - means it poetry)
» Reply to Comment
Re: 1.9.7 Released!
4 weeks - 32,767v
Posted 2009/05/10 - 15:28 GMT
So did rollngrow....doncha know!
 
Aubrey, thanks for listening to us! Those pics of water in your link and the You Tube link from there are very nice indeed. Great to hear about a target size extension "bubble". (I like  the name"Ramosphere") babaG, who is one of the game's absolute top flyers is an "artist" that rams only and I believe he will be happiest of all about this. :) Would you consider some wall collision physics or at least more natural action when the driving or flying buggy touches or crashes the surface? It's frustrating to lose one's "total flapped investment" in speed by simply touching something and being stopped from 180 MPH. Some players are not responding (but without the old sign below their vehicle) when host computer gets overloaded past about 5 players per server.
 
I must say that the feature that stands out as the very best as far as increasing playing fun is the evict button. After a whole year of being distracted and insulted and spammed and vehicle-change-button-tortured on a DAILY BASIS , we finally have a tall fence between us game players and the "rowdyneighbors". lol! Plus, we can keep our games public to "troll" for friends and quality players instead of going private.
 
Pobre Cito about your connection speed Aubrey. Spiffy! Dude! baba! Dane! Dash! Igiz! What's say we head out to Aub'z place for a weekend and lay an Ethernet cable and some booster boxes to Aubrey's tree house? Meh! Donuts and orange soda for all! Peach soda for bab'z.  :)
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 21:24 GMT
Oh you... Im blushing :) 
Side note: Kruncher can whoop me any day :)
 
Sure thing! I'll call in the family to help Aub's! papaG! mamaG! gaga, lala, rahrahG! Well you get it :P
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 21:25 GMT
And yes, I am very happy!!! :D
» Reply to Comment
Re: 1.9.7 Released!
20 hours - 2,151v
Posted 2009/05/10 - 19:46 GMT
nothing here
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 5:39 GMT
Two more complaints:
 
  1. I want brakes to work with wings out so that i do not need to hold the brake when i want to stay steady.
  2. The load time has gone up significantly for me, i don't know if you can solve this but...Oh well
Thank you. 
» Reply to Comment
Reply to babaG - "Two more complaints"
4 weeks - 32,767v
Posted 2009/05/10 - 8:07 GMT
Thanks for what info on fog baba? I didn't see any. I wanna know!
 
The load time is exactly the same as 1.96 for me. (about....hold on, I'll check.....back,,10 seconds, meh!)
I believe that many players problems with frame rate, loading, crashing and quarry passaround bug would disappear with a faster connection to the net.
 
 
» Reply to Comment
Re: Reply to babaG -
5 weeks - 32,767v
Posted 2009/05/10 - 8:17 GMT
Fly club told me what lava fog did, i thought it would be like a cool fog centering right about the lava but its just in the lava itself... Aw well. For me, the load time is far longer, no idea why. 
» Reply to Comment
Re: 1.9.7 Released!
1 week - 17,200v
Posted 2009/05/10 - 7:07 GMT
Just for the fun of it, try to drive and turn with wings engaged.... It made me hop like a bunny. :o)
» Reply to Comment
Re: 1.9.7 Released!
4 weeks - 32,767v
Posted 2009/05/10 - 8:25 GMT
My speed test results 
Download - 6.3 Mb/s
Upload -----0.74 Mb/s
 
Test your connection speed here
» Reply to Comment
Re: 1.9.7 Released!
2 weeks - 32,767v
Posted 2009/05/10 - 14:55 GMT
My speed test results are surprisingly very good
Download Time: 1.32 mb/s
Upload Time: .29 mb/s
 
The game for me loads faster
But now I'm more baffled as to why I can't get good rendering settings with speeds like that
I just don't get it...
 
» Reply to Comment
Re: 1.9.7 Released!
2 weeks - 19,758v
Posted 2009/05/10 - 14:59 GMT
Thanks everyone for your feedback!
  • Adjustable vehicle collision "bubbles" are definitely in the works
  • The buggy's brake model isn't quite finished yet - behaviour like being able to hang in mid air or not decelerate at all when wings are deployed is a glitch that will be fixed
  • I am really looking forward to Lava waves as well! They're just complicated to implement, and require a high end computer to enjoy properly :)
    Once I save up enough to purchase Unity Pro, technology like this will be right around the corner...
  • BabaG: The buggy shocks should be working great - unless you have then set to minimum in the server physics settings, in which case they turn your car into a jumping bean on purpose to generate a little humor :)
  • Just play with the hovercraft a bit, and all the settings should begin to make sense - hint: thanks to several of these new parameters, the latest hovercraft is much better at not flying off into space when crashing into hills at super high speeds
    • Height is the target altitude to hover at
    • Hover is the magnitude of the force used to mantain that height
    • Repulsion is the magnitude of a special force used when the hovercraft's internal logic determines that it is just about to slam into a hill
    • Thrust is the magnitude of the force used to accelerate your craft
  • "Complete (physics) control over vehicles" is something that I am very much excited about as well, but don't look forward to it in the near future. If anything, expect to see it when Mars Explorer enters the next stage of it's development; where users can build their own vehicles in-game using parameterized components and stardard sensor packages - program the vehicles to autonomously complete a variety of missions, and then compete in the missions against their own robots and other (human and robotic) players. It would be something like a simulated "Mindstorms" robotics kit; with the added bonuses of being completley free, being able to instantly share your designs with all your friends, and being capable of simulating anything from a simple maze following competition to a Grand Challenge or RoboCode style melee...
  • Air to ground lasers will definitley be fixed - thanks for the heads up
  • Sea monster certainly isn't completed yet :)
  • Custom maps will be great fun! As soon as I get a chance (I unfortunatley have been even more busy than usual of late), I will release a new buggy source code package. Once everyone has tested and tweaked their worlds with the latest buggy, I will probably be adding many of them to the game
 
 
You ain't seen lag 'till you've seen satellite internet :)
» Reply to Comment
Re: 1.9.7 Released!
2 weeks - 32,767v
Posted 2009/05/10 - 15:05 GMT
ok Aubrey
Sounds like a plan :-)
Thank you again for giving us such a great beta version to play 
and thank you for listening :-)
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 21:20 GMT
Bubbles? Im just happy to have wing ram back! But thats cool too :P Good bye to levitating, lava skimming and all else :(  I suppose as the game evolves it needs to become more realistic and professional. The old things like volcano blasts and levitating in mid air and lava skimming get replaced by new and better things right?...right? right??? I Hope so at least. One of the things that makes this game great, i think the best thing, is the freedom of it. You can do whatever you want! That includes finding new glitches and such. It may be worth it too leave some of that stuff in, even adding new 'secrets' to it. I think that thats what many players want. Sure, it's cool to be able to control your blasts with the gravity control but it takes away from the mystery factor of the game. Yea i figured waves would be a bit tough...Oh well. As for the shocks, they work just fine when set in the middle but when you set to either extreme they dont act 'as expected' i should say :) Even more humorous would be a bouncing buggy that would bounce like a jack rabbit when shocks are set up way high. Thanks for the Hovercraft explanations. I like the idea of customizable everything's but just keep in mind the simple factor. You need a good balance of simple and easy to play as compared to a bit confusing but you can get the exact results you want. In which case i'm glad you have both a slider bar and the 'program box' for settings. Also, I don't know how good of an idea that is just yet. You would have super tanks running around blasting everyone with turbo lasers and wings to less. Besides that, lets say fly club made an awesome level but then everyone else made 80 terrible ones, how would i find the needle in the hay stack? Well, i think thats all i have to say. Thank you!
» Reply to Comment
Re: 1.9.7 Released!
20 hours - 2,151v
Posted 2009/05/11 - 2:49 GMT
download - 4.59
upload -----4.57
» Reply to Comment
Re: 1.9.7 Released!
2 weeks - 32,767v
Posted 2009/05/12 - 5:44 GMT
i have a download rate of 13.85 Mb/s
         and a upload rate of 0.85 Mb/s
been playing mostly in good or beautiful (have about 35 fps in beautiful setting)
» Reply to Comment
Re: 1.9.7 Released!
21 hours - 3,209v
Posted 2009/05/10 - 20:38 GMT
waffleboy wants his sea monster. wherees mah seamonsta???
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/10 - 22:24 GMT
I found one other glitch :(  when i close text box, i cant switch camera views and i cant open/close wings past what they were when i closed the text box. 
» Reply to Comment
Re: 1.9.7 Released!
1 day - 4,505v
Posted 2009/05/11 - 21:46 GMT
This is by far the best version yet.   The drifting is incredible.  It is better than almost all of the drifting games for gaming consoles.  That includes games like Mario Kart and Need For Speed.
» Reply to Comment
Re: 1.9.7 Released!
1 week - 12,017v
Posted 2009/05/11 - 21:52 GMT
I find it strange how when you go any lower than good the buggy changes COMPLETLY. Its a whole different buggy. Because of my bad fps I can't go to good. The flying in simple is very strange and I am not getting used to it and probably never will. Some people may like it but I HATE it. I would like if all the different qualitys give the same physics just different quality like how it is meant to be. In the previous version the difference was speed, now it is physics and flying. So if this could be change for future versions that would be great.
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/11 - 22:35 GMT
Well ah, i play in simple and i find it GREAT! Best buggy thus far! I can't imagine why you dont like it but i do understand. I stopped playing a while back because i hated the flying. Please come back :(  Dont pull a fly on us now :P
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/12 - 0:11 GMT
The turns are oversensitive and make my flight patterns destabilize.
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/12 - 0:16 GMT
Which means its easier to dodge lasers :) perfect for my likings. 
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/12 - 0:49 GMT
Not if you end up doing a 360 degree turn... I would like the sensitivity of flight to be adjustable, too sensitive for me... It sends me out of control, and I don't know how to handle it... :( I might get used to it, but it needs to be a bit less sensitive for me...
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/12 - 1:14 GMT
Whaaaaatever. 
» Reply to Comment
Re: 1.9.7 Released!
4 weeks - 32,767v
Posted 2009/05/12 - 4:41 GMT
An axiom of aircraft handling is  instability = agility. An agile stunt aircraft is more "unstable" than a Jumbo Jet which is not agile.
 This super hight performance buggy in Simple setting is more demanding on the pilot's control input but I am thrilled with it now that I have reduced my control input. (play much lighter on the keys)
 
ah - Please come back! Please keep trying to get used to it?
» Reply to Comment
Re: 1.9.7 Released!
2 weeks - 32,767v
Posted 2009/05/12 - 5:12 GMT
??? ok maybe it is just me me but how can you find flying hard to get used to? 
» Reply to Comment
Re: 1.9.7 Released!
4 weeks - 32,767v
Posted 2009/05/12 - 18:14 GMT
Flying is very different on Simple than Good. Very different indeed. I love both for different reasons.
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/12 - 20:59 GMT
I havent noticed a difference, i just play on simple anyways. 
» Reply to Comment
Re: 1.9.7 Released!
1 week - 12,017v
Posted 2009/05/12 - 21:28 GMT
its not just the flying i would like a little break from this game also
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/12 - 21:30 GMT
:(  bye ah :'(
» Reply to Comment
making 1.9.7 easily accessible...
9 hours - 800v
Posted 2009/05/13 - 22:50 GMT
Will this be put onto the play page soon? cuz i keep forgetting and starting to play 1.9.5 and then going, "where's the advanced physics? DUR!" and then going to the official news thingy. Yes, i am a bit slow. Even if you're not slow, it would be more easily accessible if it was on the play page, so....yeah.
 
alec
» Reply to Comment
Re: making 1.9.7 easily accessible...
2 weeks - 32,767v
Posted 2009/05/14 - 4:11 GMT
umm it is called downloading the app, which means you never have to go to this page to play the game 
» Reply to Comment
Re: 1.9.7 Released!
9 hours - 1,236v
Posted 2009/05/13 - 23:47 GMT
I was frist!
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/14 - 4:12 GMT
Actually I was, I was on the content page about five seconds after this was put up, lol.
» Reply to Comment
Re: 1.9.7 Released!
1 week - 22,204v
Posted 2009/05/14 - 12:46 GMT
Pretty sure Aubrey was first...Behave children!
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/14 - 15:36 GMT
Aubrey was not number one, he was number 0 ;P
 
We are arguing over number 1!
» Reply to Comment
Re: 1.9.7 Released!
1 week - 22,204v
Posted 2009/05/14 - 12:46 GMT
Behave, I say! Behave.
» Reply to Comment
Re: 1.9.7 Released!
4 weeks - 32,767v
Posted 2009/05/14 - 16:09 GMT
I want in. In order to be number zero you must have not started yet right?
» Reply to Comment
Re: 1.9.7 Released!
1 week - 22,204v
Posted 2009/05/14 - 16:31 GMT
Well, I was 0.5! :p
» Reply to Comment
Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/14 - 18:25 GMT
Nah, no one was 0.5...
» Reply to Comment
Re: 1.9.7 Released!
4 weeks - 32,767v
Posted 2009/05/14 - 19:35 GMT
.
» Reply to Comment
Re: 1.9.7 Released!
1 week - 32,767v
Posted 2009/05/16 - 0:59 GMT
*Smiling crazely* AWESOME!!!
» Reply to Comment
Re: 1.9.7 Released!
1 week - 17,200v
Posted 2009/05/17 - 13:26 GMT
.
» Reply to Comment
Re: 1.9.7 Released!
4 weeks - 32,767v
Posted 2009/05/18 - 3:34 GMT
Aubrey, may we please have a ban feature?
Evicted players are now using mege-multi-rejoins to annoy the host that booted them. I've seen up to 40 or more rejoins within a few minutes.
 
PS - Absolutely NO CRASHES with the Mac application! Safari crashed constantly.
» Reply to Comment
Re: 1.9.7 Released!
21 hours - 3,209v
Posted 2009/05/29 - 0:11 GMT
no my game has never crashed. ever! and i run on safari!
» Reply to Comment
Re: 1.9.7 Released!
3 days - 10,178v
Posted 2009/05/23 - 21:32 GMT
BAM!
» Reply to Comment
Re: 1.9.7 Released!
1 day - 3,546v
Posted 2009/05/26 - 22:20 GMT
NOOOOO!!!!! please remove the sanity parameter verification otherwise very good
 
 
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Re: 1.9.7 Released!
6 hours - 583v
Posted 2009/05/26 - 23:22 GMT
I'm glad that this new version was released!  The tank is a great addition to the vehicles.  Also, the ability to modify the hovercraft settings is helpful.  And the buggy's skid physics are excellent, allowing a driver to turn without flipping at 60+ speeds.
 
GREAT THINGS:
-the underlava terrain for the tank and if the lava depth has decreased
-the spacecraft sitting off to the side, being an interesting thing to check out
-the tank's suspension system & graphics
-the minimap moving with your vehicle and showing rotations on the arrow
-the lava physics are a little different
-the geyser in the back is more visible
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Re: 1.9.7 Released!
6 days - 21,100v
Posted 2009/05/26 - 23:34 GMT
PLEASE DON'T GET RID OF THE FLOATING IN MID-AIR BRAKE GLITCH!!!! I LOVE IT!!!!!
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Re: 1.9.7 Released!
5 weeks - 32,767v
Posted 2009/05/27 - 2:23 GMT
Well...To be honest, i've loved it since i discovered it but i rarely ever do it even more, it's just a thing for fun but i dunno if i'd miss it anymore. So many good features have been removed and sometimes replaced with new and (sometimes) better ones that one more thing just comes naturally...
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Re: 1.9.7 Released!
6 hours - 583v
Posted 2009/05/27 - 12:31 GMT
Um, I noticed a glitch.  If you open your wings while static, the buggy flips.
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Re: 1.9.7 Released!
4 weeks - 32,767v
Posted 2009/05/28 - 0:25 GMT
The mesh based collisions are not happening and I was looking forward to that. However, 1.97 is so spectacular that I can easily wait.

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