Updated networking position interpolation logic: Much
less data is now sent across the network - contributing to
significantly greater reliability, and hopefully fewer instances of
players not responding. In addition to the dreaded (Not Responding)
messages of yore, the new system will also display (Delayed) next to
players who's internet connection isn't keeping up with the data stream
fast enough to keep their position interpolated on your client, and (No
Connection) next to players who haven't yet sent your client a single
position packet - and who are probably suffering from a special class
of the "not responding" syndrome.
Network physics optimizations: Physics
is now only simulated on your vehicle, and other local vehicles which have the potential to collide with you.
LAN connections through server list work again: You and a friend both playing over a LAN? Now you can easily use the server list to join each other's games.
Fixed tank - and tank track - CG issues!
Joining a game with the same name as an existing player now correctly appends a number to your name
Fixed buggy wheel rotation
Bot issues should be resolved
Better buggy handling at low game quality levels - no more wing deployment nosedives!
Fixed player "launch" on server entry
Game servers now reregister with the list server every three minutes - just in case...
"News ticker" buttons at bottom of server list can now be links - as they were originally intended to be...
Unavailable vehicles now don't materialize by default
Lightning fast server list loading and updates
Game server shouldn't occasionally disconnect itself
Networked instances of buggys now properly adjust their wheels to the ground and emit bubbles only when submerged
Couple unusual crash cases fixed - including Kruncher's GUI free game :)
"Tagged the Quarry" messages are back
Faster server list refresh after name change
Tank track collisions now properly calculated (once again)
Laser hit rematerilizations now much more reliable. No more sending
players back to the materialization point without gaining Quarry!
Configurable server laser gravity: Lasers can now curve over hills. Artillery play, anyone?
Individual vehicle type firepower sliders, with each vehicle now defaulting to Level 2 Armament
Better looking laser firing when stationary
New "Player was evicted" message
New GyRide camera option in Game Settings. When entering ride mode, you will now ALWAYS be facing in the
vehicle's forward direction. No more disorienting ride transitions!
Much more info in player dialog - such as new Ping and jitter readouts, and some other networking debugging stuff
Buggy flight slip now defaults to false in an effort to ease new players in getting aloft
Messages now let you know what went wrong when you are ejected from
a server - whether it was a host crash, your eviction, or a standard
Server list now automatically reattempts connection to game server if your first connection attempt is not successful
RORBs now glow when colliding with other RORBs, even when not in XORB mode
Bots now detect what kind of vehicle they are trapped inside, and calculate their control inputs accordingly
Faster, smoother materialization clouds - great for laser hits rematerialize games!
Server settings a bit more organized
Brake key now works while composing messages - Futureboy
Mouse wheel zooms sniper view - (Think this was MacDane's idea)