Home > Community > Official > Document: Mars Explorer 1.9.8!
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Paving the way for 2.0...
Submitted By admin on 09/07/22
Mars Explorer, admin, Official 

1.9.8 (known as 1.9.78 in it's beta phase) is now live, and it is jam packed with bugfixes and other fun stuff!
 
 
 
» Play 1.9.8 In Browser
 
» Download 1.9.8 For Mac
» Download 1.9.8 For Mac Dashboard
» Download 1.9.8 For Windows
 
 
 
 
 
 
Bugfixes:
  • Updated networking position interpolation logic:
    Much less data is now sent across the network - contributing to significantly greater reliability, and hopefully fewer instances of players not responding.
    In addition to the dreaded (Not Responding) messages of yore, the new system will also display (Delayed) next to players who's internet connection isn't keeping up with the data stream fast enough to keep their position interpolated on your client, and (No Connection) next to players who haven't yet sent your client a single position packet - and who are probably suffering from a special class of the "not responding" syndrome.

  • Network physics optimizations:
    Physics is now only simulated on your vehicle, and other local vehicles which have the potential to collide with you.

  • LAN connections through server list work again:
    You and a friend both playing over a LAN? Now you can easily use the server list to join each other's games.

  • Fixed tank - and tank track - CG issues!
  • Joining a game with the same name as an existing player now correctly appends a number to your name
  • Fixed buggy wheel rotation
  • Bot issues should be resolved
  • Better buggy handling at low game quality levels - no more wing deployment nosedives!
  • Fixed player "launch" on server entry
  • Game servers now reregister with the list server every three minutes - just in case...
  • "News ticker" buttons at bottom of server list can now be links - as they were originally intended to be...
  • Unavailable vehicles now don't materialize by default
  • Lightning fast server list loading and updates
  • Game server shouldn't occasionally disconnect itself
  • Networked instances of buggys now properly adjust their wheels to the ground and emit bubbles only when submerged
  • Couple unusual crash cases fixed - including Kruncher's GUI free game :)
  • "Tagged the Quarry" messages are back
  • Faster server list refresh after name change
  • Tank track collisions now properly calculated (once again)
  • Laser hit rematerilizations now much more reliable. No more sending players back to the materialization point without gaining Quarry!
 
New Features:
  • Configurable server laser gravity: Lasers can now curve over hills. Artillery play, anyone?
  • Individual vehicle type firepower sliders, with each vehicle now defaulting to Level 2 Armament
  • Better looking laser firing when stationary
  • New "Player was evicted" message
  • New GyRide camera option in Game Settings. When entering ride mode, you will now ALWAYS be facing in the vehicle's forward direction. No more disorienting ride transitions!
  • Much more info in player dialog - such as new Ping and jitter readouts, and some other networking debugging stuff
  • Buggy flight slip now defaults to false in an effort to ease new players in getting aloft
  • Messages now let you know what went wrong when you are ejected from a server - whether it was a host crash, your eviction, or a standard server shutdown
  • Server list now automatically reattempts connection to game server if your first connection attempt is not successful
  • RORBs now glow when colliding with other RORBs, even when not in XORB mode
  • Bots now detect what kind of vehicle they are trapped inside, and calculate their control inputs accordingly
  • Faster, smoother materialization clouds - great for laser hits rematerialize games!
  • Server settings a bit more organized
  • Brake key now works while composing messages - Futureboy
  • Mouse wheel zooms sniper view - (Think this was MacDane's idea)

» Comment on Document (Too Many Replies for Fancy Display) 138 Comments
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 27,777v
Posted 2009/07/22 - 21:35 GMT
AWESOME!!!!
can't wait to try it!!!
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/22 - 21:54 GMT
"I agree with kruncher on the fact that the game is about how to use each individual vehicles abilities to your advantage. However, i think we also need another solution. As i suggested previously, the tank needs a weak spot. Whether it be under it's body, it's treads, whatever it is, it needs one to equal out the power distribution. In fact, i think with this weakness added to the tank, the tank would be able to fairly keep the sniper lasers. Also, the tank's lasers should be equal in speed to the buggies normal green lasers, or at least closer than they are. As for the hover, i think that if you were to shoot it's engine, it should spin out or at least wobble quite a lot for a second. But, the hover needs some work to be fair as well, like better handling and not spinning out end over end while in mid air. Thank you!"
» Reply to Comment
Re: Mars Explorer 1.9.8!
21 hours - 3,209v
Posted 2009/07/22 - 22:07 GMT
as i earlier told aubrey the "dammit bug still exists. dammit is still a swear word but it is not blocked. good job tho!
» Reply to Comment
Re: Mars Explorer 1.9.8!
6 days - 8,777v
Posted 2009/07/22 - 22:07 GMT
I think the hover should keep its ability to spin in mid air, but more controllably.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/22 - 22:10 GMT
Welp, i was just booted from a game and cant rejoin. I dunno if it was a boot by host or a server boot but i was booted and now cant join or see any games. I think the new permenant ban feature works now Aubrey :)
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 19,712v
Posted 2009/07/22 - 22:18 GMT
BabaG;
 
I would contend that the tank has many weak points - it is vastly slower than the other vehicles, can hardly dodge lasers at all, and on top of all that, it presents a much larger target than the other vehicles as well.
 
The tank now defaults to the same armament as all the other vehicles, which in my opinion makes it by far the least competetive of them all. The red sniper lasers are much faster then the green lasers, and I plan to keep them that way.
 
To my knowledge the hovercraft handles decently, and spinning in the air is by design - I personally think it's quite fun (Look carefully, and you'll see that the hover's thruster is mounted above it's center of mass). To avoid spinning, try releasing your controls while airborne. Although fast - the hovercraft can't rapidly dodge, submerge at will, or take to the skies in a controlled fasion. I think that the vehicles are nicely balanced as they are.
 
-Aubrey
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 19,712v
Posted 2009/07/22 - 22:21 GMT
Hmm - does your settings panel contain a "Master server connection failure." message?
If it does, try pressing "Retest Internet Connection" - that just may fix the problem.
 
If it doesn't, there is a very good chance that there isn't anyone online. I haven't pointed the autoupdater to 1.9.8 yet, so this is a reasonable possibility.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/22 - 22:32 GMT
I want to ask one question. Is the tank effected by lasers? Hardly. While the tank, with green or red or blue lasers, can shoot the buggy all day, making the buggy fly in the air. Best bet is to run away in that situation. Buggy is jostled by all lasers, tank is not. The hover craft was a secondary opinion of mine, so im not all that worried about it, but you must ask, When does fairness meet fun? Im not saying the vehicles aren't fun, but... :)
Thank you!
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 6,036v
Posted 2009/07/22 - 22:39 GMT
.....wheres da sub? D:
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 19,712v
Posted 2009/07/22 - 22:40 GMT
Right! That is the idea.
I think it makes perfect sense to run from a tank when you are in a buggy :)
 
While you are running away, there's no reason you can't easily gain quarry from the slow, lumbering tank - and possibly even score a couple points as you gracefully dodge his lasers with your sharp, high speed turns and aerobatic flight capability.
 
In essence - the default tank has the same armament as the buggy, vastly less manouverability, and presents a much larger target.
 
I still love tanks though! A game of good 'ol Tank Tag with lasers disabled is one of my favorite Martian recreations.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/22 - 22:47 GMT
Ok! I'll tell the noobs that. Thanks! I don't mean to be smart wit'cha' But have you been around them at all? They don't get the idea of quarry, even after you spend hours explaining. They just shoot, quarry doesn't matter when in a game with them. They get into tank and then they are invinceable. How is that even armament?
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 19,712v
Posted 2009/07/22 - 22:49 GMT
Da Sub? Dats deep in de data for da europa mission...
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 19,712v
Posted 2009/07/22 - 22:53 GMT
If someone persists in NQS, give them some friendly warnings - then evict them. You'll know who they are by their score...
 
How else could you possibly prevent NQS? Would you rather that their vehicle was more vulnerable, so you could NQS them back? :)
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 days - 7,186v
Posted 2009/07/22 - 23:21 GMT
lol!
 
petey
» Reply to Comment
Re: Mars Explorer 1.9.8!
17 hours - 2,197v
Posted 2009/07/22 - 23:25 GMT
Aubrey: Every time i try to play .8, i see the game list but after one minute, it says master connection list failure and i tried retesting the internet connection but it doesn't work. Is this my internet or a bug? Thanks.

- Blue Python
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 16,790v
Posted 2009/07/22 - 23:30 GMT
I see umm... lest see...no one...... NAT punchthrough is enabled.... hmmmmm mabey no one is on?
 
Mabey....
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 days - 2,703v
Posted 2009/07/22 - 23:43 GMT
lol, that is really good
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 days - 2,703v
Posted 2009/07/22 - 23:50 GMT
I keep getting a master server connection error...
» Reply to Comment
Re: Mars Explorer 1.9.8!
17 hours - 2,197v
Posted 2009/07/23 - 0:06 GMT
i tried everything. i tried fixing my wireless internet, i tried refreshing the game list, i tried retesting the internet connection, nothing works.
4 weeks - 32,767v
Posted 2009/07/23 - 0:36 GMT
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 32,767v
Posted 2009/07/23 - 0:42 GMT
Good Job. Will my upgraded maze be put in the next version?
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/23 - 1:19 GMT
As per your last question, yes. :)
Evict does not evict the noob from the person. They will continue on forever in a noob manner. If they get nocked around a bit they may find that that is not fun and might connect that ti what they are doing to others. Trust me, i as well as many others are as nice as possible to newbies and noobs and try to teach them. Most of the time this back fires, id rather not talk about it :'(  But anywho, I Think making the tank have a little weak spot so jostle it around a little would AT LEAST not hurt, but may be helpful as well. Please consider it. Thank you.
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 16,790v
Posted 2009/07/23 - 1:56 GMT
Ok so I can't refresh the page without getting a Master server list whatever thingy. 
 
Hopefully........it will be better
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/23 - 2:28 GMT
Too late, i'll try next time.
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 32,767v
Posted 2009/07/23 - 2:58 GMT
I had the same problems with no server list on the web version, but everything seems to be good on the Mac
app. Server list anyways.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/23 - 3:32 GMT
*Draw jops*
 
EDIT:
All right, I actually read....
 
NOW TO PLAY!
» Reply to Comment
Re: Mars Explorer 1.9.8!
3 days - 6,443v
Posted 2009/07/23 - 3:34 GMT
maybe the tanks weak spot could be when a buggy drives under it and it flips or something. Thats my idea. ;D
 
     -ACMaystar
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 256v
Posted 2009/07/23 - 4:59 GMT
I LOVE IT!!!! 
 
(but where's the submarine?)
» Reply to Comment
No Connection? 1.9.8
4 weeks - 32,767v
Posted 2009/07/23 - 8:18 GMT
How did I play someone with no connection? We actively traded Quarry for about 5 minutes 'till he closed his server. I was using the app for Mac.
» Reply to Comment
1.9.8 application
4 weeks - 32,767v
Posted 2009/07/23 - 9:04 GMT
Remote tag quarry bug is still alive here. 
» Reply to Comment
Re: No Connection? 1.9.8
2 weeks - 32,767v
Posted 2009/07/23 - 9:07 GMT
just like kruncher i was in a game and this bug was going around where everyone was not responding but you could still shoot them and get the quarry, also i don't how this happened but i had downloaded the 1.9.8 app and when i went to play on it it would take me to 1.9.7.6 instead of 1.9.8 which it was the app for, however this was fixed when i re downloaded the app again, back to the bug like kruncher said in the comment above you could tag the quarry even though they had not responding under their name tag, could this be fixed
» Reply to Comment
Re: Mars Explorer 1.9.8!
14 hours - 1,624v
Posted 2009/07/23 - 10:11 GMT
yup
» Reply to Comment
Re: Mars Explorer 1.9.8!
19 hours - 2,706v
Posted 2009/07/23 - 12:56 GMT
Dear Aubrey,
 
I have had no issues with...
  1. Ejections from games
  2. Evictions from games (i can rejoin after ive been booted and still see other games)
  3. NO MORE NOSEDIVES!!!! YAY!!!!
  4. Server list - I can see them all (games/servers), all the time.
  5. Lasers - gravity vs. speed - MUCH BETTER!  Thank you!
  6. Tank - graphics have improved by a long shot!  Well done!
  7. Buggy - i have noticed the wheel bug and i cant find any more problems with it...!!! Good job! *lolz
  8. Hovercraft - not too much noticeable improvement...
  9. Server Eviction Message
  10. Keep 'em coming!!!
All in all, best version in my opinion since 1.9.4. ...Thanks and well done!
 
Ok, now to problems, i havent tried the widget yet so ill update the comment when i do if there are issues - the only thing i would like changed (because im that nit-pickety kinda person, is the "Jay Rammed _____", it makes it (in my opinion) easier to tell what has happened in the case that you are the quarry and you don't know why you just lost it =P - (unfortunately that happens to meh alot...*haha)
 
Other then that, wonderful release, cannot wait for...
  • Sub
  • Moving, working Sea & Sky Monsters
  • Jet!!! *lolz *i luz speed......*snickers
  • ummm........ill get back to ya on that....lol
Thanks for reading...
Jay
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 16,790v
Posted 2009/07/23 - 15:41 GMT
Nose dives were fun though......
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/23 - 21:29 GMT
I was just in a game where the host turned on red only lasers for buggy. UGH! Noobs NQS, and have always done so. We can try and try and try to tell them not to but they continue anyway. Red lasers are just encouraging this behavior. Side note: I've said before that making all vehicles have the same weaponry has no positive effect and i stand by that case. A buggy with red lasers vs tank with green lasers, tank still wins. Tank does NOT budge an ouch when hit with lasers, buggy is very vulnerable to laser fire. If the vehicles where to be evenly matched, the tank would be jostled by laser fire as well. Being that its a tank, its built to be strong so i can understand that, but adding red lasers to buggy does nothing to help, i mean that sincerely. A SECTIONAL weak spot on the tank has always been my best idea for evening out the vehicles. Thank you.
» Reply to Comment
Re: Mars Explorer 1.9.8!
3 days - 6,443v
Posted 2009/07/23 - 21:31 GMT
i was in the same game. And youre right Baba.
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 4,262v
Posted 2009/07/23 - 22:08 GMT
Baba, have you ever actually played in a tank? Do you know how slow they are, how impossible it is to dodge? The extra firepower and stability is making it closer to fair for the tank players who actually play instead of sit and shoot everything. Noobs will be noobs, please stop trying to change human nature.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/23 - 22:29 GMT
Matthew, have you ever played with a noob before? Are you one? Did you knwo that even when in a buggy, it's very hard to dodge lasers? Did you know the tank does not move at all when hit by a laser but the buggy gets tossed across the sky? Firepower and stability is fine, power to ya, but when the tank is not effected by lasers at all (Except for quarry transfer, which i have noticed takes a few shots to work sometimes) it becomes very unfair to the buggy, who is very effected by lasers. I would prefer if tank kept its old firepower, and buggies kept their old firepower, with the addition of a single weak spot to the tank, since the entire buggy's body is a weak spot, this would only make gameplay, of any kind, fair. Whether it be NQS or what ever else you can think of. Noobs are not another species. Noobs and misguided players, who can be helped with a willingness to learn and people to help them. I have witnessed many 'noobs' become GREAT players. However, with the environment as is, it becomes very difficult to do so. This includes but is not limited to:
  • Tank bullies
  • NQS'ers
  • Rapid firing red lasers
There isn't a true server setting for NQS but many other things can be fixed to be benneficial towards non noob type behavior. If you think 'The Noob' is a disease, you are right. But, it can be 'cured' with the correct environment, and care. If i was trying to change 'human nature', you would be addressing me as 'Dr. Babablah the Magnificently Evil'. Thank you.
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 4,262v
Posted 2009/07/23 - 22:39 GMT
What I meant by stability is that they aren't affected by lasers. But whether in a game or not, a tank tends not to move when a little one person buggy shoots it. How could anyone possibly have fun in a tank  if a tiny buggy shoots you and you are thrown into a wall. As Aubrey said, the tanks weak spot is that anyone can hit them with a laser, even if they haven't played the game before.
And yes, I have played with noobs, thank you.
 
About that "Big bubbling brats" comment on my post, you know NOTHING about me. Why call me a brat when all you know about me is that my name is Matthew?
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 4,262v
Posted 2009/07/23 - 23:01 GMT
Another thing, if we added a weak spot to the tank, what do you have? Oh! I know! A big, slow, buggy with faster lasers. Who would play in a vehicle that is a huge target, painfully easy to hit, and when hit in the right spot, flies to 6 billion altitude? If you think that I call noobs evil and say they are viciously trying to ruin our game, you have never been more wrong. Omigosh. Why do I think they shoot everyone then? They are having fun, or did you never think I could understand that? They don't know how to play, and they think you're bossing them around when they're trying to have fun on marsxplr.
» Reply to Comment
Reply to Aubrey and Matthew - NOPE!
4 weeks - 32,767v
Posted 2009/07/23 - 23:47 GMT
The idea that any vehicle needs superior firepower to make it "closer to fair" really does make sense in theory. Why, The Buggy can FLY! DRIVE! WALL CRAWL! DODGE! DIVE! SCURRY! LOOP!
In practice, however, the theory is flat wrong!
This has proved out in hundreds of games over the course of a year where I have turned myself inside-out in an effort to compete, in-flight, for Quarry against a truly low skilled player that's parked on the ground. I have accepted this as normal but the current "arms race" has me feeling a bit concerned about the game's direction. Change any one part of a system and the entire system changes.
 

In a laser-for-Quarry contest,  given equal armament, equal player skill and strategic placement of a stationary vehicle: The stationary vehicle trumps any moving vehicle/s 70% of the time.  The result is that you have a game that requires 10 times more work for the pilot/s of the moving vehicle/s to keep Quarry and/or score points. - These games are unbalanced and slightly unfair to those that prefer motility.

Add superior armament to only the stationary vehicle and you have a nearly impossible laser-for-Quarry game. - Very unbalanced and very unfair for those pilots that prefer motility and their current vehicle.

Add to the above, heavily armed vehicle, a player without regard for Quarry and you have a shooting gallery where most other vehicle/s are easily prevented from functioning,  IE - driving, flying or even becoming upright.

Place the last scenario into the more populated servers and you have Mars Explorer Version 1.977

Add to 1.977 more armament for the previously under powered vehicles and the result will be more potential for shooting gallery-type servers and a de-emphasis of strategy and vehicle piloting skills or what I call: "A 1.9 Dirt Fight" where players park>apply brake>shoot each other. Some people enjoy Dirt Fights but they are one-dimensional and truly beneath the self-development potential of Mars Explorer. As intensely as this community has attacked posts with requests for mega-weapons , I am surprised at this current weapons escalation move.

Solutions to this scenario have been generated ad nauseam but  my contention is that A SOLUTION SHOULD NOT BE REQUIRED! In other words, a problem has been CREATED that, to me, interferes with the concepts and mission statements that set Mars Explorer apart from, and above all other shooter games.      

 If our goal for this discussion is to create the highest quality gaming environment for the most people to enjoy, with an emphasis on self development then IMAO, this can be most elegantly accomplished by making Level 2 (CORRECTION Level 1) Armament the max for all vehicles.

 
 
 
 
 
 
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/23 - 23:51 GMT
I don't want tank to fly into a wall when hit at all! I just want SOME reaction comparable to buggy, in a refined location somewhere on the tanks body, not a big heaping target on it's back. You're obviously spinning my words into a hyperbole, saying that it would fly up 6 billion alt, it wouldn't fly 5 alt in my reality. And i never said, nor did i think, that you think noobs are evil. Please don't spin my words. What are your ideas for the tank? Should it stay as it is currently? Go back to what it was before? Im not trying to be rude, i'd like your honest ideas of what you'd like to see. 
 
As per my comment i made on your post, it was because you are always snide with people (As i often am) and the way you told them to re read your post because you mentioned some answer to their question earlier, but all i could find is you and richard being jerks to each other, as we are doing now. 

» Reply to Comment
Re: Reply to Aubrey and Matthew - NOPE!
5 weeks - 32,767v
Posted 2009/07/23 - 23:58 GMT
Hmm... I think that's a good idea. The tank would still be a wall, but it would only dish out as much as a buggy could, making it more fair i suppose. I still favor my idea, but honestly, i don't see ANY change happening especially how this argument has been going thus far. Thank you.
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 4,262v
Posted 2009/07/24 - 0:41 GMT
Look, I'm sorry. I'm ten years old, I'm not perfect, and I've been in a foul mood for a while. I just think that it is fair between the vehicles now.
The tank has fast lasers, isn't blown into the air by lasers,and climbs walls. It is also slow, big, and is hard to XORB with.
 
The buggy is agile, difficult to hit, and can fly, as well as the wingspan makes it a big target, the lasers aren't too fast, and it is blown into the air easily.
 
The hovercraft is very fast, bounces off terrain at high speeds, and goes over lava. It turns badly, brakes badly, and flies through the air badly.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/24 - 0:47 GMT
Hey, im far from perfect, so dont even mention that :P
I think kruncher made a good analogy, an arms race. I think im gunna let the arms go as fast as they want for now... But my opinion stays strong. Thank you, and i am sorry as well.
» Reply to Comment
Summary of my bloated comment above
4 weeks - 32,767v
Posted 2009/07/24 - 1:15 GMT
I'm just saying that more weaponry creates a harsher environment for everyone and that maneuverability is overrated when competing with it.
 
If heavy weapons are a must then please make only one slider to control all vehicles' Firepower simultaneously and equally?
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/24 - 2:44 GMT
New bug: I was quarry until a player shot me, but i saw him at the spawn point as having no connection. However, i could still see his lasers. His lasers were coming from where his buggy really was so it was kind of like he was invisible. I tried shooting back, with hopes of hitting his invisible body to no avail. A very cool effect none the less.
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 19,712v
Posted 2009/07/24 - 4:29 GMT
Baba:
 
Interesting indeed!
I believe that the problem was that the player in question had a glitch with their internet connection, and it couldn't keep their position up to date for some reason.
 
I added a new feature in 1.9.8 that sends the position at which lasers were fired along with their direction in an effort to improve accuracy, and it sounds like their computer was sending the laser's firing position correctly - but not their vehicles :)
 
I am working on a totally new model for 2.0 right now, which should vastly improve these types of issues in the long run.
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 19,712v
Posted 2009/07/24 - 4:51 GMT
Regarding the ongoing armament discussion:
 
Personally, I have never even come close to being pwned by a stationary vehicle (equipped with the same armament as myself, that is :) - and with the new GyroCam - where you can dodge in any direction and still be firing right at your target, I would expect this to be the case even more.
 
Although I personally don't feel a need to add an option to make tanks any less competetive than they currently are, I can understand that others could be interested in this - and I will see what I can do.
 
 
Just because the buggy can be set to armament level 3, don't assume that it is suggested for most game types! Likewise, just because something isn't appropriate for most game types doesn't mean that it should be removed from the game.
 
Half of the time I have people begging me to bring "Insanity" back so they can drive around with completletley outlandish physics, and the other half of the time people are disconcerted because a higher armament level is even available for selection :)
 
 
My idea is to provide server hosts with the flexibility to use their creativity and come up with some really fun settings to play in! The downside to this flexibility is, of course, that it can be applied in ways that some players might not appreciate - but this really isn't a downside at all - as everyone is just a couple clicks away from hosting their own game - with everything tailored their exact specifications.
When noobs get tired of dirt fighting, they just might stop by your server and see how much fun you are having!
 
 
Earlier today I was experimenting with a new setting that enabled lasers to deflect off the terrain - it was totally fun! Especially at some of the slowest laser settings - where the lasers would skip across the map like little inch worms streaming out from of your buggy in majestic waves :)
Can't wait to share it with everyone!
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/24 - 4:51 GMT
Yes yes, very interesting :)
Less bugs in the future is always good.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/24 - 5:11 GMT
My main concern is that when that kind of stuff is available for use, it makes for a very unfriendly environment. Like going to rehab at a bar. Course it's that persons choice to start drinking and we can always tell them not to, and they may listen, but it makes the whole process harder. Heck, do what you want, just leave me a coded game open.
» Reply to Comment
Armament Discussion
4 weeks - 32,767v
Posted 2009/07/24 - 13:24 GMT
* My tenacity here is less for my own, personal gaming pleasure but for the masses. If that weren't so, I would accept the obvious solution of hosting my own games and shut up........on this subject.
 
* kruncher's theorem does not include players of Aubrey's skill level  :)   and does not include the word "pwn".
 
*I read your comment carefully Aubrey and I DO understand your in-the-middle predicament.
 
*May we have a slider to control host fairness? :)
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 3,120v
Posted 2009/07/24 - 13:42 GMT
LOVE THIS VERSION!!! The new laser settings are beast! Thx Aubrey!
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 4,262v
Posted 2009/07/24 - 17:17 GMT
I suggested somthing like that firepower setting. Laser speed for individual vehicles. Is that where you got the idea?
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 32,767v
Posted 2009/07/24 - 19:12 GMT
So far everything is going great!
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/24 - 19:42 GMT
I played, I liked, I played some more.
 
 
Yup, it is pretty good! By the way... When you finish map importing, can you also make it possible for Mars Explorer to import regular Unity scenes, for those of us who want something a little more advanced?
» Reply to Comment
LOLOLOLOLOLOLOLOLOL!!!
6 days - 21,084v
Posted 2009/07/25 - 1:47 GMT
» Reply to Comment
Re: Mars Explorer 1.9.8!
3 days - 6,443v
Posted 2009/07/25 - 1:49 GMT
i could be wrong... but i think you had a master server connection failure...
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 32,767v
Posted 2009/07/25 - 1:59 GMT
lol!
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/25 - 2:08 GMT
lol
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 hours - 172v
Posted 2009/07/25 - 3:26 GMT
What version do you predict that the sub will be implimented? By the way, love the new version.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/25 - 3:31 GMT
I'd guess 2.0...
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 32,767v
Posted 2009/07/25 - 4:41 GMT
I think so too. Probably the motorcycle too will be in 2.0 too.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/25 - 5:27 GMT
I rammed someone in a game and all it said was "babaG is Quarry', It didn't say i rammed.
» Reply to Comment
Re: Mars Explorer 1.9.8!
4 weeks - 32,767v
Posted 2009/07/25 - 5:36 GMT
Bots with Rorbs rematerialize when lasered, regardless of who is Quarry.
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 17,200v
Posted 2009/07/25 - 5:51 GMT
Now THAT is a cool feature.
- How do we make NooBs do the same? *ROFL*
» Reply to Comment
Connectivity issue
4 weeks - 32,767v
Posted 2009/07/25 - 12:51 GMT
Two pages next to each other. Left is app claiming I'm offline and right is Home Page (just refreshed) dipaying no players online....meaning I'm online for sure and also, others can't connect to the server. Have a pleasant Saturday Aubrey!  :)
» Reply to Comment
Re: Connectivity issue
2 weeks - 18,835v
Posted 2009/07/25 - 12:57 GMT
Wow same with me... So im stuck with playing by myself...
» Reply to Comment
Re: Connectivity issue
1 week - 32,767v
Posted 2009/07/25 - 15:07 GMT
Ditto. Both widget and app say I'm not online.
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 16,790v
Posted 2009/07/25 - 16:25 GMT
I was just about to say is it just me or is my computer litterally wack now.  I mean it's getting cclose to going insane.
 
I blame Unity....*grumble grumble*
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 18,835v
Posted 2009/07/26 - 0:34 GMT
maybe we should just play a different version... or not...
» Reply to Comment
Re: Mars Explorer 1.9.8!
6 days - 8,777v
Posted 2009/07/26 - 21:24 GMT
i think it will be in 1.9.9, because aubrey said it would be in this one but it didnt make it.
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 16,790v
Posted 2009/07/26 - 21:25 GMT
oh well
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 32,767v
Posted 2009/07/26 - 21:49 GMT
I shall say this right now,
 
This Version is Screwed up, everywhere you look, it's screwed up
» Reply to Comment
Re: Mars Explorer 1.9.8!
4 weeks - 32,767v
Posted 2009/07/26 - 23:13 GMT
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/27 - 3:08 GMT
Well, everyone, it appears that the game is down for the time being. Just hang tight and don't quit the game because of it, i trust it will be back to normal soon enough. Thank you all. 
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 32,767v
Posted 2009/07/27 - 3:16 GMT
I just play with the bots!  it is so fun.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/27 - 4:34 GMT
Applesky has a working game up right now for anyone who'd like to join.
» Reply to Comment
Re: Mars Explorer 1.9.8!
14 hours - 1,624v
Posted 2009/07/27 - 8:40 GMT
the problem is, he's stuffed up. he doesn't move.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 days - 10,540v
Posted 2009/07/27 - 21:44 GMT
I can't get on even though I have internet connection it says I don't! I tried pretty much everything it also happened last version...the widget worked on the last version so gonna try this version's widget and hope for the best TT___TT
1 week - 32,767v
Posted 2009/07/27 - 22:18 GMT
Ok... I'd been running my server list test game for a while... About 18 hours. When in the messaging console THIS appeared: (Note that apparently my host computer attempted to open the server again for some reason)
 
 
I was using 2 computers. One to host the server all the time, and one to actually play on with good graphics. Later someone joined as "(AppleSky) 3 2" but appeared overlapped on the host computer with the real host as did the speed and such:
EDIT: Due to tripod not liking me I'll re-upload this pic.
The "(AppleSky) 3 2" player's name later changed to good old "Vehicle(Clone)"
 
Not that on host computer the player list shows that the 3 players shown were all "(me)" except for the AppleSky that was my other computer.
 
Thus ends my odd bug report.
 
AppleSky, Over and out!
5 weeks - 32,767v
Posted 2009/07/27 - 22:20 GMT
Apple, as far as i can see, you have the only working server. If possible, leaving a server up would be nice :)
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/27 - 22:20 GMT
Have you tried the alternate server list? Even this doesn't cure the problem, as far as i can tell, applesky's server is the only one that worked.
1 week - 32,767v
Posted 2009/07/27 - 22:23 GMT
I had it up, but soon after the above bug my computer restarted so I haven't gotten it back up just yet :)
 
I already know before posting that the above comment will be in a white box. I did not however select said box.
1 week - 32,767v
Posted 2009/07/27 - 22:25 GMT
Great... After restarting my computer after this bug, I now have a virus that annoyingly tells me I have a virus. Why is this kind the only kind I ever get?!?!
5 weeks - 32,767v
Posted 2009/07/27 - 22:32 GMT
That...does not sound good. Does it have to do with unity? Ive gotten those but its not a virus.
1 week - 32,767v
Posted 2009/07/27 - 22:37 GMT
No... its the "Sdra64.exe" Virus. It may have caused the bug though.
5 weeks - 32,767v
Posted 2009/07/27 - 22:59 GMT
Uh oh. I feel for ya man. My mac fried and i had to buy a new hard drive. It's very uncommon to have a bad hard drive in a  mac but i got it...
1 week - 32,767v
Posted 2009/07/27 - 23:06 GMT
I had a fried hard drive on a mac too. It was 8 years old though. This virus is a keylogger, but I've figured out how to get rid of it. This is the 3rd virus I've had on this computer since I got it. Luckly, I still had my virus removal tools handy. :)
5 weeks - 32,767v
Posted 2009/07/27 - 23:13 GMT
:D
Thank goodness.
» Reply to Comment
Re: Connectivity issue
5 weeks - 32,767v
Posted 2009/07/27 - 23:25 GMT
Just use the back up server list. I have used it, and it has worked! (it will pop up the not connected message a couple times until it loads the server list)
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 days - 10,540v
Posted 2009/07/28 - 3:55 GMT
EEEEP! A virus!? And nope it still won't let me go online ¬¬ So annoying but now about that virus.... O.O;;; *backs away from Mars*
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 32,767v
Posted 2009/07/28 - 14:15 GMT
Don't worry, I got rid of the virus, and it wasn't caused by Mars Explorer.
» Reply to Comment
Armament Discussion Cont. Plus Requests
4 weeks - 32,767v
Posted 2009/07/29 - 12:27 GMT
Okay, so Buggy-frustrated newbees are grabbing tanks and much to their dismay, and my delight, green lasers emitt. They have an easier time tagging the airborne due to their stationary position but the workaround is far more effective than when only Tank had level 4 lasers. I officially accept/concede higher armament settings slider.
 
A few suggestions/requests for current/future versions:
 
Option to disable non-ride lasers to prevent blind-shooting-laser-spray-loops and Zorbs? (basically a cheat)
 
An option to disable green lasers completely to raise the skill bar, reduce clutter and force tag games to be played at a distance?
 
A Quarry Timer that could award points for the amount of time Quarry is held and displays current time leader?
 
Return of text "rammed" announcement for those with ramming pride?
 
Exclamation point returned for "..is now the Quarry!"?
 
I think that some form of Player Limit function would help the non responding issue.
 
One suggestion/request for past version:
Add ultra high speed lasers to 1.96 so we can create tag games with "insanity" settings?
 
 
And finally, thank you for returning Quarry announcement and setting default Stall Blending to off! Just the word Quarry prompts players to ask what it is so we can begin our in-game tutorials. I believe that I see newbees taking to the air more quickly.
 
Sincerely, kruncher
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 6,036v
Posted 2009/07/29 - 15:38 GMT
hey look i found the face on mars!
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 day - 6,036v
Posted 2009/07/29 - 22:49 GMT
me playing a complete game of tag with a no connection player. dont mind the other guy he really does have no connection.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/30 - 8:18 GMT
Butterfly's are bugs right? But they dont hurt anyone and can be fun to play with, or whatever you like to do with them. 
 
Butterfly Report!:
I found a glitch today which allows you to blast from anywhere, anytime. I showed it to a few friends some found it amazingly fun, the others were busy at the moment :P
I don't wanna say how to trigger it since Aubrey seemed to have done away with all bugs already, cept he missed one and im keepin' it buddy! Of course, if he wants to know how, i can tell him if he promises not to squish it. Sure Aubrey will most likely figure it out on his own but id rather that when he does, he doesn't exterminate it. :)
 
With that being said, i have a question directed towards Aubrey. Do you want an ENTIRELY bug free game, or just a bad bug free game? Having no bugs at all would be a 180 flip of the old games where there were bugs galore, but not all were bad. Nowaday's there's no more good bugs, just the bad ones, which of course are also being exterminated slowly. I know of many people including myself who loved to go and find new bugs to play with, it was great. Now they is a rare finds. So, do we want them gone completely? Is there even a way to kill bad bugs and spare the good ones? I hope we can keep some good bugs, but that's just my opinion. Thank you.
 
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 17,200v
Posted 2009/07/30 - 15:08 GMT
Awww, maaaaan.... Pretty please?
You know I love bugz. *s*
 
Too many butterflies were squished, trying to get this game bug free already.
Keep your little friend close to your heart and guard it against that big bad bug hammer.
 
- Johnny
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/30 - 22:52 GMT
;)
» Reply to Comment
Re: Mars Explorer 1.9.8!
17 hours - 1,271v
Posted 2009/07/30 - 22:54 GMT
100'th commenter! Yay!
» Reply to Comment
Re: Mars Explorer 1.9.8!
3 days - 10,178v
Posted 2009/07/31 - 17:02 GMT
IT'S DRAY 101!
 
lol XD
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/31 - 17:46 GMT

I think that kruncher has made some great points, and all that is left is for the subject of insanity...

 
 
I see three solutions...
 
 
  1. Make insanity a pre-server option, hence forcing players to be unable to go insane, and switch it - this would also allow for insanity to be shown along side things like "Freestyle" in the server list. However many noobs would see it.
  2. Make insanity a server settings option, hiding it from most noobs, but making insanity far more unpredictable.
  3. And finally, this is my favorite, but most complex solution:
 
 
  1. Change the name of "server insanity" to "full server customizability".
  2. Change the martian tutorial to teach about NQSsing
  3. Via the PlayerPrefs class, make it so that fsc (full server customizability) is only available once you have done the tutorial.
  4. Make fsc a pre-server option - if the person wanting it has NOT done the tutorial, then instead of there being a button that turns on the ability, have there be something that says "Full Server Customizability is only available if you have done the tutorial" Below this message, place a GUI button that loads the tutorial. (If the player is all ready connected for some reason, disconnect the player first).
  5. Watch as noobs become reasonable about NQSsing, and players start LOVING their servers again!
 
Just my ideas on things...
1 week - 14,368v
Posted 2009/07/31 - 22:13 GMT
Maybe u shouldn't av a win even if u got a mac too, get 2 macs!
 
Personally, no offense, I hope there become more and more viruses until Win users get annoyed with viruses or the price of anti-virus so much they get Mac. Then the world will be a happier more crash, virus and copy/plagiarist free place. :)
5 weeks - 32,767v
Posted 2009/07/31 - 22:30 GMT
You must not know that mac's are just as bad, if not worse with virus's. You just dont see it because the majority of people have Windows, and so the majority or hackers are on Windows. As more and more people buy Macs, they will get worse and worse. The Mac has a HUGE program error in it that makes it easier to hack than a Windows if you know what you're doing. Hope they can fix it before it gets too big to handle. By the way, my mac's hard drive fried a few months ago due to a virus, i had to buy a new one. 
» Reply to Comment
Re: Mars Explorer 1.9.8!
4 weeks - 32,767v
Posted 2009/07/31 - 22:54 GMT
Flynn, I agree with your ideas on "Full Server Customizability" or opt for mine of retro-fitting 1.96 with laser speeds to match vehicle super speed.
 
I am soooo for making the tutorial mandatory or using my idea to make a tutorial attractive by creating a talking bot (recorded message) in the tutorial to discuss NQSing VS losing points, how to fly, etc. I would make the button leading to the tutorial map
SUPER GIGANTIC,
call it "Tips and Tricks" instead of "Tutorial",make the bot amusing to be with, give the new player choices for naming their bot and maybe even create a bot like Tom in myspace so this bot could answer questions from a list. Create him/her as an icon that resides in one's account profile or even on every page of Mars Ex. including the game list. Click on your bot icon and ask a question from the list. 
 
PS - I actually have made some players realize that their score is MINUS and they were embarrassed then, shaped up quickly after that. Be subtle about this process as their pride can easily lead to defiance.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/07/31 - 23:01 GMT
I agree completely. A mandatory tutorial would be wonderful. Especially a 'fun' one.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/08/01 - 3:07 GMT
When I said I wanted insanity back I meant that I wanted the values to be able to be set to ANY level, like when server settings were first implemented! Not increased value abilities.
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 days - 7,186v
Posted 2009/08/01 - 3:09 GMT
it's petey 108!
 
-petey
» Reply to Comment
Re: Mars Explorer 1.9.8!
4 weeks - 32,767v
Posted 2009/08/01 - 7:04 GMT
Clickity-click goes my booter and doggon Vehicle(Clone) won't leave my server.
» Reply to Comment
Re: Mars Explorer 1.9.8!
4 weeks - 32,767v
Posted 2009/08/01 - 7:13 GMT
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/08/01 - 21:52 GMT
I was waiting quite a while to join lizzle's server which had 10 people. I finally joined to find only lizzle who was not talking and also blinking from delayed to not responsive, yet she was flying normally. I shot her and she reacted as well. I then opened the player list to find ll other people were vehicle clones...
» Reply to Comment
Bugs, buggity, bugsoid, bugamundo, bugarama
4 weeks - 32,767v
Posted 2009/08/02 - 3:14 GMT
I was in that same game and Lizzle was complaining that babaG was continuing to shoot her.
I saw all players with their usual names. 
 
Rematerialize still works with non-Quarry related tags.
 
Vehicles continue to "Matrix" (freeze mid-air) with or without Delayed etc below them.
 
Most every server ends by crash.
 
Not Responding, Delayed and No Connection still rampant.
 
The list to find all of the above is working though.  :)
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 32,767v
Posted 2009/08/02 - 3:45 GMT
The vehicle (clone) thing is in 1.7!  I had a little versional party.  Plus you can't talk in 1.7.
4 weeks - 32,767v
Posted 2009/08/02 - 4:25 GMT

» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 32,767v
Posted 2009/08/02 - 4:27 GMT
No-Connection (not Responding Players) are alive and well.
 
Puter Specs -
 
Speed Test -
 
 
 I have had not responding players in every single game I've been in, even as a server host now.
Normally They start appearing after 20-30 Minutes, maybe 45 Minutes of heavy Server Activity.
Normally, 6-10 Players are in a server for that amount of time before ENTERING players become not-responsive.
 
I have given as much detail as I can, I have given you my puter specs, screen shots, a speed test
what more do you want me to do?
 
 
» Reply to Comment
Re: Mars Explorer 1.9.8!
4 weeks - 32,767v
Posted 2009/08/02 - 4:41 GMT
 Also Vehicle changes often lock in non responding. I'm getting pwned by vehicles accross the map and on the other side of a wall.............again.
These bugs always get worse, the longer a version lasts.
I don't think it's unreasonable to be disappointed.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/08/02 - 22:19 GMT
Aubrey, please change the boot message to a single message instead of the two. '___ Was booted from ___'s server' Is really all we need... That and a ban feature... The combination of the two messages and the constant booting and rejoining of people makes for some great spam.
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 days - 7,304v
Posted 2009/08/02 - 22:35 GMT
Guys I found a bug. It's when you are playing on the browser and you command one which should make you stop and make into laser mode. But what it does is this it sends you to a whole different site 13 something. It's just really annoying.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/08/02 - 22:54 GMT
That's not a bug and it's in all broswers... It's to switch tabs. Press comand and a number at the same time.
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 17,200v
Posted 2009/08/03 - 11:36 GMT
To avoid this, go to system preferences=>Keyboard and Mouse=>Keyboard shortcuts, and remove the shortcuts that disrupts your gaming.
 
-MD
 
 
4 weeks - 32,767v
Posted 2009/08/04 - 7:21 GMT
Apparently someone fired from that position at some point. 
4 weeks - 32,767v
Posted 2009/08/04 - 7:25 GMT
Added bots huh?  Are they stuck on the freeway?
» Reply to Comment
Re: Mars Explorer 1.9.8!
1 week - 17,200v
Posted 2009/08/04 - 11:17 GMT
the shot fired looks as if it could have come from Ollie.
- Was it fixed at this position, or did it repeat it self?
» Reply to Comment
Re: Invisibots
1 week - 17,200v
Posted 2009/08/04 - 11:20 GMT
Hmmmm looks like someone didn't like your +81 score and called in the bots to get back at you.
- Good thing we bought that bot repellant. *LOL*
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/08/04 - 17:54 GMT
When players don't respond, the lasers do. In other words, lasers or no mans woman! They go where they want! Aubrey has acknowledged this. I find it pretty cool, like invisible buggies flying around.
The lasers are where the buggy is on the non responding players screen who is firing them even when the buggy is at the spawn for you, the lasers are where they should be.
» Reply to Comment
Re: Mars Explorer 1.9.8!
4 weeks - 32,767v
Posted 2009/08/04 - 22:02 GMT
Ollie was way out of range. If you look closely, you can see the beam beginning very close to me. To answer your question Dane, it was fixed at that position. I'm not sure exactly what you mean by repeating it's self.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/08/04 - 22:36 GMT
I think he is asking if it was a continuous spray from one spot. If you'll read my below post it describes the problem, in not so scientific terms.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/08/05 - 4:32 GMT
I went back and played 1.9.1 today and had a blast. I got a new idea. Some people want insanity settings back, and tons of old features that got dropped. Well... I have an idea. A server for everything that got dropped from past versions, as voted on by the people to be incorporated into this version such as:
 
  • Glitches/jumps
  • Extreme lava skimming
  • Non drive through cano
  • Non-Diveable lava
  • White buggy
And so on. Personally i think this is a great idea, it gives people what they want without taking away from the current version. Course you can just go back to those versions but the server list tends to work worse than the current one, one person play isnt so much fun. And besides that, it's like a dream level, all the things you want in one level. Thank you.
» Reply to Comment
Re: Mars Explorer 1.9.8!
4 weeks - 32,767v
Posted 2009/08/05 - 6:47 GMT
babaG, once again our minds are on the same plane. I recently suggested/requested that fast lasers be retro fitted to 1.96 for tag games there. I mean, that's WHY we requested faster lasers in the first place.
 
I went to 1.9 a couple of days ago and bounced off the river and ocean edge and found it thrilling all over again!
 
Your's is a great idea but I would still rather have a bad-bug-free version before any new vehicles or features are introduced. I know, I know, ain't gonna happen but that's the way I really feel.
 
Let's take the gang on some version field trips hmm?
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/08/05 - 6:51 GMT
Oh yea, id prefer to have newer buggies and stuff in it, but i was just hitting the big point. I tried to play 1.9.1 today with some friends and there was no multiplayin goin on due to server connectability. So i ended up just playing on my own :(
» Reply to Comment
A thank you and question for Aubrey
4 weeks - 32,767v
Posted 2009/09/06 - 21:33 GMT
Aubrey,
Having always been mostly a flier, I have recently begun having a rippin' blast driving and wall crawling in 1.98 and I must say that the buggy handles SUPERBLY in default settings!
 
I've been an RC guy forever but a closer cam makes driving much more fun.
 
Thanks so much for dialing that good ole' buggy in so nicely!
 
kruncher
» Reply to Comment
Re: Mars Explorer 1.9.8!
6 days - 15,195v
Posted 2009/10/01 - 15:45 GMT
To majority of above posts: Yes, yes, and yes! I'd really like a version with all the "classic" features (lava skimming, old volcano, cliff launch glitches, etc.) in it. Or at least try to fix the multiplayer on some of the older ones.
» Reply to Comment
Re: Mars Explorer 1.9.8!
5 weeks - 32,767v
Posted 2009/10/01 - 15:48 GMT
Maybe a choice of lava type in the world settings?
» Reply to Comment
Re: Mars Explorer 1.9.8!
6 days - 15,195v
Posted 2009/10/01 - 17:04 GMT
Hmm...good idea, but that probably wouldn't help, seeing as the maps were remade in 1.9.4. I think fixing the old versions would be easier, unless Aubrey is willing to take on a whole new project (which I doubt).
 
Old Mars glitches ftw! :D *lava river boing*
» Reply to Comment
Re: Mars Explorer 1.9.8!
4 weeks - 32,767v
Posted 2009/10/01 - 18:29 GMT
...or plop.....
» Reply to Comment
Re: Mars Explorer 1.9.8!
9 hours - 942v
Posted 2010/05/03 - 13:20 GMT
when go there?who wants to come?what time?tell me now
» Reply to Comment
Re: Mars Explorer 1.9.8!
2 weeks - 32,767v
Posted 2010/05/03 - 14:08 GMT
This is an OLD Thread Banana, OLD THREAD!
 
Please refrain from commenting on old threads like this.
Easy way to tell if the thread is old, look at the date posted, and look where it is within the forum.
 
Also, saying "Tell me now" will only made people mad, and will not get you the answer to your question.
Try asking and treating members more respectfully in the future Banana.
» Reply to Comment
Re: Mars Explorer 1.9.8!
7 minutes - 24v
Posted 2010/12/11 - 22:10 GMT
i have a problem. the game says there are like 100 players online ¡, but none on my version of mars explorer, and i have the latest one, im sure. what could it be? please help. redxblood@yahoo.com

» Comment on Document (Too Many Replies for Fancy Display) 138 Comments
 

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