If you have been working hard on a new world for Mars Explorer - please accept my thanks, and the congratulations of the rest of the Mars Explorer community!
However, you aren't alone...
With it's 5 current maps, Mars Explorer's web player data file is already nearly 13 megabytes - which is a large amount of information to package into an "all or nothing" game file. I can't add any new maps without increasing this size still further - and I don't want to start "rotating" maps, because it will be too sad to bid an entire world farewell after it has become a beloved feature of the game.
There's a much better solution: Streamed Worlds.
I have begun developing a new world format that will allow game worlds to be described as a simple text file (much like a source file for 3D objects in Sketchup or Blender), and which will allow anyone to create their own worlds and use them in their games. This will be the paramount feature of Mars Explorer 2.0, and it will add a whole new dimension to the game we all enjoy.
I am even going to be releasing the source code to read and write these worlds from any Unity application - which means that all the Unity games which implement it will be able to seamlessly share worlds with each other!
I can't provide a timeline yet - but let's just say that I begain work this morning, and already have a library to load extremely simle
BZFlag worlds off the internet and generate them inside Unity.
At this rate, Mars Explorer 2.0 should definitely be a reality within several decades!
Anyway, here's a fun screenshot of nothing in particular:
(The "World" panel is a part of some custom Unity editor tools I have in the works...)
All the best,
-Aubrey