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Controlling the amount of sunshine.
Submitted By Picard on 09/08/20
Mars Explorer, picard, Feature Requests 

Note: A search has been done for similar request before posting this. If this has already been suggested, please inform the poster.
 
Feature Request: A control that allows the amount of sunshine to be turned up or down. Highest would be something like Death Valley at high noon, while lowest would be so dark that the only light available would be your headlights.
 
Night and day. Comments? 

» Comment on Document Threaded Hybrid Flat 9 Comments
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Re: Who Turned out the lights?
1 day - 4,262v
Posted 2009/08/20 - 0:11 GMT
Cool. And nametags would have to be lit by headlights.
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Re: Who Turned out the lights?
5 weeks - 32,767v
Posted 2009/08/20 - 0:55 GMT

Basically RGB color, light intensity, and angle control of both lights in the scene.

three values for the angle

three for RGB

one for intensity.

seven controls for each light, bringing the control level to 14.

I would LOVE ti have 14 controllers for light! :D

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Re: Who Turned out the lights?
1 day - 4,448v
Posted 2009/08/20 - 2:19 GMT
GREAT IDEA MON!
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Re: Who Turned out the lights?
2 weeks - 32,767v
Posted 2009/10/15 - 19:55 GMT
One of the better ideas on Marsxplr,
good job picard!
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Re: Who Turned out the lights?
1 day - 3,859v
Posted 2009/10/15 - 19:56 GMT
Yeah I like this so BAM!
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Re: Who Turned out the lights?
2 weeks - 19,718v
Posted 2009/10/16 - 1:01 GMT
As of Mars Explorer 2.0, You can specify custom light sources when creating a Whirld. See the "Unity Island" whirld file for an example...
 
I can't allow players to alter world light sources while playing the game, because world objects can contain "baked" lighting - which is where lighting data is calculated ahead of time and then saved into the world. Terrain objects benefit significantly from this - and essentially, you can move the lights in the game wherever you want to but all baked objects will still look however they did when the world was created.
 
There are certain ways for me to work around this to some degree - but I can't promise that realtime game lighting mofifications will be a reality any time soon :)
 
-Aubrey
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Re: Who Turned out the lights?
1 day - 4,105v
Posted 2009/10/16 - 1:12 GMT
*deep voice*
 
THE ADMIN HAS SPOKEN!!
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Re: Who Turned out the lights?
23 hours - 3,072v
Posted 2010/03/07 - 23:15 GMT
I think that would be awesome! A maze in the dark... COOL!
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Re: Who Turned out the lights?
6 hours - 639v
Posted 2010/03/08 - 1:48 GMT
BAM! (sorry need to get rid of spam threads)

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