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The Pinnacle of Mars Explorer
Submitted By admin on 10/01/18
Mars Explorer, admin, Official 

Greetings everyone!
 
As Syn3h draws nearer to reality, I am fine tuning the last versions of Mars Explorer.
 
2.22 includes the most rock solid networking ever (which is far from perfect due to fundamental flaws in Unity which they have now acknowledged), many bugfixes and refinements, better buggy and hovercraft handling, an installer for the native windows app, and much more.
 
If you are experiencing any issues with the browser or dashboard versions of Mars Explorer, please try downloading a native Mac or Windows app. There are some known issues with Unity's webplayer that I am working with them on at the moment.
 
My next milestone will be the release of the Whirld 3 library - which will revolutionize world design. After that, a complete rewrite of the networking system is in order - which is a project of such magnitude that I want to ensure that we have Mars Explorer finely tuned in it's corrent state before embarking on this new venture.
 
Enjoy,
 
-Aubrey
 
 
 
» Play Mars Explorer 2.22
 
» Download Mars Explorer 2.22

» Comment on Document (Too Many Replies for Fancy Display) 118 Comments
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Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/01/18 - 8:33 GMT
Great version Aubrey! Particularly with the networking enhancements!
 
I find it fitting that Marsxplr retires the way it is,
that is by releasing stable versions and continuing to enhance it, even in it's final hours.
 
Great work Aubrey, great work!
» Reply to Comment
Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/01/18 - 8:55 GMT
Very nice. By far the best we have ever had, despite the few bugs we still have. Such a vast improvement from the 1.9 era.
 
I see quite a bit of work in your future with this networking, Aubrey... Good luck.
» Reply to Comment
Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/01/18 - 9:54 GMT
Awesome! I can'tplay right now, but when I can!

I can't wait to finaly get the whirls update!

Thank you Aybrey!

(iPod = MEGA typo....)
Thank you Aubrey!
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 day - 3,527v
Posted 2010/01/18 - 16:42 GMT
I can't wait to try it out, but my sister's about to kick my off our computer, so I can't...  Keep up the awesome work though!  And, erm, not to be greedy or annoying or anything, but any chance we'll get to drive one of the Monsters or the Sky King anytime soon...?  :)
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 day - 3,527v
Posted 2010/01/18 - 16:46 GMT
My next milestone will be the release of the Whirld 3 library - which will revolutionize world design.
Hey flyclub, isn't this the thing you need so you can improve your whirld creator?  If it is, yay!  I can finally make some of the secret stuff in my world!
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 week - 24,177v
Posted 2010/01/18 - 19:14 GMT
Good version Aubrey. Quite good.
 
Overall, very good version, only one bug as of late (that would be the "world contains no scene" bug).
» Reply to Comment
Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/01/18 - 20:33 GMT
INdeed it is!
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 18,835v
Posted 2010/01/18 - 21:34 GMT
eh, I can't play my level... :(
» Reply to Comment
Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/01/18 - 22:50 GMT
Great version! I don;t see anything wrong with the networking, and booting is fully possible in non-dedicated mode now!
 
 
Buggy physics are far more reliable, but... Could we possibly have an option in the server settings that turns OFF whatever you changed?
 
 
I miss being able to drive between the floors of the sky monster. :(
» Reply to Comment
Re: Mars Explorer 2.22 Final
6 hours - 868v
Posted 2010/01/18 - 22:52 GMT
It's great!
» Reply to Comment
Re: Mars Explorer 2.22 Final
6 hours - 639v
Posted 2010/01/18 - 23:31 GMT
What ever happened to taking a vote? On the site that YOU created Aubrey to give a fair chance to all ideas, may I remind eveyone that Mars Explorer still holds the highest vote by a ridiculous amount. Furthermore, (this more of me being a stubborn person) I will forever only play Mars Explorer, as syn3h will always be a mask hiding a true identity of perfection. The game will always be Mars Explorer because a name is something's essence, something that has never changed since the creation of this game.

~Matt
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 day - 3,527v
Posted 2010/01/19 - 1:15 GMT
*fist pump* YESSSSS!  Oh, and if you need a beta tester for your whirld designer again (and if I have time), I'll be glad to help!
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 day - 3,527v
Posted 2010/01/19 - 1:16 GMT
Hey Aubrey, I was playing a world on the app, and I'm pretty sure everyone had the cursed "No Connection" status.  That's a problem, right?  Would it have anything to do with my horrible computer?
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 week - 32,767v
Posted 2010/01/19 - 1:34 GMT
And I'm happy to report that it seems the download links are working in all browsers, rather than giving a "get" file in any but Safari.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 days - 7,304v
Posted 2010/01/19 - 14:07 GMT
It's really looking great Aubrey! Dude you Mons is really cool!
» Reply to Comment
Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2010/01/19 - 14:30 GMT
BitTorrent download went well!
 
All browser related junk go bye bye.
 
Thank you Aubrey!
 
bam
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 day - 3,527v
Posted 2010/01/19 - 23:03 GMT
Hey Aubrey, few MAJOR problems.  One: Every single person who joins my game has a No Connection.  Two: On the cano king world, I started randomly spazzing really, REALLY bad when I tried to reset, and there was no way to stop it.  When I tried to reset, I fell through the floor and then respawned, which set off another bout of spazzing.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/01/20 - 0:08 GMT
Aubrey,
 
There is a game issue, particularly with player servers.
 
Most of the time, perhaps 90 Percent, when I join a server, it does not last long.
No matter how good the computer is, how much RAM it has, or how fast it is or how good the connection and router are, the server ultimately fails within 5-10 minutes of starting.
 
For most of the day, the same thing has been happening from server to server.
 
I am using the web browser version of Marsxplr 2.2, using a 2008 Microsoft Hp Desktop computer with Windows Vista as the Operating System. I have 546 Gigs left in my hard drive out of a possible 687 Gigs.
 
Update:
 
Reports from other players suggest that the Application is doing nothing to prevent this, it is not preventing server failures for either server host or server guest.
 
Another Update:
 
Aubrey, as Kruncher stated yesterday when asked what happened to the server by Applesky, Kruncher simply said "Vehicle change killed it" and "Vehicle change isn't healthy for a server". I believe he's on to something Aubrey.
» Reply to Comment
Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/01/20 - 2:22 GMT
My computer is currently not even letting me load the game... It gets stuck at "Contacting "dat.marsxplr.com""
» Reply to Comment
Re: Mars Explorer 2.22 Final
33 minutes - 105v
Posted 2010/01/20 - 16:44 GMT
i love the new game and that you brought back the jet
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 19,722v
Posted 2010/01/20 - 18:02 GMT
Dude: When you speak of server failure, are you saying that the host's game is crashing?
If so, please try hosting a game on a dedicated server using the appropriate checkbox in the settings panel of the lobby window. I have defaulted the utilization of dedicated servers to off because they can't handle everyone using them at the same time - but if there are only a couple dedicated games running, they should be pretty solid.
 
 
Baba: Is it still down for you? I really don't know what to say... I am hosting the webplayer datafiles directly on Amazon S3, which is an enterprise grade file delivery system.
 
 
You're welcome for the native app Kruncher! Enjoy :)
 
 
Sorry Flynn. If you really miss wall penetration, I think you'll ned to start designing secret holes in the walls of your worlds :) I am now running an extra simulation on top of the physics engine that detects when objects move through each other between physics frames, and then ensures that their collisions are properly calculated.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/01/20 - 18:35 GMT
Server failure happens in three stages, first Non-connection will flicker on and off, the server host will change some networking stuff, and solve that issue for at least 2 minutes.
Then it's full blown non-connection, which lasts for a long time before the server finally crashes.
 
Common symptons of a server beginning to crash is when players reconnect and rejoin because their text box was not transmitting properly to the rest of us, they were typing and entering words into it, but the other players could not see their words.
 
I just attempted to run a game on a Dedicated server in 2.22, and it was automatically ended by the system itself, saying my connection had timed out. I have provided a screen shot of the occurrence, which happened to me two times in a row, below.
 
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 week - 24,177v
Posted 2010/01/20 - 21:03 GMT
Is true.
 
This happens to me all the time on the game, I don't think there's been a day where it HASN'T happened to me!
» Reply to Comment
Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/01/22 - 1:45 GMT
Im sorry! I learned it was my internet connection, nothing can be done on your end Aubrey.
 
My cable service is terrible... It went out for my entire area yesterday.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/01/24 - 6:52 GMT
Aubrey,
 
There is a rather old bug (See above) floating around 2.22, and it's wreaking havoc with players servers.
 
I'm not sure what causes it, why it happens, or anything to help you figure this one out at all, so I apologize for that in advance.
 
Several players including myself have had their text boxes fail on them.
They can still see their text, but nobody else can.
Or it could be the opposite way, we can see their text, but they can't see ours.
 
I have no idea what is associated with this bug, other than that player server crashes are not usually far away when that happens.
 
~ The Dude
» Reply to Comment
Re: Mars Explorer 2.22 Final
9 hours - 1,121v
Posted 2010/01/24 - 19:45 GMT
I have noted this bug as well. It can get irritating at times.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/01/25 - 17:41 GMT
Aubrey,
 
This is more of a suggestion than a bug.
 
I was just in a game, where the quarry had flown way outside the world,
by the time somebody got him, I couldn't not see land at all, and had been flying for almost 30 minutes trying to get them.
 
Here is a snip taken after 10 minutes of flying.
 
Perhaps make it where after you go so far outside of the world, not directly at the lava edge, but a ways past that.
Where once you go so far, you automatically respawn.
 
Just an idea.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 days - 7,304v
Posted 2010/01/25 - 20:37 GMT
But then you can't make records like with the jet.
» Reply to Comment
Re: Mars Explorer 2.22 Final
6 days - 8,777v
Posted 2010/01/25 - 22:32 GMT
Needs an option for boundaries in server settings.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/01/26 - 0:46 GMT
No Rolf, there doesn't need to be a settings option.
This needs to be clear and cut, with no options at all.
 
You can still do tricks in the jet, just wouldn't be able to go out of a certain boundary, which should be determined by Aubrey, and Aubrey only ok?
 
» Reply to Comment
Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/01/26 - 0:50 GMT
Personally... I would prefer the freedom to fly where i choose, and the freedom to kick all players who abuse that freedom...
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 days - 7,304v
Posted 2010/01/26 - 20:27 GMT
Thats how we folks in baba town get rid of there enemies. 
» Reply to Comment
Re: Mars Explorer 2.22 Final
9 hours - 1,121v
Posted 2010/01/26 - 20:31 GMT
I think the setting for it is a better idea.
 
That way baba can have his freedom, and dude can PWN some noobs without them flying into oblivion.
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 week - 32,767v
Posted 2010/01/27 - 15:42 GMT
I can't find any flaws. Great job.
» Reply to Comment
Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2010/01/30 - 19:29 GMT
Unity movement on bugs is glacial. kruncher tearing hair out.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/01/30 - 19:45 GMT
Players have been consistently complaining that I have no wings when flying.
This has been consistent for two weeks now, so I believe this to be either a Pc or Unity bug.
The problem has been consistently fixed by closing and opening your wings and then keeping them open.
 
Also, I ran into a double quarry issue tonight, which I believe to be a pc to unity bug, as nobody but me noticed or saw it. I have provided you a screen shot of the occurrence.
 
» Reply to Comment
Re: Mars Explorer 2.22 Final
6 hours - 868v
Posted 2010/02/01 - 22:52 GMT
Aubrey, as I have noticed, sometimes, it freezes and then resumes for about five minutes. Then resumes the same cycle again. Is there anything wrong with my computer?
» Reply to Comment
Re: Mars Explorer 2.22 Final
23 hours - 2,065v
Posted 2010/02/03 - 7:00 GMT
syh3n (I don't care to spell it right at this point in its creation, and I am also against that name) should still have links from its site to mars xplr.  I don't think the new game should overwrite mars explorer, it should be similar but seperate so you can still leave mars explorer for us.  Also, it would be nice to have hidden Mars Explorer based easter eggs or worlds as a sort of inside joke.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/02/03 - 21:27 GMT
WofLink,
 
Syn3th is Marsxplr, just under a new name.
All of the worlds we know and love, such as Freestyle and Foxholes,
will all be in Syn3th.
 
It will not be separate, it is merely a name change.
Whether or not we agree with it, Syn3th will happen.
 
With Sincerity,
 
The Dude
 
 
» Reply to Comment
Re: Mars Explorer 2.22 Final
6 hours - 583v
Posted 2010/02/05 - 1:06 GMT
Hey! Another glitch.  In the picture, I appear to be moving slowly, upside down far from the level.  However, that was actually an invisible floor that I hit while doing 700 + in a jet.  The invisi-floor, when viewed through first-person, was made of lava.  ???Invisible Floor In Action
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 hour - 0v
Posted 2010/02/11 - 22:12 GMT
so is this the new mars explorer or not im lookin to download the one with the big mecha thing that one looks so awsome
 
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/02/11 - 22:16 GMT
and what mecha thing??
 
and this has been the new one for some time now
» Reply to Comment
Re: Mars Explorer 2.22 Final
10 hours - 1,512v
Posted 2010/02/15 - 17:00 GMT
kirby_freak, I have that same no connection problem. Is this "horrible computer" you speak of, by any chance, a PowerPC Mac?
» Reply to Comment
Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2010/02/18 - 2:46 GMT
Return of an old problem:
» Reply to Comment
Re: Mars Explorer 2.22 Final
23 hours - 2,065v
Posted 2010/02/18 - 4:05 GMT
I have recently tried out the new version of Mars Xplr, and was greatly annoyed by advertisements popping up in the list of servers.  I understand the need to make money off this, and don't care much about the advertisements on the site, but in game advertisements I think is going too far.  I will still play mars explorer either way, I am just saying that this new level of advertising is really annoying.
2 weeks - 32,767v
Posted 2010/02/18 - 11:11 GMT
Aubrey, for the past month, a new trend has popped up in Mars.
 
"Take the jet, blast the quarry, then take off into the sunset where nobody can get me!!!!muhahahaha!!!"
 
I'm personally tired of that, as almost every time I join a game now, it's ruined because somebody in the jet has gotten quarry and just taken off hundreds of thousands or even millions of feet away from everybody.
Thats not cool.
 
Heres my suggestions.
 
Option One: Create a boundry at the edge of the Lava or just a little outside of it to keep everybody in check.
Option Two: Deprive the jet of any firepower, I personally don't think it should be allowed to have lasers, at all.
Option Three (My personal favorite): Get rid of the jet on Mars completely, as i consider it a failure and a nuisance to any game on Marsxplr.
 
My thoughts and suggestions.
Thank you.
 
Sincerely,
 
 
TheDude
 
 
» Reply to Comment
Re: Jet Changes
5 weeks - 32,767v
Posted 2010/02/18 - 21:57 GMT
I agree, and disagree...
 
Option one, MY favorite, has been done, but the limit is so high, it is virtually useless. I think that the al limit for the jet should be adjustable in the server settings, along with the default jet restriction alt being severely lowered.
 
 
Option two is a little rash, I think it is just better to make the default fire power not include laser lock.
 
 
Option three - bye bye rocket racing. :" (
 
By the way, wasn't the tank a nuisance? I find it perfectly easy to pawn a jet noob, if I have some big rorbs attached. :)
» Reply to Comment
Re: Jet Changes
1 day - 3,527v
Posted 2010/02/18 - 22:10 GMT
What if a jet goes past a certain alt/distance limit, it's engines would shut down, and it's speed would drop to 0?  That way, it stops jet-noobs by dropping them into the respawn alt, but will let buggies still fly around.  Good idea?  No?
» Reply to Comment
Re: Jet Changes
5 weeks - 32,767v
Posted 2010/02/18 - 22:11 GMT
I disagree with all of those options personally. The jet can already be deprived of fire power and can even be removed from a server by checking off the bubbles that activate and deactivate those things. If you don't like the settings of a server you are in, then you should make your own server with settings you do like.
 
I am also against the alt boundary. It takes away from the freedom of flying. Maybe it isn't necessary to fly 30k alt in the air but it's still nice to have that freedom. You have the freedom to chose your own settings and i think that's enough.
» Reply to Comment
Re: Jet Changes
5 weeks - 32,767v
Posted 2010/02/18 - 22:12 GMT
Ahh, i think i actually like that idea. It would just stall the jet for a bit until it falls back down to a lower alt and can fly again.
» Reply to Comment
Re: Jet Changes
1 day - 3,527v
Posted 2010/02/18 - 22:13 GMT
Yeah, but if you go too far to the left, right, etc., you'd just fall until you respwan.
» Reply to Comment
Re: Jet Changes
2 weeks - 32,767v
Posted 2010/02/19 - 15:30 GMT
BabaG,
 
Suggesting people go create their own servers if they don't like something or the quarry is out of reach is the reason why there are so many one man servers.
 
Some players don't know about server settings Baba, some people want to play the game with others.
We can't simply solve every problem with "Server options" or "go to your own server", we just can't.
 
There should be some limit on the jet, something to make the game more fair for those who don't know anything about the game.
I say the jet deserves no firepower, and that there should be boundaries on the outside of the world and quite a ways up as well.
 
 
» Reply to Comment
Re: Jet Changes
5 weeks - 32,767v
Posted 2010/02/19 - 19:02 GMT
Actually, the alt limit all ready does respawn.
» Reply to Comment
Re: Jet Changes
5 weeks - 32,767v
Posted 2010/02/19 - 19:04 GMT
I agree with babaG in this case. We CAN go to our own servers, especially considering that so many people complain about noobs anyhow.
 
 
We all look for a familiar game to join, if you started your own server and waited, you seriously would get a population within half an hour.
 
 
As for the jet, I think that a limit should be default, but able to be turned off in one's server. Firepower CAN be turned off in a server, and I do it all the time, however nothing is like a jet laser battle.
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 days - 7,304v
Posted 2010/02/19 - 19:13 GMT
I agree with BabaG as well. 
TheDude: You said the jet should have "No fire power and that we should make a boundary on how far you can fly." If the jet didn't have fire power and you had limited boundaries to fly around in then what would be the point of the jet? Wasn't the jet made to go fast and go far places? Please answer that question Dude.
» Reply to Comment
Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/02/19 - 19:28 GMT
You are going down an inflammatory road, I'd turn back while I still could.
 
After all, I went through a month of hell for doing the same thing, wouldn't want to end up having to hide as Necon, would yah?
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 day - 4,624v
Posted 2010/02/19 - 20:03 GMT


Glad to see someone changed...

» Reply to Comment
Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/02/19 - 20:06 GMT
"We three inflammatory musketeers!" :P
» Reply to Comment
Re: Jet Changes
5 weeks - 32,767v
Posted 2010/02/19 - 21:09 GMT
Well, i don't see anything wrong with that. If people would rather be alone with their own settings, let them. If they want to compromise and join other peoples games, they can do that too. You can't suit everyones needs, so really, by taking something away entirely, you'd still be clashing with many people. I think server settings are better because you can do as you please if you wish to.
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 hour - 2v
Posted 2010/02/20 - 0:17 GMT
Lol nice!
» Reply to Comment
Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2010/02/20 - 8:06 GMT
Regarding the suggestion to "Open your own server" to avoid the recent and popular jet-hit-and-run syndrome:
 
It is reasonable to suggest that, to have a game customized to your liking, you open your own but.....
 
Is it reasonable to suggest that to get a balanced, fair game, one must stop joining public default servers, open a server of their own and change the DEFAULT settings?
 
I am not talking about MY gaming experience as much as I am talking about the general public's ability to join publicly listed, default settings games with an expectation that the game will be set up fairly for all vehicles.
» Reply to Comment
Re: Mars Explorer 2.22 Final
21 hours - 3,209v
Posted 2010/02/21 - 18:30 GMT
so this is the end, eh? well, i told u all, id be here 'till this day comes.
» Reply to Comment
Re: Jet Changes
1 day - 3,527v
Posted 2010/02/21 - 18:56 GMT
Really?  Hrm.  Never knew that.  I'm off to test it!  Or did you mean when you go to negative alt?  Cause I meant having a setting that makes it so if you go to a certain POSITVE alt, then you would either have all engines shut down, or you would respawn.
» Reply to Comment
Re: Jet Changes
2 weeks - 32,767v
Posted 2010/02/22 - 11:11 GMT
I do see a problem with that though.
Marsxplr is a multi-player game, and default settings, and the game in general should be fair to everybody.
 
I'm tired of hearing "Go to your own server" or "Server options" from forum members who know there is a problem, it's sickening now.
 
When there is a problem, you solve it entirely, don't give a stop-gap solution,
don't make the server settings more complicated, just fix it!
» Reply to Comment
Re: Jet Changes
5 weeks - 32,767v
Posted 2010/02/22 - 22:04 GMT
Im sorry Dude, but that is my opinion. I feel that it is a better alternative than getting rid of settings and limiting players. I would like the freedom to be in control of what i want in my own sever and i understand that i cannot be in control outside of my own server. I think that's fair, but that's only what i think. 
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 week - 32,767v
Posted 2010/03/07 - 3:43 GMT
Ok, weirdest bug ever in my life. Interesting story to follow:
 
Hello, I am AppleSky, and I'm a victim of sudden server takeover. I was hosting a server at Dvo's Futura, and had been having one of our famous yet new "App v. Everyone/Army" version of 'Cano King. Suddenly, this message appeared:
 
 
This message appeared for everyone.
 
 
Also, a player named "(MarsBars)+" appeared, without a "So-and-so has joined" message.
 
 
The name of the server changed to "(MarsBars)+'s Game" and the password on the server disappeared. I still could change the settings however, and changed the name and password back. Several people randomly dropped out and rejoined, although they were able to function properly still before rejoining. When they rejoined, they found themselves in "Mr_Mars's Pinball", rather than the Dvo's Futura where I still was.
Several times while the server remained up, this message appeared:
 
 
Not sure what has happened, but MarsBars made it in while the server was still passworded, right as the server was taken over. The server did not act like it was dedicated, not did it have the ">>" in the list. Other than players occassionlly complaining of NR players (Connection was set to RPC [or whatever that furthest one in the list is]), nothing was wrong with the server before this point.
» Reply to Comment
Re: Mars Explorer 2.22 Final
6 days - 21,100v
Posted 2010/03/07 - 5:43 GMT
ya here iz some pics and stuff bout dis.
 
Notice it says im host but in the server settings it says that im not host.  lol
 
 
 
 
In these 2 pics you can see AppleSky floating in a tank.  in his point of view he sees a diffrent world thatn what we see.
 
In the rest of the peoples point of view, they see Mr_Mars Pinball.  
 
 
 
» Reply to Comment
Re: Mars Explorer 2.22 Final
4 days - 10,400v
Posted 2010/03/07 - 6:54 GMT
Just a brief question: is the sub delayed until Syn3h?
 
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/03/07 - 8:21 GMT
Bam!!!
» Reply to Comment
Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/03/07 - 17:55 GMT
Bam!
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 week - 32,767v
Posted 2010/03/07 - 20:06 GMT
Bam the third, with emphasis upon earlier bug report.
» Reply to Comment
Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2010/03/11 - 18:13 GMT
Aubrey, thanks for your janitorial work on the forum last night!
» Reply to Comment
Re: Mars Explorer 2.22 Final
19 minutes - 2v
Posted 2010/03/16 - 13:19 GMT
I want something like an all water level and maybe a water vehicle such as a submarine. This current version is great! :)
 
Thanks Aubrey!
» Reply to Comment
Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2010/03/18 - 18:56 GMT
Edit - Safari 4.0.5 was hanging terribly on Mars pages then on more and more pages of the Internet......until I changed.......my Mars account password. Now, what in tarnation caused that?
 
I am receiving unprecedented amounts of duplicate PMs and I think many are having Safari issues.
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 day - 3,177v
Posted 2010/04/02 - 13:28 GMT
i like it but...i cant find dvos candy mountain or erics ctf world
» Reply to Comment
Re: Mars Explorer 2.22 Final
1 day - 4,167v
Posted 2010/04/02 - 17:34 GMT
when will the sub come out?
 
 
will it come with syn3h?
» Reply to Comment
Re: Mars Explorer 2.22 Final
23 minutes - 41v
Posted 2010/04/18 - 5:15 GMT
aubrey,i was wondering if u can make a boat for us to drive if u cant its ok i like the jet!
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Re: Mars Explorer 2.22 Final
23 minutes - 41v
Posted 2010/04/18 - 5:17 GMT
beatles, press host game and take time to look if u cant ask me to host it
23 minutes - 41v
Posted 2010/04/18 - 5:19 GMT
aubrey, please make a boat or  something like a jeep
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Re: Mars Explorer 2.22 Final
23 minutes - 41v
Posted 2010/04/18 - 5:21 GMT
that was weird applesky i wish i was there to listen!
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Re: making cars
17 hours - 1,271v
Posted 2010/04/18 - 12:56 GMT
In response to your comment:
 
The buggy is already like a jeep.
 
We have no use for a boat, since the buggy and jet can fly over the ocean, the tank can travel under it, and the hovercraft can glide over it.
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Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/04/20 - 0:07 GMT
Im sorry to say that approximately 90% of all game servers i enter go bad within minutes of me joining. The other 10% go bad within 10 minutes. By 'bad' i mean all players will stop responding and the chat box will be 'frozen', (I will have no communication with any players). This is only fixed when i exit and reenter the server. The problem soon comes back minutes later however. This has made it impossible for me to play games with anyone but myself for longer periods of time. I would throughly enjoy for this to be fixed but i understand if it cannot be done immediately. I am currently using Safari version 4.0.3. I am not sure what other info is needed but i would be willing to give any that would be needed. Thank you.
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Re: Mars Explorer 2.22 Final
1 week - 32,767v
Posted 2010/04/20 - 0:11 GMT
Have you tried/Can you use the application version for your specific Operating System? Oftentimes, Connection problems occurring in the browser are non-existent within the application/widget versions.
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Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2010/04/20 - 0:22 GMT
No doubt bugs are growing in number and intensity.
 
*not responding servers have increased lately turning poisoned quicker as babaG said
*More choppy movment vehicles than ever
*Even in more stable servers, NR sign often flashes under vehicles when they're lasered
*impossibly-shot-from-across-the-map is back but shooter vehicle just sits there and lacks the now classic (Not Responding) or (Delayed) sign. No ghost lasers visible when this happens.
*delays in text
*App freezes if I click out of full screen and when server settings are changed
*Laser hits barely ever register on some players and another may register accurately
*Laser hits register far less with fast flying buggies
*Wingless buggy flight is back
*"false floors" - THIS IS NOT WINGLESS FLIGHT! There are sometimes buggies driving on a false floor far above the regular, visible ground. It's like the world is in dual levels.
*EDIT (addition) In more and more cases, other buggies are now enjoying better physics than mine
*Edit - (another addition)  My hosting ban ability is often unavailable
* Edit (another addition) Often I experience normal ocean level while others experience lower levels even in my own games
I'm on the Mac app
 
Now, I assume most of this stuff is due to networking bugs in Unity but if something could be done to mitigate the problems, I'd be most grateful. 
 
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Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/04/20 - 0:30 GMT
I've just downloaded the direct download to Mac app, after some troubles with the bit torrent, i finally gave up. 
 
The app seems to be working fine, though i tried to join one game and it gave me a "WWWerror" message. 
 
Thanks for the tip.
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Re: Mars Explorer 2.22 Final
1 day - 4,624v
Posted 2010/04/21 - 13:47 GMT
@babag

Just use the direct link
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Re: Mars Explorer 2.22 Final
5 weeks - 32,767v
Posted 2010/04/21 - 22:57 GMT
Yes, that's what i finally ended up doing. Thank you.
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Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2010/04/22 - 0:00 GMT
I can just barely play anymore or not even play mostly. Can't see, shoot, hit vehicle and game refuses to acknowledge. Pretty much broken for me is all. I guess some dishes will get washed.  :(
 
TheDude can't play at all, period. Paradise Paintball works fine and all other versions of Mars Explorer are fine but he can't play 2.2 be it browser or app.
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Re: Mars Explorer 2.22 Final
1 week - 24,177v
Posted 2010/04/22 - 18:32 GMT
I guess it must be something with you two's computer; I can play just fine, if that's any help.
 
Although I have heard from several people that NC in plaguing them, I seem to have been lucky and my gameplay is almost as good as ever.
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Re: Mars Explorer 2.22 Final
1 week - 24,177v
Posted 2010/04/22 - 18:34 GMT
Kruncher, the online version has always been the more reliable version for me, if it helps at all....
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Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2010/04/22 - 20:22 GMT
I have tried everything and every browser. Trust me on this. My buggy gaming is toast.
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Re: Mars Explorer 2.22 Final
1 week - 24,177v
Posted 2010/04/22 - 20:25 GMT
Ouch. I have nothing else to tell you, Kruncher. I hope you get it fixed.
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Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/04/23 - 2:29 GMT
Hi Aubrey,
 
I have sent you many Pm's regarding my issue, and have had no response.
With that in mind, perhaps posting here will catch your attention faster.
 
For almost two weeks now, I've had a "GetThreadContext Failed" Error whenever I try to play Marsxplr versions 2.22, 2.21, and 2.2. I have NEVER had this issue on any other version of Marsxplr, nor have I ever had this issue on ANY other Unity game, most noticeably Paradise Paintball.
 
What causes it? I haven't the faintest clue. All I know is that the error is aggravating to no end.
 
Laptop Specs.
 
  • 2010 Toshiba Satelite A505-S6005
  • 4 GB of Ram
  • 500 GB of Hard Drive Storage
  • Intel Core i3 Processor
  • Windows 7 and Kaspersky Anti-Virus.

Those are all the specs I can think to give you Aubrey!

I am using the latest version of Unity Web Player, and have tried several browsers (Opera, Firefox, Flock, Chrome, LuneScape, Internet Explorer 8), and have tried the Windows Application MORE THAN ONCE. I have tried past versions of Unity Web Player, cut off all firewalls, cut off Kaspersky, stopped running all programs, restarted several occasions, taken the battery out, then finally went outside and performed Black Magic, then prayed.

I am at the end of my ropes on what to do.

Also, all other versions before 2.2, have a Master Server Connection, thus completely isolating and blocking me from any multiplayer gaming on Marsxplr what-so-ever.

Thank you for reading, and sincere regards.

With warm Sincerity,

TheDude 

Update:

After three months, the problem I have mentioned above still exists, Aubrey, please look into the problem. Thank you once again, and cheers.

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Re: Mars Explorer 2.22 Final
1 week - 32,767v
Posted 2010/04/23 - 3:18 GMT
Random Indirect BAM to Dude's latest April 22nd Bug Report....
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Re: Mars Explorer 2.22 Final
2 weeks - 32,767v
Posted 2010/04/23 - 6:59 GMT
strange... i have a similar computer to Kruncher, but with none of those bugs
 
i do have the NC, and NR bug most of the time i play, and the cam 1 spinning bug is back for me
 
and the game is a bit laggy now days even with a high FPS
 
 
i will also point out a bit of a drop in players, as before 2.22 came out there was a total dead zone after about 8-9 pm for me, then there was a whole lot of dead, and 1 person games, and now it is going back to a dead zone again, and by dead zone i mean there is no one on the game but me
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Re: Mars Explorer 2.22 Final
16 hours - 987v
Posted 2010/04/23 - 13:59 GMT
Actually Seb, I think that's a bug.  One day I lost connection with a game and got no games showing.  I did the force NAT, refresh page, restart firefox.  And only some games showed up.  There was no games showing up with more then 4 people.  But I knew there was there.  I finally gave up for 5 min and tried again and it worked perfectly.  I don't know why or how it just did.  But what's your time zone? Perhaps no one really IS on your 8-9 pm.
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Re: Mars Explorer 2.22 Final
2 days - 7,304v
Posted 2010/04/24 - 19:39 GMT
bam
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Re: Mars Explorer 2.22 Final
1 day - 6,036v
Posted 2010/04/25 - 22:28 GMT
okay i am having serious bugs. within seconds of me joining a game, everyone goes NR and I cant hear them chatting. If i leave the game, it dissapears off the server list. please help! 
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Re: Mars Explorer 2.22 Final
1 day - 3,947v
Posted 2010/04/26 - 0:52 GMT
Wham Bam Turkey and Ham!
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Re: Mars Explorer 2.22 Final
6 hours - 739v
Posted 2010/07/19 - 14:53 GMT
*100th comment*
 
Great! But does this mean this is the final version or one of the final versions?
And why is the website not working?
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Re: Mars Explorer 2.22 Final
1 week - 24,177v
Posted 2010/07/19 - 14:57 GMT
This isn't the final version, it's the version we all play right now.
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Re: Mars Explorer 2.22 Final
6 hours - 802v
Posted 2010/07/19 - 14:58 GMT
RockDHouse, I think that 2.22 is just the last version of Mars Explorer before it converts into Syn3h. 
 
Also, you are right: The website is down. And not just down, it looks like it is somehow up for sale. Aubrey, something is seriously wrong with Mars Explorer!
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Re: Mars Explorer 2.22 Final
4 days - 9,839v
Posted 2010/07/19 - 16:45 GMT
help Aubrey! when I  go to marsxplr.com this comes up, every time!!!!!!!!
someone's stolen the URL!!!
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Re: Mars Explorer 2.22 Final
17 hours - 1,271v
Posted 2010/07/19 - 17:44 GMT
I saw that, too.  Maybe the Syn3h site is almost ready, so Aubrey shut down the Marsxplr URL.
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Re: Mars Explorer 2.22 Final
10 minutes - 33v
Posted 2010/07/20 - 2:34 GMT
for me it goes to a real estate site
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Re: Mars Explorer 2.22 Final
10 minutes - 33v
Posted 2010/07/20 - 2:34 GMT
me also
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Re: Mars Explorer 2.22 Final
3 days - 10,628v
Posted 2010/07/20 - 2:48 GMT
I have seen this site somewhere else as well, often it will take you here when you misspell a normal website...
 
interesting
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Re: Mars Explorer 2.22 Final
18 hours - 2,646v
Posted 2010/07/20 - 2:48 GMT
me too
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Re: Mars Explorer 2.22 Final
2 days - 5,444v
Posted 2010/07/20 - 2:50 GMT
whenever someone says "dead zone" it makes me have a cold shiver down my back, like "ghosts in machines" are the only ones there....*shiver*
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Re: Mars Explorer 2.22 Final
6 hours - 639v
Posted 2010/07/20 - 4:13 GMT
We're all going to die in seven days!
 
Don't answer the phone!
 
 
But seriously, I'm worried. I really want to play Mars Explorer.
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Re: Mars Explorer 2.22 Final
1 week - 24,177v
Posted 2010/07/20 - 12:28 GMT
Well all you gotta do is uncheck the "I'm a member" box, and you can get in.

The authentication server is down, but you can still play. You just gotta be a non-registered user for a bit.
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Re: Mars Explorer 2.22 Final
1 day - 4,189v
Posted 2010/07/20 - 12:46 GMT
The worlds are all gone from the place where you host!
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Re: Mars Explorer 2.22 Final
1 week - 24,177v
Posted 2010/07/20 - 12:55 GMT
Not for me.... I just hosted a Freestyle game.
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Re: Jet Changes
1 hour - 105v
Posted 2011/03/13 - 17:18 GMT
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Re: Jet Changes
3 days - 10,178v
Posted 2011/03/13 - 17:52 GMT
Now that's an "Empty comment" :D
 
*Laughs at own bad joke*
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Re: Mars Explorer 2.22 Final
4 weeks - 32,767v
Posted 2011/03/13 - 18:15 GMT
Hi Aubrey regarding your statement in this post - "I want to ensure that we have Mars Explorer finely tuned in it's corrent state before embarking on this new venture."
 
On my '08 iMac that I re-boot daily and keep fastidiously sterile with Onyx and having:
Deleted Syn3h beta and it's related files
Deleted all Mars-related files
Deleted latest Unity plug-in
Deleted Mars app
Deleted all browser cookies
Deleted all Flash cookies
Deleted Widget
then tried again to carefully use one choice to play at a time and cleaning up my compy afterward, version 2.22 is too bugged for me to play with too many bugs to list.
 
I guess I'll get some chores done.
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Re: Mars Explorer 2.22 Final
2 hours - 458v
Posted 2011/06/17 - 3:19 GMT
lookin great i havent been on for sometime but i've been catching up on downloads and stuff but yea aubrey your doin great
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Re: Mars Explorer 2.22 Final
12 minutes - 5v
Posted 2014/05/01 - 22:36 GMT
on veut jouer, svp!
 
 

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