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You can make a small ship or two for my newest world.
Submitted By PointyBagels on 10/02/14
Mars Explorer, PointyBagels, Community, Creations, New Worlds 

Hey, Bagels here.  Anyway, I am currently working on a hangar world that is soon to be unveiled, but you cannot have a hangar without spaceships, right.  So here is the plan:  If you want to make a spaceship to be in this world, all you have to do is make it in sketchup, blender, etc; then export to a unity mesh, and send it off to me.  If I like the design, it goes in (don't worry, anything halfway decent will make it).  I am looking for ships ranging in size from just bigger than the jet to around the size of the sky shark/sky monster.  There might be room for 1 or 2 extra large ships hovering over the world, but the main thing I want is smaller ships such as dropships and such.
 
So who's in?

» Comment on Document (Too Many Replies for Fancy Display) 130 Comments
» Reply to Comment
Re: Spaceships
4 days - 11,625v
Posted 2010/02/15 - 1:19 GMT
I have a ship for you.
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/02/15 - 1:29 GMT
Great, can you attach the unity file and send it to my email, i think you know it.
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/15 - 1:57 GMT
so you want an inside to them as well? or blank like the SkyShark/Monster?
 
Edit: do you want a cool inside to the ships or just some ramps and platforms like the Sky Monster/ or totally blank like the Sky Shark is?
» Reply to Comment
Re: Spaceships
4 days - 12,512v
Posted 2010/02/15 - 4:34 GMT
I'll start working on one. I'll have it to you by the end of this week...
» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/15 - 5:05 GMT
I would submit my Necon Speed Fighter, if I could put a little "Made By Flynn" on it, and a link to Space.Geiodo.com.
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/15 - 5:30 GMT
why put your name on it?
 
as most people would know you made it, providing you show a picture of it, and i am yet to name any of the things i made, people just know i made them, and thats fine enough
» Reply to Comment
Re: Spaceships
4 days - 11,078v
Posted 2010/02/15 - 6:12 GMT
I have a huge freight ship that can be in orbit. It's huge, really big. Too big for me to be bothered to make a detailed interior.
 
Super Cheese
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/15 - 6:26 GMT
already got an idea for a ship for you.... umm just got to add some engines to it, and do you want a inside like the Sky King, or one like the Sky Monster?
» Reply to Comment
Re: Spaceships
1 hour - 2v
Posted 2010/02/15 - 13:00 GMT
Sure why not? I'll make a ship then email it to you k?
» Reply to Comment
Re: Spaceships
6 days - 21,100v
Posted 2010/02/16 - 3:22 GMT
oh oh! ill make one!!    it will be FUN!  :D
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/16 - 3:27 GMT
hows this for a start?
 
still in it's early design phase!
so there will be more added/edited to the shape of it 
» Reply to Comment
Re: Spaceships
4 days - 12,512v
Posted 2010/02/16 - 3:45 GMT
*Jaw Drops* How do you make things like that?!?!? *Looks at own ship and winces*
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/16 - 3:50 GMT
oh it is very easy to do, all you really need is the push/pull tool, and the scale tool, and a shape to start of with...... umm i will get you a link that will explain it a bit more
 
ok go to this link as it is MacDane's YouTube channel, and it contains several Sketchup Tutorials that you may find useful to you 
» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/16 - 6:20 GMT
To ensure credit is why.
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/16 - 7:20 GMT
again i ask why, as long as people saw that it is yours there would be no need for a name to be on it, like i don't name the stuff i make, nor does like anyone else as it is just plainly unneeded 
» Reply to Comment
Re: Spaceships
1 hour - 2v
Posted 2010/02/17 - 0:40 GMT
Mines just about done, just flipping some sides...
» Reply to Comment
Re: Spaceships
1 hour - 56v
Posted 2010/02/17 - 0:43 GMT
i dont have sketchup :-(
» Reply to Comment
Re: Spaceships
1 hour - 2v
Posted 2010/02/17 - 0:44 GMT
It's a free download.
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/02/17 - 3:40 GMT
Its my first one.   Needs lots of smoothing out, and maybe a complete rebuild.  I'd like to know what yall thnk of the style tho.  Lots different from Seb or GTR.   Not sure if its Mars worthy. 
 
» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/17 - 4:02 GMT
You'd be surprised. ;)
 
And... Why again are you worried about this?
» Reply to Comment
Re: Spaceships
1 week - 32,767v
Posted 2010/02/17 - 4:05 GMT
I like it! :D
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/02/17 - 4:11 GMT
What do you like about it.  I'm being a little demanding cuz I want to know what is working and what isn't. 
» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/17 - 4:27 GMT
I like the back space between the engines, but the engines seem too long and unstable, and the entire nose, from where the engines end just looks fragile, uneven, and unengineered. Try cutting off the nose, and shortening the engines, then, make a much "Stubbyer" nose.
 
 
But I do like the look of the arched area between the engines, it has a nice "colony ship" feel to it.
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/02/17 - 5:39 GMT
I was thinkin colony ship too.  Ither that or some sort of luxury cruiser.  I can see why you think its fragile cuz of all the sharp edges.  The engines I know I needed to redesign.  I have been trying to think of something totally origional but it not easy.  Seb and GTR both use basivly semetric engines and I'm trying to develope a nonsemetric style but still something that looks good and sturdy.  I put those engines on there as filler to get an idea of what I need for the rest of it.  Still gettin used to sketchup so it will be a while.  Aubrey has enough on his plate now neway.  Thanks a lot for you input.
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/17 - 8:39 GMT
just saying you don't need to as if you look around no one else is doing so
 
and i also believe that advertising your game on the actual game is also a bad idea
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/17 - 8:45 GMT
ok i do see some problems with this ship as i can see some faces that are facing the wrong way[i.e they are showing the negative face(the dark blue type faces)]
 
also i hope that all the areas have double sided walls, like they are white on both sides(with out paint) and not white on one side, and then that darkish blueish colour on the other side
 
also engines don't need to be that liney to look good + i got the engine on the Sky King, and the ones i showed on this post, and on that other ship i made from GTR
» Reply to Comment
Re: Spaceships
4 days - 11,625v
Posted 2010/02/17 - 11:42 GMT
Seb, you are so paraniod that it won't collide correctly. It just WILL, ok? Mine has negative faces on the outside. Also, have you noticed that if you go through the floor on my ship, you don't keep falling. You stay there, because it has a collider on it. I am willing to bet any money that if you come out and crash into the opposite side of the face you were on, it will not go through it. Just because flyclub told you that doesn't mean it's true. (Yes, he told me that, but I have yet to experience it.)
» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/17 - 18:31 GMT
Considering it is actually from the game. THis text would be smaller than I think that you think that I think... Ever seen Samurai Jack?
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Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/17 - 18:33 GMT
Yeah, Aubrey has some form of collider thingy that causes negative faces to collide properly. but a direct import from Blender to Unity, shows that objects DO go through negative faces.
» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/17 - 18:35 GMT
Oh, and there is a negative face in seb's sky king that I can show you. Somehow, I can go through it, even though other negative faces I can't...
 
MEshes can be weird, it's plainly good practice to double side faces, though they might NOT be prone to punchthroughs, they still happen, and the last thing we need is a living trap.
» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/17 - 18:47 GMT
HEre, I ahve a video of my going through a negative face in the sky king, but not being able to do it in GTR's desert world. I'll also make a Unity demonstration.
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/02/17 - 18:56 GMT
Yes all the walls are double layered.  I read your coment about that on a previous thread. 
 
Engines are gonna be a big deal for me,  so I'm gonna be spending the most time on those. I have been expirementing with component construction instead of tying to do it all on the same file. 
 
Im currently shifting my focus on this project and this ship may not go on this new world but I got another one on the way. 
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/17 - 19:24 GMT
you want to see negative faces in action? well go to the Sky Monster which is housed in the Sky King, and looking from the rear end of the Sky Monster go up the right hand side to the ramp that leads to the rear end of the second level(don't go up the ramp) stop before were the side plate of the ramp should be and go through the gap(that face is still facing the right way on the sketchup version)
 
 
my point is it doesn't always work, and it is safer to have double sided.... well what ever you are making
 
hence why i have been stating the need for double sides 
 
» Reply to Comment
Re: Spaceships
4 days - 11,625v
Posted 2010/02/17 - 22:23 GMT
Actually, yes, there are negative faces in the sky monster.
» Reply to Comment
Re: Spaceships
1 hour - 2v
Posted 2010/02/17 - 23:23 GMT
 
Hidden Geometry is on in this picture. It's a fighter class, but doesn't really look it. It looks more like economy vehicle.
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/02/17 - 23:58 GMT
Me like!!!!  It looks agile!!   I could see like 30 of those stacked efficiently in some sort of fighter bay. 
» Reply to Comment
Re: Spaceships
1 hour - 2v
Posted 2010/02/18 - 0:53 GMT
Haha yeah I guess so.
» Reply to Comment
Re: Spaceships
4 days - 11,625v
Posted 2010/02/18 - 11:53 GMT
Here ya go bagels.
 
Link Not Working Yet.
 
» Reply to Comment
Re: Spaceships
1 hour - 2v
Posted 2010/02/18 - 23:01 GMT
 
It's mah second ship!
» Reply to Comment
Re: Spaceships
4 days - 11,625v
Posted 2010/02/19 - 1:41 GMT
» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/19 - 3:52 GMT
You kind of forgot the assets folder. ;)
» Reply to Comment
Re: Spaceships
4 days - 12,512v
Posted 2010/02/19 - 4:30 GMT
First thing that came to mind was "Shuttlecraft!". Nice ship though, I can't figure out how to make good textures yet though in Unity...
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/19 - 4:32 GMT
if you go to filter forge you will get some good textures
 
 
simply drag the texture you like on to your screen then drag the file in to the unity projects list, then go to the terrain tool and click on the paint brush and add the texture, then apply it
» Reply to Comment
Re: Spaceships
4 days - 12,512v
Posted 2010/02/19 - 4:33 GMT
Dang! I thought that the link was to a nice little Web Player streamed version of your ship. I clicked it a lot of times only to be "redirected" - or so I thought. When I looked at my desktop, I found about 20 copies of your ship!
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/02/19 - 20:03 GMT
WOW, these are amazing, I haven't been on in a bit, and this is a pleasant surprise,  These are better than the one i was doing.  I will try to incorporate them all.
 
@Seb: it does not have to have an interior, but it can.
@Flynn: I don't mind a little advertising, sure
 
@others 
 
you can all put your name on it if you want.
» Reply to Comment
Re: Spaceships
1 day - 4,624v
Posted 2010/02/19 - 20:09 GMT


@gtr I love that ship! Should be some kind of landing craft...

» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/19 - 20:10 GMT
I want to say something random and humorous, but I don't know what to say.
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/02/19 - 20:14 GMT
Oh yeah, they have to be textured before you send them, i will pm everyone my email to send the file, or you could use a web hosting service.
» Reply to Comment
Re: Spaceships
1 day - 4,624v
Posted 2010/02/19 - 20:17 GMT


I'm really a giant sardine named Phil. I live in a shoebox on Jupiter and I am eating a piece of cellular peptide cake.

» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/02/19 - 20:17 GMT
Thank yoU!
 
 
 
I'm really a giant sardine named Phil. I live in a shoebox on Jupiter and I am eating a piece of cellular peptide cake.
» Reply to Comment
Re: Spaceships
1 day - 4,624v
Posted 2010/02/19 - 20:19 GMT


Hey, dats how i be

» Reply to Comment
Re: Spaceships
4 days - 11,625v
Posted 2010/02/19 - 20:20 GMT
GTR iz has fun for cheezburger.
 
 
How's that for random?
» Reply to Comment
Re: Spaceships
4 days - 11,625v
Posted 2010/02/19 - 20:22 GMT
Assets folder didnt load...
 
:|
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/02/19 - 21:00 GMT
oh i was just asking if you wanted a inside or not to it!
 
 
and you can look all over my ship, but you wont find a name, as i don't care about ensuring i get credit for it like FC does
 
 
so is there any time you would like them done by? as long as it is not tomorrow i should have it ready for you
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/07 - 8:10 GMT
Bam!!!
» Reply to Comment
Re: Spaceships
10 hours - 1,512v
Posted 2010/03/08 - 13:08 GMT
Bam!!!!!!!!!!!!!
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/08 - 23:09 GMT
anti spam bam?
» Reply to Comment
Re: Spaceships
10 hours - 1,512v
Posted 2010/03/09 - 0:32 GMT
Yes, that was an anti-spam bam.
» Reply to Comment
Re: Spaceships
2 days - 8,588v
Posted 2010/03/09 - 6:09 GMT
I have a ship for you  i have made its interior, but i need to make an exit for it.
» Reply to Comment
Re: Spaceships
2 days - 8,588v
Posted 2010/03/09 - 6:11 GMT
hi seb,
 
no offense but how about a more unique design.
 
all the sky king etc. are sort of looking the same.
 
neon
 
 
:)
 
i still like it though
» Reply to Comment
Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/12 - 0:51 GMT
Here's my newest, and best ship. Feedback time!
 
 
Well I like it...
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/03/12 - 5:10 GMT
WAHOO!!  That look pretty spiffin awesome!!    Cant wait to see a finished product.  How does the interior look?
» Reply to Comment
Re: Spaceships
2 days - 5,444v
Posted 2010/03/12 - 5:13 GMT
WHAT NO!! DANGIT!!!...SERIOSLY! i HAVE SO MANY JET DESIGNS! BUT I CANT SPEND THE TIME TO MAKE A MODEL OF ONE!!!!!! stuuuuppppiiiidddd!!!
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/03/12 - 5:19 GMT
Lay off the caps there buddy, 
 
Its not a jet its a space ship.  kinda different.  If you have ideas than get to it.  It doesnt take that much time to throw a rough draft into sketchup and just work on it every now and then.  Im an Engineering student and I can find time. 
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/12 - 13:36 GMT
Nice, I like it so far.
 
I can still use your other ones too, right?
 
I need those so there can be some small ones.
» Reply to Comment
Re: Spaceships
1 day - 3,337v
Posted 2010/03/12 - 18:57 GMT
That's a pretty random, humorous thing to say...
» Reply to Comment
Re: Spaceships
5 weeks - 32,767v
Posted 2010/03/14 - 4:03 GMT
 
(Script copyrighted)
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/15 - 1:43 GMT
thanks for removing that
» Reply to Comment
Re: Spaceships
4 days - 11,625v
Posted 2010/03/15 - 1:46 GMT
Flyclub, I suggest you focus on the point of this post.
» Reply to Comment
Re: Spaceships
23 hours - 3,072v
Posted 2010/03/17 - 6:08 GMT
As soon as I have time, I will work on another ship for you.
 
Totoro
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/17 - 7:57 GMT
i could do, this was just made well, for no reason at all, i was board thats all, and was..... well now that i think about it i can't remember what i was thinking about at the time i made this
 
so i offered it to bagels
 
i can make another ship as well, and i think i will.................
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/17 - 10:07 GMT
GTR, THIS POST HAD SPAM ON IT, FC TOOK IT OFF (BECAUSE I ASKED HIM TO).  DEAL WITH IT.
» Reply to Comment
Re: Spaceships
2 hours - 453v
Posted 2010/03/17 - 11:43 GMT
It doesnt really matter..... whats gone is gone and caps are scary(*sniffle*sniffle*)
 
» Reply to Comment
Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/17 - 21:16 GMT
Hmm I kinda forgot to save it...
» Reply to Comment
Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/17 - 21:17 GMT
Working away on my next-gen ship...
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/18 - 0:24 GMT
small update to my ship.....
 
 
still got most of the inside to work out, but i will just be going copy and paste from my other ships, and the space station
 
picture time :P
 
yep it's on wheels :P
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/18 - 0:42 GMT
Very nice.
 
may i just make 1 suggestion though.
 
Could you make a ramp up to the ship so all vehicles can get in?
 
I don't really care where, make it look nice (and near an opening, of course)
 
It's just a suggestion, and you don't have to, but it might fit the look. (might)
 
If not, I'll just animate an elevator or something.
» Reply to Comment
Re: Spaceships
1 week - 32,767v
Posted 2010/03/18 - 1:04 GMT
It might be better to put a ramp in the world itself, rather than have a ramp stuck to the side of the model.
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/18 - 2:12 GMT
i could make  a ramp for it as well, but i won't have it coming from the ship it's self
 
so in other words i will be making a ramp for your hanger, unless you want to make it
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/03/18 - 3:52 GMT
Very cool design Seb!!!!!
 
Q:  Hypotheticaly where would the wheels go when it lifts off?
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/18 - 3:59 GMT
inside the wings and ship, where else? would they go?
 
 
 
 
random ideas as to what would happen
 
drop off, and when it comes to landing new ones pop out of no were, or wheels are set in the ground at all the places where it would land, and they speed up to match the speed of the ship, and bolt them selfs in place, when the ship is close enough to then
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/03/18 - 4:06 GMT
I would agree with you there but it seems like the wheels wouldnt fit inside those wings and the visable space in the main body and nose. 
 
My first thought was, the wheels would only be needed to move it inside a maintenance hanger in which case(now this could be interesting but i dont know if you feel up to doing this with it)  you could have several panels on engines, wings, fusalage and other random surfaces that are open and look as if there being worked on.  These may be too drastic of alterations though but just an idea. 
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/18 - 6:17 GMT
the thing is, i never said they would go in like they are,as if you think about it, they could fold uo very neatly
 
that would be cool, but i might not do it, as i would like to focus on the inside more than the outside
» Reply to Comment
Re: Spaceships
2 days - 5,444v
Posted 2010/03/18 - 17:47 GMT
I GOT ONE!
 
heres a picture...this is my second model on google sketchup 7
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/18 - 20:34 GMT
nice work, but umm it um needs some more work done to it
 
right click on the grey/blue faces, and go down the list to reverse faces, so they are all white
 
and umm you might need to make those wings a bit more solid, same with the fins
 
like umm
 
heres a pic for you
 
take note that the wings and fins are well more or less like a sphere(i.e they are closed of on all sides, and have a gap in between all the faces)
 
 
 
» Reply to Comment
Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/18 - 20:37 GMT
Just thought of something new... I think I'll make some personal suits for people to wear.
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/18 - 20:44 GMT
lol........... ok you do that (a bit random and off topic but ok)
» Reply to Comment
Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/18 - 20:55 GMT
Grr... YOU WILL SEE.
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/18 - 21:08 GMT
i want to see this happen, as it may be very cool
» Reply to Comment
Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/18 - 21:48 GMT
Its done!
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/18 - 23:17 GMT
You want to make the faces have volume, so there are no negative faces.
» Reply to Comment
Re: Spaceships
2 days - 5,444v
Posted 2010/03/19 - 1:28 GMT
WELL HEY! did you read?! I CANT MAKE SOMETHING AS GOOD AS YOU IN LESS THAN AN HOUR
 
 
THIS WAS MY FREAKING SECOND MODEL EVER.
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/19 - 2:00 GMT
just trying to help you out..............
 
 
i would suggest you take a look at MacDanes Sketchup videos, you you will be surprise to see what you can do after watching them
 
 and umm that was more than 1 hours work
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/19 - 2:01 GMT
Don't freak out, all we're trying to do is help, so maybe one day you can.
 
But not in less than an hour, i doubt anyone could do that.
» Reply to Comment
Re: Spaceships
2 weeks - 32,767v
Posted 2010/03/19 - 2:29 GMT
it took be about an hour to figure out the wheels for that ship
 
 i could like make a hull in like an hour(maybe), but to do all the inside work would take me some time
» Reply to Comment
Re: Spaceships
4 days - 11,625v
Posted 2010/03/19 - 2:51 GMT
Oh, dear lord, seb.
 
It makes me cringe to think of the poly count on that ship...
» Reply to Comment
Re: Spaceships
1 day - 3,713v
Posted 2010/03/19 - 3:36 GMT
Pics????
» Reply to Comment
Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/20 - 19:21 GMT
Ok here we go...
 
» Reply to Comment
Re: Spaceships
1 day - 6,036v
Posted 2010/03/21 - 1:53 GMT
ok i got mine done! its not a big one that you can drive around in, its more of a scout vehicle maybe a bit bigger than the jet.
the engine thingy
 
How the engine works: the nozzle in the middle provides thrust, and the weird things sticking out the back...well i dont know what they do. but the outer set of the weird things spins in one direction, and the inner set spins the opposite way. 
 
Feedback on this would be appreciated! 
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/21 - 1:58 GMT
Nice, bit the wings seem a bit out of place to me, if this is a spacecraft, I guess it's not a problem, but if it's a AIRcraft, the wings would make it go in circles.
 
Just a suggestion
 
-PB
» Reply to Comment
Re: Spaceships
1 day - 6,036v
Posted 2010/03/21 - 2:18 GMT
its a space craft;)
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/21 - 2:29 GMT
Ok,i'm gonna have to think of a creative way to launch it, as it could probably not use a runway.
 
Electromagnetic gun shoots a shell with the ship in it, the shell burns up in the atmosphere, and the ship gets to space.
 
You like? 
» Reply to Comment
Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/21 - 12:15 GMT
Use your imagination! See those things on the back? I bet those do something cool.
» Reply to Comment
Re: Spaceships
3 days - 10,628v
Posted 2010/03/21 - 15:51 GMT
Did you read what he wrote, indeed they do.
 
they spin in opposite directions.
» Reply to Comment
Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/21 - 16:17 GMT
Yeah think of something creative like a magentic railgun pull to attract the spinning rods and cause a expulsion force to boost the ship into space. Duh.
6 days - 21,100v
Posted 2010/03/21 - 16:47 GMT
oh oh!! i fogot bout dis supa grand space ship!!  iz called the BLARGOFLOB! :D
 
here iz a pic!  and ill sent it to you soon i hope :P
 
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Re: Spaceships
18 hours - 2,646v
Posted 2010/03/21 - 19:01 GMT
that is the wirdest looking ship i have ever seen in my entire life  and nice name for it very alien sounding
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Re: Spaceships
1 day - 3,713v
Posted 2010/03/21 - 20:11 GMT
cool beans!!!
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Re: Spaceships
1 day - 6,036v
Posted 2010/03/23 - 1:17 GMT
to answer your questions fai and PB, it takes off by hover pads inside it. just flick a switch and up ya go. and the things on the back, yes they do spin in opposite directions, but i think they would be more for stability. just so that single engine doesn't send it corksrewing away;)
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Re: Spaceships
3 days - 10,628v
Posted 2010/03/23 - 2:07 GMT
When you send me the ship, can you make separate objects for the rotating things?  That way I can actually make them rotate in Unity.
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Re: Spaceships
1 day - 6,036v
Posted 2010/03/23 - 11:23 GMT
well i have sketchup 7, which, as far as I know, cant be exported to unity. altough i think you can export it to blender then unity. And I yes i can make seperate objects for the rotating things.
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Re: Spaceships
3 days - 10,628v
Posted 2010/03/23 - 15:56 GMT
You can convert SketchUp 7 to unity, it just takes 1 more conversion along the way.
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Re: Spaceships
1 day - 6,036v
Posted 2010/03/24 - 0:10 GMT
cool! mind telling me the steps? I'd like to know how to export ma stuff:D 
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Re: Spaceships
1 day - 3,713v
Posted 2010/03/24 - 3:05 GMT
Heeeey PB!!!  I gots another ship for you.  Its a remake of another one that I lost unfortunatly.  This one is better however so its all good.  Its a small ship but has a high poly count so I dont know if you can use it and if not I have ideas of my own for it. The landing gear and thrusters are seperate components so they would be easy to animate.  Still room for subtle improvements but any big changes would be worth the effort it would take. 
 
Well here are a bunch of pics. I had a lot of fun with this one(as my homework grades are falling:-P). 
 
Enjoy
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Re: Spaceships
3 days - 10,628v
Posted 2010/03/24 - 3:27 GMT
I like it, And about the poly count, I guess send it tp me, and I will decide as I go.
 
Is this a glider kinda thing? because it looks like it.
 
 
lol, this went from a hangar to a full out airport.
 
I am still gonna put stuff in the hangar, just animate other stuff.
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Re: Spaceships
1 day - 3,713v
Posted 2010/03/24 - 3:33 GMT
Im still needin to get unity and figure out how to convert but I'll try and get that done as soon as possable.  tisnt a glider, hence the big engine on the back and the six little thrusters.  Altho I guess if there was a power loss it could be treated as such.  Unless you got it into a flat spin then the engine would cause it to come out backwards.  bad things :-    The following weeks are real crazy so no promises right now. 
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Re: Spaceships
1 week - 32,767v
Posted 2010/03/24 - 20:50 GMT
Well I'm impressed ;)
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Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/24 - 20:55 GMT
Its alright i suppose. I do like the landing gear/stabilizers though.
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Re: Spaceships
1 day - 3,713v
Posted 2010/03/24 - 23:54 GMT
yeah that was a real pain th.  Them each being components it was hard to orient them where I wanted them.  Then I found the "unglue" function. 
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Re: Spaceships
1 day - 4,167v
Posted 2010/03/25 - 19:09 GMT
soooooooo much lag!!!
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Re: Spaceships
3 days - 10,628v
Posted 2010/03/29 - 2:26 GMT
Indeed
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Re: Spaceships
2 weeks - 18,835v
Posted 2010/03/29 - 22:33 GMT
Hmm well It's a lot better than i can do.
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Re: Spaceships
1 day - 3,713v
Posted 2010/03/30 - 3:20 GMT
It just takes patience and practice.  If you have an idea then just start it.  It will take a few rebuilds but youll get it. 
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Re: Spaceships
1 week - 17,200v
Posted 2010/03/31 - 6:17 GMT
Hi THORN,
Very neat model.
I like the details a lot and the coloring is brilliant too.
Keep it up, but don't forget your homework. :O)
 
-MD
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Re: Spaceships
1 day - 3,713v
Posted 2010/03/31 - 21:13 GMT
Thank you!!    Ugh, I allways forget my homework.  Its not as fun as this. 
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Re: Spaceships
3 days - 10,628v
Posted 2010/06/29 - 15:46 GMT
Due to the fact that Geek's City and my Spaceport are nearing completion, I really need your designs so I can effectively incorporate them into my Spaceport.
 
Please send them to me as soon as possible in .3ds format if possible
 
(if not in .3ds, then please send them in .blend, but I prefer .3ds)
 
I would rather not have them in .skp format.
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Re: Spaceships
3 days - 10,628v
Posted 2010/06/30 - 3:23 GMT
bam this needs to be seen
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Re: Spaceships
3 days - 10,293v
Posted 2010/06/30 - 4:55 GMT
Umm alongside my TGE Starfleet how about integrating  inter-terminal transit with my nifty cable car/ monorail system I devised for my Megatropolis Utopia Project.
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Re: Spaceships
4 days - 9,839v
Posted 2010/06/30 - 15:06 GMT
I have a question, first when you give someone a model of filefront, does it have to be the right size, or can the person who you gave it to scale it before putting it in their world? Also if I built a ship would I have to do a unity mesh or something (i don't have unity) or could I just send it to you on filefront?
thanks 
spitfire
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Re: Spaceships
3 days - 10,628v
Posted 2010/07/01 - 2:03 GMT
If you can convert to .3ds (3d studio), please do that, if not, I guess just send me the model

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