One thing I have wondered for so long, is it possible to have artificial gravity. We see this all the time in science fiction, usually achieved via "inertial dampeners" or magnetic fields or even in some cases, Velcro! So I figured, when I was building my Space Vehicles (90% of them were wiped out in my computer memory wipe) I wondered if it would be possible to have artificial gravity, and put the vehicle upside down over a huge landscape... Now how could this be achieved? I mean in Unity and Whirld of course! So here is what I am proposing: Have the object that is defying normal gravity (i.e. a Space vehicle) create its own magnetic field, along with a semi permeable membrane... which once crossed, aligns the gravity correctly. If such a feature is enabled, then this will open the doorway to many more things than circular space stations or roller coaster. This feature could generate gravitational field traps for medieval castles (huge time/tech difference) or even be used to create space battle scenes. Either way, you have to admit, scaling walls is pretty cool!
Please leave your thoughts below.
Thanks,