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Defying gravity
Submitted By Geek377 on 10/08/29
Mars Explorer, Geek377, Community, Discussions, Games & Strategies 

One thing I have wondered for so long, is it possible to have artificial gravity. We see this all the time in science fiction, usually achieved via "inertial dampeners" or magnetic fields or even in some cases, Velcro! So I  figured, when I was building my Space Vehicles (90% of them were wiped out in my computer memory wipe) I wondered if it would be possible to have artificial gravity, and put the vehicle upside down over a huge landscape... Now how could this be achieved? I mean in Unity and Whirld of course! So here is what I am proposing: Have the object that is defying normal gravity (i.e. a Space vehicle) create its own magnetic field, along with a semi permeable membrane... which once crossed, aligns the gravity correctly. If such a feature is enabled, then this will open the doorway to many more things than circular space stations or roller coaster. This feature could generate gravitational field traps for medieval castles (huge time/tech difference) or even be used to create space battle scenes. Either way, you have to admit, scaling walls is pretty cool!
Please leave your thoughts below.
 
Thanks,
Geek377
 

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Re: Stanford Tori
2 weeks - 18,835v
Posted 2010/08/29 - 17:09 GMT
Uhh, for the sake of my ADD could you explain it simply?
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Re: Stanford Tori
3 days - 10,293v
Posted 2010/08/29 - 17:20 GMT
Big space thingy be upside down... then you go through door thingy, and get flipped over... its called made up gravity thingy
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Re: Stanford Tori
2 weeks - 18,835v
Posted 2010/08/29 - 17:25 GMT
Oh yeah, I had Flynn make me one of those awhile back.
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Re: Stanford Tori
1 day - 4,898v
Posted 2010/08/29 - 17:14 GMT
Hmmm... good post geek
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Re: Stanford Tori
4 hours - 496v
Posted 2010/08/29 - 17:49 GMT
centrifugal force
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Re: Stanford Tori
3 days - 10,293v
Posted 2010/09/18 - 13:40 GMT
Not exactly...
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Re: Stanford Tori
1 day - 4,189v
Posted 2010/08/29 - 23:35 GMT
That would be so cool for any ship world! You go out of the ship's gravity field, and you you stall!
 
Whirld 50 maybe XD
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Re: Stanford Tori
3 days - 10,293v
Posted 2010/08/30 - 0:54 GMT
Naw, I d say possibly Whirld 4, if there is no alternate solution to it yet.
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Re: Stanford Tori
1 day - 4,189v
Posted 2010/08/30 - 0:59 GMT
Yah. I was just joking. :) I hope this is a possibility soon! 
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Re: Stanford Tori
21 hours - 1,824v
Posted 2010/08/30 - 23:35 GMT
are you talking about like inside the sky king theres gravity and outside there isn't?
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Re: Stanford Tori
3 days - 10,293v
Posted 2010/09/01 - 2:47 GMT
Its not gravity, its just that there is something to hold you up, out side there is empty "space". Kinda like you are on a tree house, and you step outside. The reason we fall is because of the gravity. 
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Re: Stanford Tori
1 week - 17,200v
Posted 2010/08/31 - 18:40 GMT
Broken Link
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Re: Stanford Tori
3 days - 10,293v
Posted 2010/09/01 - 2:48 GMT
Fixed... I always seem to forget that little bug
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Re: Stanford Tori
5 weeks - 32,767v
Posted 2010/09/02 - 18:02 GMT
In case you don't know, it only does that if you do not provide a "http://" in front. It was put here for easy relative linking.
 
However, with someone like you, it's likely you all ready knew that. xDD
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Re: Stanford Tori
3 days - 10,293v
Posted 2010/09/03 - 2:43 GMT
Oh yeah, I knew that. *scratches head* *thinks: really?*
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Re: Anti Gravity
1 week - 32,767v
Posted 2011/07/18 - 17:49 GMT
well u could just do negative gravity on the server... in 'settings I/O' just type a number underneath 'grav' (this number can be negative) then click on 'apply custom settings' :)
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Re: Anti Gravity
4 days - 12,819v
Posted 2011/07/18 - 18:51 GMT
LOL! I just relized someting: in the sky king world, why do you fall when you go out of the ship?!
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Re: Anti Gravity
2 weeks - 18,835v
Posted 2011/07/20 - 0:32 GMT
Because thats the what happens when you fall out of spaceships. Duh.
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Re: Anti Gravity
1 week - 32,767v
Posted 2011/07/20 - 1:53 GMT
That is, if the spaceship is near a planet that causes any object outside of the spaceship to go "down" towards it.
You fall out of the Sky King for the same exact reason that you have Earth Normal gravity on the Sky King. If you have Earth Normal gravity inside a spaceship but no gravity or even reverse gravity outside of it, that would be almost impossible. Unless, of course, if you were to have gravity controlling devices. And if you did have gravity-controlling devices, then you would "fall" towards the ship's "down" area; that is, where you are being pulled toward. In order for the Sky King to remain suspended while items on the ship are going downwards there would have to be a huge magnet above the ship that exactly negates the gravity. So, pocketMAD, your question would only be a good one if there was something like Geek is describing.
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Re: Anti Gravity
4 days - 12,819v
Posted 2011/07/20 - 2:48 GMT
Yeah....

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