Home > Community > Community > Creations > New Worlds > Document: *New World In Progress* Farthen 'Dur
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From Eragon
Submitted By Elvin on 10/09/29
Mars Explorer, Elvin, Community, Creations, New Worlds 

Okay, this is my first world I ever created using Unity and SketchUp.  This is my first using any of these programs, so of course the world might be a bit, meh...
 
I am using Unity 2.6.1f (becuase 3 can't use whirld stuff properly), Blander 2.6.1 (Zip file version) and SketchUp 8.  I am on a PC with Windows Vista Home Premium/Basic (x64-bit).
 
 
The purple area is where I am trying to add the plane.
The white in the middle is the hole.  The circles are the edges of the inner and outer mountain.
 
What I got so far (SketchUp 8)

Will add Unity preview shortly.

 

UPDATE - 9/30/10

Expand to see height

 

The inside is white.

 

Inside of hollow mountain

 

The mountain is about 402 meters tall, i made it that big on purpose because in Eragon, it was so big not even Eragon and Saphira could fly to the top.
 
 
 
UPDATE 10/4/10
 
I had some spare time and was able to finish the waterfall (w/mist) and a small river using sixtimesnothing.com's public river tool. Here is an image.
 

 

 
The waterfall, mist, and river are all animated.
 
 
UPDATE 10/12/10
 
Playable Preview Available!
 
 http://dl.dropbox.com/u/13041414/Mars%20Explorer/Farthen%20Dur.html

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Re: *New World In Progress* Farthen 'Dur
1 day - 4,898v
Posted 2010/09/30 - 0:36 GMT
Oooooh, very nice!
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Re: *New World In Progress* Farthen 'Dur
8 hours - 878v
Posted 2010/09/30 - 0:51 GMT
 
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Re: *New World In Progress* Farthen 'Dur
2 days - 6,410v
Posted 2010/09/30 - 4:20 GMT
Interesting, but I think terrain modeling in sketchup invites a whole host of issues. You might try your hand at terraforming in unity, it's not extremely hard.
Cheers
 
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Re: *New World In Progress* Farthen 'Dur
1 day - 5,350v
Posted 2010/09/30 - 11:44 GMT
Even though I stink at SketchUp, this is what a better SketchUp desighner would say:

"The blue tinted sides are negative faces, right-click 'em and select "reverse faces" to make them positive. If they are negative Unity will start to disapoint you, for example when
you drive your buggy on a negative face, there is a pretty good chance you will go right through it."
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/09/30 - 19:09 GMT
Well, the purple part is white on the inside, which is how i want it seeing that that is the inside of the mountain.
 
New Pics
 
Expand to view height
 
Inside is white

Inside of hollow mountian 

 
Also, is it possible to convert the whirld package Cheetah .jas files to that of another type? I am on WIndows Vista Home Basic/Premium (x64-bit) and on Unity it says that Windows can't import Cheetah .jas files.
 
@AlexNB:  Do you know where I can find a tutorial on terraforming?  Don't forget, I am completely new to Unity and SketchUp.
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
1 week - 32,767v
Posted 2010/09/30 - 21:08 GMT
Not sure what you need the .jas files for exactly. . . .
 
But on a PC, no, there's not really anyway to do it. They might import into blender, but I've not sure on that.
 
You would need Cheetah3d, which last I checked, is for Mac Only.
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Re: *New World In Progress* Farthen 'Dur
2 days - 6,410v
Posted 2010/09/30 - 16:32 GMT
True. ;)
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Re: *New World In Progress* Farthen 'Dur
2 days - 6,410v
Posted 2010/09/30 - 19:54 GMT
Yes, there are plenty of tutorials on this; YouTube is packed with them. If you have a skype, sometime I could show you if you'd like as well.
 
Pm sent.
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/09/30 - 21:39 GMT
Okay, I am currently making the floor for the level, but it is too small, is there some way to expand it, if I try to scale it it stays the same size.  Also, when I add a texture to the mountain, it doesnt get the texture, it recolors to the main color of the texture and when I go into game mode to look at the mountain, it is all black.  Can someone help?
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Re: *New World In Progress* Farthen 'Dur
2 days - 6,410v
Posted 2010/09/30 - 22:14 GMT
You need to turn on lighting in the scene for starts. Right under the tab in the upper left corner that looks roughly like ''# Scene,'' there is a sun symbol. Click the sun, and the scene will light up.
 
As for the texture, I believe the issue is merely that you could not see your painting without the lighting. Btw, a good thing to note is that when you set your first texture, the entire scene will be painted this by default. You may modify the scene with other textures from there.
 
Hope this clarifies.
 
~Alex
 
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/09/30 - 23:14 GMT
The mountain still comes out untextured even after I apply a texture in Unity.  Idon't know what to do.  I am going to post a playable preview of what I got done so far, but I don't know how to import the Mars Explorer Controls. I already have the Whilrd Package in the projects section, I just don't know how to use it. So if anyone could tell me how to make a playable "demo", that would be great.  I'm done for the day, so just PM me or email me at elvin1396@gmail.com for whatever I have to do.
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Re: *New World In Progress* Farthen 'Dur
2 days - 6,410v
Posted 2010/10/01 - 0:28 GMT
Some pictures of the entire unity window would be helpful in determining the reason.
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Re: *New World In Progress* Farthen 'Dur
1 day - 4,898v
Posted 2010/10/05 - 21:09 GMT
Cool!
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Re: *New World In Progress* Farthen 'Dur
3 days - 10,293v
Posted 2010/09/30 - 22:58 GMT
Looks awesome so far. I can totally imagine being stuck in the mountain... You could add rams or something, and perhaps a tubeslide! If you need help, read this. Good luck!
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/01 - 1:36 GMT
I added an opening on one side near the bottom of the hollow mountain. Tomorrow I will add Unity pics as right now I am not on a computer (but on my PSP). I am planning on adding more moutains, valleys, a walkway to the top of hollow moutain, and maybe a few simple buidings with a gate around them.
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/01 - 20:03 GMT
Here are my plans for this world.
 
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Re: *New World In Progress* Farthen 'Dur
1 week - 24,177v
Posted 2010/10/01 - 22:05 GMT
Mmm... good start. Make sure to add a LOT of things on the inside if you want it to resamble the real Farthen Dur.
 
I look forward to seeing what this will be....
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Re: *New World In Progress* Farthen 'Dur
1 day - 4,189v
Posted 2010/10/01 - 22:10 GMT
I know there is a good jewel shader to be found at unity's site.
 
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/02 - 14:59 GMT
Well, I might have to need someone to make the Isidar Mithrim, mainly because I have no idea on how to use Blender and Python isn't installed on this computer.  The version of Blender I have is 2.6.1 the Zip version, so it is not installed with the installer.  Also, I tried exporting an .obj file from blender using the SketchUp-->Blender-->Unity Tutorial I found on this site and when I hit export, it creates over 500 files.  I forgot to mention that I have the free version of Unity.  Also, I just read that Unity does not support overhangs, so there might not be a tunnel out of Farthen 'Dur, but maybe just a hole in the side, but I have an idea. This is getting way more harder than I thought, but no matter what, I WILL FINISH THIS WORLD!!!
 
REMOVED THIS SECTION DUE TO SPAMMINESS
 
EDIT:  I am finally getting the hang of using Unity, currently tring to figure out particle system (To hide tunnel to/from Farthen 'Dur). Will then add clouds and mountains shortly.  I will need someone to make the star saphire, Isidar Mithrim, and will give credit where it's due.
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/02 - 18:13 GMT
This is a picture of what I got so far in Unity.  The brown coloring is just the "Cliff (Layered Rock)" texture.
 

Now for a side view.

 Can anyone tell me how to add depth to water, as in being able to go underwater, because with Daylight Simple Water asset, it creates a plane in which I cannot add depth to.
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Re: *New World In Progress* Farthen 'Dur
1 day - 4,189v
Posted 2010/10/04 - 22:39 GMT
Do you have the whirld package installed, if you do, drag the "sea" prefab into your scene.
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/04 - 22:17 GMT
UPDATE 10/4/10
 
I had some spare time and was able to finish the waterfall (w/mist) and a small river using sixtimesnothing.com's public river tool. Here is an image.
 

 
The waterfall, mist, and river are all animated.
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
1 week - 24,177v
Posted 2010/10/04 - 22:23 GMT
Oooh, pretttyy....
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Re: *New World In Progress* Farthen 'Dur
1 day - 4,189v
Posted 2010/10/04 - 22:38 GMT
Looks Great!!!!
I might suggest adding better textures to the water and the mist though. The particles look kind of like colored squares.
Here is a good texture to add to the waterfall:
The image upload thingy was giving me problems so here is the link for it:
http://www.filefront.com/17352063/foam copy.jpg
 
If it looks like a square, make sure the shader is set at particles->additive.
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/04 - 22:48 GMT
It says that the picture is damaged or corrupted, could you try e-mailing it to me?
 
Pm sent
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Re: *New World In Progress* Farthen 'Dur
5 weeks - 32,767v
Posted 2010/10/05 - 7:57 GMT
Hi! Your world is coming along great. :D
 
One suggestion: Instead of using a particle effect for the entire waterfall (Which is both hardeware intensive, and not the most appealing approach), you should use a box with no collider, and a scrolling UV shader. Drop me a PM if you have questions.
 
I love the concept behind this world -- I wish you luck!
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Re: *New World In Progress* Farthen 'Dur
4 days - 12,512v
Posted 2010/10/05 - 8:10 GMT
Scolling UVs don't look the greatest unless of course you have Unity Pro. I personally recommend using a particle emitter with not too many (about 20 - 40 should do quite fine) large stretched smoke particles with a blue tint, a negative force on the y axis, and a positive local velocity on the x (or z) axis. Consulting the documentation on particle emitters will help tremendously.
 
http://unity3d.com/support/documentation/Components/class-EllipsoidParticleEmitter.html
 
And I disagree that particle emitters don't look good as waterfalls.
 
A particle waterfall I made a while back.
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Re: *New World In Progress* Farthen 'Dur
5 weeks - 32,767v
Posted 2010/10/05 - 8:29 GMT
Unity pro being required to export a world, I see no problem in using pro techniques. 
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/05 - 18:56 GMT
Well, I have the free version of Unity.  I don't have that kind of money. I'm only 15 and I don't have a job so basic is the only way to go.
 
Now if anyone could help make the star saphire, Isidar Mithrim, which is shaped like a rose and red, that would be greatly appreciated becuase I do not know how to use Blender at all and python is not installed on my system.
 
EDIT: Which waterfall looks best? You Decide.
 
 
 
Expand to see clearly
 
 
Expand to see better
 
 
Expand to see better
 
 
 
Waterfall
 
 
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Re: *New World In Progress* Farthen 'Dur
3 days - 10,293v
Posted 2010/10/05 - 21:54 GMT
So the waterfall is basically an animation? Or is it real water?
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Re: *New World In Progress* Farthen 'Dur
1 day - 4,189v
Posted 2010/10/05 - 22:07 GMT
It is a particle system. He just did that to show us what it looks like running I think.
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/05 - 22:33 GMT
The animation is just to show you how that waterfall looks like animated.  Each picture is a different version of the waterfall.
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Re: *New World In Progress* Farthen 'Dur
6 hours - 834v
Posted 2010/10/05 - 23:05 GMT
I really hope the animation doesn't make the game lag.
sometimes it happens
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/05 - 23:54 GMT
Well, all of them are ainmated, its just that I think the animated one came out best.
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Re: *New World In Progress* Farthen 'Dur
1 day - 4,189v
Posted 2010/10/06 - 0:11 GMT
Me too. Use that one. 
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Re: *New World In Progress* Farthen 'Dur
2 weeks - 18,835v
Posted 2010/10/06 - 11:59 GMT
There's a difference between a good waterfall and a realistic one. I personally think your particles are too large, try a size between 1 and 5. Yes it looks same, but much more realistic. But you can do whatever.
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/06 - 18:38 GMT
Just wondering, what assets would I need and what would I have to do in order to build a playable preview/demo of the world?
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Re: *New World In Progress* Farthen 'Dur
1 day - 4,998v
Posted 2010/10/06 - 21:31 GMT
You need the assets of the whirld package, which you can download here:
 
http://www.mediafire.com/?w4gmj5hd2yn
 
As for how to make a preview/demo out of that, you should ask maybe KingDvo(I know he knows how to do this because he made on for potholes), or someone else who is involved with aking worlds and has been on mars for a while. I'll bet achilles knows too.
 
-Gub
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Re: *New World In Progress* Farthen 'Dur
23 hours - 2,065v
Posted 2010/10/07 - 5:37 GMT
The waterfall looks cool.  If you are going to make a map of Alegasia (sorry if I have bad spelling), I suggest you scale it down.  A lot.
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Re: *New World In Progress* Farthen 'Dur
4 days - 12,512v
Posted 2010/10/07 - 6:44 GMT
Well, a good thing is that based on the pictures you posted above, you clearly have Unity 2.6.1 instead of Unity 3. This is good in a way as the Whirld Package is incompatible with Unity 3. I suggest that you either:
 
a) Stick with Unity 2.6.1 until a new version of Whirld comes out that is compatible with Unity 3 or
b) Get Unity 3 and hope that Aubrey will release the next version of Whirld soon.
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/09 - 1:22 GMT
K guys, I have a demo ready, as the world is not complete, you may find a few bugs, like going throught the hollow mountain. I will upload as soon as possible.
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/10 - 23:03 GMT
Okay, here is a demo of what I got so far in Unity.
 
 http://dl.dropbox.com/u/13041414/Mars%20Explorer/Farthen%20Dur.html
 
Just go to the link for the demo.
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Re: *New World In Progress* Farthen 'Dur
3 days - 10,293v
Posted 2010/10/10 - 23:19 GMT
Looks good! I added it to the catalog in the development section. I love the tunnel part, and the meadow at the waterfall! I still think you should add some mechanism to get to the top of the mountain.
And the pictures!
 
 
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/10 - 23:39 GMT
Well, the mountain needs to get fixed because you can go right through it.  Also, I cant see the picture, all I see is an outline and a picture meaning multimedia content is supposed to be there but not loaded in the corner of the outline.
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Re: *New World In Progress* Farthen 'Dur
1 week - 31,378v
Posted 2010/10/12 - 22:40 GMT
i remember that era of mars geek377. It was an awesome era.
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Re: *New World In Progress* Farthen 'Dur
1 day - 3,947v
Posted 2010/10/11 - 1:20 GMT
Congratulations on getting your world up and running! It looks spectacular, especially that river!
 
And to fix that intangible mountain, select it in the heirarchy view, then go to "Components > Physics >Mesh Collider", and add a "Mesh Collider" to your object, that's what makes it solid. I had the same problem when I first started making Candy Mountain. ;)
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/12 - 20:20 GMT
I have a small problem,  okay, I added 2 cubes from the whirld package into my world, they are differents sizes.  When I edit the terrain at one, it changes the terrain in the other, like if I resize the tiling on one cube to 150 by 150, the tiling on the other cube changes as well. Or if I change the terrain to grassy on one, the other one which is suppose to be rockey becomes grassy. Is there some way to remove their link to each other?  Also, how do I make gems? I have the gem shader from unity3d.com.
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Re: *New World In Progress* Farthen 'Dur
4 days - 12,512v
Posted 2010/10/12 - 20:35 GMT
You need to create a separate material for each cube (click create new material in the projects pane). For the terrain, you will need to duplicate the terrain data (control click the terrain in the projects pane and click duplicate) and assign the duplicated data to a new terrain (if you want to start off with the same heightmap).
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Re: *New World In Progress* Farthen 'Dur
1 day - 4,998v
Posted 2010/10/12 - 20:42 GMT
Both the cubes are using the same material. When you change the texture to that material, the other one changes because it is using that material. I you want them to have different textures, you need to select a different material from the mesh renderer, not change the  texture of the material. If a material does not exist with the texture you want, you should go to the project tab and create a new material. As for making a gem, you probably want to make a new material from the project view and change the shader of that material to the gem shader you got on unity.com. If you have any more questions, then reply to this comment with them. Sorry is I was a bit confusing. XD
 
-Gub
 
EDIT:
 
woops! I just saw achille's comment. Whatever!
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Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/12 - 21:55 GMT
Thanks you, that goes to everyone who has been so kind to help me while creating my first terrain world.  Also, I fixed the problem with the two cubes with ur guys' info.
 
PREVIEW UPDATED! USE SAME LINK AS BEFORE. WILL ADD TO 1ST POST!
 
 
EDIT:  Hey, the hollow mountain still has a few problems, the texture is CoolCliff but all I get is a uniformly colored mountain.  Any Ideas?
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
1 day - 4,998v
Posted 2010/10/12 - 23:31 GMT
If you try zooming in on the cliff, you may see that there is tiny tiles of the texture on it. You probably want to edit the material so that the tiling is larger by making the numbers smaller.
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
1 day - 4,998v
Posted 2010/10/13 - 0:22 GMT
How did you build the preview to your world? Did you do it? I have always wondered how. I tried to build the controller scene, but it does not build the scenes that you want to play in, any help?
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
1 week - 32,767v
Posted 2010/10/13 - 0:58 GMT
When you go to Build it, you'll need to select both the _Controller Scene, as well as the Scene that has your world. Give that a shot and see how it works out ;)
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
1 day - 4,998v
Posted 2010/10/19 - 22:11 GMT
Thanks!
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
1 day - 3,303v
Posted 2010/10/13 - 0:34 GMT
Nice Job I bet it'll be interesting to try out. Good for a first world.
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/13 - 21:10 GMT
@Gub: I found the problem, I forgot to scale the tiling to be proportional to the mountain.  The mountain I had to scale everything to 0.0625.
 
@Geek377:  How about this? I add gems around the outside of the mountain like a spiral ramp. Even though it was not in the book or movie, we have to get some way to get the buggies, tanks, and hovercrafts to the top.
 
EDIT:Does anyone know how to create a semi-transparent cloud layer in unity without using particles?
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
1 day - 4,998v
Posted 2010/10/13 - 21:49 GMT
Are you going to build the city inside the mountain? I think that would be fun to build considering how many crystals there are! Also the slide to get down from the top of the city would be fun to go down. If you are going to build the city, make sure you worry about poly count. Empty rooms would be the best way to combat that issue.
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/13 - 22:04 GMT
Well, due to the space limitations, i may or may not be able to make the city. The holow mountain was made in SketchUp, so the closest thing I can do for a slide is to add walls on the spiral ramp going up the mountain.  Remember, this is my first terrain world ever, so expect anything too spectacular like the already implemented worlds. But, who knows, I may get this world to be the best yet. I remember reading somewhere that Unity 3 has a built in waterfall prefab, so I emailed the support at unity to see if they can port it to work on 2.6.1 so that I can get a proper waterfall.  Also, the houses for the mountains will be made in sketchup, but there will probably be few and widespread.  Try playing the preview, I updated it a moment ago, same link as before.
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/19 - 19:51 GMT
I havent had any time to keep on working on the world, but the current update is just added a few gems on a glassy platform, if you want to play with the gems, keep them on there.  I am updating preview as I type.   I also added a bumpmap to the hollow mountain
 
Side by side comparison betwen gems and buggy.
 
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
1 day - 4,998v
Posted 2010/10/19 - 22:10 GMT
I like those gems! Very good! What does the mesh look like for them though, and you just used unity's gem shader, right?
6 days - 21,100v
Posted 2010/10/19 - 22:13 GMT
so far so good!!  im not sure how to make worlds very good, cause everyone i make, it gets all messed up cuz things dont import corectly.  
 
and i like the word BLANDER!  xDD   made my day.  :P
» Reply to Comment
Re: *New World In Progress* Farthen 'Dur
11 hours - 1,007v
Posted 2010/10/19 - 22:38 GMT
Here are some "Blander" Pics of the gems.  And yes, i used the unity gem shader.
 

 

 


» Comment on Document Threaded Hybrid Flat 62 Comments
 

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