Home > Community > Community > Creations > New Vehicles > Discussion: Next Gen Tank - New Webplayer Demo
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Achilles' version of a next gen tank.
Submitted By Achilles on 10/11/27
Mars Explorer, Achilles, Community, Creations, New Vehicles 

[Update] Made some adjustments to the treads and the suspension of the tank - it's a lot more stable now. I created a simple super bumpy terrain for you to test out the tank in. Enjoy!
 
 
[Update] I just finished a demo webplayer for you test out. I raised the chassis of the tank up a bit so it isn't so low riding anymore. The webplayer might be laggy in the first 20 seconds or so - it should get a lot faster after. Enjoy!
 
[Edit] Did some minor tweaks to the webplayer: The blue tank now has the same physics as the tank you're driving and the lasers now have a predictive raycast to prevent them from going through objects.
 
Controls
Arrow keys or WASD to move
Mouse to aim and shoot
 
 
Hello everyone! I'm proud to present my version of a next gen tank. I was planning on releasing this model on Thanksgiving - but things got a little bit delayed. I'm not sure if Aubrey already has a new tank designed planed for Syn3h or not; so I kinda built this tank for fun. I'll be making a webplayer soon so you can drive around and shoot things (non-violentely of course).
 
As always, suggestions, comments, and criticism is appreciated!
 
Specs (relative to the buggy)
Length: 4 meters
Width: 2.5 meters
Top Speed (flat surface): ~80 mph
Top Speed (bumpy surface): ~55 mph
Engine: Nuclear powered 2000 HP
Armament: Regenerating high-powered laser cannon
 
Model Specs
Poly Count: 1656 (3498 tris)
 
Pictures (click below to go directly to the web-album) :D

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Re: Next Gen Tank
4 weeks - 32,767v
Posted 2010/11/27 - 9:38 GMT
Not to knock all the the sleek and shiny vehicles that have been presented on this site but I find this tank refreshingly modern, tough and elegant looking. It's pretty but not TOO pretty for battle.
 
The low-slung chassis looks great but would offer poor ground clearance for bumps. Perhaps some form of smart suspension?
 
Vehicle width may present difficulties navigating between obstructions.
 
Sidebar re: Picasa web - Typical, ugly Google UI but beautiful photos with black background in full sceen. The native Mac app is very powerful and you don't have to import your photos. Better than my iPhoto '08.
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Re: Next Gen Tank
4 days - 12,512v
Posted 2010/11/27 - 20:25 GMT
I'll try to get the demo web-player out ASAP so you can test out the tank's handling :P
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Re: Next Gen Tank
48 minutes - 91v
Posted 2011/02/01 - 14:24 GMT
WOW AWESOME!
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Re: Next Gen Tank
6 hours - 683v
Posted 2010/11/27 - 13:15 GMT
Achilles, This is GREAT!
It looks applicable in carbon combat.
 
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Re: Next Gen Tank
1 day - 3,337v
Posted 2010/11/27 - 15:28 GMT
I like the look!
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Re: Next Gen Tank
2 days - 8,588v
Posted 2010/11/27 - 15:33 GMT
 E
— P
—— I
——— C
———— !
 
 
lol
 
It looks awesome!
 
Neon
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Re: Next Gen Tank
3 days - 10,293v
Posted 2010/11/27 - 17:00 GMT
As I said to you yesterday, I like the sleekness. This might just be streamlined enough that we can achieve the higher speeds many people beg for. Other than that, I agree with Kruncher. Its perfect for flat terrains that do not have bumps or potholes. But what about jagged mountainous terrain? Oh did you figure out how to attach the treads?!
My Rating: ★★★★☆
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Re: Next Gen Tank
1 day - 4,839v
Posted 2010/11/27 - 17:12 GMT
all i can say about this tank is awesome
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Re: Next Gen Tank
18 hours - 2,646v
Posted 2010/11/27 - 17:47 GMT
reminds me of the halo scorpion
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Re: Next Gen Tank
1 day - 4,998v
Posted 2010/11/27 - 19:28 GMT
I really like it! It definitely would be a good tank, and I don't see the problem with it going over bumpy surfaces. Aubrey may not like the barrel though : (. 
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Re: Next Gen Tank
2 days - 8,588v
Posted 2010/11/27 - 20:15 GMT
In mars the lasers just come out of the vehicle.
 
You might want to redesign the turret into some thing more like a cockpit.
 
I love the design you made, it just may not fit what we have on mars.
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Re: Next Gen Tank
4 days - 12,512v
Posted 2010/11/27 - 20:19 GMT
I designed it as sort of a concept model of what the Syn3h tank should be.
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Re: Next Gen Tank
3 days - 10,628v
Posted 2010/11/27 - 20:19 GMT
I'm not sure about the obvious gun, though it may be allowed in syn3h, considering there is evidence of humanoid figures in syn3h, guns may be allowed as well.
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Re: Next Gen Tank
4 days - 12,512v
Posted 2010/11/27 - 20:21 GMT
Yeh, Aubrey is changing his position over some of the key issues in Syn3h.
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Re: Next Gen Tank
1 day - 3,010v
Posted 2010/11/28 - 0:25 GMT
Interesting concept. These tanks have a sleek, yet powerful look to them. I do indeed think that these tanks far exceed the overall design than the current one. It may just be me, but I'm not quite sure if these tanks suit Mars. Mars has always been futuristic and alternative. This is modern and militaristic. I can't see this working if it were put in Syn3h and/or Mars Explorer. But I think it's a fairly nice model that would definitely work in any other game besides one developed by Aubrey.
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Re: Next Gen Tank
4 days - 9,839v
Posted 2010/11/28 - 0:42 GMT
looks great!!
really sturdy and tough yet still fast looking, I hope this gets in but I can see aubrey not liking the gun (although I have no problem with it).
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Re: Next Gen Tank
1 day - 5,328v
Posted 2010/11/28 - 6:06 GMT
So, in the new version in Syn3h, are the old vehicles going to be up for use? 
I think that new vehicles would make it better, but I still like the old ones as well. 
 
Bye the way, the tanks looks pretty cool.
Paladin
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Re: Next Gen Tank - Webplayer Demo
1 day - 4,998v
Posted 2010/11/28 - 14:02 GMT
A few questions:
Would this laser be replaced by the mars laser in the actual implantation into the game?
How much mass does this tank have, compared to the tank in Mars now?
 
Great job!
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Re: Next Gen Tank - Webplayer Demo
4 days - 12,512v
Posted 2010/11/28 - 18:19 GMT
Aubrey probably has a new laser for Syn3h; my laser is just a placeholder really :P. The tank currently has a mass of 1500 kilograms - I'm not sure about the current Mars tank.
 
Oh, by the way, the blue tank doesn't have the same physics and mass as the red tank. I just put it there as sort of a prop.
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Re: Next Gen Tank - Webplayer Demo
1 day - 4,998v
Posted 2010/11/28 - 23:55 GMT
Oh! Thanks for that clarification!
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Re: Next Gen Tank - New Webplayer Demo
24 minutes - 70v
Posted 2010/11/29 - 6:54 GMT
The handling and speed are great, but when I fire at the blue tank and see it flip over, I also think it is weak.
But great work.
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2010/11/29 - 7:50 GMT
The explosion force and radius of the laser is quite powerful (1,000,000 for the force and 20 for the radius) lol. The regular Mars lasers won't even come close to flipping the tank.
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Re: Next Gen Tank - New Webplayer Demo
1 day - 3,859v
Posted 2010/11/29 - 13:16 GMT
Quite resonable, though it does remind me of certain tanks I have seen before...
 
But anyways, pretty good model, (haven't played the unity demo yet) but, I would reccomend that the weight of the tank, is shifted to be in front, so when mountain climbing, it doesn't just go straight up, and not go forward onto the top of the mesa.  (If you know what I mean) 
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Re: Next Gen Tank - New Webplayer Demo
23 hours - 3,072v
Posted 2010/11/30 - 7:23 GMT
Finally got around to trying it out: Handles surprisingly well! As Kruncher mentioned at in his comment, the chassis does get stuck, if you are driving over a ridge. Also, you need to put limitations on the treads and turret to prevent weird glitches, like the ones I talked to you about. Quick programming, by the way. I see you reused the CC laser. 
 
Nice!
 
Totoro
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2010/11/30 - 8:08 GMT
Yeh, I talked to Aubrey today about how he programmed the Mars tank and got some good suggestions from him. I finally got around to putting the pivot turn in (where the tank rotates on the spot). To use it just push the right or left arrow key (or A or D) without pushing the forward or back keys.
 
Working on improving the laser collision detection at the moment.
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Re: Next Gen Tank - New Webplayer Demo
3 days - 10,293v
Posted 2010/12/01 - 4:31 GMT
While your at that, try raising the chassis up a bit. That might prevent the "I'm stuck"!Yeah, sitting ducks
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2010/12/01 - 6:53 GMT
Yeh, the problem is more with the design of the tank - it can't really be helped past a certain extent due to the size and orientation of the treads. I'll probably make a simple "Flip Tank/Reset Tank" button when it gets stuck for the webplayer.
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Re: Next Gen Tank - New Webplayer Demo
2 weeks - 32,767v
Posted 2010/12/01 - 7:07 GMT
i also got stuck..... but when i did two of the tanks treads were on the ground.... but were not giving any traction to pull the tank out of the hole i got stuck in...
 
maybe looking in to how the treads contact the terrain may need to be looked in to
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Re: Next Gen Tank - New Webplayer Demo
11 hours - 775v
Posted 2010/12/01 - 14:50 GMT
thats awsome 
i got stuck too but its not hard to reset
really good job 
firestar
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Re: Next Gen Tank - New Webplayer Demo
1 hour - 131v
Posted 2010/12/01 - 23:48 GMT

i think its great i would put taller tracks on for tufer terrain or better be able to change the tracks i did both demos and the first one that was listed i noticed only one flaw the tank wasn't tall enough to get over the small yet steep bumps without the bump hitting the bottom of the tank but that was the only thing that i saw that gave me a problem it the demo its a really good design

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Re: Next Gen Tank - New Webplayer Demo
56 minutes - 111v
Posted 2010/12/03 - 3:18 GMT
sweet!!! i would to see some real action in this thing ...
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2010/12/03 - 3:43 GMT
Thanks. I will be updating the web-player real soon with some more accurate laser collisions as well as handeling. I'll also put some targets in the demo world to practice firing on.
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Re: Next Gen Tank - New Webplayer Demo
2 days - 5,444v
Posted 2010/12/03 - 4:07 GMT
lol, halo sqorpion. first thing that came to my mind. XD
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2010/12/03 - 7:52 GMT
Lol, yeh. My tank bears a faint resemblance to the Scorpion tank. However, I sincerely do not like the body and turret design of the Halo tank as it seems to look a bit peculiar (the turret seems massive compared to the relative size of the body).
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Re: Next Gen Tank - New Webplayer Demo
3 hours - 253v
Posted 2010/12/03 - 10:58 GMT
Very sleek and shiny.
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Re: Next Gen Tank - New Webplayer Demo
36 minutes - 59v
Posted 2011/01/29 - 1:10 GMT
it's great
a
aw
awe
awes
aweso
awesom
awesome
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2011/01/29 - 2:54 GMT
Thanks :)
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Re: Next Gen Tank - New Webplayer Demo
6 days - 11,359v
Posted 2011/01/29 - 1:19 GMT
the tanks look epic!!!
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,819v
Posted 2011/01/29 - 15:25 GMT
epic win
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Re: Next Gen Tank - New Webplayer Demo
2 hours - 415v
Posted 2011/01/29 - 23:05 GMT
AAAAAAAWWWWWWWWEEEEEEEEEESSSSSSSSSSSOOOOOOOOOOMMMMMMMMMMEEEEEEEEEE!N DUDE THIOS IS SOOOO AMAZING! KEEP UP THE AWESOME WORK!!!! THAT WAS SOOO AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: Next Gen Tank - New Webplayer Demo
1 day - 5,328v
Posted 2011/01/31 - 5:05 GMT
In Syn3h, could you still play in all of the original designs of the buggy/jet/etc?
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Re: Next Gen Tank - New Webplayer Demo
1 day - 9,350v
Posted 2011/01/31 - 15:38 GMT
THis is the best EVER viechle. THANK YOU SOOOOO MUCH!!!
 
It runs smoothly.
 
 
Thanks,
<AAGF>AE
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Re: Next Gen Tank - New Webplayer Demo
45 minutes - 209v
Posted 2011/02/01 - 0:15 GMT
I tried testing, but the environment was extremely dark.
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2011/02/01 - 17:24 GMT
Which demo did you try testing? Both seem to work fine on my side.
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Re: Next Gen Tank - New Webplayer Demo
1 day - 1,424v
Posted 2011/02/01 - 18:26 GMT
I really like the style of the tank...but me being a vintage and modern military vehicles expert i must say that the width of the tank is a little too much. I would suggest bringing the width down a couple notches. Also, the treads are a little two wide in relation to modern day tanks. The general design is right on and i don't know if u plan to include this but for the gun i would shorten it a little to decrease the balance effect. Shortening the gun might balance the tank more. Maybe an antenna or two? possibly some headlights? Now don't get me wrong i'm not being a critic of your work, i'm simply giving suggestions. I have a father in the military and i've seen tanks b4 and i do like your creation. also, independent suspension and drive for each tread is a good idea. And more power to the tanks.   All in all this is a wonderful creation and i like it very much.
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Re: Next Gen Tank - New Webplayer Demo
25 minutes - 88v
Posted 2011/03/30 - 22:10 GMT
can it go underwater and drive like the old one did?
 
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2011/03/30 - 23:12 GMT
All underwater phyiscs were fine-tuned by Aubrey, but I'm sure this one can achieve the same handling underwater as the current tank.
» Reply to Comment
Re: Next Gen Tank weapon design
1 hour - 84v
Posted 2011/03/31 - 2:56 GMT
wait. did you say it was powered by a nuclear reactor? I just thought of a way to make that look SUPER cool! if you can, put a little dome on top of the turret and put a rotating light effect around the rim of the dome. It would look like a nuclear fusion reaction chamber. I also have an idea for a space bar function, an EMP beam that comes out of that dome I was talking about. what it does is fire a big, fat, blue laser beam from the nuclear reactor up to the sky! the target you selected will have the big laser beam fall right on top of him! the idea is based on the particle cannon from command & conquer generals. look it up on youtube and you will know what im talking about.

EMP beam properties

Rate of fire: one shot makes the beam fire for 10 seconds.

Recharge time: 10 minutes.

Fire power: rematerialize on contact!

Effects to target: after being respawned from beam contact the target will be stunned for 1 minute.

Impact radius: about 10 times the surface area of the tank your driving!

Description: this highly effective beam is good for taking out a group of guards. because of how much power it consumes, after 1 shot you must go back to the respawn point to obtain a power container, after you get one you must wait 10 minutes to let the P-container recharge the coils in the nuclear reactor. during recharging you can continue to fight away from the respawn point. when recharging is complete you may fire the laser anytime and anywhere.

Targeting method: once you press space bar a crosshair will apear on the ground where the beam will fire. use the IJKL keys to move the crosshair around the battle zone. you can cancel the beam simply by pressing the space bar again (as long as you have not fired the beam yet).
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Re: Next Gen Tank weapon design
1 day - 3,946v
Posted 2011/03/31 - 21:10 GMT
I prefer clicking my mouse.
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Re: Next Gen Tank weapon design
1 week - 32,767v
Posted 2011/03/31 - 22:41 GMT
You DO realize that even today, a Fusion Reactor is still outside our technological grasp. And 1 minute is WAY too much. It is Iwillgetyou's dream weapon for noobing around. And for a LASER to come back to the ground, you would have to be past the event horizon of a BLACK HOLE. Laser is an acronym for light amplification by stimulated emission of radiation, which means it travels at the speed of light. Maybe in 3000 years this weapon MIGHT be possible, negating the black hole stuff.
 
Back to the subject, This Tank is AWESOME! It is very versatile, aerodynamic,  but its target area is kind of low. Anyone flying above it would have an easy time shooting it.
 
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Re: Next Gen Tank weapon design
1 hour - 84v
Posted 2011/04/04 - 22:57 GMT
it takes ! minute because its a VERY powerful weapon.
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Re: Next Gen Tank weapon design
1 hour - 84v
Posted 2011/04/04 - 23:14 GMT
its not realy a photon-based laser. it shoots a beam of ionized particles into the air by repeling then with elctro-magnets, when the particles are high enough the electro-magnet will deactivate and no longer effect them and they will fall to the ground where they will charge the ground and anything around them. the extreme electric charge will make the ions vibrate and heat up, like an induction heater. the ions will generate so much heat that the target will vaporize.

Any questions?
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Re: Next Gen Tank weapon design
1 hour - 84v
Posted 2011/04/04 - 23:18 GMT
yes i know this is all future weapons that dont exist but isnt that the point.
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Re: Next Gen Tank - New Webplayer Demo
1 hour - 234v
Posted 2011/03/31 - 22:22 GMT
I LOVE IT! I THINK I HAVE THE RECORD FOR MOST RAPID SHOOTING! XD
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Re: Next Gen Tank - New Webplayer Demo
1 hour - 181v
Posted 2011/07/08 - 19:25 GMT
I tryed out playing it. Maybe you could incorporate a flipping over device? When the tank flipped over it couldn't right itself D:
 
-Faolin
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Re: Next Gen Tank - New Webplayer Demo
5 weeks - 32,767v
Posted 2011/07/10 - 2:42 GMT
Very nice. It's sleek but also blocky, in a good way. It's good lookin'. ;)
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2011/07/10 - 3:42 GMT
Lol, I see you found a way to drive it into the base :) Congrats!
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Re: Next Gen Tank - New Webplayer Demo
4 minutes - 12v
Posted 2011/07/10 - 5:19 GMT
HOLY FUDGE! EPIC!
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Re: Next Gen Tank - New Webplayer Demo
9 hours - 739v
Posted 2012/06/16 - 16:04 GMT
holy fudge???
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Re: Next Gen Tank - New Webplayer Demo
7 hours - 992v
Posted 2011/08/06 - 16:33 GMT
looks great!
 
 
good job
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Re: Next Gen Tank - New Webplayer Demo
3 days - 8,344v
Posted 2011/08/08 - 21:48 GMT
me gusta, nos gustamos, te gusta, ellos gustan, el gustan 
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,512v
Posted 2011/08/08 - 22:12 GMT
"I like it, we like you like it, they like the taste"? lol
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Re: Next Gen Tank - New Webplayer Demo
1 week - 32,767v
Posted 2011/08/09 - 0:38 GMT
LOL!
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Re: Next Gen Tank - New Webplayer Demo
4 days - 12,819v
Posted 2011/08/09 - 23:22 GMT
What if you putted this in Carbon Combat?
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Re: Next Gen Tank - New Webplayer Demo.
1 week - 32,767v
Posted 2011/11/27 - 11:43 GMT
Looks awesome!!!!! *Mouth drools* PLEEEAASSE put this into Carbon Combat :DDDDDD
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Re: Next Gen Tank - New Webplayer Demo
2 hours - 244v
Posted 2011/12/01 - 23:43 GMT
we've got a buggy, tank, and jet for syn3h. we just need a hovercraft.
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Re: Next Gen Tank - New Webplayer Demo
1 week - 32,767v
Posted 2011/12/01 - 23:49 GMT
The hovercraft and tank are merged in Syn3h.
Could you stop bamming old posts?
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Re: Next Gen Tank - New Webplayer Demo
2 hours - 244v
Posted 2011/12/03 - 0:27 GMT
?
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Re: Next Gen Tank - New Webplayer Demo
1 day - 9,350v
Posted 2011/12/06 - 17:51 GMT
So awesome!
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Re: Next Gen Tank - New Webplayer Demo
5 days - 12,389v
Posted 2011/12/06 - 17:52 GMT
IKR
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Re: Next Gen Tank - New Webplayer Demo
1 week - 20,797v
Posted 2012/02/27 - 3:56 GMT
Bam...
SFTGD
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Re: Next Gen Tank - New Webplayer Demo
3 days - 7,769v
Posted 2012/10/16 - 23:11 GMT
cool it looks like the unsc rhino from halo

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